Carmichael

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Everything posted by Carmichael

  1. This. it's been a little over 3 weeks. We've been getting false promises that quite frankly, none of us believe anymore. I don't know about you guys... but to me it seems like it's a "yeah I'll tell them yes it's happening to get their hopes up, and hope they forget about it."
  2. We've already been told about it being discussed.... We just want to know when we should expect these changes to come through? Because people don't want to waste time and money on deeds and skills if we don't even know if they're gunna transfer and stuff like that. If the community has an idea of what is to happen then we can better gauge what we need to focus on in order to prepare for whatever is to come.... that is all I want to know.... literally like all it can be like "hey we're aiming for this day/week/month we plan on doing this: xyz."
  3. Same with the defiance player increase. We neeeed answers
  4. I really needs to be randomized. The same groups of people/players already know the current "hotspots" and just farm them every month/rotation of uniques.
  5. When can we expect a post with confirmations/timeliness?
  6. And skill gain transfer, just the path stays on each consecutive server like it currently is
  7. Both with the option to swap after since all but pok dont work at lvl 11
  8. The first time you join the server should be the only time faith/meditation/fightskill should transfer 1 for 1 (1 time faith and med swaps would be cool tho). after that it separates.
  9. My suggestion in regards to "if" this were to happen to at least put it in the back of the dev's heads: Keep/Use: Defiance Body Str Curve Defiance Meditation Restrictions and changes with the exception of PoK 1 Time Skill Transfer if it's a new server, even onto current Defiance. (If not, then I don't see a lot of people wanting to regrind fightskill back up to 90+) Installation of PMK's either to current Defiance or new server/map Portals with the current settings Defiance has, so it's not completely separate for anyone playing on Freedom as well. Anything skilled will be 1 for 1 on transfer with the exception of Faith, Med Path, Fightskill (after 1 time transfer) Epic Skill Curve would be cool, but not 100% necessary Sleep Powders/Bonus from Mobs and Chests Change HoTa back to consecutive wins increases ql or at least a range of like 10-20, 30-40, 40-50, etc. and it builds up with more wins, but requires more wins. Items stay on specific server, because of portals. Keep the Chaos/Defiance/Freedom skillgains, don't need to increase it at all. Put a lake in the middle of it so "whoever has the center of the map has the biggest advantage vs everyone else" also if it's a mountain, I shouldn't be able to ride my horse up/down it freely. Don't Keep/Don't Use: No Tomes No Hell Horses If a new map, don't land lock with starter "islands". No Twigs/Farwalker Stones/Res stones Remove Raid timers, or at least set a "No Raid Time" of max 8hours (Literally reversing the raid timer code) Don't make it a "once you transfer, you're stuck here" kind of thing, it's a turn off for existing and future players. To include skills not transferring between servers. On the fence/Needs further discussion: Dirt wall limitations Mine door limitations
  10. Literally make a discord channel for a "round table" discussion with devs for ideas on how, what, when, and where to do this. What we all agree and disagree on so it's done right and makes sense. That way the devs get the most feedback possible to make it "the perfect server" I'm sure MANY people would put their differences aside to achieve 1 common goal of consolidating the pvp server.
  11. I think more people want a yes/no. When. What is happening. Are there talks? Literally you have the whole pvp community here for questions ready to be answered by the community. Also save people "time wasting" building deeds. Being priest etc. Etc.
  12. PvP merge with pmks > defiance pmks. But what's the word boss?
  13. bump, waiting on the dev's input since about each person from every pvp group in the community agrees almost 100%
  14. But to go back on topic, since the thread got derailed because someone doesn't want their scale set worth to go down when in fact it won't. Having a single PvP server vs like 6 different ones benefits the PvP community tenfold.
  15. That's just called price gouging until someone comes along and brings it down to take all the profit.
  16. The silver in the wurm online shop is the same on both NFI and SFI. I don't get why the PvE'rs are against this? The items stay on their respective clusters. Prices won't change for anyone who's anal about that. But in reality, the PvP community puts the most amount of RL money into the game vs everyone on freedom.
  17. Yes, the ONLY lvl 11 med path allowed is Knowledge. All others are capped at 9. Hate and others have some slight changes that aren't gamebreaking.
