Eldurian

Members
  • Content Count

    322
  • Joined

  • Last visited

Everything posted by Eldurian

  1. Interesting. Too bad you didn't find out sooner but thanks for posting the heads up.
  2. From the sounds of it only ~50% of active players bother with meditation and most of them go love because it's the only one that really pays off early. Perhaps the solution is to buff the early abilities of most paths to match the usefulness of love early on. Correct me if I'm wrong but mediation does not rise as fast as your progress in a given path, and you can mentor under other players to accelerate that progress even faster. So most players are wise to take love early on then ditch it and train another path as they draw close to 70 meditation. Wouldn't you rather all have 5 paths that are relatively balanced from start to finish?
  3. I suppose what's frustrating me is this: Knowledge is a great path for the very non combat oriented Vynoran priests. It will allow them to grind channeling, prayer, hot food cooking and all the other skills they still use as a priest faster. Additionally it's useful on both PVE and PVP servers. PVP servers still need crafters and having someone who can read thei enemy's stats is pretty handy. I find power the 2nd most useless from my reading but it does look pretty handy for a Mag priest. Being a battle priest this allows them to bull through the front lines with trap and elemental immunity. It also allows them to use lava (which they can walk on) creatively in the defense of their village and mines, or to remove it if it's bothering people. The lava and increased stam abilities make this path useful on PVE servers as well. Hate gives one useful PVP ability after another ending in an ability that really hoses their enemy's Mag priests. Entirely useless in PVE but this path isn't even available without Mycelium to meditate on. Great for HoTs priests and followers. Love. Some of it's abilities are rendered nearly useless by priest abilities. It's level 11 isn't needed that badly by a priest, and none of it's abilities seem to really complement it's priests. It's useful ability (enchant) has so many limitations on it that it's more a novelty than anything. Insanity is better PVP, Knowledge is better PVE, primarily just a path to take early and ditch as soon as you get high meditation from the sounds of it. I would really like to see Love altered to complement it's OBVIOUS Fo theme better. Nerf refresh and buff love effect and fast healing. I would knock refresh's nutrition down to 50. Make it so enchanted trees can be harvested for fruit, picked for sprouts, and pruned or make enchanted thorns do at least some damage. Half the rate of fast healing or make it more powerful but only useable once a day and make it the 3rd ability, make Love effect an increased dodge rating and make it the 4th ability. The other thing I could see doing is knocking out the 2nd two abilities entirely and making it so at the 2nd ability is enchant grass, the 3rd is enchant trees and bushes (which can be pruned and thorns now do damage), and the 4th allows you to harvest from enchanted trees. Make enchanted fruit refresh stam and enchanted beverages give their regular effect plus treat all wounds with potency 3 if you drink at least 50% of your thirst bar. Again I'm a newb to meditation/priesthood but I would really like to see love more linked to Fo like the other paths are to their deities.
  4. This is an honest question I'd really like to get some answers to. My character is a follower of Fo planning to go priest of Fo on the epic server. As such the path of love seems natural for him RP-wise. But it just looks... gimped to me. I looked at insanity and it seems to have in it the workings for an INCREDIBLY powerful Fo priest. Here is my analysis. Please point out if I am wrong or under/overvaluing an ability. All my knowledge comes from the wiki so I could very well be wrong. 1st Ability Refresh vs. Clean Wound. Once every 18 hours you can fully feed someone (including yourself) and give them 99% nutrition. Solid useful ability... though this is pretty much a once a day thing. Clean Wound allows you to clean an infected wound. From the sounds of it an unlimited number of times. I'm assuming that could really come in handy while fighting HoTs players. Not too handy otherwise. And I can always use spells to deal with infected wounds as a Fo priest. I'm going to say Love narrowly wins this one. 2nd Ability Enchant vs. Fill. When I first heard of enchant I thought that ability alone justified the path of love. Now I kind of wonder... what's the point? It makes trees so you can't chop them and it used to make grass so it couldn't be trampled or grazed away but I guess that got nerfed. So I could plant thorn bushes around my place that only Fo priests and those they protect can get through? No enchanted thorns do no damage. I could enchant rare trees and fruit trees I don't want people to cut so I can harvest them for fruits and sprouts... no they can't be harvested or have their sprouts picked... I could use