Sobotnik

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Everything posted by Sobotnik

  1. Wurm Online has no future Ultimate has a few more years left in it at least, but Wurm Online died the moment Ultimate was announced.
  2. Even Freedom is in the death knells. The population of Xanadu halved, all of the other servers are haemorraging players and deeds are decaying everywhere. At this point, why even bother there? Everywhere you go in wurm no matter the server, everything is regressing back into the primeval state
  3. I think the biggest thing is just that Wurms time has passed. It's been years upon years and this game has been running on fumes for at least half that time, maintained ad hoc and always unreliable. Gamebreaking bugs can take literal years to fix while other improvements and additions to the game can take just as long or never even come at all. The basic core of Wurm hasn't really changed much and in many ways is basically still the same buggy, grindy, frustrating game that it always has been. This time, people are just finally deciding to give up for good because they've had enough. Now its 2016. A whole multitude of new games with new genres have come out - many of them borrowing many of the concepts from Wurm and often improving on or casualizing them in the process. Wurms fundamental flaw is that it hasn't really kept up and now its been left in the dust. Of course a lot of people deny this, but when basically you have to invest weeks and months of time into the game to get anything worthwhile out of it you shouldn't be surprised that when a game that's less frustrating to play comes along people are going to jump ship. A lot of Wurm is very non-intuitive and difficult to learn which is why its always remained such a small and core specialist thing. But it's been years now - people are fed up and I think Wurm Ultimate coming out was the straw that broke the camels back. About 1/3 of all characters have depremed in the past few months and some servers have collapsed entirely. Not only is population down, but so is trade, deed numbers, construction, purchases, structure maintenance and erection, pvp, item creation... the list goes on. Activity in every single area on every server is in a nosedive. Some servers are completely desolate now.
  4. you do realise that with the amount of minedoors around you'd still need to pick through like a dozen of them (in addition to fences, gatehouses, etc) if you wanted to get anywhere i mean if i really wanted i could find a spot and make a deed which is difficult to raid due to a mixture of bugs, exploits, and ingenuity, and leave it out there and even if somebody raided with a 20 man group it'd take literal days to get in (even if nobody is defending) at that point, why should anybody bother raiding anymore?
  5. most of the changes to wurm over the past few years has just made it easier and easier to defend if you want to be an it's possible to make a deed consisting solely of minedoors and fences that takes like three days to break into regardless of whenever its 20 people with catapults or a lone guy with a maul
  6. [media]http://www.youtube.com/watch?v=FvOgoM41p1o
  7. I think they should add hydrogen cyanide to the game to enhance pvp. And because I want to reform the British Empire, I think we should be allowed to have muskets and camps to concentrate the natives in.
  8. I think shop prices should be modified as a temporary fix to generally overworking how the Wurm economy works. The biggest problem for the wurm economy is a constant creeping deflation for generally everything. It isn't just a problem with the monetary system, but with the active playerbase contributing to general economic activity growing and collapsing at the drop of the hat it means that a lot of people types find it difficult to sell their wares when demand collapses and the market is oversaturated. Since silvers are also constantly taken out of the economy through deeds and traders, the system relies on having enough players to buy silvers to make up the shortfall. I'd suggest that Rolf take a look at this: and use it as the basis for silver prices. I have a distinct feeling that the current price is too far to the right, but we don't have the data available to study it. If it does turn out to be the case, it would be beneficial for him to lower prices as a means of increasing total revenue.
  9. the difference between pvp servers and pve servers is that the epic community is really much like a much bigger community even with people in different kingdoms they keep in contact with one another, play games with each other a lot, switch kingdoms, and generally all know each other. they play largely because there are other people to play with in pve, there's a lot less of that i think, and much of the population consists of people who would much rather play in single player for the crafting or terraforming or deedbuilding i think that when wurm ultimate comes out, the freedom servers are going to have a noticeable population decline, while the pvp servers will mostly stay the same.
  10. People will still play WO because there's a challenge. If people wanted instant gratification they'd just play creative mode in minecraft, but oddly multiplayer servers with a number of restrictions are still very popular.
