Gavin

Members
  • Content Count

    5,335
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Gavin

  1. http://wild001.game.wurmonline.com/mrtg/wurm : Average 54 premium players (Average total 67) http://jenn002.game.wurmonline.com/mrtg/wurm : Average 48 premium players (Average total 79) Only 12 difference in total average player count. And a higher count of Premium players on wild It is true
  2. Most of the time wild is around the same as home in playercount lately. Everyones just busy sleeping atm from last night I would not say working on the fight system benefits wild only. You guys still attack things on home right ? Yea.
  3. Right. Firstly as im sure you know there is a combat tab which divides event messages and fighting based event messages apart. Personally i dont see this as helping at all. Especially considering you might need to tab to read people repairing walls picking locks and fighting etc. You might not know someone has picked the lock till you see a hundred people try cut you etc.. The only thing i can see that it would help with is sorting through battle logs after fights. In fights it annoys me severely There are a few reasons for this. Firstly if you click event/combat it will take over the Right side of the GUI. Tab will switch between event and combat. Then if you need to select PM's Local. Village etc. you will need to use the mouse instead of the tabfest which was alot easier. This ofcourse gets rather bad in raids or mass battles. However sure makes it easier to sort through logs after fights Another issue is that you dont get "X is dead R.I.P" in the combat tab. Im sure that is a quick fix Now. Here is what i suggest I am lead to believe that the combat/event is split by the server. Not the client. I can understand the server could only do it one way or another. However is the client capable of accepting both combat and event and combining the 2. To me it seems possible but i am far from a client developer I think either a option in startup. A toggle ingame. Or a button in the client would be good I still think that it should log into _combat.log _event.log. However just combine the 2 clientside This makes it possible for people to use it who like it. And people like me who think it just causes too much hastle can disable it Who else likes this idea ? Also. Can i get a Client dev / Rolf to reply rather soon to say "Yes its possible. I will see how the discussion goes" or "No its not possible. Dont bother discussing" that would be wonderful Thanks.
  4. The shield o drama!

    I agree after some testing with 60+ shieldskill that the shield nerf was a little over the top. However it was definately too much before I am unsure on how much shieldskill taya has. but at the recent VH attack her shield worked alot. i did not have on spam mode to check that thou.
  5. Here we go 1: You are correct there. It would still be unfair to allow people to move them into crafting skills as they were previously faster than the majority of crafting skills to raise. but that was fixed up later.. However its alot more fair than resetting everyone to 0 and telling them to put up with it 2: I know what you said. I was simply stating that. I never said "Daz You cant just reset shieldskill!!" My entire post was not replying to you. It was mentioning issues. Its not like this was a Private message to you. It was a post. 3: Shieldskill gain was sped up recently it seems. I was not on sleep for doing it either. I was using a 94coc shield. However i doubt that would make such a huge difference you are talking about 4: Shields are supposed to be defending weapons. Now why would a shield help someone out who is flinging a maul all around the place. I just dont fully understand how a Defending weapon can work well with a pure aggressive weapon 5: I was saying that Fightskill was too fast pretty much soonafter the fightfix. I wasnt saying it a few weeks later after everyone had used it. The thing is once fightskill was realised to be too fast it should have been fixed a day later and skills rolled back to that it was at the fightfix.. Not skillgain changed a couple of weeks later down the track after people had allready gained skills in it.
  6. Id be all for a reset of Shield. Weapon. Fighting. Subskill. and Archery reset so long as the people could allocate the skill points into crafting skills (Make it be some sort of Algorythm so people dont all just become uber weaponsmith's) Just resetting shieldskill wont help. We still have people who got 90+ fighting from the Champion bugs. And we still have people who got 80+ archery insanely fast due to the 5x gain that was put in for whatever reason.. We also have 80 shieldskill people who got it fast I did get to high skill in 5 days. But those 5 days work could be the same hours as someones 3 months work. I did it 5 days for atleast 15+ hours a day. And i did not do it weaponless or whatever. I did it with a SS and Shield on Tower guards By the twice as much as weapons i was thinking shortswords.. To be honest i think any other combination other than Short and shield. Or longsword and shield is a little odd thinking of how the fight system mechanics should work. But meh If there was a skill reset rolf must vow to never ever touch anything to do with skillgain again. It does not matter if its too slow or too fast. Your not forced to train anything. you do or you dont. theres no need to speed it up or slow it down imo.
