fd0024

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Posts posted by fd0024


  1. Time is Fri Mar 03 21:10:51 EST 2017
    Running client version 3.99zj

    === System information ===
    Executing from E:\Users\USERNAME\wurm\
    Operating system: Windows 10 (arch: amd64, version: 10.0)
    Java version: 1.8.0_121 (Oracle Corporation) <http://java.oracle.com/>
    Jvm version: 25.121-b13 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
    Available CPUs: 8

    Mar 03, 2017 9:10:51 PM java.util.prefs.WindowsPreferences <init>
    WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5.
    >>> Main thread exiting.
    Loading character frankdalt
    Loading config default
    Loading props file e:\Users\USERNAME\wurm\configs\default\gamesettings.txt
    Executing e:\Users\USERNAME\wurm\configs\default\keybindings.txt
    Loading props file e:\Users\USERNAME\wurm\players\frankdalt\password.txt
    >>> LoginFrame queue entry exiting.
    Loading character frankd
    Loading props file e:\Users\USERNAME\wurm\players\frankd\password.txt
    Saving props file e:\Users\USERNAME\wurm\players\frankd\password.txt
    Saving props file e:\Users\USERNAME\wurm\configs\default\gamesettings.txt
    Keybindings saved.
    Loaded pack sound.jar (r1)
    Loaded pack pmk.jar (r2947)
    Loaded pack graphics.jar (r2989)
    Options up-to-date!
    Loading props file e:\Users\USERNAME\wurm\players\frankd\playerdata.txt
    Loading props file e:\Users\USERNAME\wurm\players\frankd\stats.txt

    Preparing to enable console logging.
    Now logging to e:\Users\USERNAME\wurm\console.frankd.log

