Raybarg

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About Raybarg

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  1. Oddly enough, Wurm seem to be more fitting for older minds. We could say that "pvp vs pve" is also the type of discussion where age demographic could show significant diversion between far ends. Like we all seem to agree that its typical that younger are more drawn to "fast and furious" / "action" and group up... which sounds like you get that from pvp server... whereas older lean towards "calm and peaceful" / "isolation" which sounds like you get that in pve. I dont even know that many "below 40y" in pve. Well I dont know many either way, but the scale of "age" in my friendhood tips towards older end. Anyway, just some food for thought in this topic. I know oldies who love pvp so this is not a rule of thumb, just some probability assessing.
  2. Currently having no idea if our alliance conversations are broadcasted to the whole world, it would be welcome change that atleast making and sharing the hook would be in our control. This way atleast we could recreate the hook to invalidate all other listeners who have not received updated token. So yeah, quoting Finn, laws pfft, they something edible?
  3. +1 absolutely fantastic idea. We copypaste from skills tab, ask and tell our skill level... talk about our affinities, how much skill we gained in a grind and all that... could just be alt-click away!
  4. As stated, I will be helping to administer the sermoning and will bring my best in skills and priesthoodiness. See you all there!
  5. Do you refer to what you have typed?
  6. How far back "most recent" would go?
  7. Btw, do you have anything to quote to show how people are offended by this topic?
  8. With some contemplating I would assume that because LMC does not completely remove decay chances, that people who have more items in their LMC will be more likely to notice some items to have received a decay hit. Its my assumption that the 1000fold protection on decay merely reduces the likelyhood of a decay hit happening and would not impact the amount of DMG delivered on the item. The DMG on the other hand would then be subject to all other shenanigans. But because QL is one major factor and items are all over the QL ranges, its hard to point out that "it appears to be working as intended." I also appear to have more items stored in my LMC's than what Redi_ has stored. Which is why I was asking about in which server these have been noticed. The OP mentions its in Xanadu. What I find curious is that OP has maps take decay in LMC. Meanwhile I have 37 maps in storage unit dating back to when maps were introduced and not even single one in there has received decay hit.
  9. @Red_Are your LMC's loaded? What server you on?
  10. At any possible moment, I love to be able to go hang my laundry and not worry at all what happens to my online character in Wurm whom I left to starve alone in middle of wherever. Also I love not to be forced to do anything I did not plan week prior. Like "next weeks thursday I will imp my large anvil to 99ql" and my day is ruined if I need to gear up and go defend a tower when my plan was to stay with the anvil. These prime directives collide with pvp environment. So I am bound by "choice" of doing pve.
  11. The argument that in NFI you dont need to compete with old players. Honestly, about all SFI players I know are like ancient moss covered juggernauts. They dont "compete" anymore in the way suggested in this argument. Dont know what benefit either choice gives to a new player. After they managed to build their first house, farmed their first corn, crafted their first wagon... do they care then? The kind of a player fit to answer this NFI or SFI question seems so rare a thing I would put my bets on them not yet knowing about the forums. I "voted" for SFI being better just because I play in SFI. I would love to tell new player the tens of dozens of billion dollar spots to settle on (and they want to find one themselves anyway). I would give them anything they ask for, for free (and they never ask for anything anyway) and I would use every opportunity to suggest them to just enjoy the game (and they would stress out about some skills, building difficulty, slowness etc anyways and quit in few days weeks or months.)
  12. @Derp I would push further in QL to see if the ticks start doubling. Your item QL and calculated sweet spot are sooo close. If you dont start seeing double ticks after youre past about 5QL, then I'd be interested to dig deeper.
  13. My item of choice is at 99.95ql at the moment. When discussing the (in)sanity of this imping process, I am constantly being told so by people who DID NOT imp to 99.99, that 100ql is impossible. So I will see it for myself. From the experience so far, its quite certain that this item will be the only item I ever improve even to this high quality. Whether or not I will reach 100ql or 99.99999ql with it eventually does not really matter. "Going there" is all about to know "I been there." Not there yet. The path ahead me is long and crooked, and I am walking it. The future will let me know if I consider it a bragging right. The experience so far suggests that this level of time-wasting is nothing to brag about.
  14. Funny enough that Wurm has been as people point out, without "vertical progression" for entirety of its existence, and that is considered a problem. Old time wurmians probably like it that way. Why so few players? To me it seems that 99% of ppl who try out Wurm never even scrape the little verticality Wurm has to offer so it would be a mistake to think that the problem is the lack of it. Does Wurm need to be like "every other game" just because "every other game are not like Wurm"?