Rogerox

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Everything posted by Rogerox

  1. Want to SELL a Small Sailing Boat, cedarwood, with lock and anchor, QL 32. Price: 1s35c + delivering costs Location: Deliverance => 38x 5y @ Lucca Hill
  2. Selling 500 Cotton 35QL Price 50c + shipping (only at deli server)
  3. Want to Sell 500 Cotton 34QL -> 50c Selling 1000 Cooked Meat 34QL -> 1000 =1s // 500 = 50c [sold] I'm at Deliverance (38x,5y), and may deliver for an additional fee. Thanks.
  4. Still buying? I have 3 emeralds (QL45) and an opal (QL 45) to COD from Deli.
  5. Hi folks, selling 3 emeralds. Each QL45. Price 2c / QL + 'shipping' (I'm at Deliverance) Please PM me if interested. Thank you.
  6. Lucca Hill (37x/4y) has a merchant atm.
  7. Hi, Just updated to the new AMD driver and experiencing some issues. Cannot maximize, resize wurm window without crashing Wurm, but it keeps playing ok if I just leave the game window alone. Hope someone help us. Error message: Unexpected crash while playing The error was: <Cannot determine close requested state of uncreated window> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: Time is Sat May 05 13:43:49 BRT 2012 Running client version 3.1.66 === System information === Executing from C:\Windows\system32\ Operating system: Windows 7 (arch: x86, version: 6.1) Java version: 1.6.0_32 (Sun Microsystems Inc.) <http://java.sun.com/> Jvm version: 20.7-b02 (Sun Microsystems Inc.) [Java HotSpot(TM) Client VM] Available CPUs: 8 >>> Main thread exiting. Loading character Rohnx Loading config um Loading props file C:\Games\Wurm\configs\um\gamesettings.txt Loading props file C:\Games\Wurm\players\Rohnx\password.txt >>> LoginFrame queue entry exiting. Saving props file C:\Games\Wurm\players\Rohnx\password.txt Saving props file C:\Games\Wurm\configs\um\gamesettings.txt Loaded pack sound.jar (r1) Loaded pack graphics.jar (r1) Options up-to-date! Loading props file C:\Games\Wurm\players\Rohnx\stats.txt Preparing to enable console logging. Now logging to C:\Games\Wurm\console.Rohnx.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 cavedetail = 2 censor_chat = true cloud_shadows = false collada_animations = 1 compressed_textures = false compressed_textures_S3TC = true debug_mode = false display_settings = false:false:0:1920:1080:32:-1:false:true eigc_enabled = false enable_debugs = false enable_shift_drag = false enable_vsync = false engine_multithreaded = 0 event_log_rotation = 2 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 12 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 90 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = false game_client_thread_priority = 2 glsl_enabled = 2 gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = true high_res_binoculars = false hint_texture_scaling = 2 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 3 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = false log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 3 mega_texture_size = 5 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 2 other_log_rotation = 2 outline_picking = true pbuffer_enabled = false player_guest = false reflection_texture_size = 2 reflections = 1 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = true resident_models = false save_skills_on_quit = false screenshot_file_format = 1 setting_timestamps = true settings_version = 3 shadow_level = 0 showKChat = true silent_friends_update = false skillgain_minimum = 1 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 2 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true sound_play_work = true structure_render_distance = 3 submit_client_data = 1 terrain_bump = true terrain_res = 2 test_attach_equipment = false test_mode = 0 tile_transitions = true tiledecorations = 1 toolSlot1 = 978189740410114 toolSlot10 = -1 toolSlot2 = 86208197690882 toolSlot3 = 376089348146690 toolSlot4 = 375812171761154 toolSlot5 = 361485083608578 toolSlot6 = -1 toolSlot7 = -1 toolSlot8 = -1 toolSlot9 = -1 treelist_outline = true trees = 3 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_fbo_reflections = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = false use_smooth_lines = false use_smooth_points = false use_smooth_polygons = false use_tree_models = true use_weather_particles = false vbo_enabled = 2 viewport_bob = true water_detail = 1 Setting up dotXSI Model Loader Executing C:\Games\Wurm\configs\um\keybindings.txt Translating legacy key ENTER to RETURN Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Word filter loaded: 23 >>> Launch queue entry exiting. Using LWJGL display 1920:1080:32:60 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.13 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFTX_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_loop_points AL_SOFTX_non_virtual_channels Generating: 128 source channels. === OpenGL information === LWJGL version: 2.8.3 Adapter info: aticfx64 (null) OpenGL vendor: ATI Technologies Inc. OpenGL renderer: AMD Radeon HD 6900 Series OpenGL version: 4.2.11631 Compatibility Profile Context OpenGL extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control GLSL version: 4.20 Server response: Success. Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 16 buttons. Startup Phase - Setting up.. Initializing font texture for SansSerif (12). Texture Size: 512 Initializing font texture for SansSerif (12, italic). Texture Size: 128 Loading window positions from C:\Games\Wurm\players\Rohnx\windows_1920x1080.txt Loading props file C:\Games\Wurm\players\Rohnx\windows_1920x1080.txt Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to C:\Games\Wurm\players\Rohnx\logs\_Event.2012-05.txt Disabling Nagles Writing to C:\Games\Wurm\players\Rohnx\logs\Alliance.2012-05.txt Setting up Collada Model Loader Login successful Executing C:\Games\Wurm\configs\um\autorun.txt Starting update of login splash image... Initializing font texture for SansSerif (11). Texture Size: 128 Writing to C:\Games\Wurm\players\Rohnx\logs\_Friends.2012-05.txt Writing to C:\Games\Wurm\players\Rohnx\logs\CA_HELP.2012-05.txt Finished loading new login splash image! Writing to C:\Games\Wurm\players\Rohnx\logs\Freedom.2012-05.txt Game loop broken due to exception java.io.IOException: Uma conexão estabelecida foi anulada pelo software no computador host at sun.nio.ch.SocketDispatcher.read0(Native Method) at sun.nio.ch.SocketDispatcher.read(Unknown Source) at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source) at sun.nio.ch.IOUtil.read(Unknown Source) at sun.nio.ch.SocketChannelImpl.read(Unknown Source) at class.ka.c(SourceFile:504) at class.i.a(SourceFile:190) at com.wurmonline.client.j.e(SourceFile:304) at com.wurmonline.client.j.run(SourceFile:1300) at java.lang.Thread.run(Unknown Source) Startup Phase - Disconnected, trying to reconnect... Disabling Nagles Disabling Nagles Login successful org.lwjgl.LWJGLException: Could not make context current at org.lwjgl.opengl.WindowsContextImplementation.nMakeCurrent(Native Method) at org.lwjgl.opengl.WindowsContextImplementation.makeCurrent(WindowsContextImplementation.java:94) at org.lwjgl.opengl.ContextGL.makeCurrent(ContextGL.java:194) at org.lwjgl.opengl.DrawableGL.makeCurrent(DrawableGL.java:110) at org.lwjgl.opengl.Display.makeCurrent(Display.java:731) at org.lwjgl.opengl.Display.makeCurrentAndSetSwapInterval(Display.java:1050) at org.lwjgl.opengl.Display.setDisplayMode(Display.java:251) at com.wurmonline.client.g.c(SourceFile:569) at com.wurmonline.client.j.e(SourceFile:304) at com.wurmonline.client.j.run(SourceFile:1300) at java.lang.Thread.run(Unknown Source) Execution aborted at connection 2, iteration 38292 Run time 9m, local time Sat May 05 13:53:52 BRT 2012 Destroying game window ====== CLIENT CRASH ====== Unexpected crash while playing java.lang.IllegalStateException: Cannot determine close requested state of uncreated window at org.lwjgl.opengl.Display.isCloseRequested(Display.java:575) at com.wurmonline.client.g.a(SourceFile:612) at com.wurmonline.client.j.e(SourceFile:304) at com.wurmonline.client.j.run(SourceFile:1300) at java.lang.Thread.run(Unknown Source)
  8. Deli: 37x,5y - was Jylland (disbanded), now Lucca Hill. Better place the yellow square on the SW corner, a bit below where jylland was. Thanks.
  9. CLOSED

