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Everything posted by GiuseppeP
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missingsound.wav is solved ;D Thanks a lot :-*
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The problem seem fixed with update to 3.1.2 Thanks ;D
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same problem and same log with ambient sounds disabled
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too crashes in normal playing status: http://wurmonline.com/forum/index.php?topic=69784
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4GB total, normally javaw.exe use more than 1.5 GB. Now other crash (invisible type) without report or log. I pressed P (bind of Prayer) and .... process killed himself After I tried to login but after Splash screen the process killed himself
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An other crash, this time I'm not AFK, I was praying and an other player preaching then.... CRASHHHHHHH!!!!!!! > Here the report: (only last line) Error decoding sound internal:res/missingsound.wav Exception in thread "Sound Loader 20" java.lang.OutOfMemoryError: unable to create new native thread at java.lang.Thread.start0(Native Method) at java.lang.Thread.start(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.addWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.processWorkerExit(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Game loop broken due to exception java.io.IOException: Connessione interrotta dal software del computer host at sun.nio.ch.SocketDispatcher.read0(Native Method) at sun.nio.ch.SocketDispatcher.read(Unknown Source) at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source) at sun.nio.ch.IOUtil.read(Unknown Source) at sun.nio.ch.SocketChannelImpl.read(Unknown Source) at class.jN.c(SourceFile:504) at class.i.a(SourceFile:184) at com.wurmonline.client.j.e(SourceFile:304) at com.wurmonline.client.j.run(SourceFile:1300) at java.lang.Thread.run(Unknown Source) Execution aborted at connection 1, iteration 198403 Run time 3h 9m, local time Wed Feb 08 17:38:06 CET 2012 Destroying game window ====== CLIENT CRASH ====== Unexpected crash while playing java.lang.OutOfMemoryError at sun.misc.Unsafe.allocateMemory(Native Method) at java.nio.DirectByteBuffer.<init>(Unknown Source) at java.nio.ByteBuffer.allocateDirect(Unknown Source) at org.lwjgl.BufferUtils.createByteBuffer(BufferUtils.java:60) at class.jB.a(SourceFile:33) at class.hK.a(SourceFile:233) at class.hE.a(SourceFile:64) at class.hE.c(SourceFile:47) at class.jm.a(SourceFile:259) at class.jm.<init>(SourceFile:186) at com.wurmonline.client.j.e(SourceFile:317) at com.wurmonline.client.j.run(SourceFile:1300) at java.lang.Thread.run(Unknown Source)
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From 2 days I have many client crashes, some crashes are invisible (process killed himself when I join in game or I click or move after login) after that I found an other bug. When I'm AFK I minimize the client, but after 20 minutes (about) It killed himself, some time in invisible mode (process killed himself), other time with a crash report: Report:
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Magranon Prayer Group - Indy server *OVER AND FINISHED*
GiuseppeP replied to LumpyGravy's topic in Independence
I subscribe ;D Player: Padremaronno Timezone: CET Status: Priest, Faith 74 -
Some photo: http://wurmonlineitalia.it/gallery/index.php/Uccisione-del-drago-rosso
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Hi, me and other people make a website to found new italian player and pool all italian people. This is a small description: The project born to collect italian players and found new pople that don't know Wurm Online. If you are italian we'll need your help to grow. Link: https://wurmonlineitalia.it e-mail: info@wurmonlineitalia.it Discord: https://discord.gg/SBgjBtcf7f
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+1
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a lite edition of client (minimal perfomances) but same functions. Example: right click of mouse = long touch, move = touch in my opinion is necessary only edit little functions and the resolution.
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Since Wurm work with JAVA and not use many buttons, why not port Wurm Client on Android's smartphones?
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Right, I don't like them
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for me it was good: but it is NEVER available
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The cost of Silver coin (in Euros) is very expensive, for a normal people 10 € for a game is too many. If it was 5 € then more people could buy the silver coins and the premium account