Plebian

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Everything posted by Plebian

  1. Lib priest have drain health, zombify and they can woodcut(only realistic way to gain body stam quickly on epic) along with they can mine. Lib priests already have a pretty sweet deal going with very few negatives. Lib priests can even use archery. The taming and body control issue can both be made up for by work on the priests part. So a big -1 from me.
  2. I would want favor regen only while logged off in a bed. This would stop me from being able to log in enemy territory and refilling my favor.
  3. This is a really, really valid point, and one of the reasons Wurm might need a different system to reward grinding skills and body stats a bit more. (also the fact that grinding skills would gain you near nothing AND that I can go 1v5+ in M&B against decent opponents and come out unharmed many times. It caters a BIT too much towards individual combat skill. It might also be hard to tell which direction a wolf or spider is attacking you from as well. Since you only fight humanoids in M&B.)
  4. Explain in basic terms the combat system there?
  5. There are few people in game that think the combat system in Wurm is very well executed. It is basically scrolling text, and it seems horribly outdated. It would seem the developers would wish to change this, and I would like to gather some ideas. So if you had to overhaul the Wurm combat system. What would you like to see? 1.) Anyone that knows me realizes I love Mount and Blade style combat mechanics. Which is basically completely player skill controlled. There is no constant swing with special attacks thrown in. You control each and every swing of your sword with the mouse including direction(top/left/right/thrust) and timing of said swing(you can hold a swing at top/left/right/thrust). You also must control blocks with your weapon/shield. If you have a weapon and no shield you must block in the direction the attack comes from in order to stop it. If you are sword and shield then just hitting block brings your shield up to block(including incoming arrows/bolts/rocks/spears etc). (This is just a very basic explanation. It is just so folks with no experience can get an idea.) This style obviously favors player skill/reaction the most over grinding stats. It also requires there to be a pretty low ping time to PVP. EDIT to add video showing basics: http://www.youtube.com/watch?v=L9jHcZjWw9U 2.) The other style of combat I have seen is like WoW. You basically have a constant swing on a timer. You also have special abilities that you control when to use. Some are instant and some have cast times OR work on the next normal swing. Use of these special abilities usually is controlled by some resource(rage/energy/mana) and many had cooldowns after use. Basically this meant that grinding on your character was more important, and that player skill/reaction was not important. I would love for others to add their ideas to this from their game experiences in combat. Since combat is both PVP and PVE it would be nice to get player input from all servers. Please keep it civil and realize this is a discussion about COMBAT MECHANICS ONLY. This is not a discussion on tactics in PVP/PVE.
  6. Just make favor regenerate when logged out. It is dumb I must sit online and use server and personal computer resources to regenerate favor. It already keeps track of how long you sleep while in a bed. So just make it so favor regenerates offline only when logged out in a bed.
  7. Honestly any mechanism would work. Just need to have one in place.
  8. Removing some of the risk from the PVP game would bring more folks into PVP. I know of a few folks that do not play simply because the perceived risk is too high. Issue with the token not being able to be drained is the possibility of someone setting up a deed and you never being able to remove it. So it becomes a way to take land at zero risk. Throw down a token on a big deed with no guards and just towers at the four corners. Now the towers cannot be taken and the enemy basically owns the land with no way to remove it.
  9. I think it is a solid idea. The issue will be working out the details to get the council to work at all. There are really tricky details to what you have already said about homeserver vs. Elevation representation. Should someone like me that played homeserver for majority of their time here be a homeserver rep? Or will I be considered Elevation since I am living there with 3 alts now and one still on home? Details are always the pain on stuff like this.
  10. I would say have the PVP tutorial section be on the way to the Epic portals. So Freedomers can skip if they choose to.
  11. We get many questions from new folks that have no idea about BL/WL, how kingdoms work, or even that kingdoms exist. Could we please add something to the tutorial for those headed to Epic that just covers the basics. Explain towers and kingdom influence from towers, and at the very least give them a basic idea of BL/WL and kingdoms/kings etc.
  12. I do not know if Rolf ever saw Epic, and especially Elevation, having such a low population as it has now. It seems really planned around raiding forces of about 20 in size. I think time would be better spent trying to resolve the population issue as opposed to anything else, but I am not a hardcore PVPer so my opinion is obviously worth nothing.
  13. Catapults can shoot well out of archery range and over walls.
  14. Well.. It is no more gruesome than having bodies lying about on deed I suppose.
  15. You take one long spear + dead human/troll/goblin corpse. And combine to make a new item called impaled head of XXXXXX. You can then plant said item on your deed as a trophy much like the HotA statues. It lasts for 3 weeks before it decays away. I think this would be a cool flavor addition to the game.
  16. Steel mine doors use up low QL steel pretty well already.
  17. I think one big map would be ideal. As long as you had the CR nerf in the home areas of the map. The one big map would actually add to kingdom cohesion then. You would not have JK-E and JK-H then. You would only have JK, and I believe it would actually add to PVP as more folks could respond to threats from the enemy or plan raids out on the enemy. Also if we are going to revamp Epic on a single server. We need to remove locates. It is far too powerful on a smaller server. You can already see what enemy offices are online. That is good enough.
  18. -1 I never had trouble sailing/traveling in Wurm and finding my way at all. It would seem to be a pretty wasted use of resources. This is especially true on the freedom maps. There are player created maps showing a remarkable amount of detail and making travel absurdly easy. You also have map dumps now which allows land or sea navigation quite easily. I do not see the need for in game maps with a dot on your location. Also given the technology of the day, how are you being pinpointed anyway? I could see adding a sextant and a skill in its use. Giving you angles and then you could conclude your location from these readings.
  19. Epic servers also effect this as most skills there are on a curve. So your effective skill level and you tab display skill level are different.
  20. I figured it was coming. Just wanted to let em know it does not show now.
  21. It appears there may be a "loophole" found here... Sorry the joke was too easy to pass up. I just assumed the windows were representing loopholes(arrow slits) common in fortified structures of the middle ages. If it is a known bug it needs to be corrected. If it is meant to represent loop-holes. Then it should be very difficult indeed to shoot the archer behind it.
  22. So I can dye my shield green, and it shows up green on the ground. When I equip said shield it does not show as green anymore. Now that shields are visible it would be ever so nice if we could see what color they are painted.
  23. It could still be easily visible, and I am sure it would not be hard to just show the armor in the slots when examining guards. Even if the armor didn't actually move from the armory to the guards.
  24. Make an armor and weapons/shields tub like the oil tubs. Guards that die drop their stuff back into it and ones that spawn draw from it. Make the tub lockable, and only folks with the key to the tub can modify what the guards are wearing. Make this tub a part of the tower when planted. Just name the box tower (blah 123) armory. Now folks that do not want guards armed can not put stuff in there. Folks that do can just drop 5 sets of gear/weapons/shields in there. The guards could not even have to wear the armor in the armory. Just code that guards produced from the tower when the box has gear in it gains the stats from the gear. So you would not have to code armor moving etc etc.
  25. Until PMKs are fixed to be more than just HOTS 2.0, JK 2.0 or MR 2.0 then -1 to any BL PMK. BL has a very specific story line, and they are quite different overall as a kingdom. So it just doesn't make sense for a PMK to emerge from BL.