antonslavick

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Posts posted by antonslavick


  1. 3 hours ago, Roysta said:

    Hi,

     

    Adding permission to Merchants maybe so access can be shared with other toon(s). Only owner however will get silvers from it.

     

    Roy

    add a option so the Merchant owner can set a alt to claim silver off it as well


  2. 13 hours ago, mysterydate said:

    IMO we really need a upgrade on the wagoneer he needs to carry multiple items not just crates ..animal cages, bsb,fsb, taxi people even ,,Also i lose alot of sales because i dont want to spend time to deliver or wait for others to sail over to pickup, ,We need a new Harbor master npc that is like wagoneer only ships by boat ...he could be bought and set up by players on the coast and he could connect by highway to the wagoners..a two phase system for shipping to other servers ..it would be a nice addition also to game play 

    I absolutely agree with you! The versatility of the Wagoneer does seem limited when considering the vast range of items and tasks we need to transport within the game. Introducing a Harbor master NPC that can act as a bridge between the land and sea transport systems sounds like a brilliant idea. It would not only streamline deliveries and enhance gameplay but also encourage more player interactions. This two-phase shipping system would indeed be a game-changer. Let's hope the developers take note and consider this valuable suggestion!


  3. Implementing a language selection feature along with auto-translate in "Wurm Online" can significantly enhance the experience for non-English speakers, making the game more accessible and inclusive. Here's a structured suggestion for this feature:

     

    Objective:
    Increase the inclusivity of "Wurm Online" by offering language selection and auto-translation to cater to the diverse player base.

     

    1. Language Selection:

     

    • In-game Menu Implementation:
      •     - Add an option in the game settings for players to select their preferred language.
      •     - The UI should update according to the chosen language.
    • Supported Languages:
      •     - Begin with major languages such as Spanish, French, German, Chinese, etc. based on the game's demographics.
      •     - Gradually add more languages based on player demand and region popularity.

     

    2. Auto-Translate Feature:

     

    • Chat Interface:
      •     - When a player types a message, there should be an option to auto-translate it to the recipient's selected language.
      •     - Players receiving the message can see both the original text and the translated version to ensure context is not lost.
    • Implementation:
      •     - Integrate with established translation APIs like Google Translate or DeepL for accurate and real-time translations.
      •     - The translation should be quick to avoid delays in communication.
    • In-Game Notifications:
      •     - If a message has been auto-translated, a small icon or notification should accompany it, so recipients know it's machine-translated. This helps set expectations about potential inaccuracies.

     

    3. Additional Features:

     

    • Language Packs:
      •     - Allow the community to contribute and refine translations, enabling a crowdsourced approach to improving language support.
    • Localized Servers or Channels:
      •     - Offer servers or chat channels that are language-specific, allowing players to communicate easily in their native tongue.
    • Language Badges:
      •     - Display a badge/icon next to a player's name indicating their primary language, helping others know which language to approach them in.

     

    4. Potential Challenges & Solutions:

     

    • Translation Inaccuracies:
      •     - While auto-translate is a powerful tool, it can sometimes be inaccurate. It's essential to set expectations and perhaps allow players to offer corrections when mistakes occur.
    • Increased Server Load:
      •     - Auto-translation in real-time might cause server strain. It's essential to optimize the system and perhaps limit rapid-fire translations to avoid overloading the system.
    • Cultural Context:
      •     - Some phrases might not translate well culturally. Encourage players to be understanding and patient.

     

    This feature will undoubtedly make "Wurm Online" more welcoming to a broader audience and allow players from different regions to interact more efficiently.


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    In-Game Name: Antonslavick

    Discord: ocproductions

    Forum PM: antonslavick