    === Wurm options ===
    animation_playback_self = 0
    auto_mipmaps_enabled = 2
    auto_run_source = 0
    cavedetail = 1
    censor_chat = true
    collada_animations = 3
    color_black = 0.0,0.0,0.0
    color_cyan = 0.0,1.0,1.0
    color_error = 1.0,0.3,0.3
    color_fuchsia = 1.0,0.0,1.0
    color_green = 0.08,1.0,0.08
    color_grey = 0.5,0.5,0.5
    color_lime = 0.0,1.0,0.0
    color_maroon = 0.5,0.0,0.0
    color_navy_blue = 0.23,0.39,1.0
    color_orange = 1.0,0.5,0.0
    color_purple = 0.5,0.0,0.5
    color_red = 1.0,0.0,0.0
    color_royal_blue = 0.23,0.39,1.0
    color_silver = 0.75,0.75,0.75
    color_system = 0.5,1.0,0.5
    color_teal = 0.0,0.5,0.5
    color_white = 1.0,1.0,1.0
    color_yellow = 1.0,1.0,0.0
    compressed_textures = false
    compressed_textures_S3TC = true
    contribution_culling = 150
    custim_timer_source = 1
    customTimer1 = -1|-1
    customTimer2 = -1|-1
    customTimer3 = -1|-1
    customTimer4 = -1|-1
    customTimer5 = -1|-1
    debug_mode = false
    depth_clamp_enabled = 2
    disable_select_all_shortcut = false
    display_settings = false:false:0:1920:1080:32:-1:false:true
    enable_contribution_culling = false
    enable_debugs = false
    enable_lod = true
    enable_shift_drag = false
    enable_vsync = false
    engine_multithreaded = 0
    event_log_rotation = 2
    exec_source = 0
    fast_yield = false
    fbo_enabled = 2
    fog_coord_src = 0
    font_antialias = 2
    font_bold = 11
    font_default = 11
    font_header = 24
    font_italian = 11
    font_monospaced = 11
    font_static = 11
    fov_horizontal = 80
    fps_limit = 60
    fps_limit_background = 30
    fps_limit_enabled = false
    free_look_mode_disable_on_close_component = false
    free_look_mode_disable_on_combat = false
    free_look_mode_disable_on_open_component = false
    free_look_mode_sensitivity = 10
    game_client_thread_priority = 2
    glsl_debug_loading = false
    glsl_enabled = 2
    gpu_skinning = true
    gui_opacity = 3
    gui_skin = 1
    has_read_eula = true
    hide_inactive_friends = false
    hide_menu_examine = false
    hide_menu_no_target = false
    hide_menu_spam_mode = true
    hide_menu_stop = false
    hide_onscreen_fail_messages = false
    hide_onscreen_hostile_messages = false
    hide_onscreen_info_messages = false
    hide_personal_goal = false
    high_res_binoculars = true
    hint_texture_scaling = 1
    impColumn = true
    inverse_mouse = false
    irc_log_rotation = 2
    irc_notif = 0
    item_creature_render_distance = 4
    key_bindings_source = 0
    keyboard_layout = 0
    loadInventoryStartup = true
    local_list_in_event = false
    lod = 1
    log_extra_errors = false
    log_gl_errors = false
    mark_text_read = true
    material_as_suffix = true
    max_texture_size = 2
    mega_texture_size = 6
    model_loader_thread_priority = 2
    model_loading_threads = 3
    mount_rotation = false
    multidraw_enabled = 2
    no_brightness = false
    no_terrain_render = false
    no_world_render = false
    non_power_of_two = 2
    occlusion_queries_enabled = 2
    offscreen_texture_size = 1
    other_log_rotation = 2
    outline_picking = true
    player_texture_size = 2
    reflection_texture_size = 1
    reflections = 4
    release_context = false
    release_context_on_jogl_sleep = false
    remember_password = true
    render_distant_terrain = true
    render_glow = false
    render_sun_glare = false
    resident_models = false
    save_skills_on_quit = false
    screenshot_file_format = 1
    season_override = 0
    send_extra_tile_data = false
    setting_timestamps = true
    settings_version = 3
    shadow_level = 2
    shift_drag_default = 10
    showKChat = true
    show_body_in_inventory = false
    show_old_quickbar = false
    silent_friends_update = false
    skillgain_minimum = 4
    skillgain_no_alignment = true
    skillgain_no_favor = true
    skydetail = 1
    sound_al_gain = 0
    sound_buzzlevel = 2
    sound_cache_enabled = true
    sound_doppler_enabled = false
    sound_engine = 2
    sound_footstepslevel = 10
    sound_music_level = 5
    sound_play_PMAlert = false
    sound_play_ambients = true
    sound_play_buzz = true
    sound_play_combat = true
    sound_play_door = true
    sound_play_emotes = true
    sound_play_footsteps = true
    sound_play_music = true
    sound_play_weather = true
    sound_play_work = true
    stipple_enabled = true
    structure_render_distance = 3
    submit_client_data = 1
    terrain_bump = true
    terrain_res = 2
    test_attach_equipment = false
    test_mode = 0
    thirdPerson = false
    tile_transitions = true
    tiledecorations = 3
    togglePushToTalk = true
    treelist_outline = true
    trees = 3
    update_optional = true
    use_alpha_particles = true
    use_anisotropic_filtering = 2
    use_antialiasing = 2
    use_color_picking = true
    use_fast_clock_work_around = true
    use_fbo_color_picking = true
    use_nagles_algorithm = false
    use_nano_timer = false
    use_non_alpha_particles = true
    use_phobia_models = false
    use_tree_models = true
    use_weather_particles = true
    vbo_enabled = 2
    viewport_bob = true
    water_detail = 2

    Setting up Collada Model Loader
    Setting up WurmModel Model Loader
    Executing e:\Users\USERNAME\wurm\configs\default\keybindings.txt
    Translating legacy key PAGE_UP to PRIOR
    Translating legacy key PAGE_DOWN to NEXT
    Translating legacy key ENTER to RETURN
    Word filter loaded: 23
    Starting job manager with 7 worker threads
    >>> Launch queue entry exiting.
    Using LWJGL display 1920:1080:0:0 (false)

    Setting up OpenAL Sound Engine
    OpenAL version: 1.1 ALSOFT 1.15.1
    OpenAL renderer: OpenAL Soft
    OpenAL vendor: OpenAL Community
    OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
    Generating: 128 source channels.

