zaaephod

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Everything posted by zaaephod

  1. Does anyone know the location of a trader's inventory in the databases? Thanks, Z
  2. Would it be possible to increase or remove the limit for building structures as a GM? Thanks, Z
  3. Well then, my plans will have to be somewhat less grand. Thanks for the reply.
  4. [18:57:36] You set Carpentry to 99.999999. [18:57:40] You are not skilled enough in Carpentry to build this size of structure. This building really isn't all that big, but anyway, is there a way around this as a GM? I'm two lousy tiles short of completing the building. Thanks, Z
  5. I'd like to add some items to our traders, but often, the prices are either far too cheap, or too expensive. Is there a way to change the prices on the items he carries? Thanks, Z
  6. I'm working on a script that monitors the server, and eventually tries to reload the server if it has crashed. Is there a way, when running the modloader.bat, we can force the UI to start the server, bypassing the need to click the green start server button? Thanks!
  7. This mod is fantastic, thanks!!
  8. I wanted to come back to say, I've downloaded this 'digging like mining' mod, which makes the dirt you dig go into piles, rather than your inventory. Apparently it's supposed to work with dredges too, but I haven't tested that it does indeed work with dredges. The download link is on the second page. All around, a fantastic mod. http://forum.wurmonline.com/index.php?/topic/132826-wip-digging-like-mining/&page=2
  9. I'm not sure if this is something that can be altered, but having a dredge that held more than 2 dirt at a time would be fantastic.
  10. Can you give people on your server custom titles? If so, how? Thanks!
  11. WalkerInTheVoid, I very much appreciate your efforts with the mod, especially your focus on the issue with meditation. Thanks!
  12. My testing so far: Wagons - data 1 = 1 blue/green -- JK data 1 = 2 = red -- MR data 1 = 3 = purp -- HOTS data 2 = always set to 2 Towers - setting auxdata type 1 regular type 2 black spiky - HOTS type 3 tall gray - MR type 4 tall with lookout - freedom HOTA Statue Auxdata 4 is the dragon statue If you change the model of something as a GM, it may not update right away, just push the object to update it.
  13. Those of you who have found chests and veins on your map, are you using the default Ocrea map? Using the map viewer, I'm not seeing any adamantite or glimmersteel veins on our map, and nobody has found a chest. Edit - I just checked, I added an adamantite vein, and it does appear in the map viewer, so this means there really aren't any on the map. Is there a way I could sprinkle the map with a few veins? I know it can be done inside caves by a GM, but is there a way to do it without having to open a cave, place the vein, and close everything back up? Thanks!
  14. Those of you who have found chests and veins, are you using the default Ocrea map? Using the map viewer, I'm not seeing any adamantite or glimmersteel veins on our map.
  15. Ahh, thanks for that additional info.
  16. =D =D =D =D =D =D =D =D =D =D =D =D This is going to be great!
  17. You can change the wagons. Use your wand to change the data of the wagon. A relog is required to see the change, unless the wagon was spawned in your inventory and placed. Wagons data 1 = 1 blue/green -- JK data 1 = 2 = red -- MR data 1 = 3 = purp -- HOTS data 2 = 2 always I haven't figured out towers yet, other than spawning a new one, and I've not tried the banners.
  18. I have not seen a mod for this yet, it's a good idea. In the meantime, I'm allowing anyone on our server wh has built a regular tower to have it replaced by a gm to whatever type they want. The same goes for wagons, however those, the model can be changed by a gm without replacing the wagon.
  19. I just wanted to stop by and say thanks for this mod. I offered the players on our server to add name suggestions to a google docs spreadsheet, and everyone came by to add their names. I added them all, nearly 300 of them, and we currently have some fun new horse foals, "Rumblebutt wisdom", "Wildblue", "Huntingmax", and many more on the way.
  20. People like to leave wood scraps laying everywhere, IMO, those should decay. Maybe a suggestion for the long term would be a whitelist / blacklist for specific items? I do like the idea of this mod, I don't always get back to my forges in time, and find my high ql ore has taken damage Edit: Oh, stumps should still decay.