Shakatra

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Posts posted by Shakatra


  1. On 3/3/2019 at 6:24 PM, Niki said:

    Are you a scientist or just believe what crazy people type? It's helpful to think for yourself, world isn't perfect insects and animals die out, it happens. Human race is not perfect, we learn and attempt to make things right. Reading fear and doubt facebook posts like that is extremely unhealthy for the mind and just spreads the fear to other uneducated minds. I dabble in Eco stuff, it's not great but it's not extinction level or even close to that currently.

     

    Sorry to necro this thread, but this is an important discussion to have. One doesn't need to be a scientist to possess critical thinking, which was my favorite subject in college (though the two pieces you read were both written by scientists, so they are not "crazy people"). I can definitely think for myself. I saw this article today, and it made me feel that it was intended for you to read, "The human race is not special. So why do we think we're immune to mass extinction?"

    As Carl Sagan stated, "Extinction is the rule, not the exception."

     

    On 3/5/2019 at 6:34 PM, Budzilla said:

     

    You are sadly mistaken if you truly believe this.

     

    Really? Climate change, the ensuing ecological breakdown, and civilization collapse go hand in hand together. You really don't think there is a chance that one day (possibly in our lifetimes), electricity will not be around?

     

    On 3/7/2019 at 2:05 PM, Beanbag said:

    There will always be a thing called "the internet', but it's already something completely different. 

     

    What makes you believe that there will always be internet? Or is it that you just cannot envision anything different from current reality? I firmly believe that people who will survive whatever is coming at us, are ones that are able to think outside of the box and see all possible realities.

     


  2. On ‎2‎/‎28‎/‎2017 at 7:59 AM, Reylaark said:

    While I appreciate and agree with all the good thoughts regarding Wurm Online, I feel I must push back a little bit, gently, on what I'm reading as a bit of pessimism about the real world at large.

    Yes, some of the people in leadership positions nowadays are way more flawed than I would like, but then I think that has been the case throughout history.  Yes, we have greater destructive power today than at any time throughout history, but then again we managed to get through the Cuban missile crisis, the cold war, and other potentially nuclear winters.

    The news would have us believe it is all bad, and certainly much of it all is, but it always has been. 

    Still, there are many small, personal kindnesses from us, by us, and to us.  It's important to look for them, and create them, every day.

    We may be far from a harmonious existence, but we, as a people, have never known harmonious existence.  The !Kung argue, squabble, get jealous, just as every other human culture throughout history. 

    A bumpy, treacherous road is no indication that the destination is out of reach.  It may, in fact, make the destination that much sweeter.

     

    As for my thanks to Wurm Online... it is a huge part of my relationship with my brother, and for that I am very thankful.  "I'll see you later tonight," would always make my mother wonder if I was going to his place.  I was, but in Wurm Online.  Living far from him now in RL, we are neighbors in Wurm.  We can help each other out on projects, or just have a brief check-in as we toil away separately.  I may well be seeing my nieces and nephew in Wurm down the road as well.

    It's a truly wonderful environment to live in, trolls and all.

     

    Thank you Wurm Online.  Thank you Rolf for having the vision and tenacity to see it through, and for all those who have picked up the torch over the years, both paid and volunteer.

     

    Actually, the pessimism is realism, though the emotional defenses are understandable.

    We've got 70+ feedback loops, plus the ecological breakdown of nearly everything we can think of, such as the disappearance of insects. Scientists have got their hands tied, and the IPCC is extremely conservative (and optimistic). So, we've got 5-10 years of habitat left, or even less. Everything is in a crisis of such proportions, that I'm actually glad that there is a giant reset button on the horizon. The internet was an amazing phenomenon, but I can feel, more and more, that it will not be here forever.

    Anyway, take good care.


  3. Here is the crash long... Thank you!...

     

    Unexpected crash while playing The error was: <null>

    It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm unlimited forums, and someone else might be able to help you.

    Contents of console.log:
    Time is Tue Jan 09 19:42:30 EST 2018
    Running client version

    === System information ===
    Executing from C:\Steam\Steam\steamapps\common\Wurm Unlimited\WurmLauncher\
    Operating system: Windows 7 (arch: amd64, version: 6.1)
    Java version: 1.8.0_121 (Oracle Corporation) <http://java.oracle.com/>
    Jvm version: 25.121-b13 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
    Available CPUs: 4

    Jan 09, 2018 7:42:30 PM java.util.prefs.WindowsPreferences <init>
    WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5.
    Loading character Petunia
    Loading config default
    Loading props file PlayerFiles\configs\default\gamesettings.txt
    Executing PlayerFiles\configs\default\keybindings.txt
    Keybinds UI: Secondary keybind for MOVE_BACK: DOWN
    Keybinds UI: Secondary keybind for MOVE_FORWARD: UP
    Keybinds UI: Secondary keybind for TOGGLE_CHARACTER: P
    Keybinds UI: Secondary keybind for TURN_RIGHT: RIGHT
    Keybinds UI: Secondary keybind for TURN_LEFT: LEFT
    Keybinds UI: Secondary keybind for TOGGLE_CHAT: T
    Loaded pack sound.jar (null)
    Loaded pack pmk.jar (null)
    Loaded pack graphics.jar (null)
    >>> Main thread exiting.
    Jan 09, 2018 7:42:38 PM com.sun.javafx.css.StyleManager getCachedImage
    WARNING: Error loading image: jar:file:/C:/Steam/Steam/steamapps/common/Wurm%20Unlimited/WurmLauncher/client.jar!/com/wurmonline/client/startup/gear_hover.png
    Loaded pack sound.jar (null)
    Loaded pack pmk.jar (null)
    Loaded pack graphics.jar (null)
    Loading props file PlayerFiles\players\Petunia\playerdata_test.txt
    Loading props file PlayerFiles\players\Petunia\stats.txt