    === OpenGL information ===
    LWJGL version: 2.9.1
    Adapter info: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_0cc477a6fec64d8c\nvd3dumx,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_0cc477a6fec64d8c\nvwgf2umx,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_0cc477a6fec64d8c\nvwgf2umx,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_0cc477a6fec64d8c\nvwgf2umx (21.21.13.7866)
    OpenGL vendor: NVIDIA Corporation
    OpenGL renderer: GeForce GTX 1080/PCIe/SSE2
    OpenGL version: 4.5.0 NVIDIA 378.66
    OpenGL extensions:
        GL_AMD_multi_draw_indirect
        GL_AMD_seamless_cubemap_per_texture
        GL_AMD_vertex_shader_viewport_index
        GL_AMD_vertex_shader_layer
        GL_ARB_arrays_of_arrays
        GL_ARB_base_instance
        GL_ARB_bindless_texture
        GL_ARB_blend_func_extended
        GL_ARB_buffer_storage
        GL_ARB_clear_buffer_object
        GL_ARB_clear_texture
        GL_ARB_clip_control
        GL_ARB_color_buffer_float
        GL_ARB_compatibility
        GL_ARB_compressed_texture_pixel_storage
        GL_ARB_conservative_depth
        GL_ARB_compute_shader
        GL_ARB_compute_variable_group_size
        GL_ARB_conditional_render_inverted
        GL_ARB_copy_buffer
        GL_ARB_copy_image
        GL_ARB_cull_distance
        GL_ARB_debug_output
        GL_ARB_depth_buffer_float
        GL_ARB_depth_clamp
        GL_ARB_depth_texture
        GL_ARB_derivative_control
        GL_ARB_direct_state_access
        GL_ARB_draw_buffers
        GL_ARB_draw_buffers_blend
        GL_ARB_draw_indirect
        GL_ARB_draw_elements_base_vertex
        GL_ARB_draw_instanced
        GL_ARB_enhanced_layouts
        GL_ARB_ES2_compatibility
        GL_ARB_ES3_compatibility
        GL_ARB_ES3_1_compatibility
        GL_ARB_ES3_2_compatibility
        GL_ARB_explicit_attrib_location
        GL_ARB_explicit_uniform_location
        GL_ARB_fragment_coord_conventions
        GL_ARB_fragment_layer_viewport
        GL_ARB_fragment_program
        GL_ARB_fragment_program_shadow
        GL_ARB_fragment_shader
        GL_ARB_fragment_shader_interlock
        GL_ARB_framebuffer_no_attachments
        GL_ARB_framebuffer_object
        GL_ARB_framebuffer_sRGB
        GL_ARB_geometry_shader4
        GL_ARB_get_program_binary
        GL_ARB_get_texture_sub_image
        GL_ARB_gl_spirv
        GL_ARB_gpu_shader5
        GL_ARB_gpu_shader_fp64
        GL_ARB_gpu_shader_int64
        GL_ARB_half_float_pixel
        GL_ARB_half_float_vertex
        GL_ARB_imaging
        GL_ARB_indirect_parameters
        GL_ARB_instanced_arrays
        GL_ARB_internalformat_query
        GL_ARB_internalformat_query2
        GL_ARB_invalidate_subdata
        GL_ARB_map_buffer_alignment
        GL_ARB_map_buffer_range
        GL_ARB_multi_bind
        GL_ARB_multi_draw_indirect
        GL_ARB_multisample
        GL_ARB_multitexture
        GL_ARB_occlusion_query
        GL_ARB_occlusion_query2
        GL_ARB_parallel_shader_compile
        GL_ARB_pipeline_statistics_query
        GL_ARB_pixel_buffer_object
        GL_ARB_point_parameters
        GL_ARB_point_sprite
        GL_ARB_post_depth_coverage
        GL_ARB_program_interface_query
        GL_ARB_provoking_vertex
        GL_ARB_query_buffer_object
        GL_ARB_robust_buffer_access_behavior
        GL_ARB_robustness
        GL_ARB_sample_locations
        GL_ARB_sample_shading
        GL_ARB_sampler_objects
        GL_ARB_seamless_cube_map
        GL_ARB_seamless_cubemap_per_texture
        GL_ARB_separate_shader_objects
        GL_ARB_shader_atomic_counter_ops
        GL_ARB_shader_atomic_counters
        GL_ARB_shader_ballot
        GL_ARB_shader_bit_encoding
        GL_ARB_shader_clock
        GL_ARB_shader_draw_parameters
        GL_ARB_shader_group_vote
        GL_ARB_shader_image_load_store
        GL_ARB_shader_image_size
        GL_ARB_shader_objects
        GL_ARB_shader_precision
        GL_ARB_shader_storage_buffer_object
        GL_ARB_shader_subroutine
        GL_ARB_shader_texture_image_samples
        GL_ARB_shader_texture_lod
        GL_ARB_shading_language_100
        GL_ARB_shader_viewport_layer_array
        GL_ARB_shading_language_420pack
        GL_ARB_shading_language_include
