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Everything posted by MaurizioAM
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That is a big factor yes but in all honesty there is only so much you can do against a precast group all targeting 1 person. The biggest argument with TS is the DPS factor which is caused by the abilities it has being the fast cast timer and cool down and the fact you can just alternate 2 or 3 people to keep casting it on their strongest player so he can plow through people. Restrictions need to be put in place. Be it cool down timer extended, cast timer extended and a cool down timer added to those who don't have it but are receiving the buff.. With an added cool down timer on the players that received the buff that will eliminate the ability to keep chain casting it on the best player in turn fixes a lot of issues.
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Bump
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We have some multi gaming groups started up and looking to add more players and more games even. Come join the Ebo community!
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Up
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Bump for Ebo.. Looking for new blood to join the ranks
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More rift type spawns please! Something like humanoid camps random spawns.
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I have tried to explain how important it is remove anti roaming mechanics and in fact add in more reasons to roam to a wurm team member but it seems from the response that it's not understood how that creates pvp. I feel because of the comment he/she made that perhaps the same feeling is shared throughout the team, so I wanted to point out a few things and in hope others can help break it down for them as well. When we talk of pvp that does not mean we want to meet in the open field and brawl it out. That is not what pvp is or ever was about. Back when there was only wild there were all types of players YES there were pve players who stuck to their respective kingdom territories (which today kingdom terriotories no longer exist thanks to lack of thought behind the place a tower where ever you want mechanic) that did stuff like hunting and roaming and so on. The game was all about adventure, the countless times I sailed into enemy lands spotted and chased out.. The countless times running across some ruins that had a few At the time good items in it... Today for a long time now no one does anything other then sit and grind behind talk walls or build talk walls to sit behind and grind. The new locate system is shat for the many reasons people are listing. But when the wurm team hears about it they comment back saying I thought you wanted pvp? The thing you wurm team are missing is the fact that YES we want pvp but we want things to do that create pvp. HOTA take a look at how hota is won for example. There has literally been only a hand full of an actual fight to win Hota. Everyone knows it going on everyone knows your there once you pop local and it becomes a standoff or a overpower to win scenario. Look at Rifts, i think 2 have been completed on chaos when there was still a purely dominate kingdom on server and never completed since. What incentive does a group have to go out and roam to find a fight when they know NO ONE is out there to find. Removing how NO LO works right now to making it a bit harder like it once was helps add to more venturing out. With the addition of adding more reasons to go out and hunt for things like chaos chest, or a new type of humanoid camp with loot drops of random common items or simply removing the red beam from Rifts that now starts to incentivize people to go out and hunt for these things which in turn gives incentive for others to also go out.
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Bump for more talk on true strike... Anyone able to talk about possible DPS by using TS. Perhaps damage itself is not the root issue. And I can agree with Mclovin about the comment that cool down alone would not be the solve all problem but what other ways can there be in addition to extended cool down?
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Sale for next few days.. .50c off everything... Contact me about bigger items for better discount.
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Bump
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Bump. Dev team looking for more exposure. Seems to think nothing is currently wrong with how it works.
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[21:10:36] The items silently disappear from the spirit cottage. You expect them to arrive in less than thirty minutes. Sent Thanks.
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I figured after looking at it that 35 might have been a tad bit high. So that we don't go back and forth with price. Is 28s good for you?
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UP
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How often does everyone update their deed upkeep?
MaurizioAM replied to Attenia's topic in Community Assistance
On chaos 45 to 60 days typically. -
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[19:57:26] The items silently disappear from the spirit castle. You expect them to arrive in less than ten minutes. Sent scale Updated list
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I will send when I get on today
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Is there a set cool down timer? Or is it sort of random? Can we hAve this info please?
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@Bubba can you please add in what the old timers were when you make these changes... Please as you are writing just refer what the timer is changing from and too. Also can you let us know on average how many seconds has been added to siege equipment in terms of current wench time vs old system please. It would be nice to see the whole picture to correlate the increased repair timer to. One More comment, is it not enough gap already that a newer player ability to improve walls is already less then a vet meaning an attacker will he able to raid a village ran by newer players in half the time it can a vet ran village?
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I'm curious to know if any actual thought process really goes into the sort of changes. Now I fully understand the elimination of non prem alts used to repair. But now you are punishing also prem players even those high skilled. So now u made breaking into a deed easier and made it harder for defenders to repair. On top of all that you also told any newer group that might be looking at chaos to line up so the can all be kicked in the bal.. Good change the crowded I hope it's only 1 ram per wall.
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Please provide a buffer system. It will make everyone's lives easier as the check code can always be based on buffer. That would most likely prevent issues like we had with an overlapping influence and an enemy deed boarder 33 tiles outside of our deed boarder. If this type of change is subtle in terms of ql affecting influence and it's mainly to offset by a few tiles at the highest quality I see it as a good system. Of the influence is drastically altered by ql then it becomes who has more masonry battle and imo is wrong approach. I firmly believe a buffer is a needed aspect for many reasons some for code and checks and some for game play and abilities for younger players and groups. (newer/weaker people) A buffer can be any number of tiles. My suggestion is 25. Please also make it so deeds are part of this influence and not just guard towers. At times enemy's can be known to bash all the guard tower that are not conquerable and that would mean there is 0 Influence outside of deed at that point. Perhaps deeds should not have a 60 tile influence from their boarder but some extra influence should be present.
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Will you do 16.5s for them?
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Update