alphafat

Members
  • Content Count

    140
  • Joined

  • Last visited

Everything posted by alphafat

  1. Body recovered
  2. A friend in my alliance and I were talking about putting one on the lower floor and the other on top of the jutting chimney. So what if there was a modification for plain walls (not doors, windows, ect) Where you could build a chimney using bricks that allow for forges/ovens/smelters to be secured into them. Keeping the quality/rarities of the heating container but removing the unsightly chimney through the floor.
  3. Bump as a satisfied customer Quick response and delivery
  4. Above is what I get when I try to launch I mean, I get the splashscreen but that's it; it jumps to "unable to launch this application" afterwards. Seems to be the unstable client only though, just download the regular for the first time in years and it seemed to install just fine, still would like to fix the unstable if possible.
  5. So this morning I was running 2 unstable clients completely fine, came back from class and Java has crapped out. Already tried updating, reinstalling both Java and Wurm(still get the same message when I try and run the .jnlp even to install) java.lang.RuntimeException: Internal graphics not initialized yet at com.sun.glass.ui.Screen.getScreens(Unknown Source) at com.sun.javafx.tk.quantum.QuantumToolkit.getScreens(Unknown Source) at com.sun.javafx.tk.quantum.QuantumToolkit.getMaxRenderScale(Unknown Source) at com.sun.javafx.tk.quantum.QuantumToolkit.loadImage(Unknown Source) at javafx.scene.image.Image.loadImage(Unknown Source) at javafx.scene.image.Image.initialize(Unknown Source) at javafx.scene.image.Image.<init>(Unknown Source) at class.QnmgP21uBb.<clinit>(SourceFile:19) at com.wurmonline.client.FZOk5L6Gfy.<init>(SourceFile:59) at com.wurmonline.client.FZOk5L6Gfy.mMV5oPkCW(SourceFile:266) at com.wurmonline.client.PwVYtAMpOX.FZOk5L6Gfy(SourceFile:1634) at com.wurmonline.client.PwVYtAMpOX.FZOk5L6Gfy(SourceFile:1597) at com.wurmonline.client.WurmLauncher.main(SourceFile:205) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.sun.javaws.Launcher.executeApplication(Unknown Source) at com.sun.javaws.Launcher.executeMainClass(Unknown Source) at com.sun.javaws.Launcher.doLaunchApp(Unknown Source) at com.sun.javaws.Launcher.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Can anyone help? EDIT: Seems that going into 'configure java' and clearing the temporary internet files fixes it.
  6. +1 as well, would be nice not to lose a lamp in a wall when trying to push em'.
  7. Great quality gear and awesome service, definitely recommended and will come back for more skiller gear. Thanks again Smilingcat
  8. Currently the steppe has only spawned bison and the rare wolf; nothing else, spent a while looking for a pelt-bearing animal and couldn't find a single one.
  9. Betafat, my Fo priest, helped out with LT casts that year. Awesome idea Rose. Area 9, in front of the church enterance Betafat Male Slicked back Chocolate brown hair and a light beard, Semi-prego beer gut, Green friar robes and a long churchwarden pipe(with a little cough cloud nearby if possible rehe) Flagon of mead in one hand and green healing spell from the other.
  10. Moving the wares to the designated trade port would be the duty of the seller. If you're saying what if one of the trade port owner's decided to acquire(steal) the orders. I'm not entirely sure, i'd say we'd make up for lost product(in value). But I would make sure that the owner is trustworthy by asking the server. I'd keep in email/facebook/something other than the forums contact with the captains, but I wouldn't think this to be a constant shipment schedule. Like every 5th or 6th day ships, when there aren't a lot of captains for the ships. Then when more employees join, the gaps between shipments would shorten. I don't do much apart from college atm but for the foreseeable future I could handle crossing the servers every 5-6 days. A google document would be put up separately for stock, each drop off and pick up the captain of the ship would update said google doc, in turn he would update the port owner of the situation. (email, ingame or forum PM) Or a small chest can be put in front of the storage facilities for filled orders and the papyrus with the order written on it, is dropped into the small chest. (or a combination of the chest and google doc, as a contingency check) It does seem hard to guarantee a delivery date, but I'm sure the a route could be made to be completed within 12-14 hours of sail time(slightly less possibly for ports without any orders and as always, will depend on the wind) It probably would be easier to establish trade ports with a few friends, but this way the money could be distributed; and those who allow the port to be established(with storage) at their deed, get a percentage of sales. This would be more for bulk items though, like dirt, planks, bricks, ect.
