Darkgodsoul

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About Darkgodsoul

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  1. i would like to attend if i can, still have low fs so should be fun to meet new people Edit: hey i can bring a cart as well to carry people if you need an extra vehicle.
  2. im trying to create some quick switch hot keys and so far its been ok as in making the binds and the .txt file, but thats when i hit a problem was when i tested my hot key, i set up the file as a default.txt so as to reset to my originals kinds... so i have my movement keys and a couple of "say ....." keys well when i activate it, it only binds my W (move_forward) bind, the other 6 which are Q,E,R,A,S,D (R for autorun) well it says in console stuff like unknown command: move_left\ , for some reason its adding a backslash "\" to the 6 binds after W , can anyone help me? if you need more information let me know ill try my best.
  3. ok thanks i disabled Pbuffer and reopened the game fresh but the problem still persists. if you can think of anything else that might help id appreciate it, also do you think i should post a new Console Log with the change? well thanks for your help so far, see ya in game
  4. i had just logged in and repositioned my GUI items and got my bars to reappear then i copied the logs.
  5. ok heres the Log, its freaking long lol. Time is Wed Feb 20 14:05:25 EST 2013 Running client version 3.1.76-4609 === System information === Executing from /Users/USERNAME/Desktop/ Operating system: Mac OS X (arch: i386, version: 10.6.8) Java version: 1.6.0_39 (Apple Inc.) &lt;http://www.apple.com/> Jvm version: 20.14-b01-442 (Apple Inc.) [Java HotSpot Client VM] Available CPUs: 2 >>> Main thread exiting. Loading character Darkgodsoul Loading config default Loading props file /Users/USERNAME/wurm/configs/default/gamesettings.txt Loading props file /Users/USERNAME/wurm/players/Darkgodsoul/password.txt >>> LoginFrame queue entry exiting. Saving props file /Users/USERNAME/wurm/players/Darkgodsoul/password.txt Saving props file /Users/USERNAME/wurm/configs/default/gamesettings.txt Loaded pack sound.jar (r1) Loaded pack graphics.jar (r1151) Options up-to-date! Loading props file /Users/USERNAME/wurm/players/Darkgodsoul/playerdata.txt Loading props file /Users/USERNAME/wurm/players/Darkgodsoul/stats.txt Preparing to enable console logging. Now logging to /Users/USERNAME/wurm/console.Darkgodsoul.log === Wurm options === animation_playback_self = 2 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 0 censor_chat = false cloud_shadows = false collada_animations = 3 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = false custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 0 display_settings = false:false:0:1680:1050:32:-1:false:true eigc_enabled = false enable_debugs = false enable_shift_drag = false enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 1 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 90 fps_limit = 60 fps_limit_background = 15 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 2 gui_opacity = 3 gui_skin = 2 has_read_eula = true hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false high_res_binoculars = false hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 2 key_bindings_source = 0 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = false log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 0 mega_texture_size = 4 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 0 other_log_rotation = 2 outline_picking = true pbuffer_enabled = true player_guest = false player_texture_size = 1 reflection_texture_size = 0 reflections = 0 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = false render_glow = false render_sun_glare = false resident_models = false save_skills_on_quit = false screenshot_file_format = 1 season_override = 0 setting_timestamps = true settings_version = 3 shadow_level = 0 shift_drag_default = 10 showKChat = true silent_friends_update = false skillgain_minimum = 4 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 1 sound_al_gain = 0 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true sound_play_work = true stipple_enabled = true structure_render_distance = 0 submit_client_data = 0 terrain_bump = false terrain_res = 0 test_attach_equipment = false test_mode = 0 tile_transitions = false tiledecorations = 2 togglePushToTalk = true treelist_outline = true trees = 0 update_optional = true use_alpha_particles = false use_anisotropic_filtering = 0 use_antialiasing = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_fbo_reflections = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = false use_phobia_models = false use_tree_models = false use_weather_particles = false vbo_enabled = 2 viewport_bob = true water_detail = 0 Setting up dotXSI Model Loader Setting up Collada Model Loader Executing /Users/USERNAME/wurm/configs/default/keybindings.txt Translating legacy key ENTER to RETURN Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Texture is too small to fit all font characters. Using fallback when needed. FontSize: 11 Word filter loaded: 23 >>> Launch queue entry exiting. Using LWJGL display 1680:1050:0:0 (false) Launching