Governor

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Everything posted by Governor

  1. Some kind of word about it would be nice at least, even if you don't release a fix now. I am not going to rollback my driver because of only 1 of my games dont work. Please give us more info about what's going on with these sort of things. We don't like to be kept in the dark.
  2. If you want the drakes to move around, you need to take the 0 (SENTINEL = 0) out of the creature types. You will also want to add either 7 or 8. MOVE_LOCAL = 7, MOVE_GLOBAL = 8. That will make the drakes move around.
  3. It has no effect on any other creatures. Drake Hatchlings and Dragons are not affected. All of the settings you can change are in all creatures, I just made them all able to be customized on a new creature.
  4. Each drake type has its own settings. So you will have to change them individually to all false.
  5. Set all tile types to false and spawn a few in random places on the map until I have the time to update it to include more options
  6. I can write something up and post it when I get some free time
  7. Can be configured in the properties file. You can set each drake to whatever settings you like. If you want them to be different, then you can change what you like in the properties file.
  8. Try this one. Works great for me.
  9. You can toggle between first and third person view. The in game commands for the mod are: toggle tp - Toggles the modetp zoom-in - Zooms intp zoom-out - Zooms outtp set-xoffset <value> - Set's the x-offset (defaults to 0) It will keep the view you want while doing any action.
  10. Egg_Layers setting will make the drakes not breedable, but make them lay eggs when not starving. They do not need tamed to be led/ridden/hitched as long as the number 14 is in Drake_Creature_Types. A link to all the creature types can be found in the properties file.
  11. Try taking off the # in front of #increaseGrowthUntilAge=12 and #increaseGrowthTimer=480. Also the # in front of #excludedTemplates=boar_fo,zombie,worg,gorilla_magranon,skeleton,hyena_libila If you want those creature to grow normally. The pound sign is for commenting out the line so the game does not try to read that part of the config file.
  12. https://github.com/ago1024/WurmServerModLauncher/wiki/Mods-BagOfHolding
  13. https://github.com/ago1024/WurmServerModLauncher/wiki/Mods-CreatureAgeMod
  14. Suggestion for the highway portals mod. When the town portal is inactive, the portal model is static (like the way it is now). When active, make the model the animated one with the bubble in the middle. That would be pretty cool.
  15. Maybe take a look at this mod to see one way to add wagons.
  16. When I had a town portal underground, my character will teleport to it fine but the vehicle will be on the surface on the same tile I am. I will test it on a fresh server when I get home since you had no issues.
  17. Everyone on my server is loving it so far. Only suggestion I have is make it possible to teleport to a portal that is located underground (in a cave). Keep up the awesome job!
  18. Just an FYI, this forum topic is for wurm Unlimited, not Wurm Online.
  19. There is an auto sort mod in that page
  20. It is possible to change everything about the installer. The script file is able to be downloaded by clicking HERE or by visiting the GitHub page that you downloaded the installer from. You can find guides on how to make it do what you want HERE.
  21. I just wrote a batch script and stuck it in the startup folder. Each time the OS starts, it runs the script. Not sure how Windows Server works but you might be able to even delay it until after Windows fully starts
  22. Are you trying to use a salesman? Or are you using a merchant that was placed through a contract?