jacobllent

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Everything posted by jacobllent

  1. its all good after a hour and a half it let me back on
  2. im bugged

    so i logged on then went to move crashed and now every time i try to log on it say cant connect still moving. im on idependance. its been going on for 30mins You got disconnected from the server for some reason: <Connection denied: <You are still moving on the server. Retry in 10 seconds.>> Likely reasons include networks problems, the server going down for an update,and someone tripping over the cable. Usually reconnecting in a few minutes will solve the problem, but if it doesn't, post the console log below on the wurm online forums, and someone might be able to help you. Contents of console.log: [13:11:26] [13:11:26] Preparing to enable console logging. [13:11:26] Now logging to C:\Users\USERNAME\wurm\console.jacobllent.log [13:11:26] Time is Mon Jul 19 13:11:26 EDT 2021 [13:11:26] Running client version 4.2.41 [13:11:26] client build# 70ec8400abab79e6d89b0ef64571b3ccf4c6390e [13:11:26] client build time 2021-06-17 15:27 [13:11:26] [13:11:26] === System information === [13:11:26] Executing from C:\Users\USERNAME\wurm\ [13:11:26] Operating system: Windows 8.1 (arch: amd64, version: 6.3) [13:11:26] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> [13:11:26] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] [13:11:26] Available CPUs: 8 [13:11:26] [13:11:26] [13:11:26] === Wurm options === [13:11:26] animation_playback_self = 0 [13:11:26] ao_level = 1 [13:11:26] auto_mipmaps_enabled = 1 [13:11:26] auto_run_source = 0 [13:11:26] cavedetail = 2 [13:11:26] censor_chat = true [13:11:26] collada_animations = 4 [13:11:26] colorItemsDamage = true [13:11:26] color_black = 0.0,0.0,0.0,1.0 [13:11:26] color_cyan = 0.0,1.0,1.0,1.0 [13:11:26] color_enchant_desc = 0.5,0.5,1.0,1.0 [13:11:26] color_enchant_name = 0.0,0.5,0.5,1.0 [13:11:26] color_enchant_power = 0.0,1.0,1.0,1.0 [13:11:26] color_error = 1.0,0.3,0.3,1.0 [13:11:26] color_fuchsia = 1.0,0.0,1.0,1.0 [13:11:26] color_green = 0.08,1.0,0.08,1.0 [13:11:26] color_grey = 0.5,0.5,0.5,1.0 [13:11:26] color_lime = 0.0,1.0,0.0,1.0 [13:11:26] color_maroon = 0.5,0.0,0.0,1.0 [13:11:26] color_navy_blue = 0.23,0.39,1.0,1.0 [13:11:26] color_orange = 1.0,0.5,0.0,1.0 [13:11:26] color_outline_ally = 0.5,1.0,0.5,1.0 [13:11:26] color_outline_friend = 0.5,0.75,1.0,1.0 [13:11:26] color_outline_hostile = 1.0,0.0,0.0,1.0 [13:11:26] color_outline_neutral = 0.5,0.5,1.0,1.0 [13:11:26] color_purple = 0.5,0.0,0.5,1.0 [13:11:26] color_red = 1.0,0.0,0.0,1.0 [13:11:26] color_royal_blue = 0.23,0.39,1.0,1.0 [13:11:26] color_salve_acid = 1.0,1.0,0.0,1.0 [13:11:26] color_salve_fire = 1.0,0.0,0.0,1.0 [13:11:26] color_salve_frost = 0.0,0.0,1.0,1.0 [13:11:26] color_silver = 0.75,0.75,0.75,1.0 [13:11:26] color_system = 0.5,1.0,0.5,1.0 [13:11:26] color_teal = 0.0,0.5,0.5,1.0 [13:11:26] color_white = 1.0,1.0,1.0,1.0 [13:11:26] color_yellow = 1.0,1.0,0.0,1.0 [13:11:26] combat_world_text = true [13:11:26] compressed_textures = false [13:11:26] compressed_textures_S3TC = true [13:11:26] contribution_culling = 200 [13:11:26] custim_timer_source = 1 [13:11:26] customTimer1 = -1|-1 [13:11:26] customTimer2 = -1|-1 [13:11:26] customTimer3 = -1|-1 [13:11:26] customTimer4 = -1|-1 [13:11:26] customTimer5 = -1|-1 [13:11:26] debug_mode = false [13:11:26] defaultActions_source = 0 [13:11:26] depth_clamp_enabled = 2 [13:11:26] disable_select_all_shortcut = false [13:11:26] display_settings = false:false:0:1024:768:32:-1:false:true [13:11:26] enable_contribution_culling = true [13:11:26] enable_debugs = false [13:11:26] enable_lod = true [13:11:26] enable_seasonal_mappings = true [13:11:26] enable_shift_drag = false [13:11:26] enable_volumetric_fog = true [13:11:26] enable_vsync = true [13:11:26] enable_world_drag = true [13:11:26] event_log_rotation = 2 [13:11:26] exec_source = 0 [13:11:26] fast_yield = false [13:11:26] fbo_enabled = 2 [13:11:26] fog_coord_src = 0 [13:11:26] font_antialias = 2 [13:11:26] font_bold = 11 [13:11:26] font_default = 11 [13:11:26] font_header = 24 [13:11:26] font_italian = 11 [13:11:26] font_monospaced = 11 [13:11:26] font_static = 11 [13:11:26] fov_horizontal = 90 [13:11:26] fps_limit = 120 [13:11:26] fps_limit_background = 30 [13:11:26] fps_limit_enabled = false [13:11:26] free_look_mode_disable_on_close_component = false [13:11:26] free_look_mode_disable_on_combat = false [13:11:26] free_look_mode_disable_on_open_component = false [13:11:26] free_look_mode_sensitivity = 10 [13:11:26] game_client_thread_priority = 2 [13:11:26] glsl_debug_loading = false [13:11:26] glsl_enabled = 2 [13:11:26] gpu_skinning = true [13:11:26] gui_opacity = 3 [13:11:26] gui_skin = 1 [13:11:26] hard_mode = false [13:11:26] has_read_eula = true [13:11:26] head_bob = false [13:11:26] hide_cursor_with_ui = false [13:11:26] hide_inactive_friends = false [13:11:26] hide_menu_examine = false [13:11:26] hide_menu_no_target = false [13:11:26] hide_menu_spam_mode = true [13:11:26] hide_menu_stop = false [13:11:26] hide_onscreen_fail_messages = false [13:11:26] hide_onscreen_hostile_messages = false [13:11:26] hide_onscreen_info_messages = false [13:11:26] hide_personal_goal = false [13:11:26] high_res_binoculars = true [13:11:26] hint_texture_scaling = 2 [13:11:26] impColumn = true [13:11:26] inverse_mouse = false [13:11:26] irc_log_rotation = 2 [13:11:26] irc_notif = 0 [13:11:26] item_creature_render_distance = 3 [13:11:26] key_bindings_source = 0 [13:11:26] keyboard_layout = 0 [13:11:26] limit_dynamic_lights = true [13:11:26] loadInventoryStartup = true [13:11:26] local_list_in_event = false [13:11:26] lod = 1 [13:11:26] log_extra_errors = false [13:11:26] log_gl_errors = false [13:11:26] mark_text_read = true [13:11:26] material_as_suffix = true [13:11:26] max_dynamic_lights = 7 [13:11:26] max_shader_lights = 8 [13:11:26] max_texture_size = 3 [13:11:26] mega_texture_size = 5 [13:11:26] model_loader_thread_priority = 2 [13:11:26] model_loading_threads = 4 [13:11:26] mount_control_mode = 0 [13:11:26] mount_rotation = false [13:11:26] mouse_camera_sensitivity = 10.0 [13:11:26] mouse_smoothing = 0.0 [13:11:26] multicolor_usage = 1 [13:11:26] multidraw_enabled = 1 [13:11:26] no_brightness = false [13:11:26] no_terrain_render = false [13:11:26] no_world_render = false [13:11:26] non_power_of_two = 1 [13:11:26] normal_maps = false [13:11:26] occlusion_queries_enabled = 2 [13:11:26] offscreen_texture_size = 3 [13:11:26] other_log_rotation = 2 [13:11:26] outline_picking = true [13:11:26] player_texture_size = 2 [13:11:26] quick_keybinds = true [13:11:26] reflection_texture_size = 2 [13:11:26] reflections = 4 [13:11:26] remember_password = true [13:11:26] render_bloom = false [13:11:26] render_distant_terrain = true [13:11:26] render_fxaa = false [13:11:26] render_sun_glare = true [13:11:26] render_vignette = false [13:11:26] renderer_type = 1 [13:11:26] resident_models = false [13:11:26] save_skills_on_quit = false [13:11:26] screen_brightness = 0.0 [13:11:26] screen_shake = true [13:11:26] screenshot_file_format = 1 [13:11:26] season_override = 0 [13:11:26] send_extra_tile_data = false [13:11:26] setting_timestamps = true [13:11:26] settings_version = 14 [13:11:26] shadow_level = 0 [13:11:26] shadow_mapsize = 0 [13:11:26] shift_drag_default = 10 [13:11:26] showKChat = true [13:11:26] show_body_in_inventory = false [13:11:26] show_creature_overlay = true [13:11:26] show_detailed_hover = true [13:11:26] show_examine_world_text = true [13:11:26] show_hit_direction_indicator = true [13:11:26] show_local_world_text = true [13:11:26] show_old_menu = false [13:11:26] show_old_quickbar = false [13:11:26] show_tab_blinking = true [13:11:26] silent_friends_update = false [13:11:26] skillgain_minimum = 1 [13:11:26] skillgain_no_alignment = true [13:11:26] skillgain_no_favor = true [13:11:26] skydetail = 2 [13:11:26] sound_al_gain = 2 [13:11:26] sound_buzzlevel = 6 [13:11:26] sound_cache_enabled = true [13:11:26] sound_doppler_enabled = false [13:11:26] sound_engine = 2 [13:11:26] sound_footstepslevel = 20 [13:11:26] sound_music_level = 4 [13:11:26] sound_play_PMAlert = false [13:11:26] sound_play_UIsounds = true [13:11:26] sound_play_ambients = true [13:11:26] sound_play_buzz = true [13:11:26] sound_play_combat = true [13:11:26] sound_play_door = true [13:11:26] sound_play_emotes = true [13:11:26] sound_play_footsteps = true [13:11:26] sound_play_music = true [13:11:26] sound_play_weather = true [13:11:26] sound_play_work = true [13:11:26] structure_render_distance = 3 [13:11:26] submit_client_data = 1 [13:11:26] supersampling = 0 [13:11:26] swap_mouse_buttons = false [13:11:26] terrain_res = 2 [13:11:26] test_attach_equipment = false [13:11:26] test_mode = 0 [13:11:26] thirdPerson = false [13:11:26] tile_transitions = true [13:11:26] tiledecorations = 3 [13:11:26] togglePushToTalk = true [13:11:26] treelist_outline = true [13:11:26] trees = 3 [13:11:26] ui_font_scale = 108 [13:11:26] ui_scale = 100 [13:11:26] update_optional = true [13:11:26] use_alpha_particles = true [13:11:26] use_anisotropic_filtering = 2 [13:11:26] use_antialiasing = 1 [13:11:26] use_default_action = true [13:11:26] use_fast_clock_work_around = true [13:11:26] use_nano_timer = false [13:11:26] use_non_alpha_particles = true [13:11:26] use_phobia_models = false [13:11:26] use_tree_models = true [13:11:26] use_weather_particles = true [13:11:26] vbo_enabled = 0 [13:11:26] vg_ui_theme = 1 [13:11:26] viewport_bob = true [13:11:26] water_detail = 2 [13:11:26] [13:11:27] Setting up WurmModel Model Loader [13:11:27] Executing C:\Users\USERNAME\wurm\configs\youlo\keybindings.txt [13:11:27] Translating legacy key NUMPAD7 to KP_7 [13:11:27] Translating legacy key NUMPAD9 to KP_9 [13:11:27] Translating legacy key SUBTRACT to KP_SUBTRACT [13:11:27] Translating legacy key EQUALS to EQUAL [13:11:27] Translating legacy key ADD to KP_ADD [13:11:27] Translating legacy key NUMPAD8 to KP_8 [13:11:27] Translating legacy key NUMPAD5 to KP_5 [13:11:27] Translating legacy key MULTIPLY to KP_MULTIPLY [13:11:27] Translating legacy key NUMPAD1 to KP_1 [13:11:27] Translating legacy key NUMPAD0 to KP_0 [13:11:27] Translating legacy key NUMPAD3 to KP_3 [13:11:27] Translating legacy key NUMPAD2 to KP_2 [13:11:27] Translating legacy key DECIMAL to KP_DECIMAL [13:11:27] Translating legacy key DIVIDE to KP_DIVIDE [13:11:27] Translating legacy key NUMPAD6 to KP_6 [13:11:27] Translating legacy key NUMPAD4 to KP_4 [13:11:29] Word filter loaded: 23 [13:11:30] Starting global frame job manager with 8 worker threads [13:11:30] Starting global lazy job manager with 4 worker threads [13:11:30] Setting up OpenAL Sound Engine [13:11:30] OpenAL version: 1.1 ALSOFT 1.19.1 [13:11:30] OpenAL renderer: OpenAL Soft [13:11:30] OpenAL vendor: OpenAL Community [13:11:30] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize [13:11:30] Generating: 128 source channels. [13:11:30] [13:11:30] === OpenGL information === [13:11:30] LWJGL version: 3.2.3 1.2.0 [13:11:30] OpenGL vendor: NVIDIA Corporation [13:11:30] OpenGL renderer: NVIDIA GeForce GTX 970/PCIe/SSE2 [13:11:30] OpenGL version: 4.6.0 NVIDIA 466.77 [13:11:30] OpenGL extensions: [13:11:30] GL_AMD_multi_draw_indirect [13:11:30] GL_AMD_seamless_cubemap_per_texture [13:11:30] GL_AMD_vertex_shader_viewport_index [13:11:30] GL_AMD_vertex_shader_layer [13:11:30] GL_ARB_arrays_of_arrays [13:11:30] GL_ARB_base_instance [13:11:30] GL_ARB_bindless_texture [13:11:30] GL_ARB_blend_func_extended [13:11:30] GL_ARB_buffer_storage [13:11:30] GL_ARB_clear_buffer_object [13:11:30] GL_ARB_clear_texture [13:11:30] GL_ARB_clip_control [13:11:30] GL_ARB_color_buffer_float [13:11:30] GL_ARB_compatibility [13:11:30] GL_ARB_compressed_texture_pixel_storage [13:11:30] GL_ARB_conservative_depth [13:11:30] GL_ARB_compute_shader [13:11:30] GL_ARB_compute_variable_group_size [13:11:30] GL_ARB_conditional_render_inverted [13:11:30] GL_ARB_copy_buffer [13:11:30] GL_ARB_copy_image [13:11:30] GL_ARB_cull_distance [13:11:30] GL_ARB_debug_output [13:11:30] GL_ARB_depth_buffer_float [13:11:30] GL_ARB_depth_clamp [13:11:30] GL_ARB_depth_texture [13:11:30] GL_ARB_derivative_control [13:11:30] GL_ARB_direct_state_access [13:11:30] GL_ARB_draw_buffers [13:11:30] GL_ARB_draw_buffers_blend [13:11:30] GL_ARB_draw_indirect [13:11:30] GL_ARB_draw_elements_base_vertex [13:11:30] GL_ARB_draw_instanced [13:11:30] GL_ARB_enhanced_layouts [13:11:30] GL_ARB_ES2_compatibility [13:11:30] GL_ARB_ES3_compatibility [13:11:30] GL_ARB_ES3_1_compatibility [13:11:30] GL_ARB_ES3_2_compatibility [13:11:30] GL_ARB_explicit_attrib_location [13:11:30] GL_ARB_explicit_uniform_location [13:11:30] GL_ARB_fragment_coord_conventions [13:11:30] GL_ARB_fragment_layer_viewport [13:11:30] GL_ARB_fragment_program [13:11:30] GL_ARB_fragment_program_shadow [13:11:30] GL_ARB_fragment_shader [13:11:30] GL_ARB_fragment_shader_interlock [13:11:30] GL_ARB_framebuffer_no_attachments [13:11:30] GL_ARB_framebuffer_object [13:11:30] GL_ARB_framebuffer_sRGB [13:11:30] GL_ARB_geometry_shader4 [13:11:30] GL_ARB_get_program_binary [13:11:30] GL_ARB_get_texture_sub_image [13:11:30] GL_ARB_gl_spirv [13:11:30] GL_ARB_gpu_shader5 [13:11:30] GL_ARB_gpu_shader_fp64 [13:11:30] GL_ARB_gpu_shader_int64 [13:11:30] GL_ARB_half_float_pixel [13:11:30] GL_ARB_half_float_vertex [13:11:30] GL_ARB_imaging [13:11:30] GL_ARB_indirect_parameters [13:11:30] GL_ARB_instanced_arrays [13:11:30] GL_ARB_internalformat_query [13:11:30] GL_ARB_internalformat_query2 [13:11:30] GL_ARB_invalidate_subdata [13:11:30] GL_ARB_map_buffer_alignment [13:11:30] GL_ARB_map_buffer_range [13:11:30] GL_ARB_multi_bind [13:11:30] GL_ARB_multi_draw_indirect [13:11:30] GL_ARB_multisample [13:11:30] GL_ARB_multitexture [13:11:30] GL_ARB_occlusion_query [13:11:30] GL_ARB_occlusion_query2 [13:11:30] GL_ARB_parallel_shader_compile [13:11:30] GL_ARB_pipeline_statistics_query [13:11:30] GL_ARB_pixel_buffer_object [13:11:30] GL_ARB_point_parameters [13:11:30] GL_ARB_point_sprite [13:11:30] GL_ARB_polygon_offset_clamp [13:11:30] GL_ARB_post_depth_coverage [13:11:30] GL_ARB_program_interface_query [13:11:30] GL_ARB_provoking_vertex [13:11:30] GL_ARB_query_buffer_object [13:11:30] GL_ARB_robust_buffer_access_behavior [13:11:30] GL_ARB_robustness [13:11:30] GL_ARB_sample_locations [13:11:30] GL_ARB_sample_shading [13:11:30] GL_ARB_sampler_objects [13:11:30] GL_ARB_seamless_cube_map [13:11:30] GL_ARB_seamless_cubemap_per_texture [13:11:30] GL_ARB_separate_shader_objects [13:11:30] GL_ARB_shader_atomic_counter_ops [13:11:30] GL_ARB_shader_atomic_counters [13:11:30] GL_ARB_shader_ballot [13:11:30] GL_ARB_shader_bit_encoding [13:11:30] GL_ARB_shader_clock [13:11:30] GL_ARB_shader_draw_parameters [13:11:30] GL_ARB_shader_group_vote [13:11:30] GL_ARB_shader_image_load_store [13:11:30] GL_ARB_shader_image_size [13:11:30] GL_ARB_shader_objects [13:11:30] GL_ARB_shader_precision [13:11:30] GL_ARB_shader_storage_buffer_object [13:11:30] GL_ARB_shader_subroutine [13:11:30] GL_ARB_shader_texture_image_samples [13:11:30] GL_ARB_shader_texture_lod [13:11:30] GL_ARB_shading_language_100 [13:11:30] GL_ARB_shader_viewport_layer_array [13:11:30] GL_ARB_shading_language_420pack [13:11:30] GL_ARB_shading_language_include [13:11:30] GL_ARB_shading_language_packing [13:11:30] GL_ARB_shadow [13:11:30] GL_ARB_sparse_buffer [13:11:30] GL_ARB_sparse_texture [13:11:30] GL_ARB_sparse_texture2 [13:11:30] GL_ARB_sparse_texture_clamp [13:11:30] GL_ARB_spirv_extensions [13:11:30] GL_ARB_stencil_texturing [13:11:30] GL_ARB_sync [13:11:30] GL_ARB_tessellation_shader [13:11:30] GL_ARB_texture_barrier [13:11:30] GL_ARB_texture_border_clamp [13:11:30] GL_ARB_texture_buffer_object [13:11:30] GL_ARB_texture_buffer_object_rgb32 [13:11:30] GL_ARB_texture_buffer_range [13:11:30] GL_ARB_texture_compression [13:11:30] GL_ARB_texture_compression_bptc [13:11:30] GL_ARB_texture_compression_rgtc [13:11:30] GL_ARB_texture_cube_map [13:11:30] GL_ARB_texture_cube_map_array [13:11:30] GL_ARB_texture_env_add [13:11:30] GL_ARB_texture_env_combine [13:11:30] GL_ARB_texture_env_crossbar [13:11:30] GL_ARB_texture_env_dot3 [13:11:30] GL_ARB_texture_filter_anisotropic [13:11:30] GL_ARB_texture_filter_minmax [13:11:30] GL_ARB_texture_float [13:11:30] GL_ARB_texture_gather [13:11:30] GL_ARB_texture_mirror_clamp_to_edge [13:11:30] GL_ARB_texture_mirrored_repeat [13:11:30] GL_ARB_texture_multisample [13:11:30] GL_ARB_texture_non_power_of_two [13:11:30] GL_ARB_texture_query_levels [13:11:30] GL_ARB_texture_query_lod [13:11:30] GL_ARB_texture_rectangle [13:11:30] GL_ARB_texture_rg [13:11:30] GL_ARB_texture_rgb10_a2ui [13:11:30] GL_ARB_texture_stencil8 [13:11:30] GL_ARB_texture_storage [13:11:30] GL_ARB_texture_storage_multisample [13:11:30] GL_ARB_texture_swizzle [13:11:30] GL_ARB_texture_view [13:11:30] GL_ARB_timer_query [13:11:30] GL_ARB_transform_feedback2 [13:11:30] GL_ARB_transform_feedback3 [13:11:30] GL_ARB_transform_feedback_instanced [13:11:30] GL_ARB_transform_feedback_overflow_query [13:11:30] GL_ARB_transpose_matrix [13:11:30] GL_ARB_uniform_buffer_object [13:11:30] GL_ARB_vertex_array_bgra [13:11:30] GL_ARB_vertex_array_object [13:11:30] GL_ARB_vertex_attrib_64bit [13:11:30] GL_ARB_vertex_attrib_binding [13:11:30] GL_ARB_vertex_buffer_object [13:11:30] GL_ARB_vertex_program [13:11:30] GL_ARB_vertex_shader [13:11:30] GL_ARB_vertex_type_10f_11f_11f_rev [13:11:30] GL_ARB_vertex_type_2_10_10_10_rev [13:11:30] GL_ARB_viewport_array [13:11:30] GL_ARB_window_pos [13:11:30] GL_ATI_draw_buffers [13:11:30] GL_ATI_texture_float [13:11:30] GL_ATI_texture_mirror_once [13:11:30] GL_S3_s3tc [13:11:30] GL_EXT_texture_env_add [13:11:30] GL_EXT_abgr [13:11:30] GL_EXT_bgra [13:11:30] GL_EXT_bindable_uniform [13:11:30] GL_EXT_blend_color [13:11:30] GL_EXT_blend_equation_separate [13:11:30] GL_EXT_blend_func_separate [13:11:30] GL_EXT_blend_minmax [13:11:30] GL_EXT_blend_subtract [13:11:30] GL_EXT_compiled_vertex_array [13:11:30] GL_EXT_Cg_shader [13:11:30] GL_EXT_depth_bounds_test [13:11:30] GL_EXT_direct_state_access [13:11:30] GL_EXT_draw_buffers2 [13:11:30] GL_EXT_draw_instanced [13:11:30] GL_EXT_draw_range_elements [13:11:30] GL_EXT_fog_coord [13:11:30] GL_EXT_framebuffer_blit [13:11:30] GL_EXT_framebuffer_multisample [13:11:30] GL_EXTX_framebuffer_mixed_formats [13:11:30] GL_EXT_framebuffer_multisample_blit_scaled [13:11:30] GL_EXT_framebuffer_object [13:11:30] GL_EXT_framebuffer_sRGB [13:11:30] GL_EXT_geometry_shader4 [13:11:30] GL_EXT_gpu_program_parameters [13:11:30] GL_EXT_gpu_shader4 [13:11:30] GL_EXT_multi_draw_arrays [13:11:30] GL_EXT_multiview_texture_multisample [13:11:30] GL_EXT_multiview_timer_query [13:11:30] GL_EXT_packed_depth_stencil [13:11:30] GL_EXT_packed_float [13:11:30] GL_EXT_packed_pixels [13:11:30] GL_EXT_pixel_buffer_object [13:11:30] GL_EXT_point_parameters [13:11:30] GL_EXT_polygon_offset_clamp [13:11:30] GL_EXT_post_depth_coverage [13:11:30] GL_EXT_provoking_vertex [13:11:30] GL_EXT_raster_multisample [13:11:30] GL_EXT_rescale_normal [13:11:30] GL_EXT_secondary_color [13:11:30] GL_EXT_separate_shader_objects [13:11:30] GL_EXT_separate_specular_color [13:11:30] GL_EXT_shader_image_load_formatted [13:11:30] GL_EXT_shader_image_load_store [13:11:30] GL_EXT_shader_integer_mix [13:11:30] GL_EXT_shadow_funcs [13:11:30] GL_EXT_sparse_texture2 [13:11:30] GL_EXT_stencil_two_side [13:11:30] GL_EXT_stencil_wrap [13:11:30] GL_EXT_texture3D [13:11:30] GL_EXT_texture_array [13:11:30] GL_EXT_texture_buffer_object [13:11:30] GL_EXT_texture_compression_dxt1 [13:11:30] GL_EXT_texture_compression_latc [13:11:30] GL_EXT_texture_compression_rgtc [13:11:30] GL_EXT_texture_compression_s3tc [13:11:30] GL_EXT_texture_cube_map [13:11:30] GL_EXT_texture_edge_clamp [13:11:30] GL_EXT_texture_env_combine [13:11:30] GL_EXT_texture_env_dot3 [13:11:30] GL_EXT_texture_filter_anisotropic [13:11:30] GL_EXT_texture_filter_minmax [13:11:30] GL_EXT_texture_integer [13:11:30] GL_EXT_texture_lod [13:11:30] GL_EXT_texture_lod_bias [13:11:30] GL_EXT_texture_mirror_clamp [13:11:30] GL_EXT_texture_object [13:11:30] GL_EXT_texture_shadow_lod [13:11:30] GL_EXT_texture_shared_exponent [13:11:30] GL_EXT_texture_sRGB [13:11:30] GL_EXT_texture_sRGB_R8 [13:11:30] GL_EXT_texture_sRGB_decode [13:11:30] GL_EXT_texture_storage [13:11:30] GL_EXT_texture_swizzle [13:11:30] GL_EXT_timer_query [13:11:30] GL_EXT_transform_feedback2 [13:11:30] GL_EXT_vertex_array [13:11:30] GL_EXT_vertex_array_bgra [13:11:30] GL_EXT_vertex_attrib_64bit [13:11:30] GL_EXT_window_rectangles [13:11:30] GL_EXT_import_sync_object [13:11:30] GL_IBM_rasterpos_clip [13:11:30] GL_IBM_texture_mirrored_repeat [13:11:30] GL_KHR_context_flush_control [13:11:30] GL_KHR_debug [13:11:30] GL_EXT_memory_object [13:11:30] GL_EXT_memory_object_win32 [13:11:30] GL_NV_memory_object_sparse [13:11:30] GL_EXT_win32_keyed_mutex [13:11:30] GL_KHR_parallel_shader_compile [13:11:30] GL_KHR_no_error [13:11:30] GL_KHR_robust_buffer_access_behavior [13:11:30] GL_KHR_robustness [13:11:30] GL_EXT_semaphore [13:11:30] GL_EXT_semaphore_win32 [13:11:30] GL_KHR_shader_subgroup [13:11:30] GL_KTX_buffer_region [13:11:30] GL_NV_alpha_to_coverage_dither_control [13:11:30] GL_NV_bindless_multi_draw_indirect [13:11:30] GL_NV_bindless_multi_draw_indirect_count [13:11:30] GL_NV_bindless_texture [13:11:30] GL_NV_blend_equation_advanced [13:11:30] GL_NV_blend_equation_advanced_coherent [13:11:30] GL_NV_blend_minmax_factor [13:11:30] GL_NV_blend_square [13:11:30] GL_NV_command_list [13:11:30] GL_NV_compute_program5 [13:11:30] GL_NV_conditional_render [13:11:30] GL_NV_conservative_raster [13:11:30] GL_NV_conservative_raster_dilate [13:11:30] GL_NV_copy_depth_to_color [13:11:30] GL_NV_copy_image [13:11:30] GL_NV_depth_buffer_float [13:11:30] GL_NV_depth_clamp [13:11:30] GL_NV_draw_texture [13:11:30] GL_NV_draw_vulkan_image [13:11:30] GL_NV_ES1_1_compatibility [13:11:30] GL_NV_ES3_1_compatibility [13:11:30] GL_NV_explicit_multisample [13:11:30] GL_NV_feature_query [13:11:30] GL_NV_fence [13:11:30] GL_NV_fill_rectangle [13:11:30] GL_NV_float_buffer [13:11:30] GL_NV_fog_distance [13:11:30] GL_NV_fragment_coverage_to_color [13:11:30] GL_NV_fragment_program [13:11:30] GL_NV_fragment_program_option [13:11:30] GL_NV_fragment_program2 [13:11:30] GL_NV_fragment_shader_interlock [13:11:30] GL_NV_framebuffer_mixed_samples [13:11:30] GL_NV_framebuffer_multisample_coverage [13:11:30] GL_NV_geometry_shader4 [13:11:30] GL_NV_geometry_shader_passthrough [13:11:30] GL_NV_gpu_program4 [13:11:30] GL_NV_internalformat_sample_query [13:11:30] GL_NV_gpu_program4_1 [13:11:30] GL_NV_gpu_program5 [13:11:30] GL_NV_gpu_program5_mem_extended [13:11:30] GL_NV_gpu_program_fp64 [13:11:30] GL_NV_gpu_shader5 [13:11:30] GL_NV_half_float [13:11:30] GL_NV_light_max_exponent [13:11:30] GL_NV_memory_attachment [13:11:30] GL_NV_multisample_coverage [13:11:30] GL_NV_multisample_filter_hint [13:11:30] GL_NV_occlusion_query [13:11:30] GL_NV_packed_depth_stencil [13:11:30] GL_NV_parameter_buffer_object [13:11:30] GL_NV_parameter_buffer_object2 [13:11:30] GL_NV_path_rendering [13:11:30] GL_NV_path_rendering_shared_edge [13:11:30] GL_NV_pixel_data_range [13:11:30] GL_NV_point_sprite [13:11:30] GL_NV_primitive_restart [13:11:30] GL_NV_query_resource [13:11:30] GL_NV_query_resource_tag [13:11:30] GL_NV_register_combiners [13:11:30] GL_NV_register_combiners2 [13:11:30] GL_NV_sample_locations [13:11:30] GL_NV_sample_mask_override_coverage [13:11:30] GL_NV_shader_atomic_counters [13:11:30] GL_NV_shader_atomic_float [13:11:30] GL_NV_shader_atomic_fp16_vector [13:11:30] GL_NV_shader_atomic_int64 [13:11:30] GL_NV_shader_buffer_load [13:11:30] GL_NV_shader_storage_buffer_object [13:11:30] GL_NV_shader_subgroup_partitioned [13:11:30] GL_NV_texgen_reflection [13:11:30] GL_NV_texture_barrier [13:11:30] GL_NV_texture_compression_vtc [13:11:30] GL_NV_texture_env_combine4 [13:11:30] GL_NV_texture_multisample [13:11:30] GL_NV_texture_rectangle [13:11:30] GL_NV_texture_rectangle_compressed [13:11:30] GL_NV_texture_shader [13:11:30] GL_NV_texture_shader2 [13:11:30] GL_NV_texture_shader3 [13:11:30] GL_NV_transform_feedback [13:11:30] GL_NV_transform_feedback2 [13:11:30] GL_NV_uniform_buffer_unified_memory [13:11:30] GL_NV_vertex_array_range [13:11:30] GL_NV_vertex_array_range2 [13:11:30] GL_NV_vertex_attrib_integer_64bit [13:11:30] GL_NV_vertex_buffer_unified_memory [13:11:30] GL_NV_vertex_program [13:11:30] GL_NV_vertex_program1_1 [13:11:30] GL_NV_vertex_program2 [13:11:30] GL_NV_vertex_program2_option [13:11:30] GL_NV_vertex_program3 [13:11:30] GL_NV_viewport_array2 [13:11:30] GL_NV_viewport_swizzle [13:11:30] GL_NVX_conditional_render [13:11:30] GL_NVX_linked_gpu_multicast [13:11:30] GL_NV_gpu_multicast [13:11:30] GL_NVX_gpu_multicast2 [13:11:30] GL_NVX_progress_fence [13:11:30] GL_NVX_gpu_memory_info [13:11:30] GL_NVX_multigpu_info [13:11:30] GL_NVX_nvenc_interop [13:11:30] GL_NV_shader_thread_group [13:11:30] GL_NV_shader_thread_shuffle [13:11:30] GL_KHR_blend_equation_advanced [13:11:30] GL_KHR_blend_equation_advanced_coherent [13:11:30] GL_OVR_multiview [13:11:30] GL_OVR_multiview2 [13:11:30] GL_SGIS_generate_mipmap [13:11:30] GL_SGIS_texture_lod [13:11:30] GL_SGIX_depth_texture [13:11:30] GL_SGIX_shadow [13:11:30] GL_SUN_slice_accum [13:11:30] GL_WIN_swap_hint [13:11:30] WGL_EXT_swap_control [13:11:30] OpenGL pixel format: 8:8:8:8 [13:11:30] OpenGL depth format: 24:8 [13:11:30] [13:11:30] GLSL version: 4.60 NVIDIA [13:11:30] GLSL max vertex uniforms: 4096 (4096) [13:11:30] GLSL max fragment uniforms: 4096 (4096) [13:11:30] GLSL max varyings: 124 (124) [13:11:30] GLSL max lights: 8 (8) [13:11:30] GLSL defines (4.6): #define USE_CLIP_VERTEX 1 [13:11:30] [13:11:30] Vertex/index buffer memory limit: 2048MiB [13:11:30] Starting workaround for fast running clocks [13:11:30] Using LWJGL timer. [13:11:31] Startup Phase - Initializing.. [13:11:31] Preloading builtin materials [13:11:32] Preloading builtin materials done [13:11:32] Setting up Collada Model Loader [13:11:32] Launching Collada Model Loader threads [13:11:32] Launching WOM Loader threads [13:11:32] Startup Phase - Setting up.. [13:11:32] Loading window positions from C:\Users\USERNAME\wurm\players\jacobllent\windows_1024x768.txt [13:11:32] Loading props file C:\Users\USERNAME\wurm\players\jacobllent\windows_1024x768.txt [13:11:33] Gui initialized [13:11:33] Startup Phase - Preparing terrain... [13:11:34] Startup Phase - Connecting .. [13:11:34] Disabling Nagles [13:11:35] Writing to C:\Users\USERNAME\wurm\players\jacobllent\logs\_Event.2021-07.txt [13:11:35] Disabling Nagles [13:11:45] java.net.SocketException: Network is unreachable: connect [13:11:45] at sun.nio.ch.Net.connect0(Native Method) [13:11:45] at sun.nio.ch.Net.connect(Unknown Source) [13:11:45] at sun.nio.ch.Net.connect(Unknown Source) [13:11:45] at sun.nio.ch.SocketChannelImpl.connect(Unknown Source) [13:11:45] at class.Z57IpYK1wr.<init>(SourceFile:166) [13:11:45] at class.RLREeYzQcA.<init>(SourceFile:236) [13:11:45] at class.w6JxZW0hQ.FZOk5L6Gfy(SourceFile:327) [13:11:45] at com.wurmonline.client.WurmClientBase.wl8dyvdgaq(SourceFile:869) [13:11:45] at com.wurmonline.client.WurmClientBase.run(SourceFile:38793) [13:11:45] at java.lang.Thread.run(Unknown Source) [13:11:53] Disabling Nagles [13:11:54] Disabling Nagles [13:11:56] Disabling Nagles [13:11:57] Disabling Nagles [13:11:59] Disabling Nagles [13:12:00] Disabling Nagles [13:12:11] Disabling Nagles [13:12:12] Disabling Nagles [13:12:22] Disabling Nagles [13:12:23] Disabling Nagles [13:12:34] Disabling Nagles [13:12:35] Disabling Nagles [13:12:46] Disabling Nagles [13:12:47] Disabling Nagles [13:12:57] Disabling Nagles [13:12:58] Disabling Nagles [13:13:09] Execution aborted at connection 0, iteration 0 [13:13:09] Run time 0s, local time Mon Jul 19 13:13:09 EDT 2021 [13:13:09] Destroying game window [13:13:09] ====== DISCONNECTED ====== [13:13:09] com.wurmonline.client.fgtPPuD8uC: Connection denied: <You are still moving on the server. Retry in 10 seconds.> [13:13:09] at com.wurmonline.client.fgtPPuD8uC.iHOS3zg1KL(SourceFile:87) [13:13:09] at com.wurmonline.client.WurmClientBase.wl8dyvdgaq(SourceFile:970) [13:13:09] at com.wurmonline.client.WurmClientBase.run(SourceFile:38793) [13:13:09] at java.lang.Thread.run(Unknown Source)
  3. buying bulk goods, planks, nails, bricks, morter, food,ect, must delivery
  4. what are you looking to get for it?