  11. i support this strongly, it's been months and there's still buttloads of it in areas with both altars and kingdom towers
  12. this is one of the most pathetic suggestions i have ever read
  13. [media]http://www.youtube.com/watch?v=ox0mP_SrAFw
  14. Seems to be fixed now, thanks for the help!
  15. It's a dell laptop, model Inspiron 5520.
  16. I have a Radeon card, not Nvidia. Would I do the same in this situation? Not too sure where to go in Radeon to fix this issue.
  17. I started getting these crashes after a recent java update, unsure if it's related. It crashes often when I start up the game, and doesn't usually display logs. It's nearly impossible to play. Unexpected crash while playing The error was: <null> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: Time is Sat Mar 07 20:46:09 GMT 2015 Running client version 3.83-7051 === System information === Executing from C:\Windows\system32\ Operating system: Windows 7 (arch: x86, version: 6.1) Java version: 1.8.0_40 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 25.40-b25 (Oracle Corporation) [Java HotSpot Client VM] Available CPUs: 4 >>> Main thread exiting. Loading character Sobotnik Loading config default Loading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt Loading props file C:\Users\USERNAME\wurm\players\Sobotnik\password.txt >>> LoginFrame queue entry exiting. Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt Keybindings saved. Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt Keybindings saved. Saving props file C:\Users\USERNAME\wurm\players\Sobotnik\password.txt Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt Keybindings saved. Loaded pack pmk.jar (r1995) Loaded pack graphics.jar (r2437) Options up-to-date! Loading props file C:\Users\USERNAME\wurm\players\Sobotnik\playerdata.txt Loading props file C:\Users\USERNAME\wurm\players\Sobotnik\stats.txt Preparing to enable console logging. Now logging to C:\Users\USERNAME\wurm\console.Sobotnik.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 1 censor_chat = false cloud_shadows = false collada_animations = 3 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = false contribution_culling = 125 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:false:0:1280:600:32:-1:false:true enable_contribution_culling = true enable_debugs = false enable_lod = true enable_shift_drag = false enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 30 fps_limit_background = 15 fps_limit_enabled = true game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false high_res_binoculars = false hint_texture_scaling = 0 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 key_bindings_source = 0 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = false lod = 1 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 2 mega_texture_size = 3 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 2 other_log_rotation = 2 outline_picking = true player_texture_size = 2 reflection_texture_size = 1 reflections = 0 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = false resident_models = false save_skills_on_quit = false screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 0 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 3 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 1 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 5 sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = false sound_play_weather = true sound_play_work = true stipple_enabled = true structure_render_distance = 4 submit_client_data = 1 terrain_bump = false terrain_res = 2 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 1 togglePushToTalk = true treelist_outline = true trees = 4 update_optional = true use_alpha_particles = false use_anisotropic_filtering = 0 use_antialiasing = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true water_detail = 0 Mar 07, 2015 8:47:10 PM class.GUaYmgEgCm run INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=58b4d42a-76c9-4867-b266-4f8a31768024, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.83-7051, name=ec, value=Churn, name=ea, value=collect, name=el, value=Startup, name=ev, value=true, name=cd01, value=1264762981] Setting up Collada Model Loader Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN Mar 07, 2015 8:47:10 PM class.GUaYmgEgCm run INFO: Event successfully posted to Google Analytics Word filter loaded: 23 Starting job manager with 3 worker threads >>> Launch queue entry exiting. Using LWJGL display 1280:600:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.1 Adapter info: igdumd64 (null) OpenGL vendor: Intel OpenGL renderer: IntelĀ® HD Graphics 4000 OpenGL version: 3.3.0 - Build 8.15.10.2696 OpenGL extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_vertex_array_object GL_ARB_provoking_vertex GLSL