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Everything posted by aamanus
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On several occasions, i've found myself unable to enter minedoors that I have access to. Once I'm locked out of a minedoor, I'm locked out of ALL minedoors I should be able to pass, whether it's alliance access, management access or I own the door, I walk over them as if I don't have permission. This remains the case until I relog.
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[Chaos Only] Changes To The Current Champing System [Chaos Only]
aamanus replied to Redd's topic in Suggestions & Ideas
Umm... Did you bother to actually read the thread protunia? It's already been addressed about people just champing up for cheap casters. Several solutions were proposed I believe. Though for some thoughts/discussions I've had since this thread was started, I'll summarise a few options: Champing up is permanent, but with say 3 lives then you dechamp with the same penalty you face now. Kingdoms are already limited in the number of champs they can have, so no worries about everyone just champing up. In order to make sure some trolls don't champ up and steal the champ spots, it could be made that the king can dechamp people in their kingdom. This would probably be the most accessible solution, in my opinion. -
[Chaos Only] Changes To The Current Champing System [Chaos Only]
aamanus replied to Redd's topic in Suggestions & Ideas
Ooh, I like where you're going. Ofcourse, means nothing if Wurm staff aren't reading the posts -
So its been a year now.....can this be fixed soon?
aamanus replied to Protunia's topic in Town Square
Looks like there's a huge spider stuck in a cave section that the templars can't get to. Such as an isolated cave section or where the way into a cavern is off deed. Spent 3 days mining out old mine sections in my old village to let the templars get to the scorpion they were after. -
[Chaos Only] Changes To The Current Champing System [Chaos Only]
aamanus replied to Redd's topic in Suggestions & Ideas
woopsity bump -
Put the fix in, and get rid of any thoughts of 'flight'. Falling and momentum would be cool, take a running jump off a cliff and be able to hit the water and take little to no damage, or be able to jump over fences if you can get enough forward momentum (ie, remove the ability to alter your direction and speed once you're airborne).
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[Chaos Only] Changes To The Current Champing System [Chaos Only]
aamanus replied to Redd's topic in Suggestions & Ideas
le bump -
Wrapping Items.. why the restriction? Please Change.
aamanus replied to Xor's topic in Suggestions & Ideas
I don't care about the decay prevention nonsense, but I dressed up one of my toons as Santa and was going to put a random assortment of nice gifts under our tree, but couldn't wrap anything decent up (nor could I wrap coal, which was disappointing...). So I was left handing out low ql needles, healing covers and iron coins. :/ -
"You will find it on starter deeds some time on Monday afternoon and it will be announced, so keep your eyes open!" So... That mean MR/JK(/BL) will have to raid Gold Coast, Hunters Lodge or The Landing?
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[Chaos Only] Changes To The Current Champing System [Chaos Only]
aamanus replied to Redd's topic in Suggestions & Ideas
Lookin' lonely down on page 3. -
[Chaos Only] Changes To The Current Champing System [Chaos Only]
aamanus replied to Redd's topic in Suggestions & Ideas
bumpity bump! -
Looks awesome to be fair. Sadly, when we recently killed an avatar of lib, it just looked like a naked player, but goddamn if it didn't move like crazy rocket, which probably made it more terrifying than had it been huge!
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"Add Name" and "Alliance Permissions" to Large Carts and Boats
aamanus replied to Caroligan's topic in Suggestions & Ideas
Absolutely this. It's impossible to have a cart/boat that only you and your alts can access, unless you have one alt which ONLY has your accounts as friends, and you set the ownership to that account. Which is all utterly inconvenient. -
If this is being thought of as an effort to improve the newbie status, could always add a 1 week timer to fences where the creator can destroy the fences easily (ie, just 1 bash to remove, and no body strength check), allowing them to make mistakes with little pain, but after they lose their newbie light, they lose that bonus just as they lose the monster aggro bonuses.
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I had a similar issue when doing spars. Entire fight, which lasted 4-5 minutes I didn't shield block at all. I put it down to a fluke, because, y'know how spars are, but it might be related.
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So long as I never see this again, I'm ok with how they are at the moment: [19:49:49] Aged drakespirit moves in to attack you. [19:49:50] Aged drakespirit stuns you! [19:49:50] Aged drakespirit stuns you. [19:49:51] Aged drakespirit stuns you! [19:49:51] Aged drakespirit stuns you. [19:49:55] Aged drakespirit stuns you! [19:49:55] Aged drakespirit stuns you. [19:49:55] You are dead
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Summon Writ/overide Minedoor Permissions
aamanus replied to Sir Arowhun's topic in Suggestions & Ideas
To be honest, I'd like to see something along these lines, but rather than summoning the writ, the mayor should be able to manage the writ by right-clicking on the building (something the writ holder should also be able to do). Thus allowing them to effectively repurpose the house without taking the writ, or allow the mayor to grant access to things like gatehouses that someone else built and hasn't given the writ over to the village mayor/writ holder. -
Levelling simulates two other terraforming actions, depending on whether raising or lowering. Leveling down is an alternative to climbing up and digging on the top of the slope; in cases where the slope can't be stood on, this is almost deffinately faster than climb/dig. 1 dirt every 5seconds, regardless of stamina, is fast. However, when raising up with level, you drop 1 dirt per corner, which at best means 3 dirt every 5 seconds. This is REALLY slow, but it's simpler than flatraising. Overall, level makes digging easy enough, and tbh, I think it's fine as it is.
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What Do You Think The Best Way To Connect The Servers Are? [Poll]
aamanus replied to Battlepaw's topic in Suggestions & Ideas
The exact pattern of connections isnt too important, so long as it's sensible and practical. Option 3 in the OP is a bad bad bad idea in relation to Chaos. Exiting the SE corner of chaos, popping south and re-entering in the NW corner of Chaos is just cheap fast travel. Could let people cross the server from any side to any other side in a matter of minutes. -
Freedom/chaos Travel Coodown, Blocking Travel In Enemy Presens
aamanus replied to fsbkun's topic in Suggestions & Ideas
While the server crossing mechanic is as it is, this shouldn't be implemented. It's too easily open to abuse and very much penalises people crossing into chaos from the freedom servers as they could be essentially teleported into the middle of enemy groups without any forewarning. Be like using the path of insanity teleport. 3) The server connections should be revised IMO; having 1 side of the pvp server connecting to every other server on the cluster makes no sense. -
Why are people who were not present at the events forum warrioring? Frankly, I'm glad I logged in dead after the crash. At least I was able to avoid all the nonsense. Might I suggest this thread be locked and the GMs deal with any outstanding issues as they see fit?
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God damn it Jberg. You just had to take that last banner didn't you.
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Couldn't have said it better myself.
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Gav is more than welcome to kill us and take it back ¬.¬