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Noizhead last won the day on March 13

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  1. resolution scale 100%, UI scale 90%. seems to show the full "100.00" around UI scale 110%
  2. wurm/config/yourconfig/gamesettings.txt impColumn=false
  3. At 100 power, LT is a 33% heal based on damage dealt, and the classic damage enchants like Frost Brand are 33% extra damage. By comparison, ED at 100 power is only a 10% heal with 10% bonus damage. As posted by kochinac, high-end accounts don't need that extra healing most of the time, so you can trade away some healing for some damage. That said, I used ED for a while and switched back to LT, because ED never provided enough extra damage to make fights shorter and it usually just felt like my weapon had a lousy LT enchant on it.
  4. Alloys have two major problems: they are difficult to make and their bonuses don't make up for that. Fixing one problem makes the other problem acceptable--steel with its meager bonuses would be fine if steel wasn't awful to make, and steel that's difficult to make would be fine if the material's bonuses were incredible. Personally, I'd gut simple item creation (or make alloy creation its own action so it can have its own mechanics) so that the resultant lumps had more reliably high quality, similar to farming's QLs. I don't know if there's a good solution for moon metals. It feels like they should've stayed on Epic. Is it too late to just delete all of it and disable the forums for a few weeks?
  5. This bug has been in the game since the metal update and it is what has made steel and moonmetal items retain their QL more or less indefinitely for the past two years. Now Vynora followers get it applied to every single repairable item. So long as the bug exists, Vynora faith is an even more overpowered religion than it was before. Please fix this. Free me from the squid lady.
  6. Interesting/benevolent auras just mean it's blessed. Items blessed by priests of hate gods (Libila, Nathan, etc) get malevolent auras. If you're a priest with enough faith you can see what religion it's blessed by.
  7. P.S. Champion rift mobs of all types do AOE taunts now. These taunts will pull even not-tamed ridden creatures into combat, which presumably can get them taunted off the champion by nearby rift beasts. It's not caused any major problems for me, but given how unbarded horses burst like blood sausages it seems like this can cause lots of grief in short order. It also doesn't seem like intended behavior.
  8. Single-target damage from mobs is pitiful. I've seen a champion rift beast struggle to bring down a troll, and saw a rift jackal fighting a spider up on some cliffs for a wave and a half. The constant cleaving and other AOEs going on seems to stack up and bring the damage closer to what it was before the overhaul, but it still feels strange: on Noizhead I'm in even less danger than before, while my priest seems to regularly fall below 50% HP from catching random hits. If we're wanting rift mobs to act "smarter" then maybe they should consider the number of nearby foes when choosing to AOE or use single-target attacks. Mobs do not pull at range now. I've tried with both shafts and bona fide war arrows, and in both cases the rift mobs just stand there and take it. This is bad because it forces small rift groups to potentially pull tons of mobs at once, and opens the door to weird tricks--could I solo a rift in safety with a giant pile of war arrows and a murderbow? The warmaster's post-invulnerability shield leaves him with so much damage reduction that it can approach impossible for small groups to kill him, which has led to a number of recent rifts ending with the warmaster still alive but ignored while everyone burns hearts. I'd suggest making the invulnerability drop down to the Oakshell lookalike once the turrets are all defeated, and scaling the warband/turret spawns to the number of players at the rift so that he's not a pushover for big groups or impossible for small groups. Waves 1 and 2 can be merged. They are boring speedbumps and the heart-burning downtime between them just makes the new rifts drag on that much longer.
  9. drink coffee every day
  10. These spells still do not have keybinds: Essence Drain Land of the Dead Summon Soul Corrupt Zombie Infestation Purge Toxin Cleanse Hypothermia Focused Will Inferno
  11. LOF spam is hilarious, but the rewards top out at 500 points or so. Going into quadruple digits is fun for dickwaving, but that's all it amounts to. The real problem is that you can't get to the max awards unless you are an AOE-healing priest, so the ceiling should probably be lowered to something attainable for non-healers.
  12. I suffered at something like this while doing a grind to 99.999 PAS last year. Somewhere past QL99.995, you no longer improve enough to keep up with the loss of QL from repairing, the QL gains come to a standstill, and sweetspot grinding breaks down. You might be able to do better if your tools are also QL99 (I think mine were at ~98), but I don't think you'll ever hit a true QL100. This was the final screenshot I took before mending back down to QL80 and swapping to the old method of just imping stuff from QL80-90. "RIP sadjacket.png"
  13. Before the recent priest overhaul, Rite of Spring always required more favor than the baseline due to needing to accomodate the server's active follower count. It was entirely possible for the situation to be that the minimum favor for ROS was met, but the bloated follower count meant even 4x favor was required. ROS now only requires the minimum favor to cast, so Vynora probably has a lot of excess favor to channel ROS with. On top of this, a lot of sermon parties have been going in anticipation of the priest patch. It'll probably even out and function more normally once Vynora's squeezed dry. There's been three ROS casts today from a group of dorks who are doing exactly that. I picked a bad time to switch to Nahjo.