it to protect a tree I assign some RP value to so as long as I look after it, it will never die? No... you can't prune enchanted trees... SO what is the point?!?!?! .......I have no idea. Fill can be used to fill food/water and gives 30-60 nutrition once a day. Kind of useless in my opinion as it's easy to get 30-60 nutrition food for anyone who is this far into the game. That makes both abilities pretty useless. This round is tied. 3rd Ability Love Effect vs. Teleport. Once every 18 hours (so once a day in most cases) I can make all animals within a large radius friendly to me for 3 minutes unless the are tamed / dominated by an enemy player. Marginally useful if this includes trolls and other things that won't already be friendly to my Fo priest after 60 faith. Even then it could be kind of handy if my favor is below 40. Now teleport can be used once every hour to randomly teleport me anywhere on the map. That could be a cliff, lava, middle of the ocean or inside someone's deed. Could also be a perfectly safe and regular location. So I'm surrounded by a superior force of enemy players I have little chance of escaping... even on their home server this spell offers me a chance of survival. On ours... I would have to have extremely bad luck not to. Especially if I have some favor filled gems left. I can heal my wounds and refresh my stamina. This can get me out of most situations other than being locked inside someone's fence, in which case I could use teleport again in another hour. So I say insanity is the CLEAR winner on this one. It's a marginally useful ability one a day or a very useful one, once an hour. 4th Ability Fast Healing vs. Shield of The Gone. Fast healing makes it so all of your wounds heal faster. It even makes medium wounds heal 3 per tick. Not bad, especially if it stacks with the already enhanced healing rate I get as a follower of Fo. Shield of The Gones halves damage and healing received, effectively doubling my health. Also a quite solid ability. But then look at this spell. What's half of infinity? Infinity. If my assumption that this heals you entirely even with shield of the gone is correct... Think about how powerful a Fo pries with Shield of The Gone and a bag full of favor filled gems would be... Correct me if I am wrong on any of this but I am putting down insanity as the clear winner here. Overall While they are fairly close with love even leading a bit at the start, the 2nd to abilities blow love clean out of the water. The insane Fo priest is able to heal his doubled health entirely and teleport away if overwhelmed, while the loving Fo priest just enjoys some buffs to the fast healing and animal protection abilities he already has. Please weigh in with your comments and analysis. Especially if you know more than I do about these paths or Fo priests.
  5. I didn't know that. Well... that solves that. Thanks.
  6. Not quite. As a big item that you stick in your house and is 100% reuse able but doesn't allow re-customization beyond hair/ beard style. (But not color) A 5s mirror for a one time full appearance change is not what I want to see how my new boots look on me.
  7. So I'm really happy about character customization but I was pretty bummed when I put on my backpack and had no way to see how it looks. Sure I could log on with an alt, or have someone send me a screenshot of myself but do I really want to do that every time I put on a new piece of gear? I propose making it so we can build stand mirrors from any metal commonly used in jewelry. The mirror itself should be under jewelry making since it is just as much jewelry as a bowl or statuette. We should be able to use the mirror to "View Appearance" which will allow us to view our character as we did while customizing it complete with weapons and armor, and minus the ability to change anything. We should also be able to use scissors on the mirror to activate "cut hair." Same deal but with any headwear removed and with the ability to change hair and beard style.
  8. Agreed. They should have craftable feed troughs, not feed troughs as a trader item. Until then raising chickens and pigs will be more trouble than it is worth. I can't see a justification for that with cows and horses being so easy to raise. I understand some people see anything that makes the game easier as a bad thing but this is just common sense to those of us who have lived on a farm. You dump the chicken feed in the trough each day. You don't feed each chicken by hand. If you are going to be gone for the weekend you give them 2-3 coffee cans of food instead of 1, and a 2nd bucket of water. Chickens are about the easiest animal on the farm to take care of. I shouldn't spend more time taking care of chickens online than I did IRL.