version: 3.30 - Intel Build 8.15.10.2696 GLSL max vertex uniforms: 1024 (1024) GLSL max fragment uniforms: 1024 (1024) GLSL max varyings: 41 (41) Intel hardware, enabling experimental GLSL problem workarounds Preloading builtin materials Failed linking program: program.skin_tex0.7_light Unable to link program (program.skin_tex0.7_light): class.Y5IHZje1y: <no message> Unable to load material program: material.mesh.skin : program.skin_tex0.7_light Failed linking program: program.skin_tex0.8_light Unable to link program (program.skin_tex0.8_light): class.Y5IHZje1y: <no message> Unable to load material program: material.mesh.skin : program.skin_tex0.8_light Failed linking program: program.skin_tex0_rare.7_light Unable to link program (program.skin_tex0_rare.7_light): class.Y5IHZje1y: <no message> Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.7_light Failed linking program: program.skin_tex0_rare.8_light Unable to link program (program.skin_tex0_rare.8_light): class.Y5IHZje1y: <no message> Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.8_light Failed linking program: program.static_tex0.7_light Unable to link program (program.static_tex0.7_light): class.Y5IHZje1y: <no message> Unable to load material program: material.mesh.static : program.static_tex0.7_light Failed linking program: program.static_tex0.8_light Unable to link program (program.static_tex0.8_light): class.Y5IHZje1y: <no message> Unable to load material program: material.mesh.static : program.static_tex0.8_light Failed linking program: program.static_tex0_rare.7_light Unable to link program (program.static_tex0_rare.7_light): class.Y5IHZje1y: <no message> Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.7_light Failed linking program: program.static_tex0_rare.8_light Unable to link program (program.static_tex0_rare.8_light): class.Y5IHZje1y: <no message> Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.8_light Failed linking program: program.terrain.6_light Unable to link program (program.terrain.6_light): class.Y5IHZje1y: <no message> Unable to load material program: material.terrain.bumpmap : program.terrain.6_light Failed linking program: program.terrain.7_light Unable to link program (program.terrain.7_light): class.Y5IHZje1y: <no message> Unable to load material program: material.terrain.bumpmap : program.terrain.7_light Failed linking program: program.terrain.8_light Unable to link program (program.terrain.8_light): class.Y5IHZje1y: <no message> Unable to load material program: material.terrain.bumpmap : program.terrain.8_light Preloading builtin materials done Setting up dotXSI Model Loader Launching dotXSI Model Loader threads Launching Collada Model Loader threads Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Experimental direct buffer cleaner init successful Startup Phase - Setting up.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 128 Loading window positions from C:\Users\USERNAME\wurm\players\Sobotnik\windows_1280x600.txt Loading props file C:\Users\USERNAME\wurm\players\Sobotnik\windows_1280x600.txt Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\Sobotnik\logs\_Event.2015-03.txt Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\Sobotnik\logs\Alliance.2015-03.txt Mar 07, 2015 8:47:22 PM class.GUaYmgEgCm run INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=58b4d42a-76c9-4867-b266-4f8a31768024, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.83-7051, name=ec, value=Churn, name=ea, value=collect, name=el, value=Login, name=ev, value=true, name=cd01, value=1264762981] Writing to C:\Users\USERNAME\wurm\players\Sobotnik\logs\CA_HELP.2015-03.txt Mar 07, 2015 8:47:22 PM class.GUaYmgEgCm run INFO: Event successfully posted to Google Analytics Login successful Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt Starting update of login splash image... Finished loading new login splash image! Resized terrain FBOs to 1024 Execution aborted at connection 1, iteration 0 Run time 0s, local time Sat Mar 07 20:47:25 GMT 2015 Destroying game window ====== CLIENT CRASH ====== Unexpected crash while playing java.lang.NullPointerException at class.aH7t2kxmni.FZOk5L6Gfy(SourceFile:1231) at class.zrUkVcXsxD.FZOk5L6Gfy(SourceFile:1109) at class.TbGaDTk5Ei.FZOk5L6Gfy(SourceFile:1218) at com.wurmonline.client.BILF1iey6X.fgtPPuD8uC(SourceFile:328) at com.wurmonline.client.BILF1iey6X.run(SourceFile:1466) at java.lang.Thread.run(Unknown Source)
  18. I started getting these crashes after a recent java update, unsure how to get around it.
  19. I voted a no in the referendum and I'm still proud of it. In spite of what a yes voters say, they are still the minority and lost in a fair democratic contest, and the people in Northern Britain wish to remain part of the UK. Also this is complete and utter trash.