I just feel like it would go a long ways towards helping Wurm grow. World of Warcraft wouldn't be where it is today without client-side extensibility. The best community-made extensions were always eventually rolled into the release client. Eve definitely wouldn't be where it is without its robust API and all of the fantastic tools that exist to make the game actually playable. Crowd source this biznitch. The trick would be figuring out how to limit it and expose bits and pieces to 3rd party applications safely. It's no small task, for sure. I definitely understand that I am comparing Wurm to games that are generating more income and have larger teams to lean on. I work for a small software company. I know that feel. They have to prioritize in a manner that is appropriate for their company... and I don't pretend to know their goals and schedule. I'm just making the suggestion and letting them know that there is an interest. Some security could come in the form of making developers register their applications and grab a utility key to identify the tool when it makes the requests. Calls could be throttled as to not over tax the system or applications could have a set number of requests available in a given time window. Anyway, just a thought for the team to chew on if they aren't already. I think you'd be surprised at what we (the community) could come up with. The seductive part (brainstorming) Phone app that allows you to check how much sleep bonus, money, and favor each of your characters have. A simple skill estimator that looks at your skill gain over a specific time period and projects how long it will take you to reach a target skill level. Deed and writ management from your phone. One of your neighbors need access to something but you are on the road? Change the settings remotely. Skill planner app that allows you to set goal levels for multiple skills to help you plan the way forward for each of your toons and/or all of your villagers and quickly compare their skills. Min-max your team. In-game player-run banking system. Give money to a specific bank character. Automatically receive an email with a user name and login. You can go to that site and manage your funds. Apply for loans. Fund other players' investments. Change your village MOTD via text message. This is just the tip of the iceberg. Most of my examples are only marginally useful, but I just came up with them over the course of a few minutes. Given 3rd party API tools, players could make all sorts of cool things. Now, all of this being said... Wurm is a little rough around the edges and dev time may be better spent elsewhere at the moment. But it's never too early to start thinking about making a public API and how something like that could work down the road.