Gavin

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Posts posted by Gavin


  1. I remember this. The developers were trying to introduce this feature and ~someone~ (not me) realized they could breed with a trader, the son/daughter could then be killed to retrieve all of the traders standard inventory

     

    Back then before the deed changes you would purchase whatever size deed you required from a trader I can't remember exactly the sizes but you had size 5, size 10, 20, 50, 75, 100, 200 but if you changed your mind you could right click the deed and refund it and have the silver/gold delivered to your inventory, deeds were crazy expensive back then a s200 village was 400 gold for example. You can probably imagine what happened next.

     

    -edit- check here: https://www.wurmpedia.com/index.php?title=Settlement&diff=12261&oldid=12260


  2. I can't believe I spent so long watching your video I watched most of it but honestly agree with what you said almost 100% the new trailer basically says nothing about the game, there is no context at all, the Steam launch trailer is much better at showing what the game is about.

     

    New logo I think is kinda cool and the new website visually looks really good but as you mention the content of it it's sloppy as hell, lots of things on the wrong pages, the download page should just be a big download button and not all the other crap and the overuse of stock images is borderline false advertising as they portray images of game play which are clearly either AI generated or stock images, there is a screenshot page on the forums with almost 200 pages of images you could harvest from even touching the images up a bit in Photoshop would be acceptable but to show images that depict farming and stuff which are not screenshots of the game is a bit of a stretch


  3. On 3/10/2020 at 4:40 AM, Angelklaine said:

    This is mostly false. As I explained above, I could pull at least 12-13s from the trader each cycle. Each cycle last roughly about a month. It takes roughly 5 months for that trader to pay itself off. Granted this was on Chaos, which arguably they payouts were better due to deed upkeep, but I am not sure about that. But the most important part is that none of the current owners paid for these traders. Since traders (until the recent update) were permanent, they would change hands over the years. I never paid a single silver for my trader, but I milked it dutifully each month and dumped the money in upkeep or used it to purchase deed materials.

     

    And no, their money doesn't come from purchases done at that trader. That is partially false. It may come from purchases, sure, but traders have a formula that as long as a certain ratio of purchase to sale was maintained, the system would refill its silver from the coffers each cycle. So I would buy about a silver or two on items from the trader and then sell it jewelry ending up with 12-13 silver profit every cycle. Traders generate silver that is not otherwise purchased from the Wurm Shop (or rather, they did.).

     

      

    On 3/10/2020 at 1:53 AM, Angelklaine said:

    considering I know at least one person who had secured 13 traders

     

    Could be wrong but have a feeling you are referring to me. Whilst it's all rather irrelevant as it's all been changed now just some info from my point of view:

     

    You absolutely cannot say because you got X amount of silver from one trader all of the others would get the same, I'm not sure on the exact mechanics but having more people in the local area of a trader absolutely increased the payout, my assumption is when distribution was triggered ie "an envoy to the king" event message the payout would be greater if someone was nearby at the time.

     

    I had about 30 traders - my most profitable ones were close to Kyara and literally printed silver all day long, some of them spat out 50s/month on a regular basis - ones close to highways were decent if you were lucky you got 5 silver. Ones in the woods were absolutely worthless, they were fine before trader mechanics were tweaked but afterwards you could get 20 copper after a whole month sometimes and I guarantee you no one else touched them for that time. I no doubt lost money on the traders I put down in remote locations

     

    90% of these traders were paid for out of pocket. You can't simply take over abandoned traders and manage more than 10 of them without it becoming a full time job, the way to do it was to line them all up so they were exactly 50 tiles apart in strategic locations so you could hit them all in an afternoon, you can't spend half a day running around the map - that's madness especially considering the required repairs to off deed structures. 

     

    Also if a village disbanded and a trader was a citizen of the village (which they were automatically) they would disappear when the deed disbanded, the only traders which stuck around were ones that had been kicked out of the village and if the village was left to rot chances are they didn't have that foresight. 

