blubasso

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Posts posted by blubasso


  1. Hi,

    it's about 7 days i cannot log in the game: click on log in and than..."network error" and go on and on trying to reconnect itself.

    Never happened.

    Is it my problem or network one, or what else?

    Time is Wed Dec 15 17:46:49 CET 2010

    Running client version 2.7.5g

    === System information ===

    Executing from C:\Users\s.lazzari\Desktop

    Operating system: Windows 7 (arch: x86, version: 6.1)

    Java version: 1.6.0_20 (Sun Microsystems Inc.) <http://java.sun.com/>

    Jvm version: 16.3-b01 (Sun Microsystems Inc.) [Java HotSpot Client VM]

    Available CPUs: 4

    >>> Main thread exiting.

    Loading character Blubasso

    Loading config default

    Loading props file C:\Users\s.lazzari\wurm\configs\default\gamesettings.txt

    Loading props file C:\Users\s.lazzari\wurm\players\Blubasso\password.txt

    >>> LoginFrame queue entry exiting.

    Saving props file C:\Users\s.lazzari\wurm\players\Blubasso\password.txt

    Saving props file C:\Users\s.lazzari\wurm\configs\default\gamesettings.txt

    Loaded pack sound.jar (r403)

    Loaded pack graphics.jar (r498)

    Loading props file C:\Users\s.lazzari\wurm\players\Blubasso\stats.txt

    >>> Launch queue entry exiting.

    Preparing to enable console logging.

    Now logging to C:\Users\s.lazzari\wurm\console.Blubasso.log

    === Wurm options ===

    allow_async_awt_events = true

    animation_playback_self = 1

    auto_mipmaps_enabled = 2

    cavedetail = 2

    censor_chat = true

    cloud_shadows = false

    compressed_textures = false

    compressed_textures_S3TC = true

    debug_mode = false

    display_settings = false:false:0:800:600:-1:-1:false

    enable_shift_drag = false

    engine_multithreaded = 0

    event_log_rotation = 2

    fast_yield = false

    fbo_enabled = 1

    fog_coord_src = 0

    font_bold = 11

    font_default = 11

    font_header = 24

    font_huge_header = 36

    font_italian = 11

    font_monospaced = 11

    fps_limit = 60

    fps_limit_background = 30

    fps_limit_enabled = true

    game_client_thread_priority = 2

    glsl_enabled = 2

    gui_opacity = 3

    has_read_eula = true

    hide_menu_examine = false

    hide_menu_no_target = false

    hide_menu_spam_mode = true

    hide_menu_stop = false

    high_res_binoculars = false

    hint_texture_scaling = 1

    impColumn = true

    inverse_mouse = false

    irc_log_rotation = 2

    irc_notif = 0

    item_creature_render_distance = 4

    loadInventoryStartup = true

    local_list_in_event = false

    log_extra_errors = false

    material_as_suffix = true

    max_texture_size = 3

    mega_texture_size = 5

    model_loader_thread_priority = 2

    model_loading_threads = 1

    multidraw_enabled = 2

    no_brightness = false

    no_terrain_render = false

    no_world_render = false

    non_power_of_two = 2

    occlusion_queries_enabled = 2

    offscreen_texture_size = 1

    other_log_rotation = 2

    outline_picking = true

    player_guest = false

    reflection_texture_size = 2

    reflections = 2

    release_context = false

    release_context_on_jogl_sleep = false

    remember_password = false

    render_distant_terrain = true

    render_glow = false

    render_sun_glare = true

    resident_models = false

    save_skills_on_quit = false

    screenshot_file_format = 1

    setting_timestamps = true

    settings_version = 3

    shadow_level = 0

    showKChat = true

    silent_friends_update = false

    skillgain_minimum = 1

    skillgain_no_alignment = true

    skillgain_no_favor = true

    skydetail = 1

    sleep_on_awt_drag = false

    sound_al_gain = 15

    sound_buzzlevel = 2

    sound_engine = 2

    sound_footstepslevel = 10

    sound_play_ambients = true

    sound_play_buzz = true

    sound_play_footsteps = true

    sound_play_music = true

    sound_play_weather = true

    structure_render_distance = 4

    submit_client_data = 0

    temporary_jogl_maximize_override = false

    terrain_bump = true

    terrain_res = 2

    test_attach_equipment = false

    test_mode = 0

    tile_transitions = true

    tiledecorations = 3

    toolSlot1 = -1

    toolSlot2 = -1

    toolSlot3 = -1

    toolSlot4 = -1

    toolSlot5 = -1

    treelist_outline = true

    trees = 2

    update_optional = true

    use_anisotropic_filtering = 0

    use_color_picking = true

    use_fast_clock_work_around = true

    use_fbo_color_picking = true

    use_fbo_reflections = true

    use_nagles_algorithm = false

    use_nano_timer = false

    use_non_alpha_particles = true

    use_smooth_lines = false

    use_smooth_points = false

    use_smooth_polygons = false

    use_tree_models = true

    use_weather_particles = true

    vbo_enabled = 2

    viewport_bob = true

    Setting up dotXSI Model Loader

    Executing C:\Users\s.lazzari\wurm\configs\default\keybindings.txt

    Word filter loaded: 23

    >>> Game launcher thread exiting.

