Madt

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Everything posted by Madt

  1. Celebration needs more people, it's a nice server but just too quiet.
  2. Didn't see this thread before I made mine, 100% agree this needs to be done. I've thought of something like that a few times, but I always imagined it to be beyond what to expect from the devs. That'd be really really good instead of just dispelling the first listed.
  3. Whichever is easiest to achieve the same result really. I figured it'd be easier to simply move imbues to being listed last rather than making them unable to be dispelled, since they apparently work just like enchants so would require completely reworking them.
  4. Currently if like me you made the mistake of putting imbues on an item before enchanting it, you're screwed because you cannot dispel the enchant to try a better cast unless you remove the imbue too. [20:38:18] A hammer with a metal head and wooden shaft. It could be improved with a lump. [20:38:18] Wind of ages has been cast on it, so it will be quicker to use. [85] [20:38:18] It has been imbued with special abilities, and it improves armour smithing max ql [7] [20:38:18] It has been imbued with special abilities, and it improves blacksmithing max ql [6] [20:38:18] It has been imbued with special abilities, and it improves weapon smithing max ql [7] [20:38:18] Circle of Cunning has been cast on it, so it will increase skill gained with it when used. [79] I want to dispel that CoC and try cast a better one, but I can't unless I remove all the imbues first since dispel just removes the first listed spell. Since potions are semi rare and cost a couple silver this is really annoying. All I ask is the order in which they're listed be changed so imbue is always last, like so. [20:38:18] A hammer with a metal head and wooden shaft. It could be improved with a lump. [20:38:18] Wind of ages has been cast on it, so it will be quicker to use. [85] [20:38:18] Circle of Cunning has been cast on it, so it will increase skill gained with it when used. [79] [20:38:18] It has been imbued with special abilities, and it improves armour smithing max ql [7] [20:38:18] It has been imbued with special abilities, and it improves blacksmithing max ql [6] [20:38:18] It has been imbued with special abilities, and it improves weapon smithing max ql [7] That way you can dispel and recast your enchants when they get low after they decay a bit without messing with the imbue.
  5. Wasn't sure if that was true or not, still good to have as you said for weapon skilling.
  6. I've suggested ideas before to add more content to the PvE side of wurm in the form of events and special mobs that are similarly unique but different to the current uniques. I like that the current uniques are hunted and prized the way they are. I think it's a shame there are not more events like the rifts but expanded upon. Imagine something along the lines of a goblin raid where an army of goblins spawns on a server and travels around and makes a camp or something. Everyone on the server is notified of it and told where. Or a spider queen that spawns in an abandoned cave somewere on the server, and the location is broadcast so that everyone can go kill it. Or a troll shaman that spawns and runs around doing magic etc. Anything, just more fancy stuff that is fun and rewarding yet a step down from the uniques we have now, I feel like uniques are Wurm's form of bosses and the fact you have to find them and gain valuable loot from killing them makes them special. As said before, its always good to try put together a team to go find these uniques. Ask your friends who live all over the server to help you out and search their area, you'd be surprised how likely you are to find it if you have several people looking all for the cause of making a public slaying.
  7. It was not MR who killed the Kyklops but it was just out of local of their deed. You're correct we had 16 people there to slay the kyklops that I was involved in. Emoo, puncher and some others have hit the nail on the head in this thread. I sympathise and understand the frustration of not being involved in unique kills, but the fact is the people who do find it are either looking way harder than everyone else, or they just got incredibly lucky. There's nothing you can really do to change things apart from perhaps a few things. I'd suggest adding mechanics that make killing a unique safer for inviting as many people as possible. Currently for a dragon slaying theres absoloutely no incentive to invite others along, it dilutes the scale/drake yeild tremendously by spreading them across more people at a lower weight into their inventories. If I find a dragon, I'll likely only invite my friends because making it a public slaying will only spoil the haul. Before it used to be that you'd need to butcher a dragon to gain the hide or scale, perhaps that would be a better mechanic now and then adding some wall of security in ensuring nobody else can butcher the dragon once it dies, only the one who found it and organised the killing. As for non dragon uniques, they are highly prized mainly for their tomes. If there was a similar mechanic as mentioned above that was added to ensure only the founder of the unique gets the tome, more people would be invited as there'd be no fears of someone snagging it. Apart from that the rest boils down to what Emoo said, theres communities within wurm that are made up of friends. It's more than likely these friends will always want to keep things among themselves, some may be more inclined to make slaying public with the changes suggested above however. Above all, if you want to see less private slayings and more public ones, the best way to change that would be yourself and others actively going out and finding these uniques before someone within these communities who enjoys hunting them does. If you find it before they do you can make it public, making one less private killing.
  8. http://www.crazymonkeygames.com/Pandemic-2.html
  9. ^ Good info. I think these are the result damage messages, in ascending order. Tickle Slap Irritate Hurt Harm Damage I believe thats it, and they're all effected by the creature/player your hitting's armour level. A wild cat for example has almost no armour so its easy to do damages to them. A dragon has incredibly strong armour which is why most people do slaps and irritates to them only.