  11. I'm not entirely sure yet, I'm about to go to bed. But I would think, half value of order(not including the cost of postage) would be given to the producer of goods when the order is picked up, then when the transaction is completed, either an alt would meet said producer and give other half of the value of the order. Courier fee would be like the mailbox, paid up front or COD. i.e. someone orders 2k dirt, let's say at 2s. 1s is given to wurmian selling the dirt, when the 2s is picked up and the order dropped off, alt gives the other silver to the wurmian selling dirt. But yeah, I'm not entirely sure yet; I'm sure some would be uncomfortable with that way.
  12. Courier work usually is, but if something like this were to take ship I'd think forms would start to be in order. Either a google doc or have each order written on a piece of papyrus.
  13. There ya go Kegan, knew i forgot something
  14. That's what got me thinking about this idea, the sheer size of it and how the rendered map showed it, like an archipelago
  15. So, I was thinking of trying to establish a Courier company, I know many have tried and I've been told someone tried something similar to my idea. Step 1. A more detailed survey is taken for the servers, dividing the map into sectors and polling who buys and who sells in each sector. Step 2. Using the poll data, deciding on(or establishing) 2-5 coastal cities per server to become designated trade ports based on geographic population density. Step 3. Establish trade deals with said cities to rent storage/establish storage. Step 4. Establish a trade route using cities that accepted trade deals. So, how it would work. Trade fleet ships are filled with large/small crates and every designated stop they pick up orders that they can fit in their hold and drop off orders filled at the port designated by the purchaser. IE: 3 orders put in on indi to deliver to other servers, two are for 2k dirt each and one is for 1k iron lumps. One dirt order needs to go to Deliverance, and the other two orders to Exodus. So the ship delivers the order to Deliverance, unloading 1k dirt. But another order for 2k of planks is ordered to go to Celebration. So now the ship picks up the 2k planks and delivers it all in a predetermined route. And instead of high prices like 1s per 1k delivered or something, something along the lines of 10-20c per 1k items shipped. What do you all think?
  16. Will repost when more accurate price is established
  17. Please Close, order filled.
  18. First time logging in a week and a half and I got this ______________________________________________________________________________________________________________ Congratulations, you found a bug in the test client: <Tried to delete a nonexistant friend > Please post the console log below on the wurm online forums, and describe what you were doing when it happened. Contents of console.log: Time is Wed Aug 28 10:37:44 PDT 2013 Running client version 3.27-5239 [unstable] === System information === Executing from C:\Windows\system32\ Operating system: Windows 7 (arch: amd64, version: 6.1) Java version: 1.7.0_25 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 23.25-b01 (Oracle Corporation) [Java HotSpot 64-Bit Server VM] Available CPUs: 8 >>> Main thread exiting. Loading character Alphafat Loading config default Loading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt Loading props file C:\Users\USERNAME\wurm\players\Alphafat\password.txt >>> LoginFrame queue entry exiting. Saving props file C:\Users\USERNAME\wurm\players\Alphafat\password.txt Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt Loaded pack sound.jar (r1) Loaded pack pmk.jar (r1428) Loaded pack graphics.jar (r1484) Options up-to-date! Loading props file C:\Users\USERNAME\wurm\players\Alphafat\playerdata.txt Loading props file C:\Users\USERNAME\wurm\players\Alphafat\stats.txt Preparing to enable console logging. Now logging to C:\Users\USERNAME\wurm\console.Alphafat.