    Using LWJGL display 800:600:0:0 (false)

    Setting up OpenAL Sound Engine

    OpenAL version: 1.1 ALSOFT 1.7.411

    OpenAL renderer: OpenAL Soft

    OpenAL vendor: OpenAL Community

    OpenAL extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_source_distance_model AL_LOKI_quadriphonic

    Generating: 128 source channels.

    === OpenGL information ===

    JOGL version: 1.1.1

    LWJGL version: 2.4.2

    OpenGL vendor: ATI Technologies Inc.

    OpenGL renderer: ATI Radeon HD 3650

    OpenGL version: 2.1.8787

    Colorbits: 8, 8, 8, 8

    Stencilbits: 8

    Depthbits: 24

    Texture units: 8

    AUX buffers: 0

    Max GL Lights: 8

    OpenGL extensions:

        GL_AMDX_vertex_shader_tessellator

        GL_AMD_draw_buffers_blend

        GL_AMD_performance_monitor

        GL_ARB_color_buffer_float

        GL_ARB_copy_buffer

        GL_ARB_depth_buffer_float

        GL_ARB_depth_texture

        GL_ARB_draw_buffers

        GL_ARB_draw_instanced

        GL_ARB_fragment_program

        GL_ARB_fragment_program_shadow

        GL_ARB_fragment_shader

        GL_ARB_framebuffer_object

        GL_ARB_framebuffer_sRGB

        GL_ARB_half_float_pixel

        GL_ARB_half_float_vertex

        GL_ARB_instanced_arrays

        GL_ARB_map_buffer_range

        GL_ARB_multisample

        GL_ARB_multitexture

        GL_ARB_occlusion_query

        GL_ARB_pixel_buffer_object

        GL_ARB_point_parameters

        GL_ARB_point_sprite

        GL_ARB_shader_objects

        GL_ARB_shader_texture_lod

        GL_ARB_shading_language_100

        GL_ARB_shadow

        GL_ARB_shadow_ambient

        GL_ARB_texture_border_clamp

        GL_ARB_texture_buffer_object

        GL_ARB_texture_compression

        GL_ARB_texture_compression_rgtc

        GL_ARB_texture_cube_map

        GL_ARB_texture_env_add

        GL_ARB_texture_env_combine

        GL_ARB_texture_env_crossbar

        GL_ARB_texture_env_dot3

        GL_ARB_texture_float

        GL_ARB_texture_mirrored_repeat

        GL_ARB_texture_non_power_of_two

        GL_ARB_texture_rectangle

        GL_ARB_texture_rg

        GL_ARB_texture_snorm

        GL_ARB_transpose_matrix

        GL_ARB_vertex_array_object

        GL_ARB_vertex_buffer_object

        GL_ARB_vertex_program

        GL_ARB_vertex_shader

        GL_ARB_window_pos

        GL_ATI_draw_buffers

        GL_ATI_envmap_bumpmap

        GL_ATI_fragment_shader

        GL_ATI_meminfo

        GL_ATI_separate_stencil

        GL_ATI_texture_compression_3dc

        GL_ATI_texture_env_combine3

        GL_ATI_texture_float

        GL_ATI_texture_mirror_once

        GL_EXT_abgr

        GL_EXT_bgra

        GL_EXT_bindable_uniform

        GL_EXT_blend_color

        GL_EXT_blend_equation_separate

        GL_EXT_blend_func_separate

        GL_EXT_blend_minmax

        GL_EXT_blend_subtract

        GL_EXT_compiled_vertex_array

        GL_EXT_copy_buffer

        GL_EXT_copy_texture

        GL_EXT_draw_buffers2

        GL_EXT_draw_instanced

        GL_EXT_draw_range_elements

        GL_EXT_fog_coord

        GL_EXT_framebuffer_blit

        GL_EXT_framebuffer_multisample

        GL_EXT_framebuffer_object

        GL_EXT_framebuffer_sRGB

        GL_EXT_gpu_program_parameters

        GL_EXT_gpu_shader4

        GL_EXT_multi_draw_arrays

        GL_EXT_packed_depth_stencil

        GL_EXT_packed_float

        GL_EXT_packed_pixels

        GL_EXT_pixel_buffer_object

        GL_EXT_point_parameters

        GL_EXT_provoking_vertex

