Fractal618

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About Fractal618

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    Sillybug
  • Deliverance
    Zoomzoom
  • Xanadu
    Olwelo

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  1. I just shoved a forge, oven, bsb, fsb and an altar on the same tile. No problem. But in my house it doesn’t let me build an oven
  2. I've found out the hard way that i cant fit everything i want in my house. What items "count" towards this limitation? seems like: Forge Oven Bed Cupboard Meditation Rug Is it any item that doesn't "pile"?
  3. What region do you live in? I think everyone experienced ups and downs in life, but some are more sensitive to the ebbs and flows. (Myself included). I love wurm for so many reasons it relaxes me, allows me to be creative and introduces me to beautiful people like yourself. I’m so sorry life is feeling frustrating, complicated, overwhelming or simply disheartening for you right now. it’s easy for me to offer advice, but I know how hard it is to weather the emotional storms of life. Some tidbits that have helped me in the past are: Ask chat gpt about “the five hindrances and their antidotes (Buddhist ideas)” make lists, to do lists, happy lists, sad lists, silly lists. Just write stuff down. listen to new types of music don’t force yourself too hard, be gentle with your self tall and allow yourself liberties. remember “this too shall pass” neither the good times or the bad times last forever, so sometimes you just have to be patient and wait to catch the next wave. pay attention to the people and things that make you feel good and the ones that make you feel unwell. Act accordingly ;) Focus on the basics, hygiene, chores, basic duties at work. drink lots of water, or tea. Crank up the air conditioner or hang out at a library or cafe with free air conditioning. Stretch your muscles and listen to your body. I hope some of these help and you feel better soon!!!
  4. [07:07:50] [07:07:50] Preparing to enable console logging. [07:07:50] [07:07:50] Preparing to enable console logging. [07:07:50] Now logging to E:\Wurm\console.Olwelo.log [07:07:50] Time is Sun Jul 30 07:07:50 EDT 2023 [07:07:50] Running client version 4.3.51 [07:07:50] client build# 8dcb727b075349cbbfa99df127015c22a3a5e9b8 [07:07:50] client build time 2023-07-18 11:50 [07:07:50] [07:07:50] === System information === [07:07:50] Executing from E:\Wurm Online\ [07:07:50] Operating system: Windows 10 (arch: amd64, version: 10.0) [07:07:50] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> [07:07:50] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] [07:07:50] Available CPUs: 12 [07:07:50] [07:07:50] [07:07:50] === Wurm options === [07:07:50] animation_playback_self = 0 [07:07:50] ao_level = 1 [07:07:50] auto_mipmaps_enabled = 1 [07:07:50] auto_run_source = 0 [07:07:50] cartography_indicator_distance = 8 [07:07:50] cartography_on_compass = true [07:07:50] cavedetail = 2 [07:07:50] censor_chat = true [07:07:50] collada_animations = 3 [07:07:50] colorItemsDamage = true [07:07:50] color_Item_Grey = 0.9,0.9,0.9,1.0 [07:07:50] color_PM = 0.5686275,1.0,0.61960787,1.0 [07:07:50] color_black = 0.0,0.0,0.0,1.0 [07:07:50] color_cyan = 0.0,1.0,1.0,1.0 [07:07:50] color_enchant_desc = 0.5,0.5,1.0,1.0 [07:07:50] color_enchant_name = 0.0,0.5,0.5,1.0 [07:07:50] color_enchant_power = 0.0,1.0,1.0,1.0 [07:07:50] color_error = 1.0,0.3,0.3,1.0 [07:07:50] color_fuchsia = 1.0,0.0,1.0,1.0 [07:07:50] color_green = 0.4,0.72,0.47,1.0 [07:07:50] color_grey = 0.5,0.75,1.0,1.0 [07:07:50] color_lime = 0.5,1.0,0.5,1.0 [07:07:50] color_maroon = 0.5,0.0,0.0,1.0 [07:07:50] color_navy_blue = 0.23,0.39,1.0,1.0 [07:07:50] color_orange = 1.0,0.58,0.04,1.0 [07:07:50] color_outline_ally = 0.5,1.0,0.5,1.0 [07:07:50] color_outline_friend = 0.5,0.75,1.0,1.0 [07:07:50] color_outline_hostile = 1.0,0.0,0.0,1.0 [07:07:50] color_outline_neutral = 0.5,0.5,1.0,1.0 [07:07:50] color_purple = 0.5,0.0,0.5,1.0 [07:07:50] color_red = 1.0,0.0,0.0,1.0 [07:07:50] color_royal_blue = 0.5,0.5,1.0,1.0 [07:07:50] color_salve_acid = 1.0,1.0,0.0,1.0 [07:07:50] color_salve_fire = 1.0,0.0,0.0,1.0 [07:07:50] color_salve_frost = 0.0,0.0,1.0,1.0 [07:07:50] color_silver = 0.75,0.75,0.75,1.0 [07:07:50] color_system = 0.5,1.0,0.5,1.0 [07:07:50] color_teal = 0.0,0.5,0.5,1.0 [07:07:50] color_white = 1.0,1.0,1.0,1.0 [07:07:50] color_yellow = 1.0,1.0,0.0,1.0 [07:07:50] combat_world_text = true [07:07:50] compressed_textures = false [07:07:50] compressed_textures_S3TC = true [07:07:50] contribution_culling = 200 [07:07:50] custim_timer_source = 1 [07:07:50] customTimer1 = -1|-1 [07:07:50] customTimer2 = -1|-1 [07:07:50] customTimer3 = -1|-1 [07:07:50] customTimer4 = -1|-1 [07:07:50] customTimer5 = -1|-1 [07:07:50] debug_mode = false [07:07:50] defaultActions_source = 0 [07:07:50] depth_clamp_enabled = 2 [07:07:50] disable_select_all_shortcut = false [07:07:50] display_settings = false:true:0:1024:768:32:-1:false:false [07:07:50] enable_contribution_culling = false [07:07:50] enable_debugs = false [07:07:50] enable_ingame_wurmpedia = true [07:07:50] enable_lod = true [07:07:50] enable_seasonal_mappings = true [07:07:50] enable_shift_drag = false [07:07:50] enable_volumetric_fog = true [07:07:50] enable_vsync = false [07:07:50] enable_world_drag = true [07:07:50] event_log_rotation = 2 [07:07:50] exec_source = 0 [07:07:50] fast_yield = false [07:07:50] fbo_enabled = 2 [07:07:50] flashAssist_climbing = true [07:07:50] flashAssist_inventory = true [07:07:50] flashAssist_stamina_low = true [07:07:50] flashAssist_stamina_water = true [07:07:50] fog_coord_src = 0 [07:07:50] font_antialias = 2 [07:07:50] font_bold = 11 [07:07:50] font_default = 11 [07:07:50] font_header = 24 [07:07:50] font_italian = 11 [07:07:50] font_monospaced = 11 [07:07:50] font_static = 11 [07:07:50] fov_horizontal = 80 [07:07:50] fps_limit = 30 [07:07:50] fps_limit_background = 30 [07:07:50] fps_limit_enabled = true [07:07:50] fps_ui_buffer = 30 [07:07:50] fps_uilimit_enabled = false [07:07:50] free_look_mode_disable_on_close_component = false [07:07:50] free_look_mode_disable_on_combat = false [07:07:50] free_look_mode_disable_on_open_component = false [07:07:50] free_look_mode_sensitivity = 10 [07:07:50] game_client_thread_priority = 2 [07:07:50] glsl_debug_loading = false [07:07:50] glsl_enabled = 2 [07:07:50] gpu_skinning = true [07:07:50] graphics_profile = 2 [07:07:50] gui_opacity = 3 [07:07:50] gui_skin = 1 [07:07:50] hard_mode = false [07:07:50] has_read_eula = true [07:07:50] head_bob = false [07:07:50] hiddenServerControlledTimers = [07:07:50] hide_cursor_with_ui = false [07:07:50] hide_inactive_friends = false [07:07:50] hide_menu_examine = false [07:07:50] hide_menu_no_target = false [07:07:50] hide_menu_spam_mode = true [07:07:50] hide_menu_stop = false [07:07:50] hide_onscreen_fail_messages = false [07:07:50] hide_onscreen_hostile_messages = false [07:07:50] hide_onscreen_info_messages = false [07:07:50] hide_personal_goal = false [07:07:50] high_res_binoculars = true [07:07:50] hint_texture_scaling = 2 [07:07:50] impColumn = true [07:07:50] inverse_mouse = false [07:07:50] irc_log_rotation = 2 [07:07:50] irc_notif = 0 [07:07:50] item_creature_render_distance = 3 [07:07:50] itemtag_color = true [07:07:50] itemtag_keybind = 0 [07:07:50] keep_fightwindow_hidden = false [07:07:50] key_bindings_source = 0 [07:07:50] keyboard_layout = 0 [07:07:50] limit_dynamic_lights = true [07:07:50] loadInventoryStartup = true [07:07:50] local_list_in_event = false [07:07:50] lod = 1 [07:07:50] log_extra_errors = false [07:07:50] log_gl_errors = false [07:07:50] mark_text_read = true [07:07:50] material_as_suffix = false [07:07:50] max_dynamic_lights = 8 [07:07:50] max_shader_lights = 8 [07:07:50] max_texture_size = 2 [07:07:50] mega_texture_size = 5 [07:07:50] model_loader_thread_priority = 2 [07:07:50] model_loading_threads = 3 [07:07:50] mount_control_mode = 0 [07:07:50] mount_rotation = false [07:07:50] mouse_camera_sensitivity = 10.0 [07:07:50] mouse_smoothing = 0.0 [07:07:50] multicolor_usage = 1 [07:07:50] multidraw_enabled = 1 [07:07:50] no_brightness = false [07:07:50] no_terrain_render = false [07:07:50] no_world_render = false [07:07:50] non_power_of_two = 1 [07:07:50] normal_maps = true [07:07:50] occlusion_queries_enabled = 2 [07:07:50] offscreen_texture_size = 2 [07:07:50] other_log_rotation = 2 [07:07:50] outline_picking = true [07:07:50] placement_rotation = 0 [07:07:50] player_texture_size = 2 [07:07:50] quick_keybinds = true [07:07:50] reflection_texture_size = 2 [07:07:50] reflections = 2 [07:07:50] remember_password = true [07:07:50] render_bloom = false [07:07:50] render_distant_terrain = true [07:07:50] render_fxaa = true [07:07:50] render_sun_glare = false [07:07:50] render_vignette = false [07:07:50] renderer_type = 1 [07:07:50] resident_models = false [07:07:50] save_skills_on_quit = false [07:07:50] screen_brightness = 0.0 [07:07:50] screen_shake = true [07:07:50] screenshot_file_format = 1 [07:07:50] season_override = 0 [07:07:50] send_extra_tile_data = false [07:07:50] setting_timestamps = true [07:07:50] settings_version = 15 [07:07:50] shadow_level = 2 [07:07:50] shadow_mapsize = 1 [07:07:50] shift_drag_default = 10 [07:07:50] showKChat = true [07:07:50] show_body_in_inventory = true [07:07:50] show_creature_overlay = true [07:07:50] show_detailed_hover = true [07:07:50] show_examine_world_text = true [07:07:50] show_hit_direction_indicator = true [07:07:50] show_inventory_filters = true [07:07:50] show_local_world_text = true [07:07:50] show_old_menu = false [07:07:50] show_old_quickbar = false [07:07:50] show_tab_blinking = true [07:07:50] silent_friends_update = false [07:07:50] skillgain_minimum = 1 [07:07:50] skillgain_no_alignment = true [07:07:50] skillgain_no_favor = true [07:07:50] skydetail = 1 [07:07:50] sound_al_gain = 5 [07:07:50] sound_buzzlevel = 2 [07:07:50] sound_cache_enabled = true [07:07:50] sound_doppler_enabled = false [07:07:50] sound_engine = 2 [07:07:50] sound_footstepslevel = 10 [07:07:50] sound_music_level = 4 [07:07:50] sound_play_PMAlert = false [07:07:50] sound_play_UIsounds = true [07:07:50] sound_play_ambients = true [07:07:50] sound_play_buzz = true [07:07:50] sound_play_combat = true [07:07:50] sound_play_door = true [07:07:50] sound_play_emotes = true [07:07:50] sound_play_footsteps = true [07:07:50] sound_play_music = true [07:07:50] sound_play_weather = true [07:07:50] sound_play_work = true [07:07:50] structure_render_distance = 3 [07:07:50] submit_client_data = 1 [07:07:50] supersampling = 0 [07:07:50] swap_mouse_buttons = false [07:07:50] terrain_res = 2 [07:07:50] test_attach_equipment = false [07:07:50] test_mode = 0 [07:07:50] thirdPerson = false [07:07:50] tile_transitions = true [07:07:50] tiledecorations = 2 [07:07:50] togglePushToTalk = true [07:07:50] treelist_outline = true [07:07:50] trees = 3 [07:07:50] ui_dir_indicator_scale = 100 [07:07:50] ui_font_scale = 100 [07:07:50] ui_scale = 110 [07:07:50] update_optional = true [07:07:50] use_alpha_particles = true [07:07:50] use_anisotropic_filtering = 4 [07:07:50] use_antialiasing = 1 [07:07:50] use_default_action = true [07:07:50] use_fast_clock_work_around = true [07:07:50] use_nano_timer = false [07:07:50] use_non_alpha_particles = true [07:07:50] use_phobia_models = false [07:07:50] use_tree_models = true [07:07:50] use_weather_particles = true [07:07:50] vbo_enabled = 1 [07:07:50] vg_ui_theme = 1 [07:07:50] viewport_bob = true [07:07:50] water_detail = 2 [07:07:50] water_transparency = false [07:07:50] [07:07:50] CachedOption: use_antialiasing : 2 [07:07:51] CachedOption: model_loading_threads : 2 [07:07:51] Setting up WurmModel Model Loader [07:07:51] Executing E:\Wurm\configs\default\keybindings.txt [07:07:51] Translating legacy key NUMPAD7 to KP_7 [07:07:51] Translating legacy key NUMPAD9 to KP_9 [07:07:51] Translating legacy key SUBTRACT to KP_SUBTRACT [07:07:51] Translating legacy key EQUALS to EQUAL [07:07:51] Translating legacy key ADD to KP_ADD [07:07:51] Translating legacy key NUMPAD8 to KP_8 [07:07:51] Translating legacy key NUMPAD5 to KP_5 [07:07:51] Translating legacy key MULTIPLY to KP_MULTIPLY [07:07:51] Translating legacy key NUMPAD1 to KP_1 [07:07:51] Translating legacy key NUMPAD0 to KP_0 [07:07:51] Translating legacy key NUMPAD3 to KP_3 [07:07:51] Translating legacy key NUMPAD2 to KP_2 [07:07:51] Translating legacy key DECIMAL to KP_DECIMAL [07:07:51] Translating legacy key DIVIDE to KP_DIVIDE [07:07:51] Translating legacy key NUMPAD6 to KP_6 [07:07:51] Translating legacy key NUMPAD4 to KP_4 [07:07:51] Setting up OpenAL Sound Engine [07:07:51] OpenAL version: 1.1 ALSOFT 1.21.1 [07:07:51] OpenAL renderer: OpenAL Soft [07:07:51] OpenAL vendor: OpenAL Community [07:07:51] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize [07:07:51] Generating: 128 source channels. [07:07:51] [07:07:51] === OpenGL information === [07:07:51] LWJGL version: 3.3.1 1.2.0 [07:07:51] OpenGL vendor: ATI Technologies Inc. [07:07:51] OpenGL renderer: AMD Radeon(TM) RX 6500 XT [07:07:51] OpenGL version: 4.6.0 Compatibility Profile Context 23.5.2.230523 [07:07:51] OpenGL extensions: [07:07:51] GL_EXT_abgr [07:07:51] GL_EXT_blend_color [07:07:51] GL_EXT_blend_minmax [07:07:51] GL_EXT_blend_subtract [07:07:51] GL_EXT_texture_object [07:07:51] GL_EXT_vertex_array [07:07:51] GL_EXT_compiled_vertex_array [07:07:51] GL_EXT_texture3D [07:07:51] GL_EXT_bgra [07:07:51] GL_EXT_draw_range_elements [07:07:51] GL_EXT_packed_pixels [07:07:51] GL_EXT_point_parameters [07:07:51] GL_EXT_texture_edge_clamp [07:07:51] GL_ARB_multitexture [07:07:51] GL_ARB_multisample [07:07:51] GL_ARB_texture_cube_map [07:07:51] GL_ARB_texture_env_add [07:07:51] GL_ARB_transpose_matrix [07:07:51] GL_EXT_blend_func_separate [07:07:51] GL_EXT_fog_coord [07:07:51] GL_EXT_multi_draw_arrays [07:07:51] GL_EXT_secondary_color [07:07:51] GL_EXT_texture_env_add [07:07:51] GL_EXT_texture_filter_anisotropic [07:07:51] GL_EXT_texture_lod [07:07:51] GL_EXT_texture_lod_bias [07:07:51] GL_NV_blend_square [07:07:51] WGL_EXT_swap_control [07:07:51] GL_ARB_point_parameters [07:07:51] GL_ARB_texture_border_clamp [07:07:51] GL_ARB_texture_compression [07:07:51] GL_EXT_texture_compression_s3tc [07:07:51] GL_EXT_texture_env_combine [07:07:51] GL_EXT_texture_env_dot3 [07:07:51] GL_ARB_shadow [07:07:51] GL_ARB_shadow_ambient [07:07:51] GL_ARB_texture_env_combine [07:07:51] GL_ARB_texture_env_dot3 [07:07:51] GL_ARB_depth_texture [07:07:51] GL_ARB_fragment_program [07:07:51] GL_ARB_vertex_program [07:07:51] GL_ARB_window_pos [07:07:51] GL_ATI_draw_buffers [07:07:51] GL_ATI_texture_env_combine3 [07:07:51] GL_EXT_shadow_funcs [07:07:51] GL_EXT_stencil_wrap [07:07:51] GL_EXT_texture_rectangle [07:07:51] GL_NV_primitive_restart [07:07:51] GL_S3_s3tc [07:07:51] GL_ARB_fragment_program_shadow [07:07:51] GL_ARB_fragment_shader [07:07:51] GL_ARB_occlusion_query [07:07:51] GL_ARB_point_sprite [07:07:51] GL_ARB_shader_objects [07:07:51] GL_ARB_shading_language_100 [07:07:51] GL_ARB_texture_non_power_of_two [07:07:51] GL_ARB_vertex_buffer_object [07:07:51] GL_ARB_vertex_shader [07:07:51] GL_EXT_blend_equation_separate [07:07:51] GL_EXT_depth_bounds_test [07:07:51] GL_ARB_color_buffer_float [07:07:51] GL_ARB_draw_buffers [07:07:51] GL_ARB_half_float_pixel [07:07:51] GL_ARB_pixel_buffer_object [07:07:51] GL_ARB_texture_float [07:07:51] GL_ARB_texture_rectangle [07:07:51] GL_EXT_framebuffer_object [07:07:51] GL_EXT_pixel_buffer_object [07:07:51] GL_NV_float_buffer [07:07:51] GL_OES_draw_texture [07:07:51] GL_EXT_framebuffer_blit [07:07:51] GL_EXT_framebuffer_multisample [07:07:51] GL_EXT_packed_depth_stencil [07:07:51] GL_EXT_texture_format_BGRA8888 [07:07:51] GL_ATI_separate_stencil [07:07:51] GL_ATI_shader_texture_lod [07:07:51] GL_EXT_draw_buffers2 [07:07:51] GL_EXT_framebuffer_sRGB [07:07:51] GL_EXT_geometry_shader4 [07:07:51] GL_EXT_gpu_program_parameters [07:07:51] GL_EXT_gpu_shader4 [07:07:51] GL_EXT_texture_array [07:07:51] GL_EXT_texture_buffer_object [07:07:51] GL_EXT_texture_compression_latc [07:07:51] GL_EXT_texture_compression_rgtc [07:07:51] GL_EXT_texture_integer [07:07:51] GL_EXT_transform_feedback [07:07:51] GL_NV_depth_buffer_float [07:07:51] GL_OES_EGL_image [07:07:51] GL_EXT_provoking_vertex [07:07:51] GL_EXT_texture_sRGB [07:07:51] GL_EXT_texture_shared_exponent [07:07:51] GL_ARB_depth_buffer_float [07:07:51] GL_ARB_draw_instanced [07:07:51] GL_ARB_framebuffer_object [07:07:51] GL_ARB_framebuffer_sRGB [07:07:51] GL_ARB_geometry_shader4 [07:07:51] GL_ARB_half_float_vertex [07:07:51] GL_ARB_instanced_arrays [07:07:51] GL_ARB_map_buffer_range [07:07:51] GL_ARB_texture_buffer_object [07:07:51] GL_ARB_texture_compression_rgtc [07:07:51] GL_ARB_texture_rg [07:07:51] GL_ARB_transform_feedback [07:07:51] GL_ARB_vertex_array_object [07:07:51] GL_EXT_direct_state_access [07:07:51] GL_EXT_texture_snorm [07:07:51] GL_ARB_compatibility [07:07:51] GL_ARB_copy_buffer [07:07:51] GL_ARB_depth_clamp [07:07:51] GL_ARB_draw_buffers_blend [07:07:51] GL_ARB_draw_elements_base_vertex [07:07:51] GL_ARB_fragment_coord_conventions [07:07:51] GL_ARB_sample_shading [07:07:51] GL_ARB_seamless_cube_map [07:07:51] GL_ARB_shader_texture_lod [07:07:51] GL_ARB_sync [07:07:51] GL_ARB_texture_cube_map_array [07:07:51] GL_ARB_texture_gather [07:07:51] GL_ARB_texture_multisample [07:07:51] GL_ARB_texture_multisample_no_array [07:07:51] GL_ARB_uniform_buffer_object [07:07:51] GL_ATI_meminfo [07:07:51] GL_EXT_texture_storage [07:07:51] GL_NV_copy_image [07:07:51] GL_NV_texture_barrier [07:07:51] GL_AMD_blend_minmax_factor [07:07:51] GL_AMD_depth_clamp_separate [07:07:51] GL_AMD_sample_positions [07:07:51] GL_ARB_ES2_compatibility [07:07:51] GL_ARB_base_instance [07:07:51] GL_ARB_blend_func_extended [07:07:51] GL_ARB_debug_output [07:07:51] GL_ARB_draw_indirect [07:07:51] GL_ARB_explicit_attrib_location [07:07:51] GL_ARB_get_program_binary [07:07:51] GL_ARB_gpu_shader5 [07:07:51] GL_ARB_gpu_shader_fp64 [07:07:51] GL_ARB_occlusion_query2 [07:07:51] GL_ARB_robustness [07:07:51] GL_ARB_sampler_objects [07:07:51] GL_ARB_separate_shader_objects [07:07:51] GL_ARB_shader_bit_encoding [07:07:51] GL_ARB_shader_precision [07:07:51] GL_ARB_shader_stencil_export [07:07:51] GL_ARB_shader_subroutine [07:07:51] GL_ARB_tessellation_shader [07:07:51] GL_ARB_texture_compression_bptc [07:07:51] GL_ARB_texture_rgb10_a2ui [07:07:51] GL_ARB_texture_swizzle [07:07:51] GL_ARB_timer_query [07:07:51] GL_ARB_transform_feedback2 [07:07:51] GL_ARB_transform_feedback3 [07:07:51] GL_ARB_vertex_attrib_64bit [07:07:51] GL_ARB_viewport_array [07:07:51] GL_EXT_shader_image_load_store [07:07:51] GL_EXT_texture_sRGB_decode [07:07:51] GL_AMD_pinned_memory [07:07:51] GL_ARB_conservative_depth [07:07:51] GL_ARB_internalformat_query [07:07:51] GL_ARB_shader_atomic_counters [07:07:51] GL_ARB_shader_image_load_store [07:07:51] GL_ARB_shading_language_420pack [07:07:51] GL_ARB_texture_storage [07:07:51] GL_ARB_transform_feedback_instanced [07:07:51] GL_EXT_color_buffer_half_float [07:07:51] GL_EXT_debug_label [07:07:51] GL_AMD_shader_trinary_minmax [07:07:51] GL_ARB_ES3_compatibility [07:07:51] GL_ARB_arrays_of_arrays [07:07:51] GL_ARB_clear_buffer_object [07:07:51] GL_ARB_compute_shader [07:07:51] GL_ARB_copy_image [07:07:51] GL_ARB_explicit_uniform_location [07:07:51] GL_ARB_fragment_layer_viewport [07:07:51] GL_ARB_framebuffer_no_attachments [07:07:51] GL_ARB_internalformat_query2 [07:07:51] GL_ARB_invalidate_subdata [07:07:51] GL_ARB_multi_draw_indirect [07:07:51] GL_ARB_program_interface_query [07:07:51] GL_ARB_shader_image_size [07:07:51] GL_ARB_shader_storage_buffer_object [07:07:51] GL_ARB_stencil_texturing [07:07:51] GL_ARB_texture_buffer_range [07:07:51] GL_ARB_texture_storage_multisample [07:07:51] GL_ARB_texture_view [07:07:51] GL_ARB_vertex_attrib_binding [07:07:51] GL_EXT_copy_buffer [07:07:51] GL_KHR_debug [07:07:51] GL_AMD_gpu_shader_half_float [07:07:51] GL_AMD_gpu_shader_int64 [07:07:51] GL_ARB_bindless_texture [07:07:51] GL_ARB_buffer_storage [07:07:51] GL_ARB_clear_texture [07:07:51] GL_ARB_enhanced_layouts [07:07:51] GL_ARB_indirect_parameters [07:07:51] GL_ARB_multi_bind [07:07:51] GL_ARB_query_buffer_object [07:07:51] GL_ARB_shader_draw_parameters [07:07:51] GL_ARB_shader_group_vote [07:07:51] GL_ARB_sparse_texture [07:07:51] GL_ARB_texture_stencil8 [07:07:51] GL_EXT_copy_image [07:07:51] GL_EXT_draw_buffers_indexed [07:07:51] GL_EXT_geometry_point_size [07:07:51] GL_EXT_gpu_shader5 [07:07:51] GL_EXT_sRGB_write_control [07:07:51] GL_EXT_shader_integer_mix [07:07:51] GL_EXT_shader_io_blocks [07:07:51] GL_EXT_tessellation_point_size [07:07:51] GL_EXT_tessellation_shader [07:07:51] GL_EXT_texture_border_clamp [07:07:51] GL_EXT_texture_buffer [07:07:51] GL_EXT_timer_query [07:07:51] GL_KHR_blend_equation_advanced [07:07:51] GL_KHR_blend_equation_advanced_coherent [07:07:51] GL_NV_shader_atomic_int64 [07:07:51] GL_ARB_clip_control [07:07:51] GL_ARB_conditional_render_inverted [07:07:51] GL_ARB_cull_distance [07:07:51] GL_ARB_derivative_control [07:07:51] GL_ARB_direct_state_access [07:07:51] GL_ARB_get_texture_sub_image [07:07:51] GL_ARB_pipeline_statistics_query [07:07:51] GL_ARB_shader_texture_image_samples [07:07:51] GL_ARB_sparse_buffer [07:07:51] GL_ARB_texture_barrier [07:07:51] GL_ARB_transform_feedback_overflow_query [07:07:51] GL_EXT_polygon_offset_clamp [07:07:51] GL_EXT_render_snorm [07:07:51] GL_KHR_robust_buffer_access_behavior [07:07:51] GL_KHR_robustness [07:07:51] GL_OVR_multiview [07:07:51] GL_ARB_gpu_shader_int64 [07:07:51] GL_ARB_parallel_shader_compile [07:07:51] GL_ARB_post_depth_coverage [07:07:51] GL_ARB_shader_ballot [07:07:51] GL_ARB_shader_clock [07:07:51] GL_ARB_shader_viewport_layer_array [07:07:51] GL_ARB_texture_filter_minmax [07:07:51] GL_EXT_texture_sRGB_R8 [07:07:51] GL_EXT_texture_sRGB_RG8 [07:07:51] GL_KHR_no_error [07:07:51] GL_OVR_multiview2 [07:07:51] GL_OVR_multiview_multisampled_render_to_texture [07:07:51] GL_ARB_gl_spirv [07:07:51] GL_EXT_clip_cull_distance [07:07:51] GL_EXT_memory_object [07:07:51] GL_EXT_memory_object_win32 [07:07:51] GL_EXT_semaphore [07:07:51] GL_EXT_semaphore_win32 [07:07:51] GL_AMD_gpu_shader_int16 [07:07:51] GL_ARB_polygon_offset_clamp [07:07:51] GL_ARB_spirv_extensions [07:07:51] GL_ARB_texture_filter_anisotropic [07:07:51] GL_EXT_texture_compression_bptc [07:07:51] GL_KHR_parallel_shader_compile [07:07:51] GL_EXT_nonuniform_qualifier [07:07:51] OpenGL pixel format: 8:8:8:8 [07:07:51] OpenGL depth format: 24:8 [07:07:51] [07:07:51] CachedOption: mega_texture_size : 2 [07:07:51] GLSL version: 4.60 [07:07:51] GLSL max vertex uniforms: 2000 (8000) [07:07:51] GLSL max fragment uniforms: 2000 (8000) [07:07:51] GLSL max varyings: 64 (64) [07:07:51] CachedOption: max_shader_lights : 2 [07:07:51] GLSL max lights: 8 (8) [07:07:51] GLSL defines (4.6): #define USE_CLIP_VERTEX 1 [07:07:51] [07:07:51] Vertex/index buffer memory limit: 0MiB [07:07:53] Word filter loaded: 23 [07:07:53] Starting global frame job manager with 12 worker threads [07:07:53] Starting global lazy job manager with 6 worker threads [07:07:54] Starting workaround for fast running clocks [07:07:54] Using LWJGL timer. [07:07:54] Could not load splash image, using fallback. [07:07:54] Startup Phase - Initializing.. [07:07:54] Preloading builtin materials [07:07:55] Preloading builtin materials done [07:07:55] Setting up Collada Model Loader [07:07:55] Launching Collada Model Loader threads [07:07:55] Launching WOM Loader threads [07:07:55] Startup Phase - Setting up.. [07:07:55] Loading window positions from E:\Wurm\players\Olwelo\windows_1920x1080.txt [07:07:55] Loading props file E:\Wurm\players\Olwelo\windows_1920x1080.txt [07:07:55] Gui initialized [07:07:55] Startup Phase - Preparing terrain... [07:07:56] CachedOption: skydetail : 2 [07:07:56] CachedOption: tiledecorations : 2 [07:07:57] Startup Phase - Connecting .. [07:07:58] Disabling Nagles [07:07:58] Writing to E:\Wurm\players\Olwelo\logs\_Event.2023-07.txt [07:07:58] CachedOption: collada_animations : 2 [07:07:59] Disabling Nagles [07:07:59] Writing to E:\Wurm\players\Olwelo\logs\_Friends.2023-07.txt [07:07:59] Writing to E:\Wurm\players\Olwelo\logs\Alliance.2023-07.txt [07:08:00] Writing to E:\Wurm\players\Olwelo\logs\Village.2023-07.txt [07:08:00] Writing to E:\Wurm\players\Olwelo\logs\CA_HELP.2023-07.txt [07:08:00] Writing to E:\Wurm\players\Olwelo\logs\GL-Freedom.2023-07.txt [07:08:00] Writing to E:\Wurm\players\Olwelo\logs\Freedom.2023-07.txt [07:08:00] Writing to E:\Wurm\players\Olwelo\logs\Trade.2023-07.txt [07:08:00] Login successful [07:08:00] Executing E:\Wurm\configs\default\autorun.txt [07:08:00] Starting update of login splash image... [07:08:00] Finished loading new login splash image! [07:08:01] Water reflection offscreen size 960x540 [07:08:03] Initializing font texture for Cry Uncial (64). Texture Size: 1024 [07:08:06] Missing texture data requested: graphics.jar:player/textures/Masks/Leather/leather_boots_foot.dds [07:08:48] Writing to E:\Wurm\players\Olwelo\logs\_Local.2023-07.txt [07:09:31] Saving window positions to E:\Wurm\players\Olwelo\windows_1920x1080.txt [07:09:31] Saving props file E:\Wurm\players\Olwelo\windows_1920x1080.txt [07:30:30] Saving window positions to E:\Wurm\players\Olwelo\windows_1920x1080.txt [07:30:30] Saving props file E:\Wurm\players\Olwelo\windows_1920x1080.txt [07:33:08] Game loop broken due to exception [07:33:08] java.io.IOException: An existing connection was forcibly closed by the remote host [07:33:08] at sun.nio.ch.SocketDispatcher.read0(Native Method) [07:33:08] at sun.nio.ch.SocketDispatcher.read(Unknown Source) [07:33:08] at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source) [07:33:08] at sun.nio.ch.IOUtil.read(Unknown Source) [07:33:08] at