Brash_Endeavors

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Everything posted by Brash_Endeavors

  1. Thanks BrQQQ & Fang for a great transaction! Updated with new foals + pigs, dogs & other animals
  2. I burst into giggles every time I look at that picture. It is so .. Wurmish.
  3. I know you covered this in your shout out but I wanted to say I still think stews and goulashes were my absolute favorite method, after trying both ways on several starter characters. One nice thing about fish stew (which I lived off my first weeks as a solo player) is that mixing seems to reset decay timers. So you can keep a cauldron in a forge (or even a wood bucket in a cart if you are less established), dump your pottery bowls of stew into that, then just periodically pour some into a flask and back again to prevent spoilage. Fish stew is also extremely useful if you want to work on animal taming skills, if you fill the flask first with several food items (1 potato + several other items) and use that .0001 or so of stew to tame then you can grind a ton without using up your main food supply. My fighting skills were generally poor but I soon found having a pet brown bear around to be a great equalizer in many fights, as well as a great way to pull carts. I also used stew for feeding my meat eater pets as it seemed to me that stew actually filled their hunger bars better than just raw fish or meat filets (plus let me work on cooking without any waste). Because your cooking skill raises faster, you end up with higher quality stew and then can move on to fish goulash which i think has the same nutritional rating as casseroles, but now you have the higher skill to make better ones even earlier. And you can start with pottery bowls for stew and don't need a saucepan right away. Overall I found a fishing pole and fish stew worked out a lot better for me as a brand new player than casseroles which felt a lot more hassle and I could never keep from spoiling as easily. So there was literally zero food wastage. All the fish got used and I didn't end up with a lot of woad and branches and gunk. Also I never needed to worry about water being "picked clean" and needing to travel huge distances to resupply, Of course if you don't have access to water, fish stew is less of a help than other methods. But don't discount fish stew as a very newbie-friendly way to feed yourself and level cooking
  4. Intel integrated graphics are a standard on "budget" laptops (and less often now, desktops) that are primarily designed for non gaming purposes. They are made for spreadsheets, document writing, some web surfing. They are really not designed to handle the graphics of games very well. If you intend to game on an intel graphics chipset anyway, it is absolutely essential with intel graphics to use the latest drivers from intel itself -- not the generic windows ones from Microsoft, and especially NOT from the laptop manufacturer, who usually settle on older stable drivers as stability is really all they want. Intel actually does a decent job of trying to update newer chipsets for OpenGL gaming and many times you can still get a newer driver direct from Intel that performs better for games, but some laptop manufacturers actually block the ability of their intel chipsets from using intel made drivers -- again, because stability is what is important to businesses, not gaming. Once they find some ancient 2003 driver that works, they latch onto it and refuse to update it further. You might try this page and see whether you are able to get more gaming-friendly intel-made drivers on your laptop. Often you can install them on systems like Dell etc by foregoing the automatic update utilities, and extracting and manually installing the drivers. Intel provides some workarounds for doing that on this page: [b]http://www.intel.com/support/graphics/sb/CS-022355.htm (scroll down to "WORKAROUNDS" and the "have disk" method for your OS) Even if you DO get intel drivers installed, at best you'll be able to play most games at minimal settings, as that is the price you pay for a business oriented chipset. But often you can inch up from "unplayable" to "playable, kinda" by switching to better drivers. OpenGL games can at times be very, very picky about proper graphics drivers. You can't just say "it doesn't take much effort" if you buy a non-gaming system then don't make some effort yourself, to get it to do things it was never intended to. So give those links a try. And good luck and we hope you can get back to Wurm soon.
  5. "Follow the money" is exactly what SOE and other so-called 'big league' developers do. Slick polished titles that look great on the outside, that are catered to what the prototype gamer supposedly wants, but which have no soul. And if, by accident, one *does* have some charm, SOE will sacrifice that to pander to their marketing profiles. The ONLY thing they pay attention to there, is putting the money in the "prioritized" places. Me, I prefer playing in Rolf's half finished funhouse \o/
  6. I think they can gain skills but that those skills may also decay over time. In taming an animal I have found if the taming efforts fail and I repeat a great many times, the animal seems to be able to do more and more damage to me as the sessions continue. (I had a champ bear I got random luck taming and never could retame after the initial tame. Taming sessoons after that would start off semi dangerous but after a while the bear would start ripping into me with much greater damage until it was doing too much damage per fight for me to continue on an extended basis. However animals that I have tamed over and over and done combat with do not seem to gradually get better other than with age ups, I may be wrong there; if they gain combat skill I think it is under the old system where skills could also decay over time if not continually used. But I am not sure as I don't know any precise way to test for this.
  7. On the login screen & on my main screen while playing, upper left:
  8. Should be like farming, a guaranteed minimum at certain levels. Though this might have been one of the ones that had a color win for every trait slot (but only one displays)
  9. +1 to the animal container idea for larger ships
  10. True, but I don't really expect to see the new model horses in 2011 (they need the entire game animations recoded first and methinks that will be ... quirky ... to implement and take some time, and unless epic is waiting on the animations too it will be secondary to getting epic running perfect), and would only take 10 seconds to just swap "deadhorse_yellow.tga" for "livehorse_yellow.tga" or whatever the art assets are called.