        GL_EXT_rescale_normal

        GL_EXT_secondary_color

        GL_EXT_separate_specular_color

        GL_EXT_shadow_funcs

        GL_EXT_stencil_wrap

        GL_EXT_subtexture

        GL_EXT_texgen_reflection

        GL_EXT_texture3D

        GL_EXT_texture_array

        GL_EXT_texture_buffer_object

        GL_EXT_texture_compression_latc

        GL_EXT_texture_compression_rgtc

        GL_EXT_texture_compression_s3tc

        GL_EXT_texture_cube_map

        GL_EXT_texture_edge_clamp

        GL_EXT_texture_env_add

        GL_EXT_texture_env_combine

        GL_EXT_texture_env_dot3

        GL_EXT_texture_filter_anisotropic

        GL_EXT_texture_integer

        GL_EXT_texture_lod

        GL_EXT_texture_lod_bias

        GL_EXT_texture_mirror_clamp

        GL_EXT_texture_object

        GL_EXT_texture_rectangle

        GL_EXT_texture_sRGB

        GL_EXT_texture_shared_exponent

        GL_EXT_texture_snorm

        GL_EXT_texture_swizzle

        GL_EXT_transform_feedback

        GL_EXT_vertex_array

        GL_EXT_vertex_array_bgra

        GL_IBM_texture_mirrored_repeat

        GL_KTX_buffer_region

        GL_NV_blend_square

        GL_NV_conditional_render

        GL_NV_copy_depth_to_color

        GL_NV_primitive_restart

        GL_NV_texgen_reflection

        GL_SGIS_generate_mipmap

        GL_SGIS_texture_edge_clamp

        GL_SGIS_texture_lod

        GL_SUN_multi_draw_arrays

        GL_WIN_swap_hint

        WGL_EXT_swap_control

    GLSL version: 1.30

    Server response: Success.

    Starting workaround for fast running clocks

    Using LWJGL timer.

    Startup Phase - Setting up..

    Loading window positions from C:\Users\s.lazzari\wurm\players\Blubasso\windows_800x600.txt

    Loading props file C:\Users\s.lazzari\wurm\players\Blubasso\windows_800x600.txt

    Gui initialized

    Startup Phase - Preparing terrain

    Startup Phase - Connecting ..

    java.net.ConnectException: Connection timed out: connect

    at sun.nio.ch.Net.connect(Native Method)

    at sun.nio.ch.SocketChannelImpl.connect(Unknown Source)

    at class.fI.<init>(SourceFile:168)

    at class.D.<init>(SourceFile:128)

    at class.aH.a(SourceFile:216)

    at com.wurmonline.client.f.e(SourceFile:607)

    at com.wurmonline.client.f.run(SourceFile:1405)

    at java.lang.Thread.run(Unknown Source)

    java.net.ConnectException: Connection timed out: connect

    at sun.nio.ch.Net.connect(Native Method)

    at sun.nio.ch.SocketChannelImpl.connect(Unknown Source)

    at class.fI.<init>(SourceFile:168)

    at class.D.<init>(SourceFile:128)

    at class.aH.a(SourceFile:216)

    at com.wurmonline.client.f.e(SourceFile:607)

    at com.wurmonline.client.f.run(SourceFile:1405)

    at java.lang.Thread.run(Unknown Source)

    java.net.ConnectException: Connection timed out: connect

    at sun.nio.ch.Net.connect(Native Method)

    at sun.nio.ch.SocketChannelImpl.connect(Unknown Source)

    at class.fI.<init>(SourceFile:168)

    at class.D.<init>(SourceFile:128)

    at class.aH.a(SourceFile:216)

    at com.wurmonline.client.f.e(SourceFile:607)

    at com.wurmonline.client.f.run(SourceFile:1405)

    at java.lang.Thread.run(Unknown Source)

    java.net.ConnectException: Connection timed out: connect

    at sun.nio.ch.Net.connect(Native Method)

    at sun.nio.ch.SocketChannelImpl.connect(Unknown Source)

    at class.fI.<init>(SourceFile:168)

    at class.D.<init>(SourceFile:128)

    at class.aH.a(SourceFile:216)

    at com.wurmonline.client.f.e(SourceFile:607)