  9. Development wise..... Biggest compliant I have had from everyone I introduced to Wurm was a lack of character customization. Now that that is fixed a better combat system would be the next major step on my list development wise. I've always described Wurm as "The best crafting I've ever seen, with absolutely no character customization and combat that is Runescape level bad." Bring combat on par with other MMO's and I'll just have to describe it as "The best crafting game and truest sandbox I've ever played." Then you can focus 100% on making your strongsuit even stronger. In general.... You already have an amazing game. Very few people are aware it's out there. I wasn't aware of the changes that had beenade until a couple weeks ago. So my #1 suggestion: Advertize what you have! 1. Offer people a banner/link the can stick on Facebook, put in their forum signature, or post on their own website. Offer some cool in-game rewards for getting people to subscribe through that link with even more awesome prizes for people who bring in a lot of players that way. Like say 1 free month premium per player, plus a waterskin that makes it's contents weightless if you get 10 or more people. 2. Send out a mail telling everyone with a Wurm account all the cool changes you've made lately. 3. Invest some actual money in traditional advertising. You've waited this long so hold out for a good deal but be ready to spend on it. I'm sure it will pay itself off.
  10. I can hop on IRC for the next few hours if any of them want to talk. There are good reasons. I can understand some may see it as a pay to win mentality but I work four twenty four hour shifts a week doing in-home care for seniors. When I get off there are a lot of other things I like to do and I don't want to feel obligated to log in to work in Wurm after I finish working IRL. I can't do a 2nd job that doesn't pay. I love Wurm and I really want to build something cool, but the time required to maintain and defend it wouldn't allow me to play the game any other way. It's not as though I don't want to contribute to the community. I just don't want to feel the obligation to. Which is why I'm paying.
  11. What are you? MR? If you have an offer I'll entertain it purely because you are a fellow Alaskan. But it's because I'm traditionally JK since I like my facial hair and they seemed the most in-line with this character's temperament.
  12. I put this under recruitment since I would be joining your village. Here is what I want: 1. A secure space in an active village for a limited amount of valuables. A coffin, a FSB, a BSB, a large cart, a boat, 2-4 mounts / cart animals / pets. This can be somewhere in existing facilities or I can make a new one. Not picky. It just needs to be on-deed and behind a good lock. 2. A space a can build a house plant some crops, and set up some animal pens. There WILL be an altar of Fo here. This can be on-deed, somewhere nearby but off-deed, or in your perimeter. We can negotiate that. Stipulation is within that land I own everything and can do whatever I want. 3. Active village members who can look after my estates while I'm gone. I work a lot and have a busy social life so this may be quite a bit. I just want someone to come through and run a rake through my crops, feed/groom my animals, and make any needed repairs once in awhile. They are welcome too keep a fair share of my crops and produce, use my home's facilities, and I may even set up a guest room. If some crops go to seed or I get hit by raiders no biggie. Pretty happy as long as my house is standing and my animals aren't dead or starving every time I log in. 4. Freedom. I pay in silver. That's how I fulfill my obligation to you. I would love to be a part of your community and help out as I can but I'm not going to strain myself IRL to do it. And when I log in I'm going to do whatever seems most fun. I'm laid back, and I want you to be laid back too. Take that into account when deciding your price. 5. Village membership. What I'll give: As stated above. I pay in silver. How much? Depends on how much I like your village and the deal you're offering. I'd like to keep it below 5 silver a month if at all possible. I'll entertain higher offers though. Some factors that will adjust my price are: 1. Proximity to water that can be used to reach the ocean and clay. 2. Proximity to peat (Fine if you don't have it. AWESOME if you do.) 3. How much land you will give me and where. 4. Village population and how long you've been an active village. (AKA how sure I am you'll be here next year.) 5. How welcoming your village feels. 6. How much freedom I'll feel like I have. Who the heck are you? ((This is in-character. Usually I'm a crusader for good so someone who's nearly a pacifist seemed like an interesting change of pace.)) I am a follower of Fo. I strive to live in harmony with nature and my fellow man. I believe violence leaves a mark on the soul of he who uses it, and as such will only use it in the defense of other (not myself) if it is the only option. The exception to this is foul and corrupted beasts such as zombies, fiends, or giant spiders who only know peace through the earth's final embrace. I will offer healing and food to any who lay aside their arms. Even my "enemy." My desire is to travel the land preaching, healing, and helping all those in need. ((This character may go Fo priest at some point. Undecided.))