madnezz

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Everything posted by madnezz

  1. 1. Made wagon 2. loaded large crate 3. locked wagon & gave key to alt 4. made 2nd crate 5. loaded 2nd crate 6. tried to open wagon and no option to open 7. got key and was able to open 8. gave key back to alt and still could open and close for a while 9. made another wagon, went back to locked wagon and no option to open again Unlike large carts that don't require a key to open if you have permission to use.
  2. If seryl lump is not made readily available in the future the armor made from it will eventually not be improvable, so why make it pretty when you have so many other things that need graphics? Or is this some kind of on-going joke on players who join the game after the fact, similar to spyglasses, farwalker amulets, dragon scale, and drake armor?
  3. Instead of moving rare sounds around in an effort to thwart players who enjoy spending their time making and selling rares, a change that will now encourage those players to litter the game with 1000s of failed rare attempts, why don't you slightly change the way rare creation works? 1. Decrease the chance to create a rare version of an improvable item. Keep the existing chance on non-impables like locks, dirt, logs etc. 2. Increase the chance to turn an item rare while improving. 3. Greatly increase the chance to create a rare with rare raw materials. 4. Move the sound to the beginning again. 5. Happy players and less server clutter, enjoy.
  4. PvP easy fruits

    Can someone please explain why solo pvp is so important in a multiplayer pvp game? If you walk into a group of people attacking you, you shouldn't be able to walk away, you should die. Maybe they should eliminate the ability to walk through players and horses, then you won't be able to walk into a gank situation as easily. In UO you can walk through one person but you will lose all of your stamina and not be able to walk through another until you regain stam.
  5. PvP easy fruits

    MMO PvP is multiplayer PvP by definition, if you prefer one vs one combat you need to play a 1v1 game. As far as HOTA on Chaos goes, have the location of the HOTA spawn in a random location. Of course this will not be an easy thing to do with deeds in the way but there could possibly be a work around to use area undeeded. A static HOTA area immediately adjacent to the default starting area of Hunter's Lodge is mindnumbingly ridiculous. One more suggestion: Find a way to merge Epic and Chaos into one PvP server. Having 4 pvp servers in a game this small will also prohibit an active pvp environment.
  6. PvP easy fruits

    A quick fix - Make Chain armor viable. Chain is useless on Chaos for PvP. Generally if you are seen wearing it on the battlefield you will be the first one killed.
  7. PvP easy fruits

    Overhaul the way you control your character in PvP similar to WOW or Darkfall. If you dare show someone outside of Wurm a pvp video they probably will not start playing this game.
  8. A pvp ban is the only fair way to resolve this because this isn't a friday night, it's monday early in the workday here in the US. So the safe alternative is for us to organize our entire raids to simultaneously login to ensure players don't die in a race of who can log in first?
  9. Starting a horse farm and I am looking for a starter priest, preferably Fo, with level 7 path of love or close to it. The skills and stats don't have to be great just don't want to start from scratch because I have several horses that need a little help. I am tired of giving them the axe because of one bad trait. I am not interested in hiring a Fo priest.
  10. Interesting, I wish there was more information/discussion regarding Libila.