  11. Thanks, now I can't get that image out of my head >.< Hope we see some more faces at some stage esp female. This is very exciting stuff!!
  12. Thanks! Is it the name length or the entire text string on the item, if I rename "85hide" to "2" it might work? I had /dev'd it earlier but they might be backlogged as I hadn't yet heard back but I will also try renaming the item when the server is back up. Thank you also for letting me know! I had always assumed it was a casing issue since the game basically gives me "two" names, one with caps and one without. I have never traded with other players via mail yet, but should I expect similar problems using the game's mailboxes, and avoid them? Also, will my name length will cause game conflicts in the future or is this somehow being 'fixed'?
  13. My ingame character name is BrashEndeavors and that is how I log in, but the game reads this as Brashendeavors (lowercase except first letter) The problem is some issues like giftboxes -- if I wrap one, I cannot unwrap/open it again even though I am "owner" as the game apparently does not recognize BrashEndeavors & Brashendeavors as being the same character. Not sure if this is client or server bug so please move if I guessed wrong Is it known if this name issue will get resolved, as I am concerned one day it will affect something much more critical than a giftbox. Also the game should not allow characters to be created using capitals if the code does not support this inside the game.
  14. I would have conniptions if someone put a merchant auto-spamming their wares every 5 minutes in my quiet rural neighborhood; even with only one merchant, every 5 minutes would end up being a distracting solid wall of spam in an otherwise sleepy borough. Maybe instead have this advert trigger once-and-only-once when you first enter local range of a merchant (and if you are moving in-and-out of range, never more than once an hour) -- people can scroll back if they want to review what that merchant had, they don't need it repeated over and over and over. And also maybe some sort of /listmerchants command that would display a list of all merchants in a local range along with a brief 120-characters or so "advertisment" describing their wares. But please please no auto repeating spam messages flashing in the local chat screen.
  15. There is an issue with people going onto deeds through unlocked pens, killing all livestock and butchering them for meat & hides, then burying the remains. So yes it is critical all animal pens have locks or a locked gatehouse entrance, even on deeds. Technically against the rules and probably bannable if tracked by a GM, but that won't make you feel any better if all your animals are dead.
  16. Wouldn't it be better to have 5 Black | 4 Brown | 3 White | 2 Gray | 1 Yellow Otherwise a "good" combo will very often still get yellow (anyone but 2 blacks or 2 whites could) while the second, the "better" your colors the "higher" up the scale your odds are, with some variations still but the best (black) and worst (yellow) are less common? Or am I figuring the math wrong? Seems like we'd see a lot more uglyugly yellows if they are in the smack dab center of the curve. People with all brown stock won't be pleased if 1/3rd the offspring are yellow, but maybe I have the way it works all wrong.
  17. No one likes the yellow and there are constant requests to change it I'd love something like this , esp if we could get either white or black mane & tail (palomino or buckskin): edit, I added below a better view of how this might look ingame: However we ARE getting new horse models as seen below (in one of MrB's threads), which is also held up for the new animation system, so one day yellow horses will be in the past one way or another:
  18. Wow! Congrats on your new villager!
  19. 2s is fine for that pair. Let me know what a good time to do the exchange is.
  20. Well, that scares me some. I have played before games where the "core" of the game was "improved" and in many cases it was transformed into something completely at odds with a game I once loved. I'd rather see Rolf continue to finetune things rather than to make a lot of core changes to the basic concepts. The core of the game is really what I love, at least from the PvE side. I can't speak to changes needed in PvP. That might need core overhauls, I dunno. For me, its just the splinters that need attention. I'm excited for some of the upcoming work on character models, animations, I am at least curious to see what epic entails. I don't want the "core" however transformed into something greatly different than the game is as of today.
  21. Rolf likes to make the games he enjoys working on. This is like criticizing a musician for making their own music rather than only what the fans want. Rolf has made it clear in the past that pvp games are what he enjoys working on, so I am glad he at least gives me the option to be a complete carebear -- many other sandbox games with a pvp bent are pure pvp and refuse even to consider carebear servers despite knowing they could make more money. I don't think he has to totally capitulate to majority -- and in some ways, I am glad he doesn't (even though I do not care for any pvp content either, and would prefer instead more pve stuff). If he bent too much to popular demand, we could end up with another generic "mass appeal" game. So I am glad he is a crotchety ol' swede who doesn't cave in too easily to what 'players' want, all the time. He has made it clear he does listen on many issues, just not everyone's pet issues. Epic is his baby and I totally understand him wanting to give that his time and attention, even though I will never play on it.
  22. Might be a misspelling of this game ("Terra Nova"): http://en.wikipedia.org/wiki/Strike_Force_Centauri "Despite critical acclaim and sales above 100,000 units, the game was a commercial failure; it did not recoup its development costs." If so, not really the same as I don't think Wurm has the issue of not meeting development costs. But I guess he means a game very popular with a small niche, but not having mass general appeal. Which is fine with me, I am sick of all the "mass appeal" games.