Brash_Endeavors

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Everything posted by Brash_Endeavors

  1. Dadd used to sell high level AOSP drake sets on Indy: http://forum.wurmonline.com/index.php?/topic/57829-black-drake-set-for-sale/
  2. Supposedly Rolf is aware and working on it...
  3. ok using the new map style, these are my deeds at 48x 37y (northeastern crystal lake) Brash End Brash Point Heartwood Unlisted
  4. I believe I talked to someone who found that horse, swimming in the waters near Halcyon, let me see whether I can contact them and direct them to this post. Female brown horse, mother is Venerable Wildhoney (they contacted me as I also had a mare by that name, but my Wildhoney is Aged and not Venerable)
  5. Thank you Joanavon May 29 update: Rosewood Cottage just vacated and has room for a new tenant: No charge, no minimum stay, just a safe place to stay while you independently learn the game, located a few minutes from the start spawn. Also I now have a couple of larger units started for groups of 4 or more who want to explore Wurm together.
  6. Can you remove the disbanded Point Double Rainbow and put the new Inner City Orphanage in that area (east of FM): Many thanks for such a wonderful public service in updating this map!!
  7. I would probably ask in the Chaos forum section if someone could give you a ride at least to Deli. From Deli its possibly to trek on foot to the northern border then cross over to Indy on the "boat bridge" (its a string of moored boats, you swim from one to the next, resting aboard each boat before swimming to the next). That will get you to the southern shore of Indy. If the character has nothing on it, I suppose you could then suicide and respawn at the Howl starting spawn..? (Not sure on that ...) Or, someone going to Indy anyway may give you a lift all the way to Freedom Docks.
  8. I would try also a /dev since this seems a clearcut bug-glitch. I'll keep an eye out for him since I am not too far from Mirage, or if anyone reports seeing him out there. Chaserkiss was one of three horses I sold Rudie earlier in the month (along with Haltosio and Starkbashira), so its possible someone might recognize the parents as being from my place, and bring him by here. Black Male horse if I recall. I'm sure it's the gear that you are mostly eager to reclaim, otherwise I don't mind replacing the horse for you.
  9. My best home-bred hell horse so far: It has fleeter movement than normal. It is a tough bugger. It has a strong body. It has lightning movement. It can carry more than average. Unfortunately, I lack the 31 Body Control on my Fo breeder to test its speed, heh, but I think it was decided that hell horses naturally had about 5 kh faster speed than wild horses; I don;t know if the extra traits add a flat increase or a proportional one (which would make it greater than 5 kh maybe...)
  10. Don't forget also that every time a player enters a pen, to feed or groom or whatever, they become the "third creature" that increases the risk of "crowding". Thats why players at large gatherings, ship travel, or mining in groups makes diseases more prevalent.
  11. If diseases are the primary tool of "nature's culling" then I would like to see Animal Husbandry expand from more than breeding and greater into the overall care of animals. Currently there is little point (and in fact some penalty) to raising AH over 50. Diseases would hit hardest animals that were overcrowded, ungroomed and underfed (since my understanding is the main target of disease-culling is for abandoned/neglected animals) but they can also sometimes "just happen." But perhaps there might be many different types of diseases, and every tier of animal husbandry makes you more skilled at determining how to best diagnose and counter a disease through active intervention. While proper grooming and feeding can help all of these to recover, there could be some "home remedies" that speed up the process for different diseases to ensure a guaranteed recover within 24 hours (instead of unspecified days). Natural substances that are applied externally would need to be mixed with animal fat into a salve, while those ingested would be cooked in a pottery bowl then handfed while warm to the animal. Simply looking at the animal would tell you it was sick, but which disease and how to treat would require greater interaction, knowledge & skill. Abscessed hoof - a natural substance mixture of rye + nettles, rubbed into the animals feet. Lice - a natural substance mixture of oat + sassafras, cooked and fed to the animal Swollen tongue - a natural substance