  5. when you and your sis both play and you get back from work and left your self on and all keys are bind to climb

  6. Need some help INFO: Loaded 36 achievements from the database took 3.973689 ms Jul 03, 2016 9:56:54 PM com.wurmonline.server.zones.FocusZone loadAll INFO: Loaded 2 focus zones. It took 2.215645 millis. Jul 03, 2016 9:56:54 PM com.wurmonline.server.epic.Hota loadAllHotaItems INFO: Loaded 14 HOTA items. It took 0.1672 millis. Jul 03, 2016 9:56:54 PM com.wurmonline.server.epic.Hota loadAllHelpers INFO: Loaded 0 HOTA helpers. It took 0.0484 millis. Jul 03, 2016 9:56:54 PM com.wurmonline.communication.SocketServer <init> INFO: Creating Wurm SocketServer on /0.0.0.0:48010 Jul 03, 2016 9:56:54 PM com.wurmonline.server.Server shutDown INFO: Shutting down the server - reason: Problem running the server - Address already in use: bind Jul 03, 2016 9:56:54 PM com.wurmonline.server.Server shutDown INFO: Shutting down the server - cause: java.net.BindException: Address already in use: bind at sun.nio.ch.Net.bind0(Native Method) at sun.nio.ch.Net.bind(Unknown Source) at sun.nio.ch.Net.bind(Unknown Source) at sun.nio.ch.ServerSocketChannelImpl.bind(Unknown Source) at sun.nio.ch.ServerSocketAdaptor.bind(Unknown Source) at sun.nio.ch.ServerSocketAdaptor.bind(Unknown Source) at com.wurmonline.communication.SocketServer.<init>(SocketServer.java:57) at com.wurmonline.server.intra.IntraServer.<init>(IntraServer.java:46) at com.wurmonline.server.Server.startRunning(Server.java:906) at com.wurmonline.server.ServerLauncher.runServer(ServerLauncher.java:111) at com.wurmonline.server.gui.WurmServerGuiController.StartOfflineButtonClicked(WurmServerGuiController.java:341) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at sun.reflect.misc.Trampoline.invoke(Unknown Source) at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at sun.reflect.misc.MethodUtil.invoke(Unknown Source) at javafx.fxml.FXMLLoader$MethodHandler.invoke(Unknown Source) at javafx.fxml.FXMLLoader$ControllerMethodEventHandler.handle(Unknown Source) at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(Unknown Source) at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(Unknown Source) at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(Unknown Source) at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(Unknown Source) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source) at com.sun.javafx.event.EventUtil.fireEventImpl(Unknown Source) at com.sun.javafx.event.EventUtil.fireEvent(Unknown Source) at javafx.event.Event.fireEvent(Unknown Source) at javafx.scene.Node.fireEvent(Unknown Source) at javafx.scene.control.Button.fire(Unknown Source) at com.sun.javafx.scene.control.behavior.ButtonBehavior.mouseReleased(Unknown Source) at com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(Unknown Source) at com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(Unknown Source) at com.sun.javafx.event.CompositeEventHandler$NormalEventHandlerRecord.handleBubblingEvent(Unknown Source) at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(Unknown Source) at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(Unknown Source) at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(Unknown Source) at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(Unknown Source) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source) at com.sun.javafx.event.EventUtil.fireEventImpl(Unknown Source) at com.sun.javafx.event.EventUtil.fireEvent(Unknown Source) at javafx.event.Event.fireEvent(Unknown Source) at javafx.scene.Scene$MouseHandler.process(Unknown Source) at javafx.scene.Scene$MouseHandler.access$1500(Unknown Source) at javafx.scene.Scene.impl_processMouseEvent(Unknown Source) at javafx.scene.Scene$ScenePeerListener.mouseEvent(Unknown Source) at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(Unknown Source) at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at com.sun.javafx.tk.quantum.GlassViewEventHandler.lambda$handleMouseEvent$355(Unknown Source) at com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock(Unknown Source) at com.sun.javafx.tk.quantum.GlassViewEventHandler.handleMouseEvent(Unknown Source) at com.sun.glass.ui.View.handleMouseEvent(Unknown Source) at com.sun.glass.ui.View.notifyMouse(Unknown Source) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$null$149(Unknown Source) at java.lang.Thread.run(Unknown Source) Jul 03, 2016 9:56:54 PM com.wurmonline.server.Server shutDown INFO: Shutting down at: java.lang.Exception at com.wurmonline.server.Server.shutDown(Server.java:3523) at com.wurmonline.server.Server.shutDown(Server.java:3515) at com.wurmonline.server.ServerLauncher.runServer(ServerLauncher.java:118) at com.wurmonline.server.gui.WurmServerGuiController.StartOfflineButtonClicked(WurmServerGuiController.java:341) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at sun.reflect.misc.Trampoline.invoke(Unknown Source) at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at sun.reflect.misc.MethodUtil.invoke(Unknown Source) at javafx.fxml.FXMLLoader$MethodHandler.invoke(Unknown Source) at javafx.fxml.FXMLLoader$ControllerMethodEventHandler.handle(Unknown Source) at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(Unknown Source) at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(Unknown Source) at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(Unknown Source) at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(Unknown Source) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source) at