    at com.wurmonline.client.f.run(SourceFile:1405)

    at java.lang.Thread.run(Unknown Source)

    java.net.ConnectException: Connection timed out: connect

    at sun.nio.ch.Net.connect(Native Method)

    at sun.nio.ch.SocketChannelImpl.connect(Unknown Source)

    at class.fI.<init>(SourceFile:168)

    at class.D.<init>(SourceFile:128)

    at class.aH.a(SourceFile:216)

    at com.wurmonline.client.f.e(SourceFile:607)

    at com.wurmonline.client.f.run(SourceFile:1405)

    at java.lang.Thread.run(Unknown Source)

    java.net.ConnectException: Connection timed out: connect

    at sun.nio.ch.Net.connect(Native Method)

    at sun.nio.ch.SocketChannelImpl.connect(Unknown Source)

    at class.fI.<init>(SourceFile:168)

    at class.D.<init>(SourceFile:128)

    at class.aH.a(SourceFile:216)

    at com.wurmonline.client.f.e(SourceFile:607)

    at com.wurmonline.client.f.run(SourceFile:1405)

    at java.lang.Thread.run(Unknown Source)

    java.net.ConnectException: Connection timed out: connect

    at sun.nio.ch.Net.connect(Native Method)

    at sun.nio.ch.SocketChannelImpl.connect(Unknown Source)

    at class.fI.<init>(SourceFile:168)

    at class.D.<init>(SourceFile:128)

    at class.aH.a(SourceFile:216)

    at com.wurmonline.client.f.e(SourceFile:607)

    at com.wurmonline.client.f.run(SourceFile:1405)

    at java.lang.Thread.run(Unknown Source)

    java.net.ConnectException: Connection timed out: connect

    at sun.nio.ch.Net.connect(Native Method)

    at sun.nio.ch.SocketChannelImpl.connect(Unknown Source)

    at class.fI.<init>(SourceFile:168)

    at class.D.<init>(SourceFile:128)

    at class.aH.a(SourceFile:216)

    at com.wurmonline.client.f.e(SourceFile:607)

    at com.wurmonline.client.f.run(SourceFile:1405)

    at java.lang.Thread.run(Unknown Source)

    Time is Wed Dec 15 18:12:37 CET 2010

    Performing final cleanup after playing 0s

    Saving props file C:\Users\s.lazzari\wurm\configs\default\gamesettings.txt

    Saving props file C:\Users\s.lazzari\wurm\players\Blubasso\stats.txt

    Saving window positions to C:\Users\s.lazzari\wurm\players\Blubasso\windows_800x600.txt

    Saving props file C:\Users\s.lazzari\wurm\players\Blubasso\windows_800x600.txt

    Goodbye.

    Shutting down OpenAL subsystem.


  2. Hi all,

    i am a newcomer (7 days) and a non-prem player. I like very much the Freedom Isles but i have really a little time to play (i am marryied and i have a 8-10 hours on my job every day) so i decided to don't buy any Prem. It's really a pity but that's it... I decided to don't have any house and spend my time on server to explore and plant trees, brushes and so. I'd like to do something for my new community. Since i am a low-level i would like to know if in whole Freedom Isles there are places i could not come i.e. too difficult, private properties and so.

    I think to be a "lone wolf" could be better for me: explore, knowing ppl around the Isles, respect the "Nature" end replant it will take me not so much time. And when i am hungry or thirsty i can always ask for a forge to someone for a little time, to cook my food, in the meaningwhile we could talk for the last news and so on. I'd like to have a huge amount of friends and return in their home sometime, to ask "How do you do?"

    Stefano


  3. Hello, i am a newcomer. And a free player...I carefully read all this thread and i want to give to you all my (very long  ;) ) 3 days experience ingame: when i came for the first time i had my backpack "full" of tools: i knew i could chop down trees, carving woods and mining and so on and that's because i made the tutorial. None said to me: "Beware: you can not do this and this". I simply use my tools to understand what happen and to improve my skills. I learned soon (in the second hour i was ingame) there are rules. So now, for exemple, before i chop down a tree i feel myself sure that i have sprouts for that particular tree i want to chop down. So chop down and replant. Always. Sometimes i "borrow" an abandoned forge to cook or something like. That's because to live ingame is hard: i cannot explore too much because the mobs are strong, and i don't... It's obvious that i want to do something i must do it in a restricted area. And so all my "friends"... So the problem is: i must raise my skills in a restricted area. And i am not alone. And I never stolen anything to anyone.

    By the way: cannot i bury all those corpse on the street?? It's not so good travel with the smell of thousands corpses around  :P