  7. The whole fight fix has sped gain in everything up. I could say "Because 70 archery is hard to reach now you should be able to 1 shot people from the other side of local" Which is how it was before. But because quite a few people got that high in a short amount of time it was toned down Just turning gain down would have done nothing. as it had been in for quite some time and people had allready got high shieldskill from it. And its not possible to tell who trained After. or Before it. For example longshanks who has 80+ shieldskill. Im sure he did put alot of effort into that but with the old system's skillgain in he would not be anywhere near that high If you are "Sick of reading my posts and skipping them" you are missing quite alot of the discussion. I have pointed out a few times and pasted logs why i think shields are overpowered. If you think they are not overpowered please say so and provide some more info. Yes someone with 80+ shieldskill should definitely benefit from using a shield instead of dual wielding. I think something along the lines of 2x of what a weapon would block considering you are not able to hit back with the shield (Something like 25 shieldskill blocks as 50 weaponskill would) Someone with a shield should hit back with there righthand weapon slower than someone without also. But i really think slowing gain did nothing but made the situation worse. And you are correct with shields damaging faster. that didnt help at all.
  8. I said i was using 65ql shields. And i also tested with 30ql shields with similar results. QL isnt that much of a factor I also agree the skill nerf was not needed. All its done is made the people like myself. and Longshanks and others sit at skill levels that will for the most part be unreachable to others. Instead lowering the effectiveness would have done it Malvado. I cant say too much about skills here but a few of the players i was fighting (And the one tanking inparticular) had 70+ skill. And had high weaponskill. And had the priest bonus. I should not have hit her as much as i did Longshanks. When you are testing test with a player that has more skill than you (maybe spar balmore ?) The sword skillroll comes first. Then shield skillroll. So remember your shield isnt going to block much at all if nothing gets past your sword. Again i mention. That i dont think this whole change was just because of me. I know alot of other (Not only JK players) sent off a few PM's to rolf about Archery vs shields. as with the recent update people with 40+ shieldskill were invlunerable to archers even a 99 skill archer.. However i really do hope it was not only my view that got this changed. I would hope everything gets tested fully before getting changed.. The info i sent to Rolf about skills was all correct. But i can see people sending false info in the future to get stuff changed to there liking... That should not be possible
  9. I did. I took Rhapzody to Bleeding 4 times after backing off and letting her heal and healing my aosp wounds. I was only hit once after all this. I only showed a portion of the logs which is why you most likely assume i did not win Also. By the time Rolf logged in on IRC and i sent him a message asking him to check this topic he said he was allready planning some changes anyway. So this thread may not have had any influence on it anyway I dont get my own way in this game. I have made many suggestions to rolf and only a few of them have been put in (I was able to get good changes such as extremely slow gain after 70 fighting on animals possible) Again. All im trying to do is get the game balanced.. You may have had another situation. Also remember you had a Troll on you also which did quite alot of the damage Also were you moving around at the time ? From the logs it appears you were. When you are running around you are alot more open to attack. These tests were done whilst standing still.
  10. I was in Normal when running those tests.. I also tried it in defensive and got hit more since i have low subskill in it. The fighters that were attacking me i tested in Defensive and in the subskill they had the most in. Similar results with shields I only gave rolf the information that i found out. I would have rathered him disregard all the info i told him and got on the test server and tested with multiple people and shields. However that does not usually happen so he went off my information As far as i know rolf tests most of the information i give him before going for bugfixes and such. I would hope he did also. I like the fact we can talk to the developers but they should ofcourse test things before changing them. Sparring is no different than attacking a person. The only difference if you stop before you finish.. *Refers to the statement about attempting to get a unbalanced fight system balanced* Im still undecided. but from what i have seen so far shields still give a advantage in pvp. but you wont win against 7 decent skilled fighters without a scratch anymore.
  11. Without showing logs of how it was allready we would have people going "Zomg why yoo nerf shields!!!" If i didnt show Logs to rolf. and send him information about skills i doubt it would have been changed from the Ridiculous rate it was before I dont see how shieldskill being faster to train is any different from Weaponskill being faster to Train than before.. But whatever I would hope that before rolf changes anything he gives it a quick shot on the test server to make sure people are telling the truth. So a pm from someone wont change the system for the better or worse unless its fully checked. Either way im still getting the advantage of shields I didnt ask for shieldskill gian to be lowered. that just causes more issues with people training at the right time. I simply asked for the effectiveness of shields to be lowered.... Same with the archery. People who trained at the right time have 70+ archery. Whereas others have no hope to reach those levels.. Thus is wurm thou ---- Topdog. Try it against players and let me know how it turns out. I noticed it was bad against tower guards when i logged in and thought this was horrible. But then started sparring people in town and noticed it was better Call me Gaywhine or whatever. Im just trying to get a unbalanced fight system balanced.....
