MaurizioAM

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Posts posted by MaurizioAM


  1. Not sure when the team will realize it, but not having any sort of economy is going to kill Defiance. There is some serious thought process issues by our team im sorry to say, but seriously without an economy and without something to play for there is really nothing to do. Hota by itself isnt the answer, making items easier to imp helps a lot but again isnt the answer, depot is nice but shouldnt be like hota where it spawns and someone wins for getting there first with a bigger group... There is a decent idea i think which every village VILLAGE gets a Depot of items which when protected from the enemy starts to spawn better items. This is just a quick 5 second idea with very little effort but to be honest it would give people are reason to visit every village in game and fight to gain something... The loot gained by attacker should be if they are able to deplete the depot which might have something like a longer timer IDK. On the defender side the more defense against enemy presence increases its loot table that is only removable once every X days. 

     

    Im pretty sure there could be much much much better ideas behind pretty much everything we currently have to play with. This server is already dying and its a shame.  I believe the team missed out on one of the best opportunities that was needed at the launch of this server, but perhaps now to late. Sad that we will be seeing 40 max players at one given time here soon enough. 


  2. Bump for a great Idea, I have also seen this same post before from AceRifle and from what I can recall did work out quite well.. I 100% agree that when most people that think wont like pvp they end up loving it when they actually try it. A player in one of the last villages I was a member of is a prime example of that very situation, and I believe he has not left since he jumped over. 

     

     


  3. On the PVP side of things, I feel it just made more sense with it being a new start for everyone and with the fairly positive changes that were implemented it seemed appealing... However pop is already dying which is a bummer and its pretty clear the team does not have good ideas on how to bring and keep a healthy pvp population, I feel that they missed out on many many opportunities with this launch if they would have used a bit more brain power.  

     

    Defiance is separated with no items crossing to or from other servers, which is a good thing to an extent... there is 0 economy, so the whole game is just group play and survival. Again IMO so much missed opportunity. But at the very least the gap isnt crazy big like on the old servers.


  4. I can't for the life of me figure out why the devs didn't think hard about how to implement a better situation on pvp server... They had a fresh start they could have capitalized greatly if they would have thought outside the box more. It's not to late to make some very drastic positive changes that would verywell bring a larger playeybase to defiance as well as an actual economy. Sad to see nearly 300 online to now 100 again, feels like deja vu 😔


  5. Thank you to those thinking outside of the normal box range. I have played wurm for years i know very well the ways you can have water but all of those ways are the standard because of the lack of imagination behind some other ways you SHOULD be able to gain little bit of your thirst bar. If a fruit press is the way you say is the option what about using your bare hands? I'm pretty sure if you were to take some berries and crush them in your hands you would have a palm of liquid which you could feel a bit of refreshment if you were in dire need. Sometimes a trip that was meant to be short and simple ends up being a bit more complex and you may not wanted to run around with 500kgs of water in preparation. Wurm already provides that survival aspect feel with foraging and botanizing, so berries and watermelons are already able to be obtained so a small change to what they give you would work wonders.  Thanks also for mentioning the milking, i will look to try that out for sure. 


  6. Please for the love of god add some sort of water content in other sources such as a watermelon and strawberries or all berries. Sometimes we are found in the middle of no where with no water source near by, we should be able to forage and get some veggies or berries that we can gain water at a slow rate by eating them, or crushing them for the water in them somehow. 


  7. Seriously what is the point of seperating sometbing like armor changes gor chaos only... Freedomers and devs alike need to WAKE up... That lovely value some are afraid will drop is ONLY due to the fact PVPers tend to drop some big stacks of cash that raised the prices of such armor to begin with.   Armor balance so that all armor types are viable would overall even benefit freedom because newbs wont get chased down and killed by rosters because their leather armour couldnt offer them sufficient protection. 

     

    Balance the armor. Yes value will be affected for some armor types but it can be a good thing for economy. 


  8. This market is not being affected by Tempe introduction of iron plate its being affected by the fact that there is very little new players that stick around and many older players leaving.. Population is this markets biggest problem. Now with that said yes some help could be given by the devs by simply giving steel plate the same speed bonus that epic gets... This would not only help the market but even more so new players as well. 

     

    This is just one of many problems wurm has which they refuse to make any real positive changes to. 


  9. Respectfully asking for the area to be kept in a shape the locals like it in is one thing... Telling a player they cannot or should not invite anyone to their deed until hand picked by an alliance she is not even a part of is another. Are some of you so blind to see wurm has been played in this way for such a long time it is why there has always been conflicts on freedom. People feel entitled and that isn't right.   

     

    Perhaps yaga was only looking out for the alliance he is in and perhaps his wording could have been better but the key principle here is not that his wording was slightly bad its the simple fact of him saying don't invite anyone without our alliances approval like he and the alliance own the lay of the land and this newcomer is only renting space. 

     

     

    All of when players need to start to learn to take a step backwards and look at what they are doing and saying. It truly is what's ruining the game and often times pushes potential long term players away because of just not wanting to deal with it.  Some people talk about how great of a community when is when the reality of it is more people are each others throats and more drama then personal family drama. 

     

     


  10. Zuzana you are in the right.. I wouldn't worry about it, play how you want invite who you want... The players in this game are main culprits of the reason why so many newer players have left and felt unwelcome. Freedom drama over unseeded land control is poison in this game and GMs don't know how to handle it and often times would rather remove the sand from the sandbox vs stick to Rolfs old ways of handling things.  Good luck over there and don't get discouraged.


