Plebian

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Everything posted by Plebian

  1. I would still say focus on making Elevation more inviting. IF they do remove the CR nerf. Then please make all the ores able to be max QL.
  2. Crossbows have a shorter overall effective range than a longbow/warbow IRL. Although that is not shooting a point target but an area target. Bows have a significantly higher rate of fire than crossbows. The biggest IRL advantage of the crossbow for combat was the ease of use. Crossbows didn't require months and years of training to become effective with on the battlefield. I think crossbow/bolt should do max damage at 90QL with skill in crossbows having no effect on damage. Their range should be about 15 tiles with a 30 second reload time. The crossbow skill would then only effect max range. If crossbow skill was 90+ then it should be about as effective as a comparable longbow only with a much longer reload time. This would make crossbows really nice for folks not wanting to invest the time in getting longbow skill/archery skill high with the expense of having shorter range/long reload time. It would be great for siege defenders behind walls. I think this would mimic in game the real life advantage of the ease of training men to use crossbows.
  3. I think since I am a lawyer I look at this a little differently. If you are part of a society then you are killing people. Even if you are not the headsman. If you cannot shoot the condemned yourself. Then you should not be in a position to choose rather they die. Or to paraphrase Game of Thrones, the man that passes the judgement should swing the sword. Justice and butchering have many things in common in my mind. You end up with blood on your hands in both, and you hope like hell it produces something worthwhile in the end.
  4. http://en.wikipedia.org/wiki/Troy_weight Pounds of gold and silver weigh less than other pounds... but that is just because it is different system of weight measure.
  5. Unarmed should have a move like shield bash. Which gets better and a larger chance to land/stun at higher skills. The move should still be available to 2h weapon users/weapon users without a shield. The easiest implementation would just be a simple throw or foot sweep. That way folks with 2hers or dual wield could still stun like a shield bash. Just they would need to skill up the sweep/throw or whatever.
  6. We have the correct helms for the time period being shown in Wurm. The armet was really a quite late medieval period, and we would need to change to entire look of the plate armor to match. We would need to add attachments for bevors and armet wrappers to the chest plate, different knee and elbow joint armor, and very likely many more minor detail changes. My main issue would be that adding armet helms would put us squarely in the start of the gunpowder weapon beginning time period. Which would mean the inclusion of early firearms. We would need to have the style of armor pictured below(worn with a sallet helm, visor and bevor here.) The knights of what wurm seems to be depicting should look like the picture below. Notice the mail and great helms(lol I am wearing a bucket on me head style) and nasal helms. It was arguably the peak of the knightly prowess with the comment being made by some muslims that a knight could ride a hole in the walls of babylon. The current Wurm sets seem to be pretty close to correct for the period being depicted. We really need some tabards for the mail though. I would prefer a coat of plates or a jack of plates be added before jumping headlong into later medieval styles of armors. Something like the picture below.
  7. That is an Armet and not a basinet helm. The helm even has the armet wrapper as well. Which is the part that covers the throat area. We also do not have Sallet helms in Wurm either. I would assume Wurm is set pre-14th century Europe. So these more modern helms have not been invented yet. If that is true it begs the question why we do not have nasal helms(open helm = nasal helm maybe??), but I try not to look behind the curtain too much with Wurm.
  8. What??? Hay is by no means just a by-product of grain crops... Unless you are talking about straw hay which is just used as a filler or bedding material. It would likely be a bit much to add sorghum/sudan/cane grass varieties just for hay purposes in game. Although, alfalfa and other pea/bean family plant varieties used as feed hay would likely be easy to implement in game. Easiest way to implement alfalfa/feed hay would be just making a new crop to plant. Could be clover/alfalfa or whatever name you want to use for it. You plant it, and it grows. Harvest with a scythe and you get a hay bundle in inventory. Hay bundle could be same weight as like a log. So one bundle might last one animal a few days. That would seem easy enough to put into game. You could also make it so the wurm hay crop is a much better grazing crop than other plants. Perhaps make the hay crop half as likely to become packed etc. That way people in game could plant grazing pastures if they just want a grazing area, but do not wish to enchant an area. It would be a good in between setup for newer player that cannot enchant areas, or those people that just wish to have a grazing area without enchanting. So you could have a multi-purpose area for wurmian food and animals grazing with a larger chance of crops being turned to dirt, a single purpose area for long term grazing of animals by enchanting, or a grazing area that packs less and produces animal food in the form of hay bundles. Also Wurm would have hay bundles not hay bales. Hay bales are post industrial agriculture item. Like the image below shows hay bundles as they would likely look in the Wurm world.
  9. Quotes