        GL_ARB_shading_language_packing
        GL_ARB_shadow
        GL_ARB_sparse_buffer
        GL_ARB_sparse_texture
        GL_ARB_sparse_texture2
        GL_ARB_sparse_texture_clamp
        GL_ARB_stencil_texturing
        GL_ARB_sync
        GL_ARB_tessellation_shader
        GL_ARB_texture_barrier
        GL_ARB_texture_border_clamp
        GL_ARB_texture_buffer_object
        GL_ARB_texture_buffer_object_rgb32
        GL_ARB_texture_buffer_range
        GL_ARB_texture_compression
        GL_ARB_texture_compression_bptc
        GL_ARB_texture_compression_rgtc
        GL_ARB_texture_cube_map
        GL_ARB_texture_cube_map_array
        GL_ARB_texture_env_add
        GL_ARB_texture_env_combine
        GL_ARB_texture_env_crossbar
        GL_ARB_texture_env_dot3
        GL_ARB_texture_filter_minmax
        GL_ARB_texture_float
        GL_ARB_texture_gather
        GL_ARB_texture_mirror_clamp_to_edge
        GL_ARB_texture_mirrored_repeat
        GL_ARB_texture_multisample
        GL_ARB_texture_non_power_of_two
        GL_ARB_texture_query_levels
        GL_ARB_texture_query_lod
        GL_ARB_texture_rectangle
        GL_ARB_texture_rg
        GL_ARB_texture_rgb10_a2ui
        GL_ARB_texture_stencil8
        GL_ARB_texture_storage
        GL_ARB_texture_storage_multisample
        GL_ARB_texture_swizzle
        GL_ARB_texture_view
        GL_ARB_timer_query
        GL_ARB_transform_feedback2
        GL_ARB_transform_feedback3
        GL_ARB_transform_feedback_instanced
        GL_ARB_transform_feedback_overflow_query
        GL_ARB_transpose_matrix
        GL_ARB_uniform_buffer_object
        GL_ARB_vertex_array_bgra
        GL_ARB_vertex_array_object
        GL_ARB_vertex_attrib_64bit
        GL_ARB_vertex_attrib_binding
        GL_ARB_vertex_buffer_object
        GL_ARB_vertex_program
        GL_ARB_vertex_shader
        GL_ARB_vertex_type_10f_11f_11f_rev
        GL_ARB_vertex_type_2_10_10_10_rev
        GL_ARB_viewport_array
        GL_ARB_window_pos
        GL_ATI_draw_buffers
        GL_ATI_texture_float
        GL_ATI_texture_mirror_once
        GL_S3_s3tc
        GL_EXT_texture_env_add
        GL_EXT_abgr
        GL_EXT_bgra
        GL_EXT_bindable_uniform
        GL_EXT_blend_color
        GL_EXT_blend_equation_separate
        GL_EXT_blend_func_separate
        GL_EXT_blend_minmax
        GL_EXT_blend_subtract
        GL_EXT_compiled_vertex_array
        GL_EXT_Cg_shader
        GL_EXT_depth_bounds_test
        GL_EXT_direct_state_access
        GL_EXT_draw_buffers2
        GL_EXT_draw_instanced
        GL_EXT_draw_range_elements
        GL_EXT_fog_coord
        GL_EXT_framebuffer_blit
        GL_EXT_framebuffer_multisample
        GL_EXTX_framebuffer_mixed_formats
        GL_EXT_framebuffer_multisample_blit_scaled
        GL_EXT_framebuffer_object
        GL_EXT_framebuffer_sRGB
        GL_EXT_geometry_shader4
        GL_EXT_gpu_program_parameters
        GL_EXT_gpu_shader4
        GL_EXT_multi_draw_arrays
        GL_EXT_packed_depth_stencil
        GL_EXT_packed_float
        GL_EXT_packed_pixels
        GL_EXT_pixel_buffer_object
        GL_EXT_point_parameters
        GL_EXT_polygon_offset_clamp
        GL_EXT_post_depth_coverage
        GL_EXT_provoking_vertex
        GL_EXT_raster_multisample
        GL_EXT_rescale_normal
        GL_EXT_secondary_color
        GL_EXT_separate_shader_objects
        GL_EXT_separate_specular_color
        GL_EXT_shader_image_load_formatted
        GL_EXT_shader_image_load_store
        GL_EXT_shader_integer_mix
        GL_EXT_shadow_funcs
        GL_EXT_sparse_texture2
        GL_EXT_stencil_two_side
        GL_EXT_stencil_wrap
        GL_EXT_texture3D
        GL_EXT_texture_array
        GL_EXT_texture_buffer_object
        GL_EXT_texture_compression_dxt1
        GL_EXT_texture_compression_latc
        GL_EXT_texture_compression_rgtc
        GL_EXT_texture_compression_s3tc
        GL_EXT_texture_cube_map
        GL_EXT_texture_edge_clamp
        GL_EXT_texture_env_combine
        GL_EXT_texture_env_dot3
        GL_EXT_texture_filter_anisotropic
        GL_EXT_texture_filter_minmax
        GL_EXT_texture_integer
        GL_EXT_texture_lod
        GL_EXT_texture_lod_bias
        GL_EXT_texture_mirror_clamp
        GL_EXT_texture_object
        GL_EXT_texture_shared_exponent