    Preparing to enable console logging.
    Now logging to PlayerFiles\console.Petunia.log

    === Wurm options ===
    animation_playback_self = 0
    auto_mipmaps_enabled = 2
    auto_run_source = 0
    cavedetail = 2
    censor_chat = false
    collada_animations = 4
    colorItemsDamage = true
    color_black = 0.0,0.0,0.0,1.0
    color_cyan = 0.0,1.0,1.0,1.0
    color_error = 1.0,0.3,0.3,1.0
    color_fuchsia = 1.0,0.0,1.0,1.0
    color_green = 0.4,0.72,0.47,1.0
    color_grey = 0.5,0.75,1.0,1.0
    color_lime = 0.5,1.0,0.5,1.0
    color_maroon = 0.5,0.0,0.0,1.0
    color_navy_blue = 0.23,0.39,1.0,1.0
    color_orange = 1.0,0.58,0.04,1.0
    color_outline_ally = 0.5,1.0,0.5,1.0
    color_outline_friend = 0.5,0.75,1.0,1.0
    color_outline_hostile = 1.0,0.0,0.0,1.0
    color_outline_neutral = 0.5,0.5,1.0,1.0
    color_purple = 0.5,0.0,0.5,1.0
    color_red = 1.0,0.0,0.0,1.0
    color_royal_blue = 0.5,0.5,1.0,1.0
    color_silver = 0.75,0.75,0.75,1.0
    color_system = 0.5,1.0,0.5,1.0
    color_teal = 0.0,0.5,0.5,1.0
    color_white = 1.0,1.0,1.0,1.0
    color_yellow = 1.0,1.0,0.0,1.0
    compressed_textures = false
    compressed_textures_S3TC = true
    connectByIpIp = 127.0.0.1
    connectByIpport = 3724
    contribution_culling = 150
    custim_timer_source = 1
    customTimer1 = -1|-1
    customTimer2 = -1|-1
    customTimer3 = -1|-1
    customTimer4 = -1|-1
    customTimer5 = -1|-1
    debug_mode = false
    depth_clamp_enabled = 2
    disable_select_all_shortcut = false
    display_settings = false:true:0:1024:768:32:-1:false:false
    enable_contribution_culling = false
    enable_debugs = false
    enable_lod = true
    enable_shift_drag = false
    enable_vsync = false
    event_log_rotation = 2
    exec_source = 0
    fast_yield = false
    fbo_enabled = 0
    fog_coord_src = 0
    font_antialias = 2
    font_bold = 11
    font_default = 24
    font_header = 36
    font_italian = 11
    font_monospaced = 11
    font_static = 24
    fov_horizontal = 80
    fps_limit = 60
    fps_limit_background = 30
    fps_limit_enabled = true
    free_look_mode_disable_on_close_component = false
    free_look_mode_disable_on_combat = false
    free_look_mode_disable_on_open_component = false
    free_look_mode_sensitivity = 10
    game_client_thread_priority = 2
    glsl_debug_loading = false
    glsl_enabled = 0
    gpu_skinning = true
    gui_opacity = 3
    gui_skin = 1
    has_read_eula = false
    hide_inactive_friends = false
    hide_menu_examine = false
    hide_menu_no_target = false
    hide_menu_spam_mode = true
    hide_menu_stop = false
    hide_onscreen_fail_messages = false
    hide_onscreen_hostile_messages = false
    hide_onscreen_info_messages = false
    hide_personal_goal = false
    high_res_binoculars = true
    hint_texture_scaling = 2
    impColumn = true
    inverse_mouse = false
    irc_log_rotation = 2
    irc_notif = 0
    item_creature_render_distance = 4
    key_bindings_source = 0
    keyboard_layout = 0
    limit_dynamic_lights = true
    loadInventoryStartup = true
    local_list_in_event = false
    lod = 1
    log_extra_errors = false
    log_gl_errors = false
    mark_text_read = true
    material_as_suffix = true
    max_dynamic_lights = 8
    max_shader_lights = 8
    max_texture_size = 3
    mega_texture_size = 6
    model_loader_thread_priority = 2
    model_loading_threads = 3
    mount_rotation = false
    multidraw_enabled = 0
    no_brightness = false
    no_terrain_render = false
    no_world_render = false
    non_power_of_two = 0
    occlusion_queries_enabled = 2
    offscreen_texture_size = 2
    other_log_rotation = 2
    outline_picking = true
    player_texture_size = 2
    reflection_texture_size = 2
    reflections = 4
    release_context = false
    release_context_on_jogl_sleep = false
    remember_password = true
    render_bloom = false
    render_distant_terrain = true
    render_fxaa = false
    render_sun_glare = true
    render_vignette = false
    resident_models = false
    save_skills_on_quit = false
    screen_brightness = 0.0
    screenshot_file_format = 1
    season_override = 0
    send_extra_tile_data = false
    setting_timestamps = true
    settings_version = 4
    shadow_level = 0
    shadow_mapsize = 3
    shift_drag_default = 10
    showKChat = true
    show_body_in_inventory = false
    show_old_quickbar = false
    silent_friends_update = false
    skillgain_minimum = 1
    skillgain_no_alignment = true
    skillgain_no_favor = true
    skydetail = 2
    sound_al_gain = 15
    sound_buzzlevel = 4
    sound_cache_enabled = true
    sound_doppler_enabled = true
    sound_engine = 2
    sound_footstepslevel = 10
    sound_music_level = 5
    sound_play_PMAlert = true
    sound_play_ambients = true
    sound_play_buzz = true
    sound_play_combat = true
    sound_play_door = true
    sound_play_emotes = true
    sound_play_footsteps = true
    sound_play_music = false
    sound_play_weather = true
    sound_play_work = true
    start_dedicated_server = false
    structure_render_distance = 4
    submit_client_data = 0
    terrain_bump = true
    terrain_res = 2
    test_attach_equipment = false
    test_mode = 0
    thirdPerson = false
    tile_transitions = true
    tiledecorations = 4
    togglePushToTalk = true
    treelist_outline = true
    trees = 4
    update_optional = true
    use_alpha_particles = true
    use_anisotropic_filtering = 4
    use_antialiasing = 1
    use_fast_clock_work_around = true
    use_nano_timer = false
    use_non_alpha_particles = true
    use_phobia_models = false
    use_tree_models = true
    use_weather_particles = true
    vbo_enabled = 0
    viewport_bob = true
    water_detail = 2