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 2 censor_chat = false cloud_shadows = false collada_animations = 4 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = true custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:true:0:1920:1080:32:-1:false:false enable_debugs = false enable_shift_drag = false enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 100 fps_limit_background = 60 fps_limit_enabled = false game_client_thread_priority = 2 glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false high_res_binoculars = false hint_texture_scaling = 2 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 key_bindings_source = 0 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = false log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 3 mega_texture_size = 5 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 2 other_log_rotation = 2 outline_picking = true pbuffer_enabled = true player_texture_size = 2 reflection_texture_size = 2 reflections = 4 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = true resident_models = false save_skills_on_quit = false screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 4 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 3 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 2 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 5 sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true sound_play_work = true stipple_enabled = true structure_render_distance = 4 submit_client_data = 1 terrain_bump = true terrain_res = 2 test_attach_equipment = false test_mode = 0 tile_transitions = true tiledecorations = 4 togglePushToTalk = true treelist_outline = true trees = 4 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 0 use_antialiasing = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_fbo_reflections = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true water_detail = 2 Setting up dotXSI Model Loader Setting up Collada Model Loader Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt Translating legacy key ENTER to RETURN Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Word filter loaded: 23 Starting job manager with 7 worker threads >>> Launch queue entry exiting. Using LWJGL display 1920:1080:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.0 Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (9.18.13.2049) OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce GTX 680/PCIe/SSE2 OpenGL version: 4.3.0 OpenGL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_bindless_texture GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GLSL version: 4.30 NVIDIA via Cg compiler GLSL max vertex uniforms: 4096 (4096) GLSL max fragment uniforms: 2048 (2048) GLSL max varyings: 124 (124) Loaded vertex shader shader.white.vertex Loaded pixel shader shader.white.fragment Updated attributes for 'program.white': 1 active Updating uniforms for 'program.white' Updated uniforms for 'program.white': 0 active (1) Loaded program program.white Loaded material material.mesh.default Loaded vertex shader shader.skin_tex0.vertex Loaded pixel shader shader.tex0+light.fragment Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0': 6 active Updating uniforms for 'program.skin_tex0' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0': 2 active (42) Loaded program program.skin_tex0 Loaded material material.mesh.skin Loaded vertex shader shader.skin_solid.vertex Loaded pixel shader shader.col.fragment Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_solid': 4 active Updating uniforms for 'program.skin_solid' Array : bones : loc 0 : type 35666 : size 200 Updated uniforms for 'program.skin_solid': 1 active (2) Loaded program program.skin_solid Loaded material material.mesh.skin_solid Loaded pixel shader shader.tex0+light+rarity.fragment Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0_rare': 6 active Updating uniforms for 'program.skin_tex0_rare' Array : bones : loc 0 : type 35666 : size 200 Single: rarity : loc 200 : type 35666 : size 1 Single: tex0 : loc 201 : type 35678 : size 1 Single: time : loc 202 : type 35666 : size 1 Updated uniforms for 'program.skin_tex0_rare': 4 active (44) Loaded program program.skin_tex0_rare Loaded material material.mesh.skin_rare Loaded vertex shader shader.static_tex0.vertex Updated attributes for 'program.static_tex0': 4 active Updating uniforms for 'program.static_tex0' Single: tex0 : loc 0 : type 35678 : size 1 Updated uniforms for 'program.static_tex0': 1 active (41) Loaded program