     

    Over 2 years my average was approximately 5 silver per trader but that was boosted massively due to the ones near Kyara. 


  4. The problem with it was when you pushed someone they basically teleported half a tile back. When you teleport you reload and re render the world as if you just logged in, if you have ever used the karma teleport or a farwalker twig it’s the same thing

     

    All it resulted in was a whole bunch of people pushing the one dude around and he would be completely lagged out and unable to defend, in many cases they would outright crash or their client would lock up, also people who were known to have poor internet connections and/or computer hardware were targeted and anyone who used dialup, mobile or satellite internet were basically excluded from PvP (remember it was quite a while ago, but even today we have quite a few players on 3G internet which is only marginally better)

     

    From memory there was all kinds of rubber banding issues too where you would get stuck and be unable to move 

     

    The feature didn’t last more than a week or two iirc


  5. I won’t go into it too much and I am not about to read 20 pages - somehow I missed all of this happening.

     

    I think it shows poor faith to change RMT after so many were told Wurm believed in it, but it hardly affects me as I don’t plan on selling my accounts anyways and I have gone from selling silver to buying it 

     

    But not allowing account sharing has serious implications for PvP serves, notably writ/deed holder accounts but most importantly priests

     

    I own one of the best priests in the game, it basically has maxed out stats - even then it’s borderline useless, there is no way a single person could keep up with enchants for a large village EVEN IF THEY MADE WURM A FULL TIME JOB. I hope account sharing is reconsidered because I just can’t see how priests will functionally work

     

    If you ever wonder why PvP servers are dead it’s stuff like this


  6. On 9/12/2019 at 6:28 AM, MrGARY said:

     

    They actually don't

     

    They don't require it but you will easily increase the amount of silver they receive by a factor of 10 if not more if you put them in populated areas.

     

    A while back I had almost 30 traders and the ones in local of major towns and highways would spit out 20-30 silver per month, it wasn't even worth checking the ones in the forest (which is where I placed them before the change was implemented) as you'd be having a great month if there was more than 1 silver on them, usually 50 copper. 

     

    I averaged about 7.5 silver per month per trader but it varied wildly as mentioned above, some were printing money others were a total waste of time 


  7. Putting a client on Steam that lets you connect to the official servers would be great for the game and in my opinion is what Wurm Unlimited should have been in the first place. I'm against any sort of further segregation or new servers however. 

     

    In my opinion something that would combine the best of all ideas and current game modes:

     

    - Release Wurm Online to Steam as a free to download game, game will let you connect to current servers just like the client, nothing changes 

    - Wurm Unlimited is completely deleted and is now instead a DLC option of Wurm Online at the same purchase price of Wurm Unlimited,

    - Anyone who has purchased Wurm Unlimited should get a code to unlock the DLC for free

    - Anyone who is playing Wurm Unlimited should be able to convert over their saves and servers with zero effort to be use with the new client

     

    Suddenly everything is completely integrated into the one game and client.

     

    I think creating another "cluster" would be an extremely bad idea and I question if we need more maps too. 


  8. Hi everyone. I am getting progressively busier and busier IRL and as a result don't have much time to play Wurm, every now and then I login and see a message saying someone tried to order something 3 weeks ago and feel bad, I can't devote the time to my shop any more so I figure the best course of action is to close it down and flog everything off cheap!

     

    The prices are as shown below on my merchants (Waterside Supermarket, south coast Deli) you can place the order via this thread but there is no promises someone won't go to the merchant and grab it first, not a lot of spare time at the moment. Will see how we go with the below discounts but anything that does not move quickly is likely to get further discounted.

     

    Will check the thread again when I get a moment, very cheap prices below!

     

    Tools

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    Fine carp

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    Horse shoes

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    Gems (note some fancy gems for 1s)

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    -edit- black opal sold

     

    plate

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    Shields and random stuff

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    Bows

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