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Do you refer to what you have typed?
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How far back "most recent" would go?
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Btw, do you have anything to quote to show how people are offended by this topic?
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Bug: Large Magic Chest - Damage on Pottery & Treasure Maps
Raybarg replied to Luniraen's topic in Server Bugs
That would be really great. -
Bug: Large Magic Chest - Damage on Pottery & Treasure Maps
Raybarg replied to Luniraen's topic in Server Bugs
With some contemplating I would assume that because LMC does not completely remove decay chances, that people who have more items in their LMC will be more likely to notice some items to have received a decay hit. Its my assumption that the 1000fold protection on decay merely reduces the likelyhood of a decay hit happening and would not impact the amount of DMG delivered on the item. The DMG on the other hand would then be subject to all other shenanigans. But because QL is one major factor and items are all over the QL ranges, its hard to point out that "it appears to be working as intended." I also appear to have more items stored in my LMC's than what Redi_ has stored. Which is why I was asking about in which server these have been noticed. The OP mentions its in Xanadu. What I find curious is that OP has maps take decay in LMC. Meanwhile I have 37 maps in storage unit dating back to when maps were introduced and not even single one in there has received decay hit. -
Bug: Large Magic Chest - Damage on Pottery & Treasure Maps
Raybarg replied to Luniraen's topic in Server Bugs
@Red_Are your LMC's loaded? What server you on? -
At any possible moment, I love to be able to go hang my laundry and not worry at all what happens to my online character in Wurm whom I left to starve alone in middle of wherever. Also I love not to be forced to do anything I did not plan week prior. Like "next weeks thursday I will imp my large anvil to 99ql" and my day is ruined if I need to gear up and go defend a tower when my plan was to stay with the anvil. These prime directives collide with pvp environment. So I am bound by "choice" of doing pve.
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The argument that in NFI you dont need to compete with old players. Honestly, about all SFI players I know are like ancient moss covered juggernauts. They dont "compete" anymore in the way suggested in this argument. Dont know what benefit either choice gives to a new player. After they managed to build their first house, farmed their first corn, crafted their first wagon... do they care then? The kind of a player fit to answer this NFI or SFI question seems so rare a thing I would put my bets on them not yet knowing about the forums. I "voted" for SFI being better just because I play in SFI. I would love to tell new player the tens of dozens of billion dollar spots to settle on (and they want to find one themselves anyway). I would give them anything they ask for, for free (and they never ask for anything anyway) and I would use every opportunity to suggest them to just enjoy the game (and they would stress out about some skills, building difficulty, slowness etc anyways and quit in few days weeks or months.)
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@Derp I would push further in QL to see if the ticks start doubling. Your item QL and calculated sweet spot are sooo close. If you dont start seeing double ticks after youre past about 5QL, then I'd be interested to dig deeper.
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My item of choice is at 99.95ql at the moment. When discussing the (in)sanity of this imping process, I am constantly being told so by people who DID NOT imp to 99.99, that 100ql is impossible. So I will see it for myself. From the experience so far, its quite certain that this item will be the only item I ever improve even to this high quality. Whether or not I will reach 100ql or 99.99999ql with it eventually does not really matter. "Going there" is all about to know "I been there." Not there yet. The path ahead me is long and crooked, and I am walking it. The future will let me know if I consider it a bragging right. The experience so far suggests that this level of time-wasting is nothing to brag about.
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Funny enough that Wurm has been as people point out, without "vertical progression" for entirety of its existence, and that is considered a problem. Old time wurmians probably like it that way. Why so few players? To me it seems that 99% of ppl who try out Wurm never even scrape the little verticality Wurm has to offer so it would be a mistake to think that the problem is the lack of it. Does Wurm need to be like "every other game" just because "every other game are not like Wurm"?
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I feel like bumping this again. This year is dedicated for QoL improvements and ability to sow/plant sprouts from a container was a big QoL but why it still dont work with large planters? Listen to us dedicated mushroom farmers!
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Should we (the players) make a getting started guide?
Raybarg replied to Drogos's topic in Town Square
Oh I love your mining tutorial Kichi, right to the point. No bullshingles... Im so used to seeing 78 hours long tutorials that take first 20 hours to explain how to activate pickaxe. You sort of squeezed everything important to know in mere few minutes! -
Clarifications regarding "Village Discord Webhook Settings"
Raybarg replied to Aeris's topic in Town Square
We tested this, the hook goes cold if initiator of the hook is no longer member of the alliance. But we only tested it by creating hook, leaving alliance, confirming it didnt parrot in discord anymore. Its hard to think of all possible scenarios to test them, but it was enough for me to know that created hook will go cold upon hook creator leaving. -
After reading this thread I started liking the color choices more. But if they gonna change them, I hope they make it green and pink. When we were allowed to pick up empty bsb's, some people complained about it. Everything they change is wrong in someones opinion. Despite the fact that Wurm is pure fantasy in which the creators and rulers of the inner workings of the Wurm fantasy world are the devs. If they say metals in Wurm heat up to red to blue to white, then thats how it is in Wurm fantasy world. Get used to it and year(s) later laugh at new players asking the same silly question why some UI indicator does not align with some physical properties in the real world.