program.static_tex0 Loaded material material.mesh.static Loaded vertex shader shader.static_solid.vertex Updated attributes for 'program.static_solid': 2 active Updating uniforms for 'program.static_solid' Updated uniforms for 'program.static_solid': 0 active (1) Loaded program program.static_solid Loaded material material.mesh.static_solid Updated attributes for 'program.static_tex0_rare': 4 active Updating uniforms for 'program.static_tex0_rare' Single: rarity : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: time : loc 2 : type 35666 : size 1 Updated uniforms for 'program.static_tex0_rare': 3 active (43) Loaded program program.static_tex0_rare Loaded material material.mesh.static_rare Loaded vertex shader shader.tex0.vertex Loaded pixel shader shader.tex0.fragment Updated attributes for 'program.tex0': 2 active Updating uniforms for 'program.tex0' Single: tex0 : loc 0 : type 35678 : size 1 Updated uniforms for 'program.tex0': 1 active (2) Loaded program program.tex0 Loaded material material.mesh.tex0 Loaded vertex shader shader.static_tex0_vertexlight.vertex Loaded pixel shader shader.tex0+col.fragment Updated attributes for 'program.vegetation': 4 active Updating uniforms for 'program.vegetation' Single: tex0 : loc 0 : type 35678 : size 1 Updated uniforms for 'program.vegetation': 1 active (63) Loaded program program.vegetation Loaded material material.mesh.vegetation Launching dotXSI Model Loader threads Launching Collada Model Loader threads Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Experimental direct buffer cleaner init successful Startup Phase - Setting up.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 128 Loading window positions from C:\Users\USERNAME\wurm\players\Alphafat\windows_1920x1080.txt Loading props file C:\Users\USERNAME\wurm\players\Alphafat\windows_1920x1080.txt No position data stored for friend No position data stored for support Gui initialized Startup Phase - Preparing terrain Loaded vertex shader shader.water.vertex Loaded pixel shader shader.water.fragment Updated attributes for 'program.water': 1 active Updating uniforms for 'program.water' Single: eyeCoord : loc 0 : type 35665 : size 1 Single: normalTex : loc 1 : type 35678 : size 1 Single: reflectionTex : loc 2 : type 35678 : size 1 Single: windDirAndForce : loc 3 : type 35665 : size 1 Updated uniforms for 'program.water': 4 active (6) Loaded program program.water Startup Phase - Connecting .. Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\Alphafat\logs\_Event.2013-08.txt Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\Alphafat\logs\_Friends.2013-08.txt Writing to C:\Users\USERNAME\wurm\players\Alphafat\logs\Alliance.2013-08.txt Execution aborted at connection 0, iteration 0 Run time 0s, local time Wed Aug 28 10:38:01 PDT 2013 Destroying game window ====== FAILED ASSERT ====== com.wurmonline.client.d: Tried to delete a nonexistant friend at com.wurmonline.client.d.b(SourceFile:61) at com.wurmonline.client.d.a(SourceFile:35) at class.F.a(SourceFile:80) at class.j.a(SourceFile:2973) at class.k.a(SourceFile:2677) at class.mD.c(SourceFile:534) at class.k.a(SourceFile:196) at com.wurmonline.client.h.g(SourceFile:757) at com.wurmonline.client.h.run(SourceFile:1464) at java.lang.Thread.run(Unknown Source)
  19. Does anyone think there's a market for a bakery(bread)? Delivered and in mass quantity
  20. Disorder Rating Information Paranoid: High more info | forum Schizoid: Very High more info | forum Schizotypal: High more info | forum Antisocial: Low more info | forum Borderline: Low more info | forum Histrionic: Low more info | forum Narcissistic: Low more info | forum Avoidant: Low more info | forum Dependent: Moderate more info | forum Obsessive-Compulsive: High more info | forum
  21. In September a certain computer/mining rig is going to be realeased in Stocholm Sweden, I was wondering if anyone knows of any freight/shipping that wouldn't be insanely expensive. 3kg 160cm x 160cm x 160 cm (probably larger because I'd assume I'd need packing materials)
  22. Mailbox casts from Inde to Exo Up to 70 power - 1.5s 70-80 power - 3s 90+ power - not availible as of yet
  23. Sorry Folks, was off for a while due to some computer problems resuming posting shortly