Plebian

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Everything posted by Plebian

  1. I think getting skills to 50 should be faster. It would let you get where you can enjoy the game more for just simple things you need but do not want to truly develop. Remove some of the tedious daily chores that are just boring. Repairs on deed add nothing and are just tedious. Animals packing tiles and requiring daily upkeep is same deal.
  2. My idea for crossbows has always been for it to take less skill than a bow. A crossbow should be quite accurate out to 15 tiles or so, AND it should penetrate armor better than any bow out to 10 tiles. A crossbow should do max damage even at 1 skill in crossbows. The skill in crossbows should only decrease the time to reload AND accuracy with the crossbow. Crossbows should have no minimum range, and the reload process at 1 skill should be somewhere near 12-15 seconds. I would also say that crossbow QL and bolt QL has little to no effect on damage past 50QL. So ideal range for a crossbow should be 10 tiles. The skill in crossbows only effects the time it takes to reload and accuracy. The crossbow has no minimum range, and the crossbow penetrates armor better than any bow. It is effective at 50QL with 50QL bolts. This makes crossbows ideal for militia types on PVP servers. It means those that are wanting to help defense of a deed can do so with minimal skill needed. It would also be quite nice for those folks on PVE servers to use against trolls etc. It basically becomes a quick and dirty ranged option for folks that do not want to spend the time to raise archery and bowskill to higher levels.
  3. Bows shoot quite quickly with some skill in the bow. You can get down to sub 3-4 seconds a shot easily.
  4. Crossbow shoots FASTER than any other bow??
  5. I have always thought one of the main reasons stagnation sets in for Wurm PVP is the relative static nature of rewards with ever increasing risks. When a map/cluster is new and the characters skillset are all new. The cost to PVP is very minimal if you lose. It takes maybe an hour or so to remake your crappy chain, get enchants and setup a new weapon. If you win the PVP engagement you gain some gear likely close to what you can already produce. The PVP encounter is short and sweet with short and sweet rebuild if needed. Once a map/cluster is established and characters have advanced skillsets the cost to PVP raises dramatically. If you lose gear it was likely plate with some nice enchants. The weapon you carry may have been rare OR have a very high SET of enchants OR both. The horse you ride to be up to speed is now a 5 trait horse or better. The PVP encounter is still short and sweet, BUT the time to rebuild is many orders of magnitude longer. If you gain gear it will still be likely close to what you can already get produced. You do not get those 5 speed horses you shot out from under their riders tho. The enemy is also much more likely to have stones OR be a Mag priest. So you may get nothing for your nice PVP fun. They put more effort into protecting the gear they wear because its relative costs have risen. If the relative costs in time expended keep going up but the rewards are relatively static. You will end up with stagnation. It becomes not worth the effort to ride out to PVP at some point because your gains will likely be minimal(even taking enjoyment into account) with the relative cost of PVPing always increasing. IF you do not change this fundamental aspect of the Wurm PVP equation. Then you will always be simply postponing the inevitable state of stagnation. Once you get past the overall Wurm PVP issues. You run into Epic specific issues. The kingdoms do not feel like one solid kingdom. There is the Elevation kingdom. Then a very separate feeling home kingdom on a whole different server. Most of the times these two kingdoms are at least semi-cordial. There are occasions they are downright hostile to one another for no real reason besides them being on different servers. The whole Valrei mess on the Epic servers as a whole. You have relatively small landmasses with truly catastrophic land deforming events. This is a recipe for simple frustration. You tie these land deforming events into a mechanism that seems completely uncontrollable at best to purposely hateful and rigged at worst. This doubles down on individuals frustration levels with catastrophic events. That they seemingly have no control over AND seems to reward the side that 'lost' with rare materials. The ideas posted seem a good way to add some more incentive to PVP. Which is badly needed on a mature Wurm server. You likely still need to address some of the pure Epic issues as well to make a truly thriving PVP server without it seeming like a band aid fix.
  6. They need to make the long spear a viable hunting weapon. Then you could roll your monk style just fine.
  7. Lynching