mixture of garlic + basil, fed to the animal Bloat - a natural substance mixture of rosemary + barley, fed to the animal Blistered eye - a natural substance mixture of lovage + corn, rubbed into the animals skin Abscessed liver - a natural substance mixture of thyme + onion, fed to the animal Scabbed skin - a natural substance mixture of rosemary + wheat, fed to the animal. == Plus even more!! What this means is that players rather than blindly grooming/feeding wouldt have to stop, study and react more actively to better counter a specific ailment. You could still simply isolate the animal, groom it and feed it, but smaller farmers especially could better counter and protect their herds to reduce the threat of losses. People with too many animals may find this a greater chore that persuades them less animals would be a lot easier. If your cow is sick and doesn;t sdeem to be getting better, you might turn to a neighbor with better AH to help diagnose and cure the animal. Sick animals who continue to be neglected, would die off more rapidly but people who are actively grooming and looking after their animals, would have a better chance to cure them .. it might take a little extra work though if you wanted to fully prevent losses, and this is a lot easier for people who keep a handful of creatures versus large herds. Large herds would become so labor and time intense, that only people WHO REALLY WANT to engage in this playstyle, would still consider it an enjoyable activity because it is no longer a passive gamestyle but instead a very demanding and active one. It would be a royal pain in the butt for those not fully committed to caring for many animals, encouraging them to cut back the numbers on their own. Those few who are truly into this activity, might even find the greater commitment to their animals to make it even more enjoyable than simply collecting and penning them. The other 95 percent would either decide it was no longer worthwhile and cut back their numbers voluntarily, or have nature do it for them. The greatest reason for there being "too many animals" is because it is TOO EASY TO DO IT. Make it a very time and labor intensive hobby, and I can promise the practice will drop sharply. You could thus leave Enchanted Grass as-is -- it just does not by itself offer that much longterm protection to large herds, since starvation & crowding is not the only cause of disease (some just randomly occur despite anything else).
  12. Thanks If you are a new player, we are only a few minutes from the starting spawn so stroll over and see if this is something you might find useful ....
  13. Ok I am a little confused on posting village recruitment threads -- in addition to the standard subforum, there are now also new additional child boards listed under each server -- but many seem to be very old threads? Where are these supposed to go? Example: http://forum.wurmonl...-recruitment-i/ A lot of those are also old threads form 2009-2011. Are the mods hand-moving all the Village Recuitment threads there, or are we supposed to crosspoast in both locations? Just need some clarification, thanks!
  14. Switching to the MERCHANT SECTION - See my threads here instead: http://forum.wurmonline.com/index.php?/topic/45223-speed-horses-for-sale-independence-brash-neome/
  15. Which is easier to farm, wemp or reed? Both require a skilled farmer to get higher quality, but wemp can commonly be grown everywhere, you don;t need specially designed fields in limited locations to grow wemp. Personally I think the base material reed SHOULD be more highly valued that regular ol' wemp. As for the final production skills, I don;t know enough to comment but it just seems that with a more rare base material, you get a more rare final value. Also, if I was a goddess, I would really not be that impressed by people sacrificing ropes and doorlocks to me ... papyrus isn;t a huge improvement, but its more of a "luxury" item. If I was a god, I'd really want PERFUMES, perhaps pressed from lavender and roses. Or at least Poems and Sermons written on papyrus with octopi ink. Maybe we need Muskrats with muskrat glands ... anyway I think ropes and doorlocks seem an odd sacrifice item anyway.
  16. Berries are also a very common form of natural ink: http://www.ehow.com/how_6321987_make-natural-ink.html Just make Octopi ink the only one that is PERMANENT, the rest fade and destroy the parchment after a set time. Berry ink maybe = 36-48 hours. More difficult acorn ink = 5-7 days. Octopi ink is the only permanent ink that lasts forever, so the best only one suited for books and tomes etc.