dotXSI Model Loader threads Launching Collada Model Loader threads Setting up OpenAL Sound Engine OpenAL version: 1.1 OpenAL renderer: Software OpenAL vendor: Apple Computer Inc. OpenAL extensions: AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE AL_EXT_float32 AL_EXT_STATIC_BUFFER Generating: 128 source channels. === OpenGL information === LWJGL version: 2.8.5 Adapter info: null (null) OpenGL vendor: ATI Technologies Inc. OpenGL renderer: ATI Radeon HD 2400 XT OpenGL Engine OpenGL version: 2.1 ATI-1.6.36 OpenGL extensions: GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_shading_language_100 GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_geometry_shader4 GL_EXT_transform_feedback GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_APPLE_flush_render GL_APPLE_aux_depth_stencil GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_imaging GL_ARB_point_parameters GL_ARB_texture_env_crossbar GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_multisample GL_ARB_texture_env_combine GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat GL_ARB_shadow GL_ARB_depth_texture GL_ARB_shadow_ambient GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_occlusion_query GL_ARB_point_sprite GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_draw_buffers GL_ARB_shader_texture_lod GL_ARB_color_buffer_float GL_ARB_half_float_vertex GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_ARB_framebuffer_object GL_EXT_compiled_vertex_array GL_EXT_draw_buffers2 GL_EXT_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_texture_rectangle GL_ARB_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap GL_EXT_texture_filter_anisotropic GL_EXT_separate_specular_color GL_EXT_secondary_color GL_EXT_blend_func_separate GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 GL_EXT_texture_sRGB GL_EXT_blend_equation_separate GL_EXT_texture_mirror_clamp GL_EXT_packed_depth_stencil GL_EXT_bindable_uniform GL_EXT_texture_integer GL_EXT_gpu_shader4 GL_EXT_framebuffer_sRGB GL_EXT_provoking_vertex GL_APPLE_flush_buffer_range GL_APPLE_ycbcr_422 GL_APPLE_rgb_422 GL_APPLE_vertex_array_range GL_APPLE_texture_range GL_APPLE_float_pixels GL_ATI_texture_float GL_ARB_texture_float GL_ARB_half_float_pixel GL_APPLE_pixel_buffer GL_APPLE_object_purgeable GL_NV_blend_square GL_NV_fog_distance GL_NV_conditional_render GL_ATI_texture_mirror_once GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_texture_env_combine3 GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGI_color_matrix GL_EXT_texture_array GL_EXT_vertex_array_bgra GL_ARB_instanced_arrays GL_ARB_depth_buffer_float GL_EXT_packed_float GL_EXT_texture_shared_exponent Depth clamping disabled, enabling to allow capability test. Core Depth clamping not available. Extension Depth clamping not available. GLSL version: 1.20 Server response: Internal error. Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 3 buttons. Startup Phase - Setting up.. Initializing font texture for SansSerif (11). Texture Size: 256 Initializing font texture for SansSerif (11, italic). Texture Size: 128 No positions file for 1680x1050 No position data stored for fightwindow No position data stored for skills No position data stored for spelleffects No position data stored for missions No position data stored for achievementWindow No position data stored for chat No position data stored for event No position data stored for inventory No position data stored for equipment No position data stored for wikisearch No position data stored for stats No position data stored for healthbar No position data stored for missionprogress No position data stored for target No position data stored for selected No position data stored for toolbelt No position data stored for compass No position data stored for timers No position data stored for helpbutton No position data stored for menuwindow No position data stored for trade Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to /Users/USERNAME/wurm/players/Darkgodsoul/logs/_Event.2013-02.txt Disabling Nagles Login successful Executing /Users/USERNAME/wurm/configs/default/autorun.txt Starting update of login splash image... Writing to /Users/USERNAME/wurm/players/Darkgodsoul/logs/_Friends.2013-02.txt Writing to /Users/USERNAME/wurm/players/Darkgodsoul/logs/CA_HELP.2013-02.txt Finished loading new login splash image! Writing to /Users/USERNAME/wurm/players/Darkgodsoul/logs/Freedom.2013-02.txt Writing to /Users/USERNAME/wurm/players/Darkgodsoul/logs/GL-Freedom.2013-02.txt Saving window positions to /Users/USERNAME/wurm/players/Darkgodsoul/windows_1680x1050.txt Saving props file /Users/USERNAME/wurm/players/Darkgodsoul/windows_1680x1050.txt No positions file for 1680x969 No position data stored for stats No position data stored for compass No position data stored for toolbelt No position data stored for target No position data stored for chat No position data stored for healthbar No position data stored for inventory No position data stored for trade No position data stored for helpbutton No position data stored for fightwindow No position data stored for skills No position data stored for event No position data stored for missionprogress No position data stored for