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Everything posted by Brash_Endeavors

  1. I seem to recall some issue where if you had an alt that had loaded a map ( can't recall if from same or different server) that would cause issues for other chars on your account. Only really affected those who were running multiple characters. Is everyone seeing the red X also people who regularly run multiple characters? (*edit: I just tested this on Riviera; logging in 2 characters, one sees the map and the other sees a big red X...) Also for whatever it is worth, BDew's walkthrough on server maps: 1) You need to change the map name on the server, this can't be done in the settings GUI so you will need SqliteBrowser or some other sqlite tool. Open wurmlogin.db, SERVERS table, set MAPNAME field to whatever. 2) Create a file named mappings.txt, put in it: "map.whatever = whatever.png" (whatever is what you set in step 1) 3) Save your map as whatever.png with 920x620 pixels size 4) Create a zip file with mapping.txt and whatever.png, rename it to whatever.jar, make sure you actually remove the zip extension (so you don't end up with 5) Put zip file in mods/serverpacks folder 6) Edit, set serverPort to a reachable port, publicServerAdress to your ip, serverPacks=whatever.jar (from previous step) 6.5) If you are behind a router, make sure to forward the port to your server. 7) Restart server, watch log for serverpacks mod complaining, if it does - you ###### up one of the previous steps Login to the server with serverpacks client-side mod enabled, check the log - if you did everything correctly - it will tell you that the pack was downloaded 9) If the pack was downloaded but the map doesn't show up try restarting the client. Often the download finishes too late to replace the textures so it will take effect only on next login
  2. Maybe see whether anything here helps, as it deals with the error "Unable to start LinuxGSM" for various games INCLUDING Wurm Unlimited: I don' know anything about Linux or server errors, but we have some good people here who are talented at this kind of thing. However it could take hours/days/weeks for the right one to notice and answer....
  3. Not as old as yours but still a wurm classic:
  4. Hmm, how cool would it be if the northern quarter of the northern Islands server was mostly Tundra, Mountain & perma-snow, the southern quarter mostly desert, steppe and VOLCANO, swarming with hellhounds Lavafiends Hell Scorpions. The middle 50% is normal Wurm. No impact on farming, resources, etc as that would be way too complicated to do in time anyways. The peeps who adore snow, pine trees, alpine could run for that upper 25% of the server (I'm in that batch) The peeps who love volcanos and danger migrate south (esp if more hostile spawns) The 50% who obstinately insist on being "NORMAL" can cluster in the middle half of the server You can simply "paint" the snow area and, if people want, they can dig it to dirt again and replant in meadows etc, just like they can do with Tundra or Steppe (except just like Tundra, the imapct is permanent ie it does not spread or revert back). Same with Deserts etc.
  5. He is gearing up to return for the new Steam server: He's done a couple Wurm videos since Oct 2019, it may be that the sudden influx of veterans commenting over his shoulder and telling him what to do next, spooked him off a little
  6. First: People of color actually existed in medieval Europe. The Moors of Spain were an active part of Europe from 711 until 1492 (right in the middle of the Wurm "time and place") After they were expelled from Spain, many stayed in neighboring parts of Europe. Hundreds lived in Tudor England. These moorish europeans were prominent subjects of Munich sculptor Erasmus Grasser, whose work graced castles throughout northern europe. Date: 1480. Much of this was stamped out of later historical records, in some cases even later painting over the skin tones in paintings! Jesus was white! The three wise man were white! 'But this is Northern Europe! By which we mean, Swedish (except anytime we want something in the game that is not Swedish!') There were no black Swedes back then!' In other words, the Moors may have been a major part of historical medieval europe, but we're not counting them! It's not THAT europe! There are many many many things in the game that are not "homegrown northern european", and especially not "Swedish". Some are more than a little out of place for a "medieval northern Europe" theme. A few are items brought to northern europe by global traders, many of whom were also of a wide ethnic diversity, but these items were NOT common to the time and place: Basil is native to central Africa through Southeast Asia. Corn is from Mexico. Potatoes are from Peru. Rice is from China. Tomatoes are from central and south america. Cabbage is native to the Mediterranean (as are those moors!). Cucumbers are from India. Garlic is from Middle Asia. Carrots are from Persia. Rosemary is from the Mediterranean. And of course, as all Game of Thrones book readers know, there are no lemon trees in the North. Yet there are lemon and orange trees growing wild throughout northern Swedish-style Wurm? I could make this list REALLY REALLY long. But we put these items in the game anyway because it makes the game more interesting and enjoyable for the players. In those cases, we don't argue whether each and every one of these are "historically accurate" because it is, after all, "just a game." Like it or not, Wurm is already diversified. Not everything in the game is 100 percent historically accurate, even for a completely made up world and place. Even if a few wealthy European nobility had access to some of these via traders, they were very rare and very expensive and not obtainable by the common folk, and certainly not growing in their backyard gardens. The commonfolk of europe did not find these foraging through the grass in front of their cottage. The wealthy did not get them that way either. We won't even get into the issues of dragons and trolls. We gave up arguing years ago (thankfully) whether female characters "historically" wore armor and wielded swords. After all, Joan of Arc! Queen Boudica of Britain! Brynhild the Valkyrie! All them totally badass Viking Women! The fact that a huge part of the Wurm player base are in fact female, probably played a major part in that. "Fine. Ok, whatever, woman can have swords and wear armor and be 'equal', sigh." Now the developers say they are trying to open Wurm to a broad new market of gamers. Almost every other "fantasy roleplaying game" based on medieval life, allows a broad ethnic diversity so that all players can feel they have a place in that game. Neverwinter Nights from 2002 allows very dark skintones, and player avatars that are obviously african or arabic or oriental. Dark Ages of Camelot from 2001, which like Wurm also is supposedly based on "northern european medieval settings," you can play a Saracen, who have darker arabic/moorish coloration. You can play a Erudite in Everquest (1999), a Redguard in Daggerfall, Morrowind and Skyrim, a Gharu'ndim or a Sho in Asheron's Call. It doesn't matter whether you call those "races" or simply allow a wider range of skin colors for generic humans. Almost every "medieval" roleplaying game except Wurm, embraces a wide diversity of skintones for its playerbase. It doesn't even need to be explained in "the lore". We are way past that stage, we have been for some time. Yes, there are a certain subset of gamers who hate abhor detest any sort of "diversification" in their games, books, movies, comics (as well as in their schools, places of employment, and general society). I do not believe they represent the majority of Wurm players, and I am not going to waste time arguing with them. But for the rest of us ... do we really want to tell this "new generation of Wurm players" that we are trying to promote the game to, that this game is only representing people with the most absolute pale skin colors possible? Or do we want the game to fail just so we can keep up this "fantasy" of only having pure milk white skin tones? Is that also the message that the new owners of the game, Gamechest Group, want to be promoting? Do we as the playerbase, want this to be -our- message? Is this really who we want to be? It's not too late, even now. Just change the current skin tones to a wider range than "pale to somewhat less pale", and give every preexisting one free silver mirror so they can adjust themselves if they ended up, horrors, being too dark. If we can easily do this with gods and priests, why can't we do this with skintones?
  7. KatsPurr also has a video guide:
  8. Love a big huge map where you are dropped into a completely blank wilderness Finally found a horse and heading north to see if White Light is more visible once I get further north (the beam is hard to see on a huge map until you get much closer to the northern coast -- I do finally see it now as i draw closer!). I appreciate you not going overboard on too-many-mods and seeming to have a "hands off" approach. I hope you stay with that approach! One essential bugfixing mod I would urge you to consider however is Coldie's guard tower fix for the horrible bug CodeClub left unfixed in WU. It is looking increasingly like the devs have no intent to fix even game breaking bugs now, and that one is kind of essential.
  9. Time to break out the yellow potions Possible Transformations Bear Black wolf Goblin Large barrel Pheasant Pile of items Pottery flowerpot with flowers Skeleton Son of Nogump Spectre Zombie
  10. Worth a BUMP prior to the upcoming Steam launch. How hard of a change could it be?
  11. Hi, one problem with sleep powders is they cannot be mailed, only traded in person. My character is a non-premmed returnee with no boat, armor, or way to travel, so I unfortunately need to find someone who can close in northern Indy, Samling area, near or around Nostalgia deed. I guess there is something priests can do now to teleport people to them, but I have no priest that can do this, I don;t think it works across servers, and I think it is only one way.
  12. 80 copper per sleeping powder, there are 8 available (so 6.40 for all eight)
  13. You could also build ladders, build crates, "haul" the crates up with a rope. Getting the carts and wagons upstairs as you've seen people do is a smidgen tricky, I am thinking maybe I once ended up with the horses outside on the roof or something, I forget now. I do remember once having to chop a hole in my roof after some upper floor adventure with a cart, but I forget the details now, it would have been many years ago. Anyway, carts up the stairs is glitchy because it was never intended to work like that. Hauling crates up a ladder with a rope though is pretty easy, because it was specifically designed to work that way.
  14. >Based on the creature's soul strength the traits will flip on and off at random I have heard this before and always wondered -- do creatures of a specific type (unicorn hellhorse horse bison bulls etc) all have a static number for their species? IE all horses always have the exact same soul strength as other horses? I have heard this as explanation of why hellhorses can sustain their top speed much easier than horses can -- because HHs have much greater soul strength -- but is it a static number> Or do horses act more like players, where they have have individual increases in soul strength that change as they age or advance? Adolescent vs Venerable? Also I have seen Wurm players arguing before whether horses for instance can increase skills, with anecdotal stories about people "teaching" their horses to skill up their fight skill... in some skill based games, players would even "skill up" a creature such as a dragon, teaching it to advance its fight skills until it became nearly unbeatable by players.... Is it possible for one horse to more consistently reach and keep its max speed compared to others, they all are capable of the same top speed just some horses have some advantage in soul strength in reaching that maximum? If Rolf was going to bother to give animals the same "body skills" as players, it seems he might have also given them means to increase their skills?
