Falkirk

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About Falkirk

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  1. small anvil, 79 ql, 99 coc, 5.5 s cheese drill, pinewood, 14 ql, 87 coc, 1.3 s pickaxe, steel, 2 ql, 93 coc, 3.6 s To Aeradon please
  2. I'll take the rest. Sending PM now
  3. I'll take it, got someone near you and will run them over there.
  4. I suggest making boat painting use the same mechanism as building a boat or a house wall. The boat can be added to the crafting window and the amount of paint(dye) needed to paint it would show up in the window. You could apply all the paint you currently had in your inventory in 1 click, and it would subtract that amount from the remaining paint needed. The paint color would not show up until the required amount of paint was applied. This would allow everyone to paint any boat type. People can apply small or large amounts over time as they make or buy the materials or paint needed. This would also allow people to use any existing container in the game. The bigger the container, the fewer clicks you would need. For example, a cog takes 820kg of paint. Any person can apply a small barrel full of paint (45kg) 19 times and paint their cog. Another potential benefit is natural substance skill and the materials needed to make paint gain in value as people have a reason to make, buy and sell bulk paint.
  5. My suggestion is a 'repair all inventory' or 'repair all equipped' button, perhaps on the lower right or lower left corner of the paper doll screen, so that 1 click would attempt to repair all character slots, or everything in inventory. I see no gameplay value in checking and clicking over and over individual slots to repair individual pieces of armor, shields and weapons, or a group of hand tools. This is especially true when hunting and grinding skills that use several hand tools.
  6. Axe to Falkirk please thx
  7. Mortar seems to have random volume amounts per piece A raft will not hold 100 mortar, but somethng weird like 22 or 37 or 41. Moving mortar around in the rafts will occasionally allow a few more into a raft, suggesting that each mortar is generating a different, random volume.
  8. Most of the menu options for nearly anything in the game have opposing actions next to each other (repair/destroy, attack/feed, drop/equip). My suggestion is for the menu options order to be changed so lag and other gameplay factors dont have people accidently clicking on the wrong line item. No need to add or remove anything, just change the order of the list. For example: Armor menu options should not have equip and drop right next to each other. Item menu options should not have repair/continue building and destroy right next to each other. Creature menu options should not have the 'attack' option in the middle of the list. I think it should be at least the first or last option in the list. Anyone thats ever accidently clicked repair on a tower they were bashing knows that 5 seconds can undo 20 minutes worth of work; Nearly everyone in the game has accidently attacked their mount, or harvested instead of farmed a tile, or started destroying a house wall instead of continue building.
  9. Currently, the only 'pave nearest corner' option when using a brick is for the original style cobblestone.
  10. Spindle oakenwood 74CoC - 50c to Falkirk - thx