    Setting up Collada Model Loader
    Setting up WurmModel Model Loader
    Executing PlayerFiles\configs\default\keybindings.txt
    Translating legacy key PAGE_UP to PRIOR
    Translating legacy key PAGE_DOWN to NEXT
    Translating legacy key ENTER to RETURN
    Word filter loaded: 23
    Starting global job manager with 4 worker threads
    Using LWJGL display 1920:1080:0:0 (false)

    Setting up OpenAL Sound Engine
    OpenAL version: 1.1 ALSOFT 1.15.1
    OpenAL renderer: OpenAL Soft
    OpenAL vendor: OpenAL Community
    OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
    Generating: 128 source channels.

    === OpenGL information ===
    LWJGL version: 2.9.1
    Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (23.21.13.9065)
    OpenGL vendor: NVIDIA Corporation
    OpenGL renderer: GeForce GTX 1050 Ti/PCIe/SSE2
    OpenGL version: 4.6.0 NVIDIA 390.65
    OpenGL extensions:
        GL_AMD_multi_draw_indirect
        GL_AMD_seamless_cubemap_per_texture
        GL_AMD_vertex_shader_viewport_index
        GL_AMD_vertex_shader_layer
        GL_ARB_arrays_of_arrays
        GL_ARB_base_instance
        GL_ARB_bindless_texture
        GL_ARB_blend_func_extended
        GL_ARB_buffer_storage
        GL_ARB_clear_buffer_object
        GL_ARB_clear_texture
        GL_ARB_clip_control
        GL_ARB_color_buffer_float
        GL_ARB_compatibility
        GL_ARB_compressed_texture_pixel_storage
        GL_ARB_conservative_depth
        GL_ARB_compute_shader
        GL_ARB_compute_variable_group_size
        GL_ARB_conditional_render_inverted
        GL_ARB_copy_buffer
        GL_ARB_copy_image
        GL_ARB_cull_distance
        GL_ARB_debug_output
        GL_ARB_depth_buffer_float
        GL_ARB_depth_clamp
        GL_ARB_depth_texture
        GL_ARB_derivative_control
        GL_ARB_direct_state_access
        GL_ARB_draw_buffers
        GL_ARB_draw_buffers_blend
        GL_ARB_draw_indirect
        GL_ARB_draw_elements_base_vertex
        GL_ARB_draw_instanced
        GL_ARB_enhanced_layouts
        GL_ARB_ES2_compatibility
        GL_ARB_ES3_compatibility
        GL_ARB_ES3_1_compatibility
        GL_ARB_ES3_2_compatibility
        GL_ARB_explicit_attrib_location
        GL_ARB_explicit_uniform_location
        GL_ARB_fragment_coord_conventions
        GL_ARB_fragment_layer_viewport
        GL_ARB_fragment_program
        GL_ARB_fragment_program_shadow
        GL_ARB_fragment_shader
        GL_ARB_fragment_shader_interlock
        GL_ARB_framebuffer_no_attachments
        GL_ARB_framebuffer_object
        GL_ARB_framebuffer_sRGB
        GL_ARB_geometry_shader4
        GL_ARB_get_program_binary
        GL_ARB_get_texture_sub_image
        GL_ARB_gl_spirv
        GL_ARB_gpu_shader5
        GL_ARB_gpu_shader_fp64
        GL_ARB_gpu_shader_int64
        GL_ARB_half_float_pixel
        GL_ARB_half_float_vertex
        GL_ARB_imaging
        GL_ARB_indirect_parameters
        GL_ARB_instanced_arrays
        GL_ARB_internalformat_query
        GL_ARB_internalformat_query2
        GL_ARB_invalidate_subdata
        GL_ARB_map_buffer_alignment
        GL_ARB_map_buffer_range
        GL_ARB_multi_bind
        GL_ARB_multi_draw_indirect
        GL_ARB_multisample
        GL_ARB_multitexture
        GL_ARB_occlusion_query
        GL_ARB_occlusion_query2
        GL_ARB_parallel_shader_compile
        GL_ARB_pipeline_statistics_query
        GL_ARB_pixel_buffer_object
        GL_ARB_point_parameters
        GL_ARB_point_sprite
        GL_ARB_polygon_offset_clamp
        GL_ARB_post_depth_coverage
        GL_ARB_program_interface_query
        GL_ARB_provoking_vertex
        GL_ARB_query_buffer_object
        GL_ARB_robust_buffer_access_behavior
        GL_ARB_robustness
        GL_ARB_sample_locations
        GL_ARB_sample_shading
        GL_ARB_sampler_objects
        GL_ARB_seamless_cube_map
        GL_ARB_seamless_cubemap_per_texture
        GL_ARB_separate_shader_objects
        GL_ARB_shader_atomic_counter_ops
        GL_ARB_shader_atomic_counters
        GL_ARB_shader_ballot
        GL_ARB_shader_bit_encoding
        GL_ARB_shader_clock
        GL_ARB_shader_draw_parameters
        GL_ARB_shader_group_vote
        GL_ARB_shader_image_load_store
        GL_ARB_shader_image_size
        GL_ARB_shader_objects
        GL_ARB_shader_precision
        GL_ARB_shader_storage_buffer_object
        GL_ARB_shader_subroutine
        GL_ARB_shader_texture_image_samples
        GL_ARB_shader_texture_lod
        GL_ARB_shading_language_100
        GL_ARB_shader_viewport_layer_array