        GL_EXT_texture_sRGB
        GL_EXT_texture_sRGB_decode
        GL_EXT_texture_storage
        GL_EXT_texture_swizzle
        GL_EXT_timer_query
        GL_EXT_transform_feedback2
        GL_EXT_vertex_array
        GL_EXT_vertex_array_bgra
        GL_EXT_vertex_attrib_64bit
        GL_EXT_window_rectangles
        GL_EXT_import_sync_object
        GL_IBM_rasterpos_clip
        GL_IBM_texture_mirrored_repeat
        GL_KHR_context_flush_control
        GL_KHR_debug
        GL_KHR_no_error
        GL_KHR_robust_buffer_access_behavior
        GL_KHR_robustness
        GL_KTX_buffer_region
        GL_NV_alpha_to_coverage_dither_control
        GL_NV_bindless_multi_draw_indirect
        GL_NV_bindless_multi_draw_indirect_count
        GL_NV_bindless_texture
        GL_NV_blend_equation_advanced
        GL_NV_blend_equation_advanced_coherent
        GL_NVX_blend_equation_advanced_multi_draw_buffers
        GL_NV_blend_square
        GL_NV_clip_space_w_scaling
        GL_NV_command_list
        GL_NV_compute_program5
        GL_NV_conditional_render
        GL_NV_conservative_raster
        GL_NV_conservative_raster_dilate
        GL_NV_conservative_raster_pre_snap_triangles
        GL_NV_copy_depth_to_color
        GL_NV_copy_image
        GL_NV_depth_buffer_float
        GL_NV_depth_clamp
        GL_NV_draw_texture
        GL_NV_draw_vulkan_image
        GL_NV_ES1_1_compatibility
        GL_NV_ES3_1_compatibility
        GL_NV_explicit_multisample
        GL_NV_fence
        GL_NV_fill_rectangle
        GL_NV_float_buffer
        GL_NV_fog_distance
        GL_NV_fragment_coverage_to_color
        GL_NV_fragment_program
        GL_NV_fragment_program_option
        GL_NV_fragment_program2
        GL_NV_fragment_shader_interlock
        GL_NV_framebuffer_mixed_samples
        GL_NV_framebuffer_multisample_coverage
        GL_NV_geometry_shader4
        GL_NV_geometry_shader_passthrough
        GL_NV_gpu_program4
        GL_NV_internalformat_sample_query
        GL_NV_gpu_program4_1
        GL_NV_gpu_program5
        GL_NV_gpu_program5_mem_extended
        GL_NV_gpu_program_fp64
        GL_NV_gpu_shader5
        GL_NV_half_float
        GL_NV_light_max_exponent
        GL_NV_multisample_coverage
        GL_NV_multisample_filter_hint
        GL_NV_occlusion_query
        GL_NV_packed_depth_stencil
        GL_NV_parameter_buffer_object
        GL_NV_parameter_buffer_object2
        GL_NV_path_rendering
        GL_NV_path_rendering_shared_edge
        GL_NV_pixel_data_range
        GL_NV_point_sprite
        GL_NV_primitive_restart
        GL_NV_register_combiners
        GL_NV_register_combiners2
        GL_NV_sample_locations
        GL_NV_sample_mask_override_coverage
        GL_NV_shader_atomic_counters
        GL_NV_shader_atomic_float
        GL_NV_shader_atomic_float64
        GL_NV_shader_atomic_fp16_vector
        GL_NV_shader_atomic_int64
        GL_NV_shader_buffer_load
        GL_NV_shader_storage_buffer_object
        GL_NV_stereo_view_rendering
        GL_NV_texgen_reflection
        GL_NV_texture_barrier
        GL_NV_texture_compression_vtc
        GL_NV_texture_env_combine4
        GL_NV_texture_multisample
        GL_NV_texture_rectangle
        GL_NV_texture_shader
        GL_NV_texture_shader2
        GL_NV_texture_shader3
        GL_NV_transform_feedback
        GL_NV_transform_feedback2
        GL_NV_uniform_buffer_unified_memory
        GL_NV_vertex_array_range
        GL_NV_vertex_array_range2
        GL_NV_vertex_attrib_integer_64bit
        GL_NV_vertex_buffer_unified_memory
        GL_NV_vertex_program
        GL_NV_vertex_program1_1
        GL_NV_vertex_program2
        GL_NV_vertex_program2_option
        GL_NV_vertex_program3
        GL_NV_viewport_array2
        GL_NV_viewport_swizzle
        GL_NVX_conditional_render
        GL_NVX_gpu_memory_info
        GL_NVX_multigpu_info
        GL_NVX_nvenc_interop
        GL_NV_shader_thread_group
        GL_NV_shader_thread_shuffle
        GL_KHR_blend_equation_advanced
        GL_KHR_blend_equation_advanced_coherent
        GL_SGIS_generate_mipmap
        GL_SGIS_texture_lod
        GL_SGIX_depth_texture
        GL_SGIX_shadow
        GL_SUN_slice_accum
        GL_WIN_swap_hint
        WGL_EXT_swap_control

