The GUI is as simple as it gets, you drag and drop. Changing that makes no sense. So ReaverKane explains that making 3 mallet's is too difficult...in a crafting game...where you get experience for it...and that's agreed upon? (If indeed he were going to do the 3 tasks requiring a mallet as well as do them frequently enough to necessitate a toolbelt for it) In addition, personal preference what you carry in your toolbelt does not increase or decrease the usefullness to another player if this were implemented. Fully agree, and honestly the exec process in many cases could be more beneficial if you intend to carry all of your tools on you most of the time. The benefit of the toolbelt actually holding the tools is when you choose not to carry them, mainly due to rick of loosing them but other reasons can apply such as excess encumberance. If the toolbelt did hold the tools you can place them in a container in your smithing area or leatherworking area allowing you to move 1 item in and out of your inventory speedily as opposed to 4-5 indiviudal items. Not saying this if profound game making stuff here guys, however it would as stated in the OP increase usefullness and efficiency. Edit: Wiki link for the exec. process. http://www.wurmpedia.com/index.php/Toolbelt_Profiles