  10. Strength is important, it's not too slow at lower levels but it's not as hard as you might think to get to an adequate level for PvE. Using mauls and axes gives body strength, swords give body control. So when you're levelling your aggressive skill use axes or medium mauls. Armour types are important, plate is weak vs mauls which is the highest damage hit trolls can do, so if you're against a troll in plate it's gonna beat you up pretty badly. I'm not sure what studded leather is like for PvE, but for PvP it's pretty bad so I've not used it. Might be worth seeing if a good set of studded leather will help you out vs trolls as leather armour types are good against mauls. To level body strength grind skills like mining, woodcutting and digging. Do woodcutting first I'd say then switch to mining, getting those skills to 70 or 80 will help you a ton. The grind never ends but you should be fine once you hit 35 strength which will take some time but its just part of character progression.
  11. Expanding on this, I agree HoTA should move around, but I think it might be better if there were a set number of GM spawned, large islands spawned in the oceans where theres room and the HoTA cycles between them, and there's no knowing which island it'll be until about 2 hours before the hota begins. This would save the land getting rekt because even if there were 5 or so different hota spawns I think eventually each one would end up surrounded with deeds. Also the HoTA does kinda waste a large portion of land that could be used for more kingdoms and what not. 1 Huge island in the middle of the water between the shroud and old Kratos, 1 slightly smaller one in the water where EV was. 1 north of Gold Coast and 1 north of Ebo's deed on the north coast perhaps. This are just ideas but I think having to ride boats to hota would make it more interesting. Also, the islands should be completely flat with no trees, all sand and no ability to drop dirt. In regards to loot, I like loot and I want loot from pvp. A kill is nice, a kill that drops loot is 100000x better. Wurm pvp is risk vs reward. If gear is an issue, maybe the problem lies with the difficulty in replacing lost gear, which many have said they're unsatisfied with in the past.
  12. 2h weapons do way more damage but hit much slower. Huge axe is the best 2 handed weapon, 2h sword is alot less damage but you parry with it more. 2h mauls are pretty bad. Ideally you'll want high skill in both defensive and aggressive. Train up your aggressive skill while you raise huge axe or whichever 2 handed weapon you choose. Train defensive when you're hunting with a 1h and shield. It's better to raise them all around the same time, maybe set goals in each skill and then switch once you reach that goal and keep doing that as you skill higher in 2h skill + aggressive skill and 1h skill + shield skill + defensive. When you're at a dragon slaying you'll want to be in aggressive with your 2 handed weapon, if it starts attacking you you'll want to be able to switch to 1h and shield in defensive. Afaik, you get a bonus when moving in combat while in defensive so backing away is easier. Also when using a shield never turn your back to whatever is attacking you, keep them infront of you or you wont block hits.
  13. Sword ql wont matter for body control gains. Hunt with a sword, butcher everything you kill. Make sure you use CoC. But above all archery gives the best body control gains. All carpentry skills are probably second best, fine carp, bowyery, fletching etc. Leatherworking is good too.
  14. An oak forest with 1 tree every 2 tiles away from other trees would be better, but only for certain areas so you can still see the pillars. It'd also probably help if the pillars gave off some sort coloured beam like the rifts or smoke signal like what we had over santa for xmas.
  15. That wont be fun, it'll be annoying. Nobody wants to run through the woods aimlessly looking for pillars only to see some other kingdom get lucky in finding them first and winning because they just so happened to find them before they did. People want to fight and pvp, not hunt. The idea is that we all hunt for the pillars, bump into eachother and then have a big fight. Not one kingdom trying to cap the pillars and GTFO before they get caught by the other kingdom because they dont want to fight them, that's not fun at all.
  16. His argument is that the idea of HoTA is everyone out in the open against eachother fighting to the death, not sitting on a deed just on the very edge of hota archering horses and generally just being a pain in the ass because they know they'd get rekt if they were in the open with no safety group vs group with no cover. Having deeds right next to the hota only goes against the idea of it in the first place, it gives people a safe zone. No safe zones is better. The problem here is nobody wants to leave their safe zone cause they know they'll die thus they are against these ideas, but that's tough titties I'm afraid. You cannot argue that the idea of HoTA is open field pvp, its what it was meant for. So having deeds on the edge of it only hinders that concept. In regards to the trees, I dunno. It's kinda lame it was just done by the staff I don't understand why they just did that out of the blue. I'd say the smaller kingdoms should have started planting trees themselves if they wanted to but they were probably too scared to approach the area let alone start working on it by dropping dirt. My personal opinion is HoTA should be phased out and incentives added to raid and push enemy front lines be the focus again. I hate that chaos is now just a freedom server where everyone sits around on deed waiting for the next hota, and every hota is pretty predictable, it's incredibly and painfully boring.
  17. Bringing glory to the pope and terror to the saracens of chaos.
  18. Quite a simple one, could there be some sort of event message reminding us to pick up our meditation rug upon finishing a meditation and walking away from the rug used? Basically, if you finish meditating and proceed to walk or ride away, you'll be notified you left the rug behind if you don't pick it up. It may seem like a silly addition, but I've almost lost my rug several times to this, so far I've been lucky in remembering where I left it. It's only really an issue if you travel around alot and meditate on the go.
  19. If you'll have horses for fighting on and riding to the kyklops afterwards, I may attend.
  20. Ah my bad, I actually completely forgot about Wurm U. Now I gotta change the white circled free area thing up... bleh.
  21. I'm working on a new map.
  22. This is one of the greatest ideas I've seen. A perfect way for new to chaos folk to ease into life on the server and not feel like they're out of their depth in one of the other PMK's full of too many high skilled players.
  23. You can't do that in the middle of a farm if one of your tiles has turned to grass. It'd be such a simple addition that would speed up things that are unnecessarily tedious.