spelleffects No position data stored for selected No position data stored for wikisearch No position data stored for equipment No position data stored for timers No position data stored for missions No position data stored for achievementWindow No position data stored for menuwindow class.ib: ERROR: 0:12: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type '4-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:19: '/' : wrong operand types no operation '/' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:24: '<' : wrong operand types no operation '<' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:25: 'assign' : cannot convert from 'const int' to 'float' class.ib: ERROR: 0:12: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type '4-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:19: '/' : wrong operand types no operation '/' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:24: '<' : wrong operand types no operation '<' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:25: 'assign' : cannot convert from 'const int' to 'float' at class.hY.a(SourceFile:205) at class.hY.b(SourceFile:78) at class.ia.<init>(SourceFile:26) at class.ia.a(SourceFile:99) at class.bQ.b(SourceFile:261) at class.bQ.e(SourceFile:180) at class.bL.b(SourceFile:699) at class.bN.a(SourceFile:447) at class.by.b(SourceFile:2410) at class.by.a(SourceFile:2276) at class.by.d(SourceFile:1561) at com.wurmonline.client.h.e(SourceFile:316) at com.wurmonline.client.h.run(SourceFile:1375) at java.lang.Thread.run(Thread.java:680) class.ib: ERROR: 0:17: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type '4-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:29: '<' : wrong operand types no operation '<' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:30: 'assign' : cannot convert from 'const int' to 'float' class.ib: ERROR: 0:17: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type '4-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:29: '<' : wrong operand types no operation '<' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:30: 'assign' : cannot convert from 'const int' to 'float' at class.hY.a(SourceFile:205) at class.hY.b(SourceFile:78) at class.ia.<init>(SourceFile:26) at class.ia.a(SourceFile:99) at class.bQ.b(SourceFile:261) at class.bQ.e(SourceFile:180) at class.bL.b(SourceFile:699) at class.bN.a(SourceFile:447) at class.by.b(SourceFile:2410) at class.by.a(SourceFile:2276) at class.by.d(SourceFile:1561) at com.wurmonline.client.h.e(SourceFile:316) at com.wurmonline.client.h.run(SourceFile:1375) at java.lang.Thread.run(Thread.java:680) class.ib: ERROR: 0:17: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type '4-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:33: '<' : wrong operand types no operation '<' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:34: 'assign' : cannot convert from 'const int' to 'float' class.ib: ERROR: 0:17: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type '4-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:33: '<' : wrong operand types no operation '<' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:34: 'assign' : cannot convert from 'const int' to 'float' at class.hY.a(SourceFile:205) at class.hY.b(SourceFile:78) at class.ia.<init>(SourceFile:26) at class.ia.a(SourceFile:99) at class.bQ.b(SourceFile:261) at class.bQ.e(SourceFile:180) at class.bL.b(SourceFile:699) at class.bN.a(SourceFile:447) at class.by.b(SourceFile:2410) at class.by.a(SourceFile:2276) at class.by.d(SourceFile:1561) at com.wurmonline.client.h.e(SourceFile:316) at com.wurmonline.client.h.run(SourceFile:1375) at java.lang.Thread.run(Thread.java:680) No mapping found for hair6
  6. ummm so ive deleted these files several times and the problem still persists? its a graphical problem is what im thinking it is, because all that is happening is my Health bars and Options bar dont appear on login, i have to change display to something and back to make them reappear. the positions arnt the problem its being able to see them on login.
  7. i dont have an issue with their position its jsut they dont appear on login like i know their suppose to, is there any thing else you guys can suggest? anything at all im willing to try most things to fix this issue.
  8. ok i found the files and deleted all of them, i opened the game fresh and the issue still exists because both of them where still not visable at login i didnt check to see if changing my Display mode would fix it still, so any other suggestions good people?
  9. i am a Mac user so any idea how to find it on a mac?
  10. Every time i log in since after my first time i have had an issue with my interface, i can not see my Health/Stamina/food/water/Nutrition Bars also my top option menu are both not there i have to open my Options menu with "O" and change my Display Mode from its current setting which is Windowed Resizable to Windowed Fullscreen, which makes my Bars reappear, then i change my Display back to Windowed Resizable, which makes my Options at the top reappear. I am very not a Tech. person and hope someone here can help me permanently resolve this issue it is very annoying to have to do this every single time i login lol.