        GL_ARB_shading_language_420pack
        GL_ARB_shading_language_include
        GL_ARB_shading_language_packing
        GL_ARB_shadow
        GL_ARB_sparse_buffer
        GL_ARB_sparse_texture
        GL_ARB_sparse_texture2
        GL_ARB_sparse_texture_clamp
        GL_ARB_spirv_extensions
        GL_ARB_stencil_texturing
        GL_ARB_sync
        GL_ARB_tessellation_shader
        GL_ARB_texture_barrier
        GL_ARB_texture_border_clamp
        GL_ARB_texture_buffer_object
        GL_ARB_texture_buffer_object_rgb32
        GL_ARB_texture_buffer_range
        GL_ARB_texture_compression
        GL_ARB_texture_compression_bptc
        GL_ARB_texture_compression_rgtc
        GL_ARB_texture_cube_map
        GL_ARB_texture_cube_map_array
        GL_ARB_texture_env_add
        GL_ARB_texture_env_combine
        GL_ARB_texture_env_crossbar
        GL_ARB_texture_env_dot3
        GL_ARB_texture_filter_anisotropic
        GL_ARB_texture_filter_minmax
        GL_ARB_texture_float
        GL_ARB_texture_gather
        GL_ARB_texture_mirror_clamp_to_edge
        GL_ARB_texture_mirrored_repeat
        GL_ARB_texture_multisample
        GL_ARB_texture_non_power_of_two
        GL_ARB_texture_query_levels
        GL_ARB_texture_query_lod
        GL_ARB_texture_rectangle
        GL_ARB_texture_rg
        GL_ARB_texture_rgb10_a2ui
        GL_ARB_texture_stencil8
        GL_ARB_texture_storage
        GL_ARB_texture_storage_multisample
        GL_ARB_texture_swizzle
        GL_ARB_texture_view
        GL_ARB_timer_query
        GL_ARB_transform_feedback2
        GL_ARB_transform_feedback3
        GL_ARB_transform_feedback_instanced
        GL_ARB_transform_feedback_overflow_query
        GL_ARB_transpose_matrix
        GL_ARB_uniform_buffer_object
        GL_ARB_vertex_array_bgra
        GL_ARB_vertex_array_object
        GL_ARB_vertex_attrib_64bit
        GL_ARB_vertex_attrib_binding
        GL_ARB_vertex_buffer_object
        GL_ARB_vertex_program
        GL_ARB_vertex_shader
        GL_ARB_vertex_type_10f_11f_11f_rev
        GL_ARB_vertex_type_2_10_10_10_rev
        GL_ARB_viewport_array
        GL_ARB_window_pos
        GL_ATI_draw_buffers
        GL_ATI_texture_float
        GL_ATI_texture_mirror_once
        GL_S3_s3tc
        GL_EXT_texture_env_add
        GL_EXT_abgr
        GL_EXT_bgra
        GL_EXT_bindable_uniform
        GL_EXT_blend_color
        GL_EXT_blend_equation_separate
        GL_EXT_blend_func_separate
        GL_EXT_blend_minmax
        GL_EXT_blend_subtract
        GL_EXT_compiled_vertex_array
        GL_EXT_Cg_shader
        GL_EXT_depth_bounds_test
        GL_EXT_direct_state_access
        GL_EXT_draw_buffers2
        GL_EXT_draw_instanced
        GL_EXT_draw_range_elements
        GL_EXT_fog_coord
        GL_EXT_framebuffer_blit
        GL_EXT_framebuffer_multisample
        GL_EXTX_framebuffer_mixed_formats
        GL_EXT_framebuffer_multisample_blit_scaled
        GL_EXT_framebuffer_object
        GL_EXT_framebuffer_sRGB
        GL_EXT_geometry_shader4
        GL_EXT_gpu_program_parameters
        GL_EXT_gpu_shader4
        GL_EXT_multi_draw_arrays
        GL_EXT_packed_depth_stencil
        GL_EXT_packed_float
        GL_EXT_packed_pixels
        GL_EXT_pixel_buffer_object
        GL_EXT_point_parameters
        GL_EXT_polygon_offset_clamp
        GL_EXT_post_depth_coverage
        GL_EXT_provoking_vertex
        GL_EXT_raster_multisample
        GL_EXT_rescale_normal
        GL_EXT_secondary_color
        GL_EXT_separate_shader_objects
        GL_EXT_separate_specular_color
        GL_EXT_shader_image_load_formatted
        GL_EXT_shader_image_load_store
        GL_EXT_shader_integer_mix
        GL_EXT_shadow_funcs
        GL_EXT_sparse_texture2
        GL_EXT_stencil_two_side
        GL_EXT_stencil_wrap
        GL_EXT_texture3D
        GL_EXT_texture_array
        GL_EXT_texture_buffer_object
        GL_EXT_texture_compression_dxt1
        GL_EXT_texture_compression_latc
        GL_EXT_texture_compression_rgtc
        GL_EXT_texture_compression_s3tc
        GL_EXT_texture_cube_map
        GL_EXT_texture_edge_clamp
        GL_EXT_texture_env_combine
        GL_EXT_texture_env_dot3
        GL_EXT_texture_filter_anisotropic
        GL_EXT_texture_filter_minmax
        GL_EXT_texture_integer
        GL_EXT_texture_lod
        GL_EXT_texture_lod_bias
        GL_EXT_texture_mirror_clamp
        GL_EXT_texture_object
        GL_EXT_texture_shared_exponent
        GL_EXT_texture_sRGB
        GL_EXT_texture_sRGB_decode
        GL_EXT_texture_storage