  18. It also forms a bridge for players who have silver/gold on NFI/SFI to move instead of doing trades. So it's a plus for PvE players in a way
  19. Basically, Independence -> Defiance -> Back to Independence only. Just like stated above Cadence -> Defiance -> Cadence. No items transfer just silver.
  20. also a new map is something i wouldn't be opposed to either. should also make it that once pmk's are in, anyone that is a part of that pmk can make the pmk related items to sell to freedomers.
  21. shut down epic, turn chaos into freedom, portal to defiance, add pmks. make sure the pvp community is actually consolidated instead of half assed but +1
  22. Remove the ability to make buildings or structures on dirt walls on pvp. Anything higher than 40 slope doesn't give you an option to place buildings/walls. Sorry for the wall of text ahead of time. New structure types that can be built. Castle walls, castle porticulis, drawbridge, whatever else you can think of. Requirements are very high to create. 100-500 bricks, 100-500 mortar/clay, 20 structure reinforcements (think fence bars). Each structure takes up 1 tile and can be interacted with. These have REALLY high health against trebuchets/other siege weapons. But go down in stages but can never actually be destroyed unless there is no longer a deed there and can only be placed on deed. These walls cannot be fixed if enemies are in the vicinity of local. Essentially a real life effect where you can put a hole in the wall and climb/walk through it. Battle rams do more damage against porticulis'/castle gates but those gates/porticulis cannot be lockpicked. The siege weapons do more dmg to what its actually hitting and the "splash" damage is significantly reduced on the sides literally like 5 max dmg for target and .5 for sides. For all structures on a deed. Make it so you can walk up it and place balistas on it or something from the inside. You cannot stack them ie you can put another set of castle structures behind them and make endless rings (10-15 tile distance). You're Essentially allowed to have 1 ring of it only and it has to be on a larger deed (specific to size). Requires 80-90 masonry. Tunnel systems underneath have to be fully reinforced or it can potentially take increased damage. Buff up other fences on deed. If a fence has less than 10 items, the timers are increased to that of a fence/wall with 10 items proportionally. Also make it so you cant machine gun trebuchet it every 6 seconds. Put a cool down per character on how often you can use a trebuchet/other warmachines. To like 20-45 seconds. Also allow war machines to take damage and not be repairable. So defenders can use balistas to shoot back. To try and destroy enemy war machines. Plus pve would love this for their deeds...
  23. Full rebalance of all weapons. And the health system needs actual numbers as well with the damage you do. Scale body str to a set health. These all need visuals/ui updates. Remove any and all cr bonuses a priest has for pvp. All the same timers for size of weapons. All the same overall dmg for each size of weapons. All the same parry rates specific to size of weapon and no weight contributions either. Make all the armors have a flat damage reduction throughout no matter the ql. Make it so quality increases the actual damage type reduction. Larger bonuses/negatives vs armors vs the dmg types we currently have. Add a mace that does piercing dmg with more blunt or simply replace the crowbar as a weapon for a mace. Consolidate all the weapon skills in their own categories: Weapon Skill (parent skill, sub skills below) Swords Mails Clubs Axes Polarms If I have x amount of x skill I can use the small/medium/2 handed version of it grinding 1 skill instead of 3. Opens more skill slots for other weapons/types/skills in general too. Fix the skills so they don't drop off hard on body stats or w/e ATM if you grind them (would be a good time to do it). Idk what else to add but... Revamp and simplify.
  24. Merge PvP servers into 1 consolidated server. Usage of the PvP portal to be added to SFI. All skills transfer except FS/Med path/Faith per usual. Do a new defiance map for all I care to give everyone a fair and fresh start. Add pmk's right off the start. Up the artifacts back to 95-99ql. Add 2 more depot spawns around the map. Add another set of HoTa camps or make it so after x amount of hours more hota camps spawn to be capped. Or just revert to the old system.... Keep the defiance rule set of pok only for lvl 11. everything else goes away(tomes etc etc, the extra stuff that we don't already want). remove raid timers, they're cool, but dumb at the same time, or change it so it's a time of a max or a set of like 8 hours where you CAN'T raid vs 4-10hours (depending on deed size) where you can raid.
  25. Just uncheck everything and remove the 2 lines up top???? Unless you're talking about removing the feature as a whole. Which is going to be a big hell no because the pvp community uses it.