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About Jacklez

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  1. It has been pushed to the beta branch. All good from this end since updating:
  2. Pre-built, Creative_backup, although wurmlogin.db doesn't affect the map? (Aside from spawn locations, correct me if I'm wrong I've not meddled with custom yet)
  3. If it helps at all, I have no internal or external address in my wurmlogin.db, only the ports declared. I tried to set up a server using the wurmlogin.db from my Windows at first, but it never worked. So I set up a fresh copy on the linux machine and let it do it's thing, downloaded and changed the gameplay settings to what I wanted and it worked perfectly.
  4. I would assume the two issues are linked, although sustaining 100% seems quite strange. My server averages 4% CPU usage (2 cores) with 3 players. When that issue starts, my I/O peaks to 32MB/s and CPU shoots up to around 23%.
  5. Check your disk write, it should jump up to an insane amount at the same time. It's this issue: http://forum.wurmonline.com/index.php?/topic/132626-dedicated-server-performance-information-thread/?p=1365436
  6. It's the Epic setting. Untick to remove the skill curve.
  7. Using a DigitalOcean droplet to host.
  8. Do they not face you when you interact with them?
  9. No issues gameplay wise, just weird to see 6 hours worth of ~32MB/s.
  10. Not sure if you guys get it, but even after moving the steamclient.so to the correct place I will still get the error - although the server runs fine. I've seen other steam game servers will give this error yet work okay, so most likely nothing to worry about. This is what I get: Loading servers [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. Setting breakpad minidump AppID = 366220 Starting the server FillInMachineIDInfo took a total of 0 milliseconds Incoming RMI is disabled ================================================================== Wurm Server launcher finished at Fri Oct 23 12:47:30 EDT 2015 ================================================================== Server connected to steam
  11. Same issue here, no matter what I set to or how many restarts, our GMs do not have a wand. Incidentally, the only time I have managed to get a wand was when I was running server on my local machine.