        GL_EXT_texture_swizzle
        GL_EXT_timer_query
        GL_EXT_transform_feedback2
        GL_EXT_vertex_array
        GL_EXT_vertex_array_bgra
        GL_EXT_vertex_attrib_64bit
        GL_EXT_window_rectangles
        GL_EXT_import_sync_object
        GL_IBM_rasterpos_clip
        GL_IBM_texture_mirrored_repeat
        GL_KHR_context_flush_control
        GL_KHR_debug
        GL_EXT_memory_object
        GL_EXT_memory_object_win32
        GL_EXT_win32_keyed_mutex
        GL_KHR_parallel_shader_compile
        GL_KHR_no_error
        GL_KHR_robust_buffer_access_behavior
        GL_KHR_robustness
        GL_EXT_semaphore
        GL_EXT_semaphore_win32
        GL_KTX_buffer_region
        GL_NV_alpha_to_coverage_dither_control
        GL_NV_bindless_multi_draw_indirect
        GL_NV_bindless_multi_draw_indirect_count
        GL_NV_bindless_texture
        GL_NV_blend_equation_advanced
        GL_NV_blend_equation_advanced_coherent
        GL_NVX_blend_equation_advanced_multi_draw_buffers
        GL_NV_blend_minmax_factor
        GL_NV_blend_square
        GL_NV_clip_space_w_scaling
        GL_NV_command_list
        GL_NV_compute_program5
        GL_NV_conditional_render
        GL_NV_conservative_raster
        GL_NV_conservative_raster_dilate
        GL_NV_conservative_raster_pre_snap_triangles
        GL_NV_copy_depth_to_color
        GL_NV_copy_image
        GL_NV_depth_buffer_float
        GL_NV_depth_clamp
        GL_NV_draw_texture
        GL_NV_draw_vulkan_image
        GL_NV_ES1_1_compatibility
        GL_NV_ES3_1_compatibility
        GL_NV_explicit_multisample
        GL_NV_fence
        GL_NV_fill_rectangle
        GL_NV_float_buffer
        GL_NV_fog_distance
        GL_NV_fragment_coverage_to_color
        GL_NV_fragment_program
        GL_NV_fragment_program_option
        GL_NV_fragment_program2
        GL_NV_fragment_shader_interlock
        GL_NV_framebuffer_mixed_samples
        GL_NV_framebuffer_multisample_coverage
        GL_NV_geometry_shader4
        GL_NV_geometry_shader_passthrough
        GL_NV_gpu_program4
        GL_NV_internalformat_sample_query
        GL_NV_gpu_program4_1
        GL_NV_gpu_program5
        GL_NV_gpu_program5_mem_extended
        GL_NV_gpu_program_fp64
        GL_NV_gpu_shader5
        GL_NV_half_float
        GL_NV_light_max_exponent
        GL_NV_multisample_coverage
        GL_NV_multisample_filter_hint
        GL_NV_occlusion_query
        GL_NV_packed_depth_stencil
        GL_NV_parameter_buffer_object
        GL_NV_parameter_buffer_object2
        GL_NV_path_rendering
        GL_NV_path_rendering_shared_edge
        GL_NV_pixel_data_range
        GL_NV_point_sprite
        GL_NV_primitive_restart
        GL_NV_query_resource
        GL_NV_query_resource_tag
        GL_NV_register_combiners
        GL_NV_register_combiners2
        GL_NV_sample_locations
        GL_NV_sample_mask_override_coverage
        GL_NV_shader_atomic_counters
        GL_NV_shader_atomic_float
        GL_NV_shader_atomic_float64
        GL_NV_shader_atomic_fp16_vector
        GL_NV_shader_atomic_int64
        GL_NV_shader_buffer_load
        GL_NV_shader_storage_buffer_object
        GL_NV_stereo_view_rendering
        GL_NV_texgen_reflection
        GL_NV_texture_barrier
        GL_NV_texture_compression_vtc
        GL_NV_texture_env_combine4
        GL_NV_texture_multisample
        GL_NV_texture_rectangle
        GL_NV_texture_rectangle_compressed
        GL_NV_texture_shader
        GL_NV_texture_shader2
        GL_NV_texture_shader3
        GL_NV_transform_feedback
        GL_NV_transform_feedback2
        GL_NV_uniform_buffer_unified_memory
        GL_NV_vertex_array_range
        GL_NV_vertex_array_range2
        GL_NV_vertex_attrib_integer_64bit
        GL_NV_vertex_buffer_unified_memory
        GL_NV_vertex_program
        GL_NV_vertex_program1_1
        GL_NV_vertex_program2
        GL_NV_vertex_program2_option
        GL_NV_vertex_program3
        GL_NV_viewport_array2
        GL_NV_viewport_swizzle
        GL_NVX_conditional_render
        GL_NVX_gpu_memory_info
        GL_NVX_multigpu_info
        GL_NVX_nvenc_interop
        GL_NV_shader_thread_group
        GL_NV_shader_thread_shuffle
        GL_KHR_blend_equation_advanced
        GL_KHR_blend_equation_advanced_coherent
        GL_SGIS_generate_mipmap
        GL_SGIS_texture_lod
        GL_SGIX_depth_texture
        GL_SGIX_shadow
        GL_SUN_slice_accum
        GL_WIN_swap_hint
        WGL_EXT_swap_control
    OpenGL pixel format: 8:8:8:0
    OpenGL depth format: 24:0

