Wiluss

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Posts posted by Wiluss


  1. I think we could use abandon vehicle in permision option.
    If we dont need cart or ships so we just abandon it and than any player can come and claim it to become a new owner.

    We could use this option to sell ships or carts and other items on market using gates, merchants and keys.


    We could just abandon usless items to be free to take.

     

    Another idea is to auto abandon any permision item that owner is not online for about 6 moths.


  2. We got now new afinity system i think it would be nice to have option to delete afinity.


    The more afinities you have its harder to get new ones ( it working like that right?) and some of them are usless.

    Some of us also have 100lvl legends and we still gets new afi at thouse skills ( i think making legend should block new afi at thouse skils and we shal have option to delete thouse we alredy have)


  3. I was thinking of expeditions system.

    We have game with nice crafting system so maybe we can put all thouse items in some kind of use.

     

    I think of expeitions they should be make at expedition menager on deed. We can use Guards from guard tower and send them via menager to quest with equip we made.

    So we can have inland expeditions with cart vagons or sea with ships.
    I see this as big crafting window where we place guards from tower and ships/carts we own also  items we place at guards equip slots.

    We will have to adjust items to quest we will pick. So in some quest best armor is chain in other leather or cloth. Same think with weapons we will have list of enemys in that quest and we will have to pick best weapons fo best result.

     

    Quest will block spawning guards in towers for time of quest - couple of rl days (you canot send quards that are not on your deed). You will have to pay silvers coins for start every expedition. After quest if succesed or failed all item we place inside it will be back with hugh amount of damage or gone destoryed.
    The quest will have random items (consumables) they reqired to start quest Meals (specyfic cooking dish) tents, watter barrels and others.

    The reward should be ship/cart filled with random crafting materials regular items and unique items also small chance rare/supe/fant. The better items we put in the biger chance for nice loot.

     

    So we have system that drain more silver from game require to make/imp more items and put some items to use (grow market economy). And make larger deeds to send more guards (more silver drained).

     

     


  4. As some of you know i was struggling at making ship building legend.

    Now i am at the end of this journey and i wonder if there is alredy a  title for that or we can sugest new one?

     

    Write some of yours propositions for SB legend title :)

     

    My ideas:

    Plank Bender
    Storm Chaser

     

     

     

     


  5. We have a lot of rare items that have no big use and price of thouse are low. Rare shard, rare herb, some lumps, COINS!

    They take much place in magic chest.

     

    I think we can process thouse items into rare item esence (using altar)

    Every one rare item will give us 1/10 esence. When we combine 10 we can use it like rare bone, just with 50% chance of succes.