madnezz

Members
  • Content Count

    440
  • Joined

  • Days Won

    2

Posts posted by madnezz


  1. 7 hours ago, Bloodscythe said:

    I"m saddened to see this become a kvk thing all over again vs sticking to the issues.  The reason why it's good idea to not go into kvk rationals and stick to issues go beyond bias but more into while you may support that one day if it benefits your kingdom, the pendulum swings both ways and usually.  That same group once supporting the idea are the first to cry how unfair something is when the very same thing they once enjoyed happens to them.  It is for this i truly wished players didn't trash other players for kingdom affiliation but look at what is good for the player base as an entirety.  

     

    2 sayings in my field of work in urban planning

     

    Nimbyism= not in my back yard, the notion oh it's a great idea as long as it isn't next to my house and doesn't  impact me.

     

    All politics are local= that is the notion that state regulation knows not what is best to a local municipality only those living within it are best versed.  Yet failing to concede to the notion they don't live in a vaccum and regionalism is a think where the surround evirons impact each other.  The point here is people often side with what suits their individual needs best vs the collective.

     

    In case you haven't noticed, Wurm is kingdom vs kingdom on almost every issue because the powers that be refuse to give us a level playing field with clear and concise rules and penalties.  There seems to be an ulterior motive in almost every decision from development to rules.  In a competitive environment, when you are playing against staff in any capacity you will always wonder if they are using their position to  change outcomes, consciously or not.  That doubt alone ruins the experience and its shameful that after all this time they still appear to either be not cognizant of or don't care about about the implications and defend the idea because they are volunteers.  Make a choice staff or player, not both.

     

    Instead they should be invisibly observing pvp behavior as a major part of their job, uninfluenced by "friends" in the arena.


  2. 1 hour ago, Gladiator said:

    remove the dev's right to play the PVP, i honestly still do not understand why devs are allowed to PVP. 

     

    None of the staff should pvp, ever.  Even CA's can see information that can potentially affect pvp outcomes.  


  3. 1 hour ago, Gladiator said:

    I think the whole animal companion / pet / mount system in this game is severely lacking.

    I also think that nobody should touch it until they figure out a way to revamp the whole thing. Suddenly making Animal Husbandry useful is gonna make a lot of people who only took it to 50 mad. 

     

    The same goes with meditation, unless u rethink the whole entire system you can't fix the broken parts , you'd just make the others more broken.

     

    +1 to pet related skills rethought 

    -1 to your suggestion alone

     

     

    We better take what we can get at this point, the devs that handled big overhauls no longer work for the company.  

     

    Quote

    Suddenly making Animal Husbandry useful is gonna make a lot of people who only took it to 50 mad. 

     

    That's a silly statement, why would someone be mad at getting more abilities for higher skill levels?  The entire game is based on this premise.  If they are getting mad now over an AH improvement maybe they need a checkup from the neck up.  AH is no where near as complex as meditation, you are talking apples to oranges orangutans.


  4. Dragon drama isnt new, people fight over scarce resources, its human nature.  The failure here was the creation and fair enforcement of rules regarding the matter by the staff.  It is very unfortunate they seem to enjoy these grey areas that allow hypocritical rulings as they make their decisions based on the participants.

     

    Spoiler

    This exact same episode happened on Release with my group of slayers, we captured a dragon, planted a deed only to find icbash had mined a tunnel into our perimeter and left a tamed wolf to lure the dragon into his tunnel.  We reported and Shrimpiie told us that was perfectly legal.  We ended up expanding the deed and standing vigil round the clock till we slayed the dragon.  Hypocrisy at its finest.

     


  5. They better learn how to swing a huge axe too. 

     

    Quote

    Training a 2h weapon is on my program for the future anyway, yet I feel here a bit of righteousness and arrogance of "must learn to swing a huge axe people", the desire to lock out others.

     

    *Or any other weapon type they so desire to use to survive in wurm, jeeze


  6. 1.  Only those who damage a drake or dragon get hide or scale.

     

    2.  Chances for tome drop increases substantially with more premium accounts  in local with maybe even 2 tomes dropping with especially large events.  Single charge tomes randomly drop to people in local, like potions, at certain player count thresholds too.  If you really want to get crazy, the more premium accts that attack the unique the chances also increase for more tomes but you will get less hide/scale per person. 

     

    3.  Encourage penning and planned events, however, the Unique must be killed within 14 days of capture or it respawns elsewhere on the server.   


  7. 27 minutes ago, Wargasm said:

    The rule applies to structures and deeds.  It is no longer a deed because it disbanded, and you made no mention of structures.  The "play nice" rule allows the staff to enforce unwritten rules, and justifies their ability to discipline as they see fit from malicious player actions that aren't specifically listed in the rules.

     

    All that being said, there are people that play this game for no reason other than to steal other people's stuff.  Am I in support of removing the green event message "Deed X has been disbanded"?  ABSOLUTELY.  Anything that makes it harder for the deed looting scumbags has my full support.