    GLSL version: 4.50 NVIDIA
    GLSL max vertex uniforms: 4096 (4096)
    GLSL max fragment uniforms: 4096 (4096)
    GLSL max varyings: 124 (124)
    Preloading builtin materials
    Preloading builtin materials done
    Launching Collada Model Loader threads
    Launching WOM Loader threads
    Starting workaround for fast running clocks
    Using LWJGL timer.
    Initialized mouse with 5 buttons.
    Experimental direct buffer cleaner init successful
    Startup Phase - Setting up..
    Initializing font texture for SansSerif (11). Texture Size: 512
    Initializing font texture for SansSerif (11, italic). Texture Size: 128
    Loading window positions from e:\Users\USERNAME\wurm\players\frankd\windows_1920x1080.txt
    Loading props file e:\Users\USERNAME\wurm\players\frankd\windows_1920x1080.txt
    Gui initialized
    Startup Phase - Preparing terrain
    Startup Phase - Connecting ..
    Disabling Nagles
    Writing to e:\Users\USERNAME\wurm\players\frankd\logs\_Event.2017-03.txt
    Disabling Nagles
    Writing to e:\Users\USERNAME\wurm\players\frankd\logs\_Friends.2017-03.txt
    Writing to e:\Users\USERNAME\wurm\players\frankd\logs\Alliance.2017-03.txt
    Login successful
    Executing e:\Users\USERNAME\wurm\configs\default\autorun.txt
    Starting update of login splash image...
    Resized terrain FBOs to 512
    Now using reflection FBO (512)
    Finished loading new login splash image!
    Saving window positions to e:\Users\USERNAME\wurm\players\frankd\windows_1920x1080.txt
    Saving props file e:\Users\USERNAME\wurm\players\frankd\windows_1920x1080.txt
    Loading window positions from e:\Users\USERNAME\wurm\players\frankd\windows_1920x1017.txt
    Loading props file e:\Users\USERNAME\wurm\players\frankd\windows_1920x1017.txt
    Initializing font texture for SansSerif (12). Texture Size: 128
    Writing to e:\Users\USERNAME\wurm\players\frankd\logs\Village.2017-03.txt
    Writing to e:\Users\USERNAME\wurm\players\frankd\logs\CA_HELP.2017-03.txt
    Writing to e:\Users\USERNAME\wurm\players\frankd\logs\GL-Freedom.2017-03.txt
    Writing to e:\Users\USERNAME\wurm\players\frankd\logs\Freedom.2017-03.txt
    Writing to e:\Users\USERNAME\wurm\players\frankd\logs\Trade.2017-03.txt
    Initializing font texture for SansSerif (24, bold). Texture Size: 256
    Writing to e:\Users\USERNAME\wurm\players\frankd\logs\_Skills.2017-03.txt
    Writing to e:\Users\USERNAME\wurm\players\frankd\logs\PM__Toma.2017-03.txt
    Initializing font texture for SansSerif (11, bold). Texture Size: 128
    Quit confirmed, closing client. (This is usually from going to sleep.)
    Time is Fri Mar 03 22:45:04 EST 2017
    Performing final cleanup after playing  1h 33m
    Saving props file e:\Users\USERNAME\wurm\players\frankd\playerdata.txt
    Saving props file e:\Users\USERNAME\wurm\configs\default\gamesettings.txt
    Saving props file e:\Users\USERNAME\wurm\players\frankd\stats.txt
    Saving window positions to e:\Users\USERNAME\wurm\players\frankd\windows_1920x1017.txt
    Saving props file e:\Users\USERNAME\wurm\players\frankd\windows_1920x1017.txt
    Destroying game window
    Shutting down OpenAL subsystem.
    WOM Loader exited.
    WOM Loader exited.
    WOM Loader exited.
    WOM Loader exited.
    Collada Model Loader exited.
    Job executor 0 terminating
    Job executor 1 terminating
    Job executor 2 terminating
    Job executor 3 terminating
    Job executor 4 terminating
    Job executor 5 terminating
    Job executor 6 terminating
    Running garbage collector...
    Running finalization...
    Fast Clock Workaround Thread exited.
    Goodbye.
    Exit.
    WARNING: OpenAL was already stopped.
     