  15. Maybe this? What does it do? Allows you to change the costs associated with a deed. You can change: Tile initial cost and upkeep Perimeter initial cost and upkeep Guard initial cost and upkeep (Epic/Challenge servers use separate values) Minimum upkeep How much extra money is added to the founding cost that is then added to upkeep Name change cost
  16. This is a 2018 thread about the Haven on Indy. Nothing to do with the new server.
  17. I would not say at all that white horses are unpopular. Among the common colors I get more requests for white horses than for brown gold or grey, and possibly tied with black. But many buyers want the rarer colors. Breeders may be less likely to keep a matched breeding pair of white horses if they are trying to build up their stock of rarer color horses -- you only have room for so many breeding pairs. And as Fawkes' numbers show above, white is the least likely of the common colors to be bred "spontaneously" (ie, neither parent was white.)
  18. At that price i plan to keep the rope and tar for a rowboat and hope for luck, but thanks!
  19. yes DON'T try using it unless they have hotfixed it already:
  20. Colored horses will spawn in the wild but they are rare. They are even more rare given that wild horses spawn less often on a settled server. This makes breeding horse colors a much more reliable way to obtain one. Grey is extremely common, probably 95% or more of wild horses are grey. You will actually see them more often than that as colored ones will be spotted and grabbed by passersby while leaving grey ones behind. White gold black brown are 'uncommon'. There is slightly different odds for each color, I tend to see brown and gold a little more than black and white. They will be a little more seen on the new upcoming server, until players collect them all (colored horses are rounded up and grabbed first) . Bloodbay, Skewbald, Piebald, Ebony Jet, Buckskin, Chestnut, Appaloosa, Black-Silver are even more rare, but all can spawn in the wild. However the chance of finding these wild on Freedom isles is extremely rare. All the colors shown below, any can spawn wild but the odds get very progressively tiny for rarer colors and older servers, especially if other players pass through the same areas: I have been able to find all of them wild on freshly created WU servers, but they disappear fairly fast as exploring players are quick to grab up any colored horses, and especially rarer colors. ____________________________ EDIT, this is some information people were able to find in the WU code on the chances of randomly breeding a color from two grey parents, it may be a similar odds for randomly spawning wild: FAWKES: It's sort of weird. Initially, there is only a 10% chance that the offspring will be a different color than the parents. Once this roll succeeds, the game does a separate roll for each color, in the following order: brown (33% chance), gold (33%), black (33%), white (33%), piebald pinto (16.7%), blood bay (8.3%), and finally ebony black (4.2%). Once again, these rolls are done in order and it stops at the first successful roll. So in order to get ebony black, for example, you would have to fail all of the rolls before it and then succeed on ebony's 4.2% roll. So every time you breed a horse, the effective chances become: no change (91%), brown (3.3%), gold (2.2%), black (1.5%), white (1%), piebald (0.3%), blood bay (0.1%), ebony black (0.06%). __________________________________________ If random spawns of wilds work on a similar system, you can see that white horses are actually fairly uncommon since rolls for other common colors are done first. This does not even include the five newest horse colors, or whether devs "tweaked" the probabilities on colors once they expanded the number of colored horses.
  21. Is it that outer unfinished frame you want to remove? Try a right click on the floor (not the frame) and "remove plan"
  22. I am glad to hear (via PM) that you got the Omen! I think you will be happy with that setup and it was a decent price for that. Much better than a $500 laptop with integrated graphics. For those a little nervous about building their own PC, you can also get a "barebones" like this that either you add your own essential Ram/HDD/GPU/OS (which are all relatively easy to install) or pay the guy extra to custom install and test each additional component for you. This particular PC builder has a 100% sterling reputation after more than 22,000 in sales, based on which I would probably trust him for my own family members, so probably about as reliable as you are going to get "off the internet", whether it is Craigslist, Facebook Market, or even one of the NewEgg "partnerships". If you want a more powerful CPU , or you think the case is ugly, or you want a dozen case fans and a better PSU, he gives you dropdown options galore. It will be *cheaper* to find your own deals on ram/hdd/gpu, and pop those in yourself, and those are all a lot less tricky once you've got a tested-and-working cpu-mobo-case-psu base, but there is also something relaxing about having someone else do all the installation, troubleshooting and testing for you. It's also a way to get into the "bare minimum" cheap at first (reuse an old hard drive, pop in a used $20 GT730, skip the dvd player for now, maybe even use a free linux distro) and then slowly upgrade to your ideal system, maybe a new upgrade every 6 months to fit your budget. Don't forget to add an Operating System choice unless you have one you can install yourself. Warning: it gradually gets increasingly expensive the more you add through the dropdown, as each has a little markup vs buying the extra components off NewEgg or some other PC parts outlet, and those small markups can add up substantially by the time you've added enough items. Installing all the "extras" yourself slowly over time might be just encouraging and fun enough to give you some confidence to build the next one entirely on your own