     

     

    How is it anyone else's fault if your deed disbands?  Are you supposed to wait till everything of value decays before you salvage items from a deed disbanded?  If you see something laying on the ground off deed do you just ignore it since you abhor deed looting scumbags? 

     

     Its a pretty clear indication when a deed disbands that the people in the village aren't really playing the game at that deed location considering they get 30 days worth of village messages alerting them to put in upkeep.  Deed it or Lose it!


  8. -1.

     

    If you want to discover abandoned deeds at your own pace and maybe a few uniques you can always roam around Xanadu.  On smaller servers someone may be waiting to expand their deed with the new land that becomes available and not want to wait for a no-build zone to disappear. 

     

    Quote

    Better to make a disbanded deed a no-build zone for some time. Would also be a griefing prevention. 

     

    Any suggestion of a no-build zone in a sandbox game, especially wurm, is asinine and lazy.


  9. It will be a huge mistake if impossible to locate Uniques are still designed to destroy structures and fences on deed.

     

    What happens when a player with prized animals like champ dogs or champ deer is away from their deed and a unique happens to spawn closeby that procedes to rampage their deed and as a result sets all their animals free?   It has happened before.


  10. 7 hours ago, Angelklaine said:

    That is arguable. It can also be argued that the fact the game is so riddled with RMT is why the game is in its current condition. Beauty is in the eye of the beholder. When a new player cant get a set of tools because everyone is so interested in making rl money that they wont hook up a new guy, we are in a bad spot. 

     

    Don't get it twisted, the reason the playerbase is shrinking has absolutely nothing to do with RMT.  


  11. To add to the PSA:  The rash of offers today was suspect and here are the ones I found odd.  If you are legit just pm me and I'll edit you out of my post.

     

    [2019-06-20] [14:36:52] <Khalil> (Xan) WTS 200 silver coins Paypal VERIFIED. 1:1 USD ratio.
    [2019-06-20] [14:38:33] <Khalil> (Xan) wts 2 gold coins paypal verified 1:1 ratio USD
    [2019-06-20] [14:51:52] <Khalil> (Xan) wts 2 gold coins paypal verified 1:1 ratio USD

    [2019-06-20] [14:53:26] <Khalil> (Xan) wts 2 gold coins (200s) paypal verified 1:1 ratio USD

     

    [2019-06-20] [14:53:10] <Sohmet> (Exo) WTS Silver coins  1s = 1e

    [2019-06-20] [16:11:02] <Sohmet> (Exo) WTS Silver coins  1s = 1e

    [2019-06-20] [17:12:46] <Sohmet> (Exo) WTS Silver coins  1s = 1e

     

    [2019-06-20] [15:11:38] <Dracora> (Xan) WTS silver coins PST

    [2019-06-20] [15:25:21] <Dracora> (Xan) WTS Silver Coins :)

     

    [2019-06-20] [15:35:31] <Kreloz> (Ind) WTS silver coins
    [2019-06-20] [15:38:15] <Kreloz> (Xan) WTS silver coins

     

    [2019-06-20] [16:54:40] <Grandwizard> (Xan) WTS silver coins PST

     

    [2019-06-20] [17:24:23] <Livelle> (Xan) wts silver 1:1 paypal USD

     

    [2019-06-20] [17:35:05] <Odynn> (Del) WTS suspicious silvers - don't PM me... or maybe do!

     


  12. The way to fix the economy is and always has been acquisition and retention of new players.  If Wurm had a bare minimum of 10,000 active players, all of this ignorant economy dribble (and pvp whining) would disappear because the economy and the community would be stable and growing.  So if you are really interested in improving the economy, help find ways to attract more people to the game.


  13. 14 minutes ago, HexD said:

    Wurm is a game and not a revenue stream for players, or a potential scam platform as has been proven time and time again. We need to start securing the games future.

     

    Make coins [bound] unless spent at a money sink or a merchant, give all in-game items predefined monetary values and allow those values to fluctuate based on supply and demand. This way Wurm benefits from the purchasing of in-game currency and players can buy it safely. This creates a real economy and is a lot more transparent and fair trade friendly.

     

    no


  14. Of course it is helping the community and new players but some cant see the forest for the trees.  Adding artwork is by definition adding content.  What Gofs did is 100% legit and inspirational to both new and veteran players.  He wanted something, he paid the required entry fee to do it, and he is now providing the community with something that didn't exist before.  The game generated revenue, as it is supposed to, and the players discovered a new way to create items they want within the rules of the game if they are willing to risk pvp and spend the money to do so.  

     

    I understand why the "real pvpers" are upset about this though, besides the envy and greed, they are also jealous because their silly looking art doesn't come close to what Gofs created.  If you just did a better job you wouldn't have to worry about the competition, lol.  Instead of complaining and whining, which seems to be your go-to when you face adversity, how about you hire Gofs to improve your art and maybe create more demand for your stuff?