BloodyRain2k

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About BloodyRain2k

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  1. Do you want to sleep in this bed? No, I clicked bed > sleep for fun ya know? honestly, whats this question doing there anyways? I don't know if it has a purpose at all for rented beds but for your own it should just get lost since on undeeded houses there's still the 1min action before actually logging out. And if you should happen to have went to bed on deed instantly and forgot something just log in again and then go to bed again. I'd say now the 1min action can go too but I guess it has some point for the pvp servers or whatever so I'll skip that. So there's no real need for this dialog that just prevents a meditation -> repair rug -> sleep queue for finishing the day :3 now let me hear why the dialog should stay, I'm curious what purpose it has
  2. Trepida threw in an interesting and nice idea about writs for deeded houses. Citizens should be able to keep the writ for their house for theirself as many, me included, would probaly not like to live in a house they don't have the writ to and with that the only control over it. But many deed owners prefer to have writs so they can get rid of houses of inactive players. Now there starts the problem, I for my part wouldn't like to have anyone else than me have the writ for my house as I'm trusting some deed owner not more than they would any new citizen (thanks to bad recent events). Of course they would want to have the writ for the case I'd stop playing and my house would be in any way of anything. But I would want my writ so I am the only one that can get in and to my stuff and control who else can do so. So Trepidas idea was to let citizens have their house writs. Then when they start becoming inactive deed house writs are transfered to the deed owner so he can then decide what happens to the house. That could maybe happen after 30 days or whatever seems to be a good timespan for that. let it rain -1's as usual
  3. only if you guys are stripped of all weapons and armor and whatever you bring with you, oh yeah and all skills get set to 1 on entering freedom (no not even then i'd be for this)
  4. I'd rather paint my sail in one color and the boat if all in a different one, want a red sail and black boat xD but as much i'd like new coloring options too we'd need to get rid of these neon look of the ones we have already : / but i think thats a rather smaller change as its just client side how it looks
  5. you can add low ql (around 5) sauce pans to that instant poof list Tel... now i got 10 sauce pans left for cooking, 6h ago when all were 0 dmg too it were still 11. And bob, I'm playing on Freedom which is why I doubted theft, on wild I think this would be my smallest problem. these instant poof decays for non food things in houses are going on my nerves ._. like you wake up one morning and all your forks rusted to dust over night... I mean the damage on decay ticks isn't the problem, the problem is that there's a week of nothing and then BOOM -.- the ticks should be more often and less poof but what ever, only weird thing is that the ql 1 frying pan is fine for some weeks already. Either theres a real mess in this mechanic or it's gone as soon as I look away too xD
  6. make /facepalm trigger /suicide too then I'd be for it
  7. weren't dragons so far the only ones that can already bash EVERYthing in their way? if even they stop doing that from just being fenced in then this really needs a change xD and they shouldn't be dog size... more like champ dog atleast Oo
  8. I think someone already suggested something like this where you can let yourself float to very slowly regain stamina. I'm not swimming that often and only had drowning damage once yet but I wouldn't be against a way to survive out in open water. Currently the only option you have is stop moving and wait until you get rescued or die if you happen to run out of stamina. And as Elias said it should only work for up to 50% or less load as you clearly can't float while carrying a ton :3
  9. Ok good to know there's being worked on so I can atleast stop playing around with all kinds of graphic settings for now, although its weird that it works in 2 of 4 directions. About the actions, didn't test the stop button yet but will for the stucks I know, I think there were some where even stance changing didn't help. Edit: so far stop seems to help but I can't say for sure until I find out which stuck even after stance changing.
  10. I've seen this quite often too, although more on test than on freedom but then again I'm not getting around much there. I'm playing on fullscreen 1280x800 with kinda low settings. Also for me the water's reflection is constantly spazzing sidewards like someone's shaking it left and right the whole time while I'm moving. When I stop moving it's fine. animation_playback_self = 0 auto_mipmaps_enabled = 2 cavedetail = 1 censor_chat = false cloud_shadows = false compressed_textures = false compressed_textures_S3TC = false debug_mode = false display_settings = false:false:0:1280:800:32:60:true enable_debugs = false enable_shift_drag = true enable_vsync = true engine_multithreaded = 0 event_log_rotation = 3 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_bold = 11 font_default = 10 font_header = 15 font_huge_header = 20 font_italian = 11 font_monospaced = 11 fps_limit = 60 fps_limit_background = 15 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 2 gui_opacity = 3 has_read_eula = true hide_menu_examine = true hide_menu_no_target = true hide_menu_spam_mode = true hide_menu_stop = true high_res_binoculars = false hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 3 irc_notif = 0 item_creature_render_distance = 2 loadInventoryStartup = true local_list_in_event = false log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 0 mega_texture_size = 1 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 1 other_log_rotation = 3 outline_picking = true player_guest = false reflection_texture_size = 0 reflections = 2 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = true render_sun_glare = false resident_models = false save_skills_on_quit = true screenshot_file_format = 0 setting_timestamps = true settings_version = 3 shadow_level = 1 showKChat = true silent_friends_update = false skillgain_minimum = 3 skillgain_no_alignment = false skillgain_no_favor = false skydetail = 1 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = false sound_play_weather = true sound_play_work = true structure_render_distance = 1 submit_client_data = 1 terrain_bump = false terrain_res = 1 test_attach_equipment = false test_mode = 0 tile_transitions = true tiledecorations = 1 toolSlot1 = 130399686102274 toolSlot2 = 177137251781890 toolSlot3 = 177138191305986 toolSlot4 = 177235583044866 toolSlot5 = -1 treelist_outline = true trees = 1 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_fbo_reflections = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_smooth_lines = false use_smooth_points = false use_smooth_polygons = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true
  11. creating a link to "C:\Programme\Java\jre6\bin\javaws.exe -Xnosplash http://www.wurmonline.com/client/wurmclient_unstable.jnlp" works for me :3 but thanks for this, I had this annoying recv error too sometimes to mosttimes and had to start the launcher up to 10 times before it went through. I really like the comodo firewall but it also seem to have many problems with things, I know there was another game where it made problems.