Steeloxide

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Everything posted by Steeloxide

  1. I didn't say we all rejoiced I'm sure the few people back then who were making money off of the super rare loot were not too happy at the time. But things still changed, and as with uniques back then, I think most people would agree making sorcery actually accessible would be for the better. Currently your options to access sorcery are: Kill dozens of uniques over the span of months, maybe even years, with no guarantee to get a spell. or Spend hundreds of dollars. I dont mind spending a bit of money to unlock something in a game, but when the price gets like this...its just silly.
  2. After further discussing this with friends the only reason I can see NOT to change this is it would effect the PVP servers pretty heavily. I guess then the real issue here is the code bleed between pvp and pve servers. Perhaps the next thing our great and humble devs could focus on is seperation of the pvp and pve code. I dont know much about coding especially with something as complex as wurm, so accomplishing that is probably alot harder and expensive to do than it sounds. *jokes* Cant be harder than bridges though right? *jokes* Sounds like development of the pvp and pve servers would be able to progress much, much, smoother though if the codes were seperated, from a layman's perspective anywhoo.
  3. Lets look at story from the days of old: Once upon a time there was only one unique of each type per server. They did not respawn. The Wurmians of old were sad that not everyone could feel the joy and thrill of cutting down one of these legendary beasts, Their hides and loot were firmly out of most peoples grasp. Then the great dev-gods of wurm hearing the cries of sorrow came down and said "Let there be uniques far and wide!" And there was. And we rejoiced.
  4. While I understand its up to us as a playerbase to decide the exact value of things in this game, its up to the developers to determine how rare something is in the first place, witch then effectivley determines the supply of said items, and in turn, their price. As an example: If the developers increased the rate at witch rare bones were found while digging, the value of rare bones would eventually decrease.
  5. I'm curious what everyone thinks about the value of the unique loot. Lets look at the potential value of a single unique: Meat, Glands, Eyeball, Tooth usually worthless. Skull of creature worth 5-10s Rare bone of the creature worth 30s Valrei item, 3 charges worth 1gold (per charge) Total potential value is 340silver, or 340 euro's give or take. (that's 496 CAD for my fellow Canadians) Most of the value obviously stems from the valrei items What do you think of that? Is it too much? too little? just perfect? How would you change it? Persoanlly I feel the loot value is a bit crazy and to make it better I would create more types of valrei items and add them to the loot table, some of witch would be completely cosmetic or seemingly useless. (Flaming horseshoe that adds the hell horse fiery footstep animation to a normal horse, off the top of my head) I would then make the uniques drop a higher quantity of the items, say 10 charges. This would lower the rarity and demand of said items and in turn their value while at the same time allowing more people to experience the sorcery system. Anyways, What do you think? PS: This is a discussion about uniques, not a sparring pit for your personal problems, if you have an issue with someone personally, PM them about it. Lets try to keep this constructive!
  6. Getting this also, Looks good aside from being cut off Im kinda hoping the rest of the forums gets converted into this new style lol. Feels more Wurmy than the white and gray imo.
  7. Very good, answered the question simply while still making me laugh
  8. [11:31:19] The items are now available and you have been charged 6 silver. Woo thanks
  9. [11:27:51] The items silently disappear from the spirit house. You expect them to arrive in less than an hour. Thanks Tuanta:)
  10. wts 50.03ql oil of the armour smith, 2s buyer pays cod from xanadu.
  11. [02:07:10] The items silently disappear from the spirit house. You expect them to arrive in less than an hour. Thanks Calimdor and enjoy
  12. maul, iron (68N 66LT 70COC 74MS), 71 ql, 3 s small maul, iron (86N 52LT 72COC 53MS), 71 ql, 3 s to steeloxide please and thanksu!!
  13. 50ql rare iron pickaxe, no enchants. 7s, buyer pays cod from xanadu.
  14. [21:27:36] You entered through the portal to Wurm on Luck day, week 2 of the Snake's starfall, 1030. That's 793 days, 4 hours and 25 minutes ago. [21:28:22] It is 00:29:16 on day of Tears in week 2 of the starfall of the Saw in the year of 1049. Making me 19 wurm years old! woo! Just noticed I was born on luck day...how lucky!
  15. Looks awsome What is that big red crystal?
  16. I think this may be the post you are referring to: http://forum.wurmonline.com/index.php?/topic/109208-news-update-work-and-progress-week-35/ If its not, its still relevant. Could we get a map made like the one in this ^ post of xanadu? Pleaaassse?
  17. I love this idea. Perhaps it needs its own thread?
  18. People would just go back and forth across the border until they randomly landed where they want to be. If that was the case they might aswell just remove ships altogether and let us tp wherever we want whenever we want. (please don't) Giant -1 from me.