zubb

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About zubb

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    Villager
  1. Newbe Buffs?

    Some guy talked about the tutorial a page back. I didn't read the current page. I had my freind start playing this game, we are both frelos The whole time he was doing the tutorial he was cursing at it and yelling "JUST LET ME OUT TO THE MAIN WORLD!!". All that being said, skip tutorial function please. Also a raggedy slow donkey for frelos to haul their cart around with.
  2. I have re-formed the idea of living in an undeeded mine fort. The fort is still the same fort (no deed in the side of a mountain) and anybody wanting to join just post here or PM me. The name of the fort and the organization will be voted on when say three or four members are joined, or we get sombody that can build a sign. When I am on it is around evening Eastern American time. This whole thing is on JK home server (serenity around strongbox). The fort is starting out and still has a few neighbors that I hardly ever see in local. The goal of this fort is to successfully live in a mine fort with most of the things underground. Advice:Use locked boxes, and build stealthily. The governing, an example. Manager:zubb The Manager is me, I will be the boss of the fort, but I won't be commanding anybody to make me 500 rockshards or anything. I will on the other hand be the final judge on matters such as "I want to mine here but this is an important no mine zone" or "he stole this from me". Advisors:The Advisors will be my nobles basicaly. I want them to give me alternate options to what I propose and keep me in check with logical arguments. They are second to me and will run the fort on a voting basis amoungts themselves when I am away. If none or only one of them are on then the heads of the departments will fill the temprary rolls of advisors. If none of the leadership is on then try not to break the fort citizens / please no one attack us. Head of recruiting/foreign diplomat:The head of recruiting will be the person who introduces the new peaple to the fort and explains how it works/ diplomat. Generalisimo:The Generalisimo will be the one with the best fighting skills and the head of the soldiers. Head of tunneling:The head of tunneling will be resonsible for the organization of tunnelling, such as getting and pouring concrete as well as keeping the Advisors and the Manager informed of how the tunnelling is going. That is assuming the Manager is not mineing half the tunnel hisself. Also finding iron. Citizen:Citizens will be anyone without a title, it is the job of the leadership to keep them safe. The (rank here) will be responsible for recruiting their own men/women to help them fulfill their rolls. Recruit as many from the CITIZENRY as you feel you need/ can manage. Don't mix you'r ranks please such as an Advisor who also serves under the Generalisimo or a Generalisimo who is also an advisor. Your roll as a member of the fort: Build the mine deeper into the mountain while trying not to cross the tunnels, never mine the floor or ceiling. Enjoy yourself. As long as it is not harming the efforts of the members of the fort, do what you will. If the generalisimo and his/her troops is overwelmed you may be asked to throw yourselves at the problem. This is optional on your part, but there will be most likely only one exit to the fort, this may change later. EDIT:All ranks or recruitments from the citizenry are optional on the part of the recruited. Join today:)
  3. Well sorry for anyone who really wanted to join, I have joined a villiage. Called salty or somthing. Redacted
  4. Didn't expect replies so fast. I might be on tonight maby earlier, this being the 7th. I'll try and get to you both when your online.
  5. My name is zubb and I am looking for any warm body to join my little dwarf mine. I live in Serenity JK near the town of Strongbox. It's not a villiage, its a hole in the ground so you'll want to live light or bring a large cart, maby a small cart and a locked box. The goal will be to live if not entirely then nearly enirely underground. Mining will be a main thing to do, as will foraging away from the actual fort and bringing materials back to the fort. Metal work will be a mainstay when I strike iron. Training to fight will also be a futer priority, for defence or not. I have very close neighbors but I live higher up the mountain, tunel crossing shouldn't be a problem. Trading with the neighbors might happen but as of yet I have made no contact. I don't play the game 24/7 but I check forums fairly often. When I am on it's in the evening east coast america time. So if you want to join we'll have to set up a meeting time and I will lead you to the fort.
  6. And peaple say to check the wiki for information. Joking but, thanks for telling me.
  7. Oh right I forgot that. It was supposed to be in the John Kellon server area. Epic. Hopefully that link will work, it was a direct copy paste. http://www.wurmpedia...pic_settlements EDIT:Wait a minite did I put this in the wrong forum section?
  8. I was looking on the wiki and found there was once a villiage called The Twelth Bay. Is this still around or is it abandoned. I heard about wurm from the dorf forums I think and I thought it would be neat to join a bay 12 villiage.
  9. It is a mystery now whether or not I made up my name by hitting the keyboard or if I got it from the neighbors youngest brother. My neighbors have. (oldest) buckshot roberts (middle) assface123 (youngest) returded pierat (me) zubb First post, I'm from the Bay 12 forums.