Aflacduck

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Everything posted by Aflacduck

  1. I think it's pretty silly because just about anybody who's played this game for over a few months is not realistically going to die to anything except for a bug or pvp death (which doesn't drop skills anyways). No point in giving the middle finger to the tiny, tiny minority people who die to bugs and lose a 100 skill just because they didn't choose the right meditation path. PoK is already extremely useful and won't be devalued in any way by the handful of people who have a 100 skill.
  2. It's pretty ironic that the artifact changes were designed to promote the artifacts transferring kingdoms. If anything, they've done the opposite. An increase in the number of forced charging times means that whichever kingdom controls the lights is MUCH more likely to gain the artifacts, because there's realistically only a handful of times that someone can come to charge the artifacts. This means that whichever kingdom is strongest, or whichever one has deeds closest to the lights, is able to camp them and catch anyone trying to recharge. Also, like I said when this change was made, the Eye, Ear, and Mouth of Vynora are all useless unless you live right next to the White Light. If you use the Eye or Ear every hour, it's possible to never have a recharge window available before they get put in the ground... that's just poor design. Additionally, artifacts aren't worth fighting or caring about. In MR on new Elevation, we dug up something like half (slightly less?) of the artifacts. Once this change was put in, it simply wasn't worth it to gather everyone up, sail for 2-3 hours every few weeks, potentially die to an obvious trap, just for the bragging rights of items that are oftentimes worse than glimmersteel weapons, or flat out aren't even worth using.
  3. Let the fickle morons sell. The rest of us will be better off. Worst case scenario is that WU flops and doesn't impact us at all. Not even sure what the panic is about. The change I'm unsure of, but I know it won't end Wurm. It might be really neat to host a private server and give the boot to obnoxious people.
  4. here's an infinite number of scenarios like this where they have to make a decision that might annoy a tiny group of people who play this game. They shouldn't have to wait to switch to Java 8 just because one specific developer / set of developers haven't released their open source alternative to something that's been out for over a year. Wurm is based on Java. Java 8 works on Linux. I really don't see the issue
  5. Perhaps some of the most ridiculous reasons to -1 a suggestion I've ever seen, and that's saying something. +1 there's really 0 reason not to do this.
  6. Problem is, it's just an annoyance. Nothing more. It doesn't balance leather against plate. Absolutely nobody is wearing leather because of this debuff. If they are, then they're dumb. It's just causing people to take their armor off, shoot, then put armor back on. It's simply annoying. If you want to make leather armor actually worth something, then buff it relative to plate. Don't rely on stupid gimmicks
  7. -1 It's super dumb as it is right now and always has been, but changing it is even worse
  8. New map didn't really bring anyone back to Elevation except for a very small handful of returning players (I can think of 2 in MR and that's it). It just pulled in a lot of the people from home servers, depopulated them, and a few Freedom people came over then moved back to Freedom two weeks later. Now we're stuck with a bad map with fewer people per tile than before and a HotA that's an absolute dumpster fire (although Chaos' is already like that from what I've heard). Be careful what you wish for
  9. All trees are 100ql, adjusted by woodcutting skill and the tool you use, similar to digging. All trees also have individual difficulties just like type of vein or digging dirt vs tar / clay etc. For example, someone with 70 woodcutting and a 70ql hatchet is more likely to get 70ql logs from a pine tree than from an oak tree, but it's always possible to get a 70ql felled tree from either.
  10. Ever since Namekat went inactive, the deer populations have gone out of control
  11. Join MR. Come save your Chancellor today!
  12. That small maul looks like it needs to take a little blue pill
  13. Let me teach you to float like a duck join today
  14. Ironically enough, I think that these charge changes will cause artifacts to be more likely to turnover to the strongest kingdom and stay in a single kingdom. If a kingdom can't muster a large enough group to go to the WL every 2-3 weeks, then they'll lose all of their artifacts. Depending on times / seasons and what have you, this means that whatever kingdom CAN send groups to the altars at 3am or put deeds closest to the altars will naturally have a much easier time holding onto the artifacts. I don't care that much about the weapons since nobody ever uses their charges, but the ear, eye, and mouth need an increased cap considering the ear had to be recharged a little over a week? after it was unearthed, and that's on the 150 charge system. It's possible, with the new system, to use the ear and eye so much that there is never an opportunity to recharge them. Now, nobody is dumb enough to do this and it requires you use them on the hour every hour, but I think it shows how the numbers may have to be realistically tweaked
  15. Considering that Sme and Gary are the only people who ever actually build temples, there aren't many people who complain about it...
  16. Nope. Fo/Vyn/Mag priests can't even buff Tosiek priests.
  17. Just tested it too. If you stealth and move onto an ally, you will unstealth 100% of the time regardless of the "Stealthmode" indicator, and not only to the ally who unstealthed you. You will unstealth and appear in local no matter what the "Stealthmode" indicator shows. You are then visible in local and in person to everyone unless you re-stealth. "Stealthmode" didn't actually display whether or not someone stealthed, just the speed bonus Moving over an ally didn't cause them to unstealth under any circumstance. The person who's stealthed has to be the one who moves onto the other person. A tamed horse moving over you never unstealths you, while an untamed horse moving over you always unstealths you. Moving over a horse (tamed or untamed) sometimes unstealths you without removing the stealth indicator. This appears to use a skill check (body control?) as better accounts are much less likely to unstealth. This is in spite of instances where I and others have seen traps fail because someone walked over a stealthed player and the enemy saw them in local because they still had "stealthmode" and didn't restealth. Seems to have changed unsurprisingly. Probably one of the buggiest systems in a game riddled with bugs. I highly doubt it works as intended...
  18. Allies can unstealth you by walking over you. Source: I play the game
  19. Do people really waste favor on dispelling after each cast? I'm certain that's one of the "meditate facing east on a sunny day while wearing blue socks" kind of theory we were talking about in my village last night.