    There is no act, however virtuous, for which ingenuity may not find some bad motive -Thomas Jefferson Government big enough to supply everything you need is big enough to take everything you have ... -Gerald Ford If you try and don't succeed, cheat. Repeat until caught. Then lie. -Unknown Since I am a lawyer by trade these statements ring very true.
  10. It would likely not change my life just a whole lot. I might get a little more live fire rifle/pistol practice. Mobile reactive targets at unknown ranges and in a real environment. It sounds like a fun few days until they are all wiped out and life goes back to the normal crap hole it is.
  11. I think it would be neat if the folks in a PMK got a title like "Usurper". Kingdom titles would also be neat. If your character has not changed kingdoms in lets say 6 months it gets the title "Loyal Jenn-Kellon/Mol'Rehan/Horde of the Summoned". These could also work for PMKs as well. There could even be titles at 6 months/12 months/2 years. They could be like Loyal, Diehard, Fanatic.
  12. I honestly never seen them as overpowered. They just have folks that dedicate to PVP. Their entire kingdom is PVP centered, and they have basically most of the available experienced PVP folks. It is a sandbox game with no built in mechanism to even the playing field between kingdoms. So they are simply a product of what the system will produce. The developers are the ones that need to look at this fact, and then make a decision rather this is how they want the game to function. Just on a personal note, I think I would be bored out of my mind being Mongol. How they keep anyone playing with no PVP competition is beyond me. I have a motivating factor every time I log in to train more skills or produce more gear trying to help JK move up. Mongols basically have none of these motivating factors. It must be a truly boring world behind Mongolian lines. Which I think is a shame for both sides.
  13. I would only support this if I could lead my merchant where ever I go. So that when I PVP I can just drop all my gear on him before I get killed.
  14. Does a WL priest get a similar spell?
  15. I would as well, but a full on democracy doesn't always put those type of the people at the top either.
  16. Then allow the overthrow process as we have now in those cases. It would be like a peasant uprising scenario then.
  17. Yeah it really sucks. We should at least get a message the arrow breaks or something.
  18. A good leader is first and foremost an excellent follower. He/she should be able to understand an overall plan, and then implement it effectively. It is easy to blame poor leadership for your problems. That you need someone to "lead" you to greatness. A great leader can only come forward and hope the followers meet halfway. I am going to paraphrase a statement from a decent fellow. I will change some words to help them fit the context of Wurm. "Ask not what your kingdom and leader can do for you. Ask what you can do for kingdom and leader." It is amazing many times how "bad" leaders suddenly become excellent ones when people make the decision to apply effort to a purpose greater than themselves. A great leader does not rise to the top. He/she is raised there by the amazing followers below them. Now I will get back on topic. The system is sorta odd that we have here. I would still hold that only village mayors can vote. That would be the easiest way to stop alt voting abuse. It would also somewhat represent the feudalistic society of the middle ages. Where the king/ruler needed the support of the land owning class to hope to remain powerful.
  19. I always thought the idea of village mayors voting for king made sense. It allows folks to vote, and it would stop some alt spamming of votes.
  20. I think Humid Drizzle should kill all zombies in its area of effect, OR at least let ward drive all zombies off from the area it is cast.
  21. I really believe mount and blade style combat could work, and I see how your point is valid about grinding being less important. There would be many factors that could still add character skills. Body Strength could effect damage of the weapon when swung. Body strength could also effect the stun effect when you block. Example 1: Player 1 has 50 body strength and Player 2 has 25 body strength. Player 1 does a 15 damage hit on 70QL chain to player 2. Player 2 lands a 10 damage hit on the same 70 chain on Player 1. Player 1 was rewarded for grinding that body strength. Example 2: Player 1 has 50 body strength and Player 2 has 25 body strength. Player 1 swings from the right and Player 2 blocks. The normal block stun is lets say 0.5 second. Because Player 1 has more strength he causes Player 2 to have a 0.75 stun time. Player 1 is basically overpowering Player 2 because of body strength. Player 1 was rewarded for grinding body strength. These are just simple examples to show HOW it could be worked in to make grinding still give an advantage. Body control could reduce weapon swing time in the same way. I think adding this to a mount and blade style combat system would actually make fights very interesting. Example 3: Player 1 has 50 strength and 25 body control. Player 2 has 25 strength and 50 body control. Player 1 swing from the right and Player 2 blocks. Player 2 suffers a 0.75 second stun time from Player 1 having more strength. Player 2 recovers and swings at the left of Player 1. Player 2 swings a full second faster than Player 1 because of his added body control. Now player 2 is faster swing wise but requires more hits to kill player 1. Player 1 swings slower but requires less hits to kill Player 2. You can see how the addition of the body stats effecting swing timer and damage caused could make for very interesting fights. The player skill would matter, AND what stats they have from grinding.
  22. BLers can tame pets just like any other kingdom. There is no real reason to pass out zombies.
  23. I have found grinding longbow up to level to be able to consistently make face shots as very helpful. Horses with barding have no protection on their face. So 3 good shots kills a normal horse and 5-8 kills a hell horse. One face shot really puts the brakes on a horse or hell horse.
  24. Nathan did that solo. (As far as the hellhorse killing) Plebina was busy poaching the other 2 regular horses. However at Nathan's level of archery I would expect any animal to go down that fast. I do agree that hellhorses are not with keeping with easy access to PVP. I would much prefer we be able to train regular horses to hellhorse levels to even the playing field as opposed to nerfing hellhorses.
  25. It seems you are both missing the major point. You both say there is nothing to do once the middle is reached of Wurm. That means the game needs end game content. There needs to be a reason to grind these skills, and a purpose for you once you reach end game. Making the grind longer just puts off reaching the end game. Still end game content is the problem. Making the grind shorter makes reaching the end game faster. Still end game content is the problem. Seems the common element is lack of end game content.