    Vertex/index buffer memory limit: 2048MiB
    Starting workaround for fast running clocks
    Using LWJGL timer.
    Initialized mouse with 5 buttons.
    Startup Phase - Initializing..
    Initializing font texture for SansSerif (24). Texture Size: 1024
    Initializing font texture for SansSerif (24, italic). Texture Size: 256
    Experimental direct buffer cleaner init successful
    Launching Collada Model Loader threads
    Launching WOM Loader threads
    Startup Phase - Setting up..
    Loading window positions from PlayerFiles\players\Petunia\windows_1920x1080.txt
    Loading props file PlayerFiles\players\Petunia\windows_1920x1080.txt
    Gui initialized
    Startup Phase - Preparing terrain...
    Startup Phase - Connecting ..
    Disabling Nagles
    Writing to PlayerFiles\players\Petunia\test_logs\_Event.2018-01.txt
    Disabling Nagles
    Writing to PlayerFiles\players\Petunia\test_logs\_Friends.2018-01.txt
    Writing to PlayerFiles\players\Petunia\test_logs\Alliance.2018-01.txt
    Writing to PlayerFiles\players\Petunia\test_logs\Freedom.2018-01.txt
    Writing to PlayerFiles\players\Petunia\test_logs\Trade.2018-01.txt
    Writing to PlayerFiles\players\Petunia\test_logs\_German.2018-01.txt
    Writing to PlayerFiles\players\Petunia\test_logs\_Recruit.2018-01.txt
    Writing to PlayerFiles\players\Petunia\test_logs\_Infos.2018-01.txt
    Login successful
    Executing PlayerFiles\configs\default\autorun.txt
    Initializing font texture for SansSerif (12). Texture Size: 128
    Initializing font texture for SansSerif (36, bold). Texture Size: 512
    There were errors:
    WARNING: Invalid pick 0x31363e (size 33)
    WARNING: Invalid pick 0x323640 (size 33)
    WARNING: Invalid pick 0x2e323b (size 33)
    WARNING: Invalid pick 0x2e313a (size 33)
    WARNING: Invalid pick 0x292f3b (size 33)
    WARNING: Invalid pick 0x292f3b (size 33)
    WARNING: Invalid pick 0x272c38 (size 33)
    WARNING: Invalid pick 0x262b37 (size 33)
    WARNING: Invalid pick 0x262c37 (size 33)
    WARNING: Invalid pick 0x272c37 (size 33)
    WARNING: Invalid pick 0x252a35 (size 33)
    WARNING: Invalid pick 0x242934 (size 33)
    WARNING: Invalid pick 0x2a303c (size 33)
    WARNING: Invalid pick 0x2a303d (size 33)
    WARNING: Invalid pick 0x252a35 (size 33)
    WARNING: Invalid pick 0x252a35 (size 33)
    Jan 09, 2018 7:44:00 PM com.wurmonline.client.sound.formats.OggInputStream getPageAndPacket
    SEVERE: Input does not appear to be an Ogg bitstream.
    Jan 09, 2018 7:44:00 PM com.wurmonline.client.sound.formats.OggInputStream getPageAndPacket
    SEVERE: Input does not appear to be an Ogg bitstream.
    Writing to PlayerFiles\players\Petunia\test_logs\_Combat.2018-01.txt
    Writing to PlayerFiles\players\Petunia\test_logs\_Skills.2018-01.txt
    Execution aborted at connection 1, iteration 52273
    Run time  15m, local time Tue Jan 09 19:58:18 EST 2018
    Destroying game window
    ====== CLIENT CRASH ======
    Unexpected crash while playing
    java.lang.IndexOutOfBoundsException
        at java.nio.Buffer.checkIndex(Buffer.java:540)
        at java.nio.DirectByteBuffer.get(DirectByteBuffer.java:253)
        at org.lwjgl.util.glu.MipMap.gluScaleImage(MipMap.java:239)
        at org.lwjgl.util.glu.MipMap.gluBuild2DMipmaps(MipMap.java:97)
        at org.lwjgl.util.glu.GLU.gluBuild2DMipmaps(GLU.java:384)
        at com.wurmonline.client.resources.textures.TextureLoader.initTexture(TextureLoader.java:337)
        at com.wurmonline.client.resources.textures.RawTextureLoader.newTexture(RawTextureLoader.java:85)
        at com.wurmonline.client.resources.textures.RawTextureLoader.newMipmapTexture(RawTextureLoader.java:67)
        at com.wurmonline.client.renderer.backend.Offscreen.verifyAndCreateTextureForBackBuffer(Offscreen.java:104)
        at com.wurmonline.client.renderer.backend.Offscreen.init(Offscreen.java:150)
        at com.wurmonline.client.renderer.gui.PaperDollRenderer.endRender(PaperDollRenderer.java:85)
        at com.wurmonline.client.renderer.gui.HeadsUpDisplay.endRender(HeadsUpDisplay.java:975)
        at com.wurmonline.client.WurmClientBase.renderFrame(WurmClientBase.java:514)
        at com.wurmonline.client.WurmClientBase.runGameLoop(WurmClientBase.java:554)
        at com.wurmonline.client.WurmClientBase.runConnectionLoop(WurmClientBase.java:321)
        at com.wurmonline.client.WurmClientBase.runGame(WurmClientBase.java:301)
        at com.wurmonline.client.WurmClientBase.run(WurmClientBase.java:1624)
        at java.lang.Thread.run(Thread.java:745)

