Governor

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Everything posted by Governor

  1. Awesome job on the mod. I think I will use your mod instead of mine ?
  2. New version out now Modloader and all mods that come with this installer have been updated to the most recent version as of 10/20/2018 Remember to uninstall the old version before you install the new one ? https://github.com/Jubaroo/ClientModloaderInstaller/releases/latest
  3. Please Close

    Yes GM spawn yes you can and more than once per hour or whatever like normal
  4. Sounds like an issue with serverpack mod or httpserver mod. Post a client log and I will take a look.
  5. Thank you for sharing. ?
  6. They spawn on grass and dirt. They are set to be 0.001% of your total creature population. If you are not sure, you can always use #showcreaturelist command
  7. Halloween Halloween creatures are now roaming the lands! They have a chance for random loot including Strange Bones, Pumpkin Shoulder Pads, and a Troll Mask. These special creatures also have a chance to drop some delicious candies! Go out and find some ghoulish fun this Halloween. Toggle loot drops for monsters and undead for candy loot drops. Most options are configurable from the properties file. Happy Halloween! Download: https://github.com/Jubaroo/Halloween/releases/latest
  8. Please close

    Halloween creatures are now roaming the lands! They have a chance for random loot including Strange Bones(a varying rarity), Pumpkin Shoulder Pads, and a Troll Mask. These special creatures also have a chance to drop some delicious candies! Go out and find some ghoulish fun this Halloween ?
  9. The spell is used for a mod that is no longer available. It was used to cast on a strange device to allow automated digging of clay and creation of bricks. The author was @nekoexmachina
  10. Mod Update Add Kingdom Items Mod v1.7 Updated for version 1.8.0.3 Added new PMK's Download: https://github.com/Jubaroo/AddKingdomItemsMod/releases/latest
  11. Drake mount settings to toggle on/off will only toggle the natural spawning of them, not GM spawning.
  12. Full list of actions to use while mounted can be found here. Courtesy of @bdew
  13. @DragonsGateWUTabard mod is a server mod. It requires the server pack mod (client mod that you already have installed) to get the tabards to display.
  14. @BattaI will look into it. @ElsaPlease provide a full log if you have any issues.
  15. @RavenLureWould need to post the entire log file to find out more info. The ESP warnings are normal and do not cause an issue. I would use ago's version instead
  16. This is a server mod that possibly needs updated since they changed the location of a class creatures use in a recent update.
  17. @DragonsGateWUThey will be able to craft all of the tabards, but, they will see them as normal tabards if they do not use the client server pack mod. No issues will occur on clients or servers.
  18. Client helper mod

    @IldarWould you be able to provide a list of all commands and what they do? I would like one for reference so I don't have to use the info command each time. Thank you.
  19. De-compiling the entire jar, then compiling it again would most likely cause issues. When de-compiled, no matter what program you use, you will get errors on the more complex class files. If not properly fixed, you will encounter many game errors if the server even starts at all. I would recommend only recompile the files you want to change, then add them to the vanilla server.jar overwriting them.
  20. No problem, sorry about that. I must have gotten the properties file mixed with a test version
  21. Client helper mod

    Very nice mod for servers that allow it. Good job ?
  22. Looks very nice. I hope to get a download link soon to enjoy it myself ? Very good job!
  23. Properties file needs Updated since changes were made to it. Either replace the file as a whole, or change the line classname=com.requiem.wurm.mods.allinone.AddMissionItems to classname=org.jubaroo.mods.addmissionitems.Initiator That will cause a server crash if not changed since last version.