  2. I get the message "That would destroy the liquid." When I try to fill a barrel from a fountain. This is the 2nd time it did it to me. The barrel was working fine then I filled it from a 2nd barrel. After that I can not fill it from the fountains. I can still fill it from the other barrel   


  3. I was playing and the game crashed. i get this in the logs when i try to start. Can't get wurmonline.com to load too.

     

    Launch File

    Spoiler

     

    <?xml version="1.0" encoding="utf-8"?>
    <jnlp spec="1.0" codebase="http://www.wurmonline.com/client/" href="wurmclient.jnlp">

        <information>
            <title>Wurm Online</title>
            <vendor>Code Club AB</vendor>
            <homepage href="http://www.wurmonline.com/" />
            <description>Wurm Online client</description>
            <icon href="wurm_icon_128.png" width="128" height="128" />
            <icon href="wurm_icon_64.png" width="64" height="64" />
            <icon href="wurm_icon_32.png" width="32" height="32" />
            <icon href="wurm_icon_16.png" width="16" height="16" />
            <icon kind="splash" href="splash.gif" />
            <shortcut online="true">
                <desktop />
                <menu submenu="Wurm Online" />
            </shortcut>
        </information>

        <!-- These are default values, but just to be clear -->
        <update check="timeout" policy="always" />

        <security>
            <all-permissions />
        </security>

        <resources>
            <!-- Java 1.5 is not supported starting from WurmClient 3.1 -->
            <j2se
                href="http://java.sun.com/products/autodl/j2se"
                version="1.8+"
                initial-heap-size="512M"
                max-heap-size="1024M"
            />
            <property name="sun.java2d.noddraw" value="true" />
            <property name="org.lwjgl.input.Mouse.allowNegativeMouseCoords" value="true" />
            <jar href="wurmclient.jar" main="true" />
            <jar href="wurmres.jar" />
            <jar href="libraries-stable-2016/colladabind.jar" version="1.0.0" />
            <jar href="libraries-stable-2016/irclib.jar" version="1.10" />
            <jar href="libraries-stable-2016/jogg.jar" version="0.0.7" />
            <jar href="libraries-stable-2016/jorbis.jar" version="0.0.15" />
            <jar href="libraries-stable-2016/joXSI.jar" version="1.0.0" />
            <jar href="libraries-stable-2016/jzipupdate.jar" version="0.9.1" />
            <jar href="libraries-stable-2016/lwjgl.jar" version="2.9.1" />
            <jar href="libraries-stable-2016/lwjgl_util.jar" version="2.9.1" />
            <jar href="libraries-stable-2016/PNGDecoder.jar" version="0.0.1" />
            <jar href="libraries-stable-2016/slick-util.jar" version="b208" />
            <jar href="libraries-stable-2016/vecmath.jar" version="1.5.2" />
            <jar href="libraries-stable-2016/jbullet.jar" version="1.0.0" />
            <jar href="libraries-stable-2016/commons-codec.jar" version="1.4" />
            <jar href="libraries-stable-2016/commons-httpclient.jar" version="3.1" />
            <jar href="libraries-stable-2016/commons-logging.jar" version="1.1.3" />
        </resources>

        <resources os="Win" arch="x86"><!-- Windows 32-bit java -->
            <nativelib href="libraries-stable-2016/lwjgl-natives-windows.jar" version="2.9.1"/>
        </resources>
        <resources os="Win" arch="amd64"><!-- Windows 64-bit java -->
            <nativelib href="libraries-stable-2016/lwjgl-natives-windows.jar" version="2.9.1"/>
        </resources>

        <resources os="Mac" arch="ppc"><!-- PowerPC Mac -->
            <nativelib href="libraries-stable-2016/lwjgl-natives-macosx.jar" version="2.9.1"/>
        </resources>
        <resources os="Mac" arch="i386"><!-- Intel Mac 32-bit java -->
            <nativelib href="libraries-stable-2016/lwjgl-natives-macosx.jar" version="2.9.1"/>
        </resources>
        <resources os="Mac" arch="x86_64"><!-- Intel Mac 64-bit java -->
            <nativelib href="libraries-stable-2016/lwjgl-natives-macosx.jar" version="2.9.1"/>
        </resources>