  17. Inner City Orphange (Independence Server) New Player Area to "Learn2Play" Wurm Online * We are still under construction but do have a few housing units now available for people to use * Inner City Orphange is intended to help new players ease into Wurm Online by providing public workshop/forge areas, open-access tree farms, public mining and "independent living" cottages for either short or long term. We are not a "village" and there are no social activities or projects beyond what you devise for yourself -- it's intended merely to be a safe area for you to learn on your own using the Wurmpedia Wiki at http://www.wurmpedia.com/ and asking questions of the server CA Help channel. We are located east of Freedom Market and less than five minutes from the new player spawn point. FREE COTTAGES are provided for short or long term living for new players. Each cottage is a sturdy 2x2 cabin with forge, bed, bsb and basic furnishings, and a small private yard for animals or farming. You can stay for a few days while you decide on your plans or find an organized village to join, a few weeks while you work on the skills and resources needed to embark on your own remote homestead, or as long as you like if you decide you enjoy the company of other new players. All housing writs are held by the orphange and "free form building" is not permitted in the area in order to ensure it stays prisitine and accessible for as many as possible. We do have a fewer larger cottages for groups of 4 or more, so let us know if you are interested in larger scaled housing for a group of family/friends. In addition to free player housing, we offer the following resources to new & returning players: The TREE FARM is intended to assure new players will always have access to basic lumber needs, and for learning Carpentry, Fine Carpentry, Bowery and Fletching -- we ask players to NOT clearcut trees for woodcutting skill grinding, and to ONLY cut trees that are Old, Very Old, or Aged. We do accept donations of spouts or tree-planting for anyone who makes to make sure this central-area resource stays supplied for new players! The local PUBLIC MINES now have 5-8 iron veins going and can help players who want to learn Blacksmithing, Weaponsmithing and Armorsmithing, Thanks muchly to Ericbomb, Aelfred, Chaplain & others for expanding the mines!! The Orphanage Workshop has a public access forge. oven and loom. We have some donated items like pelts and whetstones, and are almost finished completing a First Aid Station with some basic first aid items (rags and healing cover ingredients) and a Soup Kitchen with some basic cooking resources (fishing poles and pottery bowls, for making fish stew/gulasch). We now also have a Community Farm for residents of the orphanage who want to skill up in Farming, Animal Husbandry, Milking & Cheesemaking.. We mostly grow Pumpkins and Cotton that the residents can use for Cooking and First Aid. Cotton and leather can also be used by residents wanting to lean Tailoring. Down the road we hope to let "orphans" sell calves and piglets direct to the community to earn ingame coin for their first premium sub. We are trying to work on a coastal Shipbuilding Facility so that new players can build their first rowboat, but this is strill only in planning phases. * FINISHED! We are now set up to help new players who want to make their own rowboat or sailboat for exploring the game by water. Just started a new combat training facility where we soon will provide a variety of low-quality armors and weapons for players to practice with, plus some combat dummies to work on their fighting skill. May try later to add some "supervised" hunting outings. There is two local guard tower as well as a deed spirit templar in the area to make sure new players are relatively safe from roving mobs. (It's never 100% safe, but far safer than most wilderness areas. If the worst scenario happens and you die, its a very quick run back from the starter spawn, and people who can help you recover your corpse and belongings. There are a few rules: Due to limited supply, cottages are currently reserved for "active players" so if you only play a days per month, these are not the option for you. This may change later if we add some "shared housing" options where you share a single house with a couple of assigned roommates. If you do not log in for a week or more, your spot may be re-assigned to another new player who will use it more, and your storage cart will be moved to a secured area where you can reclaim your possessions any time. You are always welcome back again and reassigned to a new cottage. but please let us know if you expect to be gone for any extended time, so that others can use the housing! You need to first make a large cart with a lock for your secured storage. There are trees here you can cut for the lumber, and if needed we can help provide pelts, whetstones, nails and padlocks. You are required to be COURTEOUS to fellow players -- any incidents of thievery, griefing, harassment or intentionally annoying others will result in being removed from the cottage writs. Management reserves the right to define "discourteous behavior" (which includes constant complaints and criticism of the game if it makes playtime less enjoyable for your neighbors). No terraforming or building permanent fences or structures in the perimeter area. You can mine and cut trees as long as you follow reasonable