Tich

Members
  • Content Count

    4,788
  • Joined

  • Last visited

  • Days Won

    10

Everything posted by Tich

  1. Support material will change depending on how high it is. That should affect the first 2 stages.
  2. Thanks for the report, I've added Oleander to the herb group for next update. So will be able to use in any recipe that uses 'any herb'
  3. Please do tell us which ones.
  4. If you build the wrong one, you have an option to swap sides.
  5. You may have noticed a big drop in fps at the same time. It happens due to dynamic lighting, if you change the setting to show a max of 8 (so its like the stable client) it should be fine
  6. 2207297627489538L That one is my steel shovel, and has a unique name of "Ace of Spades" Rolf gave team members a chance, some time ago, on having a unique name and description given to one of the items. I cannot remember all of those, or who asked for them.
  7. sowing uses the active item, and so (may) harvest, so when the active item is no more, any actions that are queued when it was active, may not happen. Not all actions need an active item, but harvest may require one.
  8. How do you mean. like stone walls - but a wall type so can have one for each material? and stable doors (half height)?
  9. Corn dough recipe uses a hand to make it therefore any item is allowed in your hand.
  10. Problem with multiple minedoors is that they could (or would) have 2 different permissions sets, also one will open as the other closes, so would require a fair bit more code to sort that out as well. As for 3 wide entrances, it maybe possible, but not sure how easy it would be to do. There would in effect be 2 ways to get to 3, one is tunnelling between 2 existing tunnels, or expanded a single tunnel to two then to three, Not sure either is desirable.
  11. I cant find any reason why they would take decay. But the distilling recipes were all changed recently so please see if its still happening. (I have a load of stills on test that have taken zero damage since the start of testing).
  12. The plan had the same 'feature'. I've tried to get rid of that kink, but to no avail. Sorry.
  13. Its something i may look at, but it would have to exclude uniques. And i'd like to have a new boat type for transporting animals..
  14. Honey production depends on season as well.
  15. This is not a bug.. But please do try with a different character to see if everyone gets the same (as which recipe it picks to give you a hint towards depends on the player id)
  16. For short length bridges how would it know you wanted a diagonal bridge as opposed to a 3 wide straight one?
  17. Did you use the menu Take or its keybind or drag-drop?
  18. No, as that depends on what ingredients you added.. most recipes have one or more optional ingredients which each can add to the difficulty.
  19. Atm, recipes are only loaded when you click on the [+], so the cookbook does not have a list of ingredients for your known recipes. But i may look at changing it.
  20. I hope they last over a year. But was very hard to test. Will have to wait and see what happens.
  21. Should be a fix for this next update.
  22. Should be fixed next update.