  11. By removal of mailing items from chaos to freedom and visa versa new avenues could open up for chaos such as direct portaling over (naked) with no ability to mail things for safety.  

     

    I think by allowing simple naked travel to a portal you have last left could open up the ability for those players who wouldn't mind checking out a fight or siege or defense of a siege or just a bit of chaos life and be able to naked teleport back out. 

     

    Just a thought. 


  12. @Reylaarki would have to bisagree with your overall outlook as to why Pve doesn't want to PvP... Most people I've talked to are typically under the wrong assumption about even the littlest things like your comment about a solo raider while the defender is offline... Chaos deeds are not built like freedom deeds and 9 times out of 10 that solo raider won't make it anywhere raiding a deed with no defenders. Normally they tend to get lucky on sometimes what we place as temp holder deeds where no real effort is put into the token safety, or they raid an already abandoned deed. 

     

    I also feel like you are the one considering yourself or anyone not a front like fighter to be end class citizens when the reality is we are primary fighters love to have players who might like a bit more stable pace of Pve while having thrill of danger as mclovin puts it.  And when I say simple breeder I dont mean it in a condescending way, its just a pretty simple basic comment, some people only want to do things like farm or breed or plant an herb garden, I referr to not the action or work that goes into it as simple but more so the simplicity of nature of stress. 

     

    Lastly its important to continue encourage people to try something they never have before because they might just learn something about it they never knew and enjoy it... Its also important to encourage others who have tried it to perhaps give another look because in life you can do something and not like it with one geoup of friends because of stupid shenanigans but you might actually enjoy that same thing while hanging out with another group of friends. At the end of the day though no one is forcing you to play anywhere you don't want to.  

     

     


  13. 15 hours ago, kochinac said:

    I care about loosing any skilll.... When you grind your account from the start for years, acount that is not my ingame character but infact me myself,  every single 0.001 skill is precious for me and don't want to lose it, but that's mybe just me. And how many horses i need to kill to get in stage of 95+ skill where all of people advocating how it's not hard to regain skill by killing players are now so i can do the same?

     

    But where's the fun in that, and why would you go to Chaos to play pve style in safety of your deed, or avoid combat if you're on pvp server, you can do that on freedom... And does realy people that are building and crafting backbone of kingdom get drake and scale sets like fighters do? Most of the arguments in such disccusions comes from 90+ fs fighters and not builders and crafters how much i could have noticed, might be wrong.

     

    For me what drives me away from pvp is zero chance to be competitive on my own wihtout being forced to be part of the group to have chance to do something. Sure, working together can be great but i don't want and don't have time to dedicate myself on that level, i just want to have some casual fun not real world warfare immersion from pvp. Not saying that's not fun in own way but having that as only option to pvp is bad imo.

     

    Some people might not want to be on the front lines and may get more enjoyment in the backline or a builder/crafter for the kingdom. Being on chaos there is a need for everything even the simple breeder if that's all someone cares to do. The Fun is not realized because for starters many people are afraid of the loss and also because they dont know any better and don't go over to begin with. 

     

    A PvP game such as Wurm there is no real possibility to be it solo, its meant to be a group thing and that's not all bad... Just because the core of chaos is based on being part of a group that does not mean you always need a geoup to do everything. Solo players raid deeds sometimes or ruins.. Solo players win Hota at times or visit the volcano locations to gather Addy. The possibly of solo kills, although not high because of lower amount of traffic is still possible. The game of chaos is just as open as the game of freedom, the difference is where you stand on chaos... Why I find chaos fun is not only for the fact of our group but its more of the bases of what Ebo has been about as a group as a kingdom from its beginning... We have always attempted to stand our own and go up against the "man" be it just a thorn on its side or at times a bit more of a threat or even a neutral standpoint because of diplomatic "check" (check as in checkmate just without the mate). 

     

    All I'm saying is this, I feel there are more excuses made vs attempts made... There are more opinions from people who only judge from the sidelines (not everyone) which I feel would be very different if people would just jump the hurdle. 

     

    Lastly, good armor and weapons (providing the kingdom has it or gets it from loot) often times does in fact end up in even crafters hands... Loot does not only ever consist of good armor and weapons often times that's accompanied with rare tools and such so loot splits for Ebo for example first start out with who can use what and then full splitting happens accordingly. Even our weakest walk away with moonmetal and drake (something that other kingdoms dislike about our loot splits is we don't often straight up hand a full suit to anyone we often look to see how we can split it and thank everyone for being there and participating to make the kingdom stronger and more active). 

     

     


  14. In an all serious attempt to remove the fear players have... Chaos is really not all that bad, deaths dont have to happen if you want to avoid it, the loss of a bit of fight skill and possible affinity is not game breaking. The loss of armor on chaos gets replaced normally within mins (as long as you are proactive and don't rage log) and the lack of necessity of needing money to buy everything is almost out the window unless you like to sometimes get your own things. 

     

    The upside to chaos is the strong community between kingdom members and beck even the love hate relationship between kingdoms. Sometimes things can be stressful but the reality of thatbis only if you make things stress you out because there is always a fix for it if you try. 

     

    There are some things wrong with chaos sure but the least of peoples problems are what seems to hold most people back. Jump in and you can see for yourself its not all that bad.