     


  4. On 1/8/2018 at 0:14 AM, Niki said:

    Can't think of anything that resembles a "Wurm" type experience that'll work on mac that use low system requirements without some focus on combat mechanics. You can really hermit in haven and hearth and most people are not going to outright fight you if you have a group near you. Never been player killed in that game, but I join a village/kingdom usually.

     

    It's hard OP, you might want to get a window's based computer but if that's not possible, I hate to say it but just play Minecraft. - that can be a very family oriented experience.

     

     

     A Tale in the Desert fits the bill, I believe. There's zero combat, except for occasional bug (cicada?) hunting. They've got a client for Mac. Purely crafting/farming MMO, with some elements that are much more complex than those of Wurm.


  5. The circumstances of my life and the global, environmental, and political climate of the world pushed my subconscious to desire to (again) seek out the safety of Wurm's mantle. 

     

    I live in a dank metropolis and can't currently move due to financial and health issues. I yearn to run through open, unrestricted, unpolluted fields (good luck being able to do that in our world), to encounter mystery and surprises, to travel. I want to live in a rural area and have a cozy tiny house, off grid, with a lush backyard and a chicken coop. Yes, that is one of my main dreams. 

    Wurm offers this to me.

    It may be just "Java", but you, Wurm, give me serenity and beauty, my own crops, animals to care for, seas to cross.

     

    All of us here are seeking something, and there is no shame in any of it. Some of us are quite addicted, and addiction comes from some deep place, and I honor it. I honor it in you. 

    How many of us here seek respite in an isolated deed and do not care to interact? No shame. I honor all of it.

    How many just want someone to chat with about stupid things while entertaining their DNA's yearning for "hunting and gathering"? It's all honorable.

    Some of us may be in a good place behind the screen. Others may not be. 

     

    We're all here in this moment in time, and I like to pause and marvel at it. In my heart, I don't feel that we'll always have the internet (where the world is going and etc). But that we got together in this alternate universe and created and communicated with one another using something akin to telepathy - is nothing short of a wonder. 

     

    Poignant post? I have that touch, I guess.

     

    May our Wurm remain green, its seas alive, its bounty available to everyone regardless of income, its kings and queens loyal to their subordinates, and its Impalongs plentiful.

     

    <3 Thank you Wurm Online <3


  6. 41 minutes ago, Angelklaine said:

    I am not a seller, but I have a huge farm. My current villager is interested in moving on for more diversity as soon as he finishes up some things, and my farm is rotting in the meantime.

     

    I do need someone to tend to animals, farm and help with he work. If you are that person we can come to an agreement. Hit me up and we'll talk!

     

    This sounds right up my alley. To be honest, I saw a few of your posts around the forum and thought you had a great vibe, positive and friendly. Celebration was #1 on my list, as well. I'll pm you! 


  7. Hello, I'm back after a while. Wanting to relocate from Xanadu to one of the smaller islands with a much smaller population. May be able to sail there myself. My farming is at 20 and animal husbandry is in that range, I believe. Would also love to practice and help with cooking. Open to getting Premium.

    Glad to occasionally help out in any other projects, provided that I can stop when it gets too grindy. Building is super grindy for me and burns me out quicker than anything, banishing me out of Wurm for months or years. Which means that residing in a place that provides tools and shelter is non negotiable! :)

    Just want to be a nice, friendly, helpful worker for ideally a huge farm that sells and delivers produce, for a merchant business, or just a little village that needs help.