    Bought from Topher/Sanctuary and the trade was successful. Thanks! Can close the post now.
  10. Do you still have 1g for sale?
  11. CLOSED

    WTB 1 gold [100 silver coins]. Vouch needed. I want to pay 52 Euros. If you want to make an offer, please reply here. My char is located in Deliverance, NE, former Jilland Village [37x, 5y]. Please, I need some vouch too. Payment via PayPal to a verified account only. Thank you.
  12. Hi, I have 750 for sale if you are interested. Please PM me. Cannot deliver, sorry.
  13. Hello, I want to sell 1000x (0,90) cooked meat QL36+. Cannot deliver, so you have to pick it up on Deli (38x, 6y). If interested, please send me a PM with your offer. Thanks for your attention.
  14. Buying 1 gold. Please let me know if you still have some to trade. Thanks.
  15. Hello, Is that safe? What's the procedure to make this transaction? Anybody vouch? Oh, btw, Im interested on 50silver and willing to pay 25 Euros for it.
  16. Olá, todos! Eu estou no jogo ainda, em Deliverance. Tenho um deed que se chama Lucca's Hill. Fica em 37x-38x/5y-6y, a oeste [esquerda no mapa] de Zbuczyn, que é duma turma de poloneses bem legais. Hi, everyone! Im still in the game, at Deliverance. HAve a deed called Lucca's Hill. It's located at 37x-38x/5y-6y, west side of Zbuczyn, a band of nice polish people. []s
  17. Hello, I'm selling TOOLs at Cazic Thule. Examples of items being crafted: - trowel - saw - pickaxe - shovel - file - scythe - stone chisel - lantern - butchering knife - hammer - large/small anvil - etc etc Items vary of QL. Depending of item type it could be of 30, 40, 50 QL. Prices vary according QL and item type. If you need something in particular that my merchant (_SUPIMPA) does not have, please let me know, and I'll try to craft it for you. I will try to make stock up to date every week, when possible. Thank you!
  18. For Sale: 500kg Cotton QL50+ PM me with your offer and location. Thank you.
  19. Nova Liberdade [47x/16y] with mailbox. On the map tile mentioned above, it is positioned on the lower left side. Thank you.
  20. Thanks, Tealc. Already tried the older driver, but the problem continues. I will wait for the new driver. Regards.