respect for the area -- cut only old, very old and aged trees, and do not randomly mine the floors etc of the mine. In order to ensure everyone can enjoy the resources, you cannot sell resource-intensive "bulk resources" from the area (logs, planks, iron, stone shards) but are welcomed & encouraged to start your own business for labor-intensive finished materials such as tools, armor & weapons, carts, etc. Cottages are meant to be a PRIMARY RESIDENCE, not as a secondary "market area bases" for established characters. You need to PM me an application on the forum for one of the cottages -- just tell me a little about yourself, how you discovered Wurm, how long you have been playing, any plans you have started making etc. There is no requirement to stay for any set period -- if you find someplace else you'd rather be a few hours or days later, that's great! Just let us know if you stop using a cottage, so we can re-assign it to someone else. If you are assigned a cottage, your name will be the only one on the writ (besides mine). Cottages are locked by default to all but the writ-holder, unless you specially request yours be open to anyone. However, if you stop playing or have your hosuing revoked, we are not responsible for items left behind in cottages. For that reason we ask you to have a secured large cart and use it for longtime storage of items you want to keep if you will be gone for more than a week at a time. We will be moving abandoned carts to a cart-corral where owners can reclaim them if they lose their housing priveleges. We are not responsible for items left in cabins if you are gone more than a week without prior arrangement with management. TO APPLY. YOU NEED TO SEND ME A FORUM PM (SEE ABOVE) HOW TO FIND US: From the Howl, run up the hill all the way to the large Freedom market at the tope, turn right (EAST) and then down the hill until you see the "Orphange" building on the left, red houseing on the right. We are on the old location of Point Double Rainbow if you are using older maps: HOW CAN I HELP? If you want to help, we could use a few miners to locate and make accessible new iron veins in the local mine . Or you can donate "raw resources" that might help new players such as extra pelts, whetstones, discarded newbie tools, first aid supplies (rags and heal cover ingredients such as animal guts) etc. At some point we will have a "Soup Kitchen" built, and any chefs are welcomed to come make up a batch of meals for any hungry new players in the greater Howl/FM area We will have drop-off bins for donations or you can give them to us to pass out directly if you want to ensure the items go to those most in need. At some stage we might also organize "armed escort caravans" of wagons for new players who want veteran fighters to escort them while exploring more remote areas of the map where they could settle their own solo homesteads. We hope to find areas an hour or more from the "central zone" that are welcoming areas for new settlers (without disturbing estabkished residents), so if you have any suggestions to make, please let us know! It is also fine for established villages to send "recruiters" into the area in case they can find new players who might enjoy more being part of an organized village -- we are all about helping new players find a longterm home, and that just might be with YOUR village! CONTACT: I prefer to be contacted on the forum but you can also reach me ingame sometimes under the names Neome, Brash or Brashe. ____________________________________________________________________
  18. You were one of my "welcome to wurm" experiences, when a little over a year ago you raided my little offdeed homestead on Indy, lockpicked my fences and every storage chest & bsb I had, and took everything -- every newbie starter tool, every spot of food (even my barrel of fish), every item I owned. None of it was any use to you, so I PM'd hoping you would tell me where you dumped it all so I did not have to start over from scratch without even tools. You just laughed and mocked me for being a stupid noob. This was before there was any enclosure rules, before I learned what a "gatehouse" was. So -- I never forgot you. Once I finally got a deed, your name was the very first added to my KOS list. Though I am sure you don't remember it, as when I asked around everyone said "yea that sounds exactly like atazs, he does that all the time." At the time it gave me a very bad view of all Facepunchers, though I later met some who were super nice and super cool, and convinced me that "facepunch" did not equal "jerk". Only "Atazs" equaled "jerk". I have watched curious though as I have seen over the past year, signs that you were trying to repair a very very bad reputation. At some point I even stopped hating you for being such a jerk. At some point, I even took you off my KOS list. So, there's hope. It might take another year but it might be possible to start with a clean slate at some point. I probably won't ever really trust you, but I might actually form a grudging admiration and respect if you succeed. So -- apology accepted, from me at least, and I'll actually wish you well with that.
  19. Apparently something like this is already in the works: http://wurmonline.uservoice.com/forums/12046-wurmonline/suggestions/2807070-add-customizable-roof-tops zcul (Admin, wurmonline) commented · April 28, 2012 00:46 This is planned as part of multistorey buildings.