com.sun.javafx.event.EventUtil.fireEventImpl(Unknown Source) at com.sun.javafx.event.EventUtil.fireEvent(Unknown Source) at javafx.event.Event.fireEvent(Unknown Source) at javafx.scene.Node.fireEvent(Unknown Source) at javafx.scene.control.Button.fire(Unknown Source) at com.sun.javafx.scene.control.behavior.ButtonBehavior.mouseReleased(Unknown Source) at com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(Unknown Source) at com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(Unknown Source) at com.sun.javafx.event.CompositeEventHandler$NormalEventHandlerRecord.handleBubblingEvent(Unknown Source) at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(Unknown Source) at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(Unknown Source) at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(Unknown Source) at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(Unknown Source) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source) at com.sun.javafx.event.EventUtil.fireEventImpl(Unknown Source) at com.sun.javafx.event.EventUtil.fireEvent(Unknown Source) at javafx.event.Event.fireEvent(Unknown Source) at javafx.scene.Scene$MouseHandler.process(Unknown Source) at javafx.scene.Scene$MouseHandler.access$1500(Unknown Source) at javafx.scene.Scene.impl_processMouseEvent(Unknown Source) at javafx.scene.Scene$ScenePeerListener.mouseEvent(Unknown Source) at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(Unknown Source) at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at com.sun.javafx.tk.quantum.GlassViewEventHandler.lambda$handleMouseEvent$355(Unknown Source) at com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock(Unknown Source) at com.sun.javafx.tk.quantum.GlassViewEventHandler.handleMouseEvent(Unknown Source) at com.sun.glass.ui.View.handleMouseEvent(Unknown Source) at com.sun.glass.ui.View.notifyMouse(Unknown Source) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$null$149(Unknown Source) at java.lang.Thread.run(Unknown Source) Jul 03, 2016 9:56:54 PM com.wurmonline.server.Server shutDown INFO: Shutting down - Polling Battles Jul 03, 2016 9:56:54 PM com.wurmonline.server.Server shutDown INFO: Shutting down - Saving Players Jul 03, 2016 9:56:54 PM com.wurmonline.server.Players savePlayersAtShutdown INFO: Saving Players Jul 03, 2016 9:56:54 PM com.wurmonline.server.Players savePlayersAtShutdown INFO: Finished saving Players Jul 03, 2016 9:56:54 PM com.wurmonline.server.Server shutDown INFO: Shutting down - Clearing Item Database Batches Jul 03, 2016 9:56:54 PM com.wurmonline.server.Server shutDown INFO: Shutting down - Saving Creatures Jul 03, 2016 9:56:54 PM com.wurmonline.server.Server shutDown INFO: Shutting down - Clearing Creature Database Batches Jul 03, 2016 9:56:56 PM com.wurmonline.server.Server shutDown INFO: Shutting down - Saving all creatures Jul 03, 2016 9:56:56 PM com.wurmonline.server.creatures.Creatures saveCreatures INFO: Saved 0 creature statuses. Jul 03, 2016 9:56:56 PM com.wurmonline.server.Server shutDown INFO: Shutting down - Saving All Zones Jul 03, 2016 9:56:56 PM com.wurmonline.server.Server shutDown INFO: Shutting down - Saving Surface Mesh Jul 03, 2016 9:56:56 PM com.wurmonline.server.Server shutDown INFO: Shutting down - Saving Rock Mesh Jul 03, 2016 9:56:56 PM com.wurmonline.server.Server shutDown INFO: Shutting down - Saving Cave Mesh Jul 03, 2016 9:56:56 PM com.wurmonline.server.Server shutDown INFO: Shutting down - Saving Resource Mesh Jul 03, 2016 9:56:56 PM com.wurmonline.server.Server shutDown INFO: Shutting down - Saving Flags Mesh Jul 03, 2016 9:56:56 PM com.wurmonline.server.Server shutDown INFO: Shutting down - Saving Constants Jul 03, 2016 9:56:56 PM com.wurmonline.server.Server shutDown INFO: Shutting down - Saving WurmID Numbers Jul 03, 2016 9:56:56 PM com.wurmonline.server.Server shutDown INFO: Shutting down - Closing Database Connections Jul 03, 2016 9:56:56 PM com.wurmonline.server.DbConnector closeAll INFO: Starting to close all Database Connections. Jul 03, 2016 9:56:56 PM com.wurmonline.server.DbConnector closeAll INFO: Finished closing all Database Connections. Jul 03, 2016 9:56:56 PM com.wurmonline.server.Server shutDown INFO: The server shut down nicely. Wurmcalendar time is 5818400 Jul 03, 2016 9:56:56 PM com.wurmonline.server.Server$4 run INFO: Wurm Server Shutdown hook is running Jul 03, 2016 9:56:56 PM com.wurmonline.server.DbConnector closeAll INFO: Starting to close all Database Connections. Jul 03, 2016 9:56:56 PM com.wurmonline.server.DbConnector closeAll INFO: Finished closing all Database Connections.
  7. Will wurm still be going on after the launch of wurm unlimited?
  8. 10K planks 10k rock shards will need them brought to me in indy, Inbox me!!!!!!
  9. what server you on?
  10. I have found someone too do it. thank you every one who offerd
  11. well near water, or near mountains, wooded area somthing reachable by walking or a boat
  12. I'm looking for a nice deed if any one wants to sell theres
  13. I just love sailing

  14. well i have intel and windows 8, so i turned off the glsl and it works fine
  15. ok thank you for the help
  16. skin is messed up pretty bad tried to reinstall files nothing it does the same thing to the animals as well. http://i61.tinypic.com/ighgk2.jpg http://i60.tinypic.com/34xnwpw.jpg
  17. Missin my second home, wurm

  18. That break stat was from last year lol, and thx Borieck
  19. Oh well i was not talking about you then i played with a lot of players helped alot of peeps if you dont miss me your loss