sun.nio.ch.SocketChannelImpl.read(Unknown Source) [07:33:08] at com.wurmonline.communication.SocketConnection.tick(SocketConnection.java:601) [07:33:08] at class.RLREeYzQcA.mMV5oPkCW(SourceFile:262) [07:33:08] at com.wurmonline.client.WurmClientBase.X1XFlh0qbH(SourceFile:1650) [07:33:08] at com.wurmonline.client.WurmClientBase.yuix3IabUz(SourceFile:8440) [07:33:08] at com.wurmonline.client.WurmClientBase.run(SourceFile:38391) [07:33:08] at java.lang.Thread.run(Unknown Source) [07:33:10] Could not load splash image, using fallback. [07:33:11] Startup Phase - Disconnected, trying to reconnect... [07:33:11] Execution aborted at connection 1, iteration 42749 [07:33:11] Run time 25m, local time Sun Jul 30 07:33:11 EDT 2023 [07:33:11] Destroying game window [07:33:11] ====== CLIENT CRASH ====== [07:33:11] Unable to locate server [07:33:11] java.net.UnknownHostException: jenn001.wurmonline.com [07:33:11] at java.net.Inet6AddressImpl.lookupAllHostAddr(Native Method) [07:33:11] at java.net.InetAddress$2.lookupAllHostAddr(Unknown Source) [07:33:11] at java.net.InetAddress.getAddressesFromNameService(Unknown Source) [07:33:11] at java.net.InetAddress.getAllByName0(Unknown Source) [07:33:11] at java.net.InetAddress.getAllByName(Unknown Source) [07:33:11] at java.net.InetAddress.getAllByName(Unknown Source) [07:33:11] at java.net.InetAddress.getByName(Unknown Source) [07:33:11] at class.RLREeYzQcA.FZOk5L6Gfy(SourceFile:319) [07:33:11] at com.wurmonline.client.WurmClientBase.wl8dyvdgaq(SourceFile:992) [07:33:11] at com.wurmonline.client.WurmClientBase.yuix3IabUz(SourceFile:431) [07:33:11] at com.wurmonline.client.WurmClientBase.run(SourceFile:38391) [07:33:11] at java.lang.Thread.run(Unknown Source)
  5. I'm not grumpy, but I do feel miserable. I'm trying to turn my life around, but it is so hard to change my ways. I wish I could go back in time. I really really wish I could. it's very sad
  6. That was actually my friend's idea not mine. I dont appreciate your judgment and am disheartened by your tone. I like this game very much and any suggestions or content I share is because I enjoy this game. Get lost.
  7. I think a lot of players would be willing to pay to change their affinity. Maybe magic items that allow player to switch to a specific affinity, free market could determine which affinities are more valuable.
  8. Would be nice to have a simple text editor in the user interface. I find myself scribbling down notes to myself on paper in real life.
  9. I think outhouses and a mechanic for releasing solids and fluids. Could add a lot to the immersion and realism.
  10. I think it would be really cool to be able to paint a canvas that could be hung on a wall. It would work like a stylized screenshot that would be more realistic with higher QL. I can imagine a hunter going out killing a dragon and stopping to paint a picture of the scene, then hanging it in their home like a trophy. Or a painter creating paintings and selling them, could be a really fun Wurm business. Quality 10: Quality 50: Quality 90: Also, whatever happened to the Wurm Uservoice page? I thought that was a brilliant and democratic way to collect feedback from the community.
  11. Voice over IP

    Anyone on Xanadu use voice chat like Teamspeak, Ventrillo, or Mumble? I've heard discord also has VOIP but havent tried.
  12. Active areas

    Hi All, I just started playing again after many years. I'm curious what areas of Xanadu are most active these days. Thanks :)
  13. Honestly. I think npc workers is a great idea. Like auto miners and farmers.
  14. There was an idea for click and hold combat with mouse gestures a few years ago. But I think we need a new hex based map.