    Some parts of the US are just too sparsely populated to have quick response times for any law/service response. It is not that they do not trust the police. They just realistically know help is going to be way late. I grew up in far west OK. The population there is under 1 person per 2 square miles. My parents houses was 7 miles from the nearest neighbor. Which was one old man near 75 years old. The next neighbor was 15 miles away. The nearest town was 22 miles away. I drove 35+ minutes to school every day. I know growing up I was never told to call for police/fire dept first. It was always attempt to fix it yourself/defend yourself. Then you could call the police/fire dept and wait the hour or so response time for them to arrive. The main positive to go along with the negative, is the low population means crime pretty much doesn't exist. It is not because 'country folks' do not break the law, but the fact that no one was around to break the law. It is hard to commit person on person crimes with only one person within 15 minute drive.
  8. I always wanted Fo to be the WL god and Lib to be the BL god with Mag and Vyn being 'gray' gods/demi-gods. You can then do away with all the Lib copy cat spells like BotD etc. BL could have Mag, Vyn or Lib priests. WL could have Mag, Vyn or Fo priests. I would also say the different kingdoms should be able to champ for any faith available to them.
  9. Bundles... Bales of hay are produced by modern industrial means.
  10. There already is a 50QL cap on everything but iron for the home servers. The iron cap was raised not long after server start because it effects the QL of doorlocks. The 50QL doorlocks were basically a free pass for anyone with even decent lockpicking. So the cap on iron was raised. The lack of PVP on Elevation is mostly just timing for the last few months. PVP activity tends to run in cycles of very high activity for a few months with periods of nearly no activity. The CR nerf is not all that hard to overcome. I would say it rarely effects the outcome of PVP for most engagements. You are either outnumbered/outclassed by a significant amount, OR you outnumber/outclass the enemy in such a way the engagement is almost predetermined. The CR nerf mostly gives a false sense of security to an area encouraging more PVP than it hampers IMHO.
  11. I would be all for disabling mag/res stone effects for using suicide while in local of an enemy. It would also be fair for there to be a much greater impact on skill losses from suicide with enemy in local including making stuff like knowledge path bonus not work on suicides when in local of enemy.
  12. The person that suicides pays a price. They lose skills/gear etc. It can also have negative social effects as well. Building a wall can deny PVP, breeding/equiping horses can deny PVP, making and manning a boat can deny PVP, hiring templars can deny PVP, building a tower can deny PVP there are literally hundreds of things that can deny PVP in Wurm. It is called strategy to make things so that conflict occurs when it is at your greatest advantage, and to minimize the gains of your enemy when you are at disadvantage. Suicide can be a viable tactic to carry a strategy of not feeding enemies champ points/FS/affinities. It is no different than the tactic of wearing lower QL gear when going on a risky PVP outing. You are basically denying the enemy gains when at a disadvantage. The only way to deny champ points/FS/affinities is through suicide when caught at a disadvantage. If you remove the ability to suicide you remove a valuable strategic tool.
  13. It is a tactical decision to disallow the other person rank/champ points/satisfaction/fun of killing you. There is not emotional appeal needed to see the logical reasons why someone may suicide as opposed to fight. If I am naked in the woods and a champion runs up to get free points off me. It might be entirely logical to suicide and deny him points. The cost of my suicide may be very minimal if I am naked OR in just trash level gear. Where him gaining champ points is quite a benefit to him. I do the cost/benefit analysis and decide suicide is the best option.
  14. They pay the price for using suicide. IF they wish to deny you thrill/rank/champ points by using suicide then it is up to them. Why remove a strategic decision from someone in a PVP environment? Denying the enemy resources/morale boosters has always been a tactic in most human conflict. Why remove it from Wurm? IF I wish to deny you the ability to control the manner of my death. Then that is a viable tactic. I see no logical OR strategic reason to remove the ability to suicide. The only reason I see presented here is the emotional appeal of "it is not sporting".
  15. It is a horrible idea. You can convert towers on Elevation now. So if you want more land. You can take it over on Elevation. That is the main PVP server, and where people want the PVP focus, including Rolf.
  16. Sexy, hot chat always brings a town together.
  17. Yes. The Norse iron workers did much the same thing with their axes. The small insert of precious steel on the edge made a superior weapon over bronze. This evolved later into the intricate pattern welding processes for the classic "viking" one hand sword. This made the "iron" weapon superior in all facets but corrosion resistance. This is sorta drifting outside of the thread subject tho.
  18. If we are talking in game use. It would be very nice if bronze had almost no decay from "weathering". Bronze can naturally produce a protective oxide coating. Which makes it ideal for use in marine environments and certain outdoor applications. It would be nice if this was modeled in game as well.
  19. The expense of the bronze blade was for sure a problem, but iron working was really in its infancy when bronze working was at its peak. So it was very likely they were near equal for a good bit of time. Iron as it was learned to be worked into steel vastly outclassed any bronze weapon and basically killed off bronze as a useful blade. Bronze also work hardens very quickly so its use as a weapon was always less than ideal. The trip hammer and its ability to allow steel production is what killed off bronze for good. Bronze is in no way a superior alloy to steel(which is obviously the iron alloy). Almost any alloy is better than its base metal(hence why you produce an alloy). Copper is inferior compared to bronze for cutting edges. As iron is inferior to steel for cutting edges. However to suggest bronze is a superior alloy compared to steel for edged weapons is just nonsense.
  20. Just make repairing only possible by folks from the deed it is branded on.
  21. It will only make high QL ships a requirement for PVP. Was the main reason that was given folks didn't wish it added. I would prefer that QL didn't effect overall top speed but increased speed by the same amount one more passenger does at certain set intervals. Lets say 30QL, 50QL and 70QL add the effect of one more passenger each respectively, but the boat still maxes out speed when full of passengers. Rather those passengers are QL increases or real passengers. For instance, I have a 75QL sailboat that holds 5 people. I only need 2 real passengers to hit top speed like it has 5 people in it. A 25QL sailboat with 5 passengers would be same top speed. A change like this would not make QL mandatory for PVP as all boats are same speed if full. It would also help the Freedom folks since many times they are riding solo or with very few friends.
  22. This game mode has a lot of merit IMO. I think you could up the awards a bit with awesome titles as well.
  23. They would be bundles not bales, but it would still be nice to bundle some hay. Hay bales didn't come around until industrial farming.