  12. Topdog. I am noticing shields working now. I am getting hit less than i do dual wielding. However i am not blocking 90% attacks or whatever like i did before From the results i have seen. Shields do give a advantage. Do a little more testing and show results if you disagree You are very ignorant. I never asked for shields to be useless which you are imposing (Which i dont think they are atm anyway). All i said was the rate that it was before was horrible. You cant expect to have 90% block rate (This is 90% of what gets past the weapon parry skill roll) to not hit you.
  13. Was this since the last update. Where "it was made harder to hit people in the face or legs" or whatever in news It was not only Legs and Face that was effected The logs might be from before then.
  14. Ofcourse. and i 100% agree with you someone with high shieldskill should be very hard to kill. However i had 7 fighters. 8 people on me at a time. and got hit ONCE!. This is after taking a fighter in defensive mode. with high swordskill to bleeding 4 times It should give a advantage. But what it currently gives is too much.
  15. The post was started after i noticed the amount of people i could take on at once and come out unharmed. It had nothing to do with fighting any of you. I am not jealous at all that you have been grinding shieldskill longer than i have. I simply see a inbalance and i am reporting it. I took on 8 people. of which 7 of them had good fighting stats. And i got hit Once after taking a high fighter to Bleeding 4 times. Without my shield someone in village would near kill me. However with the same skills once i slapped on my shield i near killed him several times in a row (without focusing. just click and wait) with the shield on. and didnt get hit once If you think i am jealous whatever. Hopefully rolf will run some tests on the test server and notice this is infact inbalanced.
  16. I am asking to get myself nerfed here. After training up my shieldskill. I dont see why i would do that unless i saw there was a huge problem. I hope he also does tests with 2 characters fighting each other on the test server also. That will make the tests fair. Characters with the same body stats and weaponskill. one with a shield and decent skill in it and the other without. see how they go Getting hit does not mean much. you need to take into fact the skills of the people you are fighting in depth. also fight people in the same stance as some stances can outperform others I do not believe you have the highest shieldskill ingame. Especially considering i saw a screenshot of your stats a while ago you posted saying you had 54 shieldskill.. Either way thats not the right topic to discuss that heh I would rather rolf ran a couple of tests on the test server than go by my results. But from what i have seen so far it needs looking into quickly.
  17. I just sent Rolf a PM with the link to this topic. And info on all the people that were attacking me. and my own skills and body stats Im pretty sure he will agree shields are overpowered. Either way lets see what he says.
  18. I only posted a short log of the fight. I was testing for around a hour.. The thing i can say countered this is my shield was taking damage insanely fast. 2mins of fighting and shield would have decayed. However i did have 8 people on me. so thats expected As you can see in the old screenshot it shows me with 49.xx shieldskill. That is a old screenshot thou. so i will say im over 50 shieldskill. However wont say how high over 50 If rolf wants exact numbers of all the fighters attacking me. and my own i will gladly give them. however im not going to post them on here ofcourse I do think 50 shieldskill should outperform 50 weaponskill. Considering that shields dont hit back. so you are giving up the left hand hitting back for pure blocking. But what it is at atm is ridiculous. When i made that test a while ago i had 50 shieldskill 65ql shield (which was 55ql after these fights lol) Even at 90 skill shields working that well against ganking seems a little wrong. Yea sure if you have high skills you should be incredibly hard to kill. But what its like atm is ridiculous (Thats in talking to shields. Not fighting in general)
  19. (and ive only been training it for 5 days or so) I have not been training it "For such a long period of time" so i was not able to realise how well they performed until i hit the skill i am at now. However it sure explains alot (Why fighters we thought were noobs were doing really well. Just because they had decent shieldskill) There isnt anything wrong with the skillgain. So its not like i trained to the level i am now 10x easier than anyone else. The only issue is how they perform.