     

    Thanks for looking!


  8. This holds true for all MMO's, not just for Wurm. Self-absorption (not sure which other word to use - I hope it doesn't offend anyone) is more commonplace than the spirit of kindness; the spirit of actively seeking out opportunities to help others. What do you guys think about this? Can you share any moments when you witnessed, or were on the receiving end of genuine kindness on the part of another in Wurm, etc?

     

    I will never forget, to the day that I die, the person I met in one MMO. We were in the same guild (faction). He had something rare about him. Whenever I turned around, he was helping one person after another, never discriminating between older players and newbies. Volunteering to give away this, or teach how to do that, or show something, or write lengthy guides with no self-interest. In my years of exploring virtual worlds, he is the only player who has left me in awe. How much he cared for other players! How genuinely nice, concerned, authentic he was. I'll never find him again. This was years ago and he left the game to concentrate on other things. I tend to be spiritual... I felt he was more developed in some spiritual sense than the others. Everyone is on a different leg of their journey - some are here to be helped, and others are here to help. But I would give up all the grinding and the race to be #1, if I could experience that again, or witness something like that again. That's my story.

     

    Anyone want to share theirs? Thoughts?


  9. This game surely has a few oddballs like me who make exploring Wurm their top priority. I've only seen two inns so far by the coastline. If coastal real estate is valuable for trade, why are there not more inns (ultimately - beds)? It's considerate, it makes your deed more formidable (imo), and the aesthetic and relationship-building values may also pay off. :wub:

     

    Or maybe I had too much Wurm today. :ph34r:

     

    have a good evening.


  10. I've checked profile settings. By default, I had PvP zones blocked.

     

    I was approaching the edge of Deliverance, and decided to clear my destination (Xanadu), (because of a cute stray horse I wanted to take a look at). There was no warning or message of "You will soon end up on Chaos." However, that is where I ended up.

     

    In Plot Course settings, the red-hued Chaos option was not even available for me to choose from. "Clear destination" was selected.

     

    With luck on my side, I went back the same way I arrived and was safely back on Deli, eventually jumping to Xanadu after I had chosen to plot the course to it.


  11. 2 hours ago, Evening said:

    Hm, I like to get lost in my own backyard, to run in circles, to ride between north and south edges of the map without a purpose, to travel to a friend's deed and do the "poke in the ribs" emote, then come back.

     

    I also like taking screenies while the mob is nibbling on my toes, bring home stray hens, drop random (alive) cows in random unlocked pens belonging to random people, collect champion kitties and, once a month, if I still have some free time, I grind hard for about 3-4 minutes ..

     

     

    Tango, M'lady?

     

    0dabd7c8152a3b0c79a2feb787e8bd1d.jpg

     

     

     

    Thanks for making fun of my attempting to think outside of the box.


  12. 3 hours ago, Zekezor said:

    I think crafting is a waste of time in wurm. there is so much more fun activities lol

     

    Can you list them please? I need ideas. 

     

    3 hours ago, KaiH said:

    disagree because Wurm has more to offer than mind numbing grind

     

    Ok. This is what I'm after. Can you please reveal what these other things are?

     

    I recently met a fella on Xan, who told me that most Wurm players don't know how to play. For them wurmian life is nothing but numbers, and they miss out on unique ways to look at the game. To simply slow down and enjoy the game world. When he tried to share this with other players, they'd laugh at him. Exploring just for the sake of exploring, admiring the beauty of the moons in the sky, writing a "message in the bottle"-type of letter on papyrus, dropping it in a random place, and seeing whether the player who finds it writes him back; camping out in wilderness with something cooking on the fire and just admiring the view...

     

    I really want to hear from people who approach Wurm in a totally unique way. 

     

    3 hours ago, Odynn said:

    Agree, all games are a waste of time. Please go get a real job while i waste my time on Wurm.

     

    Show me another MMO with as much grind as Wurm? Cutting down the grind is not a stupid wish.


  13.  

    3 hours ago, geode said:

    I happen to think Xanadu is beautiful for a virtual world. I have seen every "Island" since old JK Home before Indy was made (also Chaos and most of Epic) and I like Xanadu and Deli the best. Personal preferences and all.

     

    Shakatra, if my real life schedule was more conducive to social gameplay I would take you on a tour, but right now and for months to come I won't know when or if I can log on each day or for how long. I would leave you stranded more often than not and that's not fair to you. Keep trying, someone may be able to take you.

     

    You're one of maybe three nicest people I've met in Wurm. 

     

    2 hours ago, Kegan said:

    Just buy a rowboat you can probably get one for under 50c and you can forage for coins and sell the item you get to a token to get the money together.  I doubt it would take you long and anyone can use a rowboat even free players. 

     

    Heck if you need the 50c just pm me here on the forums and i will give you the money to buy one. 

     

    I have 50c, thank you so much for the offer! Wouldn't I need Mind Logic to be at least 19.5?

     

    1 hour ago, Theonis said:

    Shakatra, Xanadu is a very large server.  There are people who will do it, but due to how long it would take for a tour most will not.  I crossed Xanadu once from the west coast to the east.  I had a head wind.  And a light breeze for three days.  It took me 16 hours to get across the south coast.  That server is extremely large.

     

    Theonis, it's okay to say that I'm being naive! Lol. I had no idea it was that large. On the game map it's difficult to tell.