        <resources os="Linux" arch="i386"><!-- Linux 32-bit Sun java -->
            <nativelib href="libraries-stable-2016/lwjgl-natives-linux.jar" version="2.9.1"/>
        </resources>
        <resources os="Linux" arch="x86"><!-- UNKNOWN -->
            <nativelib href="libraries-stable-2016/lwjgl-natives-linux.jar" version="2.9.1"/>
        </resources>
        <resources os="Linux" arch="amd64"><!-- Linux 64-bit Sun java -->
            <nativelib href="libraries-stable-2016/lwjgl-natives-linux.jar" version="2.9.1"/>
        </resources>
        <resources os="Linux" arch="x86_64"><!-- UNKNOWN -->
            <nativelib href="libraries-stable-2016/lwjgl-natives-linux.jar" version="2.9.1"/>
        </resources>

        <resources os="SunOS" arch="sparc"><!-- UNKNOWN -->
            <nativelib href="libraries-stable-2016/lwjgl-natives-solaris.jar" version="2.9.1"/>
        </resources>

        <application-desc main-class="com.wurmonline.client.WurmLauncher"  name="Wurm Online" />
    </jnlp>

     

     

    Exception

    Spoiler

     

    java.net.ConnectException: Connection timed out: connect
        at java.net.DualStackPlainSocketImpl.connect0(Native Method)
        at java.net.DualStackPlainSocketImpl.socketConnect(Unknown Source)
        at java.net.AbstractPlainSocketImpl.doConnect(Unknown Source)
        at java.net.AbstractPlainSocketImpl.connectToAddress(Unknown Source)
        at java.net.AbstractPlainSocketImpl.connect(Unknown Source)
        at java.net.PlainSocketImpl.connect(Unknown Source)
        at java.net.SocksSocketImpl.connect(Unknown Source)
        at java.net.Socket.connect(Unknown Source)
        at java.net.Socket.connect(Unknown Source)
        at sun.net.NetworkClient.doConnect(Unknown Source)
        at sun.net.www.http.HttpClient.openServer(Unknown Source)
        at sun.net.www.http.HttpClient.openServer(Unknown Source)
        at sun.net.www.http.HttpClient.<init>(Unknown Source)
        at sun.net.www.http.HttpClient.New(Unknown Source)
        at sun.net.www.http.HttpClient.New(Unknown Source)
        at sun.net.www.protocol.http.HttpURLConnection.getNewHttpClient(Unknown Source)
        at sun.net.www.protocol.http.HttpURLConnection.plainConnect0(Unknown Source)
        at sun.net.www.protocol.http.HttpURLConnection$6.run(Unknown Source)
        at sun.net.www.protocol.http.HttpURLConnection$6.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.AccessController.doPrivilegedWithCombiner(Unknown Source)
        at sun.net.www.protocol.http.HttpURLConnection.plainConnect(Unknown Source)
        at sun.net.www.protocol.http.HttpURLConnection.connect(Unknown Source)
        at sun.net.www.protocol.http.HttpURLConnection.getInputStream0(Unknown Source)
        at sun.net.www.protocol.http.HttpURLConnection.access$200(Unknown Source)
        at sun.net.www.protocol.http.HttpURLConnection$9.run(Unknown Source)
        at sun.net.www.protocol.http.HttpURLConnection$9.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.AccessController.doPrivilegedWithCombiner(Unknown Source)
        at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)
        at com.sun.deploy.net.HttpUtils.followRedirects(Unknown Source)
        at com.sun.deploy.net.BasicHttpRequest.doRequest(Unknown Source)
        at com.sun.deploy.net.BasicHttpRequest.doGetRequestEX(Unknown Source)
        at com.sun.deploy.cache.ResourceProviderImpl.checkUpdateAvailable(Unknown Source)
        at com.sun.deploy.cache.ResourceProviderImpl.isUpdateAvailable(Unknown Source)
        at com.sun.deploy.cache.ResourceProviderImpl.getResource(Unknown Source)
        at com.sun.deploy.cache.ResourceProviderImpl.getResource(Unknown Source)
        at com.sun.javaws.LaunchDownload$DownloadTask.call(Unknown Source)
        at java.util.concurrent.FutureTask.run(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)