  20. Also archery needs to be buffed in general. Even at 70+ skill you cannot hit anything standing still now. Then think whatever does manage to hit you needs to get past your shield *points at pic above* And its apparently harder to hit people who are moving (You cant hit people standing still at optimum range now even)
  21. Right. I was keeping this in PM with Rolf but im going to make a post to show people the seriousness of this Firstly. Shields need to be nerfed in how much they block arrows. With my shieldskill which isnt all that great (and ive only been training it for 5 days or so) i have 99% block rate when facing a archer. This needs to be toned down However when a archer shoots from behind me i have 0% block rate. I think we should have /some/ block rate. ofcourse a low one. but a low one when looking behind you. This isnt realistic but its balance Now thats archery. Ill talk about melee now I am a good fighter with good body stats and weaponskill. I understand i have been training for months. However considering my shieldskill i am doing too well A few of these fighters would land quite a few hits in on me during a 1v1.. And realise i have 8 fighters on me at once here This is just a small sample of logs. But it repeated itself I managed to take a good fighter. Who is a magranon priest. and a shortsword user in defensive mode to bleeding 4 times. Before i got hit once. Other than that i could have killed all of those fighters 2 times over before even getting a slight need to back off If i took my shield off i would have been slaughtered within seconds.. I would not expect rates like this until 90+ in all stats.. I do not know what would be a good way to fix this. But shieldskill needs to be toned down a little to be "useful" at low levels. and not godlike until you max it out. Considering shields work like this at mediocre skills i think weaponskill should make alot more difference. I think this would counter shields) Anyway im not sure on what would be a good way to balance this. If people could give some ideas that would be nice.. I do think high shieldskill should benefit people ofcourse. You should get paid off for training it.. but this is way too much. I could sit there with 3 80 fightskill templars attacking me and they barely hit me. If people could post logs on what they have experienced with this. and other info. that would be nice Also. The issue isnt shields being too easy to train. The person who got high shieldskill worked on this very hard. Gain has nothing to do with it.. What is the issue is how effective they are. Thanks.
  22. We always agree'd we wanted it back also. As you know the JK towns are all close together. Its much mroe of a disadvantage to MR since they dont have roads from town to town etc. I would like ally spawning back also. Until boats are in it just adds too much hastle
  23. Ah good point. Maybe this would only effect deeds of s10 and larger. that way instead of draining 3s on a s10 heavy you get around 15s. Or as balmore suggested 9s which is also good The main issue is alot of people consider raiding a waste of time in most cases. The built up deeds like LO and Kyara sure will give nice loot. But they are extremely hard to break into. and hardly worth the time/resources. despite the fact you most likely wont get in anyway Effort vs Reward is a bit skewed. I think making the drain higher would help.
  24. As im sure most know Guards are rather expensive to pay for. Even on small deeds I have a idea to counter this. And makes it fair for both the people being attacked. And the people that are attacking I propose 2 "States" of guards 1: "Calm" Guards When a guard has not initiated attack with a Enemy player in the last week he will be considered "Calm" This means he does not fear for his life as much (I understand they are spirits. But ignore that fact) Guards who are calm and dont fear anything will not demand as much pay. I would propose -2x of this as before Example: A size 10 town has had no one attack there guards in 2 weeks. There upkeep is 56% /2 = 28s per month There should be a way to check this from the token. Maybe in the guard management settings After a week of guards being "Alert" you would get a message in village history "Spirit-Templar seems to have calmed down a bit" 2: "Alert" guards When a guard has been attacked by a enemy player in the past week he will become "Alert" This ofcourse is just a tag. and will not mean they walk faster or fight better or respawn faster. The same as they are atm This will be 2x of the proposed "Calm" state. so 56% for heavies etc. Once a guard becomes alert you will get a message in village history "Spirit-Templar seems extremely disturbed at the sight of Playerxyz. he demands more payment due to the work he has done Draining This has made deeds that are not touched cheaper. However due to this Draining will be increased. People dont want to drain towns atm because the Loot isnt worth it. You wont get rank as people dont fight people that pose alot of threat (Understandable) And if you manage to get a wall down on a s5 homestead its something like 56c you get on heavies You only recieve half the drain amount. You should get 100% imo When your token is drained it should be devestating. Our outpost near the BL was drained 3 times in a row and i laughed at the fact i lost 37 copper. Thats nothing. It should be several silver per drain. People need to protect there deeds not whack down one on heavies and be good What i propose: 5x drain amount. Right now you get 27c on lights (Not sure) 37c on meds and 56c on heavies. This would mean a s5 homestead on heavies would give off 2.80s to the person draining. This may seem a little much but imo its good This would mean a s20 getting drained gets near half a gold. That is a good number imo and pays off for the effort tl:dr's - 5x drain - -2x upkep on guards that do nothing - regular upkeep on guards that fight enemies within last week More: However. I think this should only exist on Medium or Above guards. I dont like the idea of s10 village for 5s a month etc. Seems to low imo Also. I think this should only work if a player has stepped foot on the actual deed. Just bashing a wall and running away as a guard comes out seems too easy to 2x there payments I also think that Premium players should only be counted. Since only prem can drain this sounds reasonable. and its not like a 20fs player poses a threat to a 80fs guard anyway What do others think about this suggestion ?