blubasso
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Posts posted by blubasso
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Hi,
i wish to thanx all ppl offered me a bed and a fire, but it's 7 days i cannot log in the game

I posted the problem on the right place, on the forum, and i'm waiting for an answer. I really hope to meet all of you ingame

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Hi,
it's about 7 days i cannot log in the game: click on log in and than..."network error" and go on and on trying to reconnect itself.
Never happened.
Is it my problem or network one, or what else?
Time is Wed Dec 15 17:46:49 CET 2010
Running client version 2.7.5g
=== System information ===
Executing from C:\Users\s.lazzari\Desktop
Operating system: Windows 7 (arch: x86, version: 6.1)
Java version: 1.6.0_20 (Sun Microsystems Inc.) <http://java.sun.com/>
Jvm version: 16.3-b01 (Sun Microsystems Inc.) [Java HotSpot Client VM]
Available CPUs: 4
>>> Main thread exiting.
Loading character Blubasso
Loading config default
Loading props file C:\Users\s.lazzari\wurm\configs\default\gamesettings.txt
Loading props file C:\Users\s.lazzari\wurm\players\Blubasso\password.txt
>>> LoginFrame queue entry exiting.
Saving props file C:\Users\s.lazzari\wurm\players\Blubasso\password.txt
Saving props file C:\Users\s.lazzari\wurm\configs\default\gamesettings.txt
Loaded pack sound.jar (r403)
Loaded pack graphics.jar (r498)
Loading props file C:\Users\s.lazzari\wurm\players\Blubasso\stats.txt
>>> Launch queue entry exiting.
Preparing to enable console logging.
Now logging to C:\Users\s.lazzari\wurm\console.Blubasso.log
=== Wurm options ===
allow_async_awt_events = true
animation_playback_self = 1
auto_mipmaps_enabled = 2
cavedetail = 2
censor_chat = true
cloud_shadows = false
compressed_textures = false
compressed_textures_S3TC = true
debug_mode = false
display_settings = false:false:0:800:600:-1:-1:false
enable_shift_drag = false
engine_multithreaded = 0
event_log_rotation = 2
fast_yield = false
fbo_enabled = 1
fog_coord_src = 0
font_bold = 11
font_default = 11
font_header = 24
font_huge_header = 36
font_italian = 11
font_monospaced = 11
fps_limit = 60
fps_limit_background = 30
fps_limit_enabled = true
game_client_thread_priority = 2
glsl_enabled = 2
gui_opacity = 3
has_read_eula = true
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
high_res_binoculars = false
hint_texture_scaling = 1
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 4
loadInventoryStartup = true
local_list_in_event = false
log_extra_errors = false
material_as_suffix = true
max_texture_size = 3
mega_texture_size = 5
model_loader_thread_priority = 2
model_loading_threads = 1
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 1
other_log_rotation = 2
outline_picking = true
player_guest = false
reflection_texture_size = 2
reflections = 2
release_context = false
release_context_on_jogl_sleep = false
remember_password = false
render_distant_terrain = true
render_glow = false
render_sun_glare = true
resident_models = false
save_skills_on_quit = false
screenshot_file_format = 1
setting_timestamps = true
settings_version = 3
shadow_level = 0
showKChat = true
silent_friends_update = false
skillgain_minimum = 1
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 1
sleep_on_awt_drag = false
sound_al_gain = 15
sound_buzzlevel = 2
sound_engine = 2
sound_footstepslevel = 10
sound_play_ambients = true
sound_play_buzz = true
sound_play_footsteps = true
sound_play_music = true
sound_play_weather = true
structure_render_distance = 4
submit_client_data = 0
temporary_jogl_maximize_override = false
terrain_bump = true
terrain_res = 2
test_attach_equipment = false
test_mode = 0
tile_transitions = true
tiledecorations = 3
toolSlot1 = -1
toolSlot2 = -1
toolSlot3 = -1
toolSlot4 = -1
toolSlot5 = -1
treelist_outline = true
trees = 2
update_optional = true
use_anisotropic_filtering = 0
use_color_picking = true
use_fast_clock_work_around = true
use_fbo_color_picking = true
use_fbo_reflections = true
use_nagles_algorithm = false
use_nano_timer = false
use_non_alpha_particles = true
use_smooth_lines = false
use_smooth_points = false
use_smooth_polygons = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 2
viewport_bob = true
Setting up dotXSI Model Loader
Executing C:\Users\s.lazzari\wurm\configs\default\keybindings.txt
Word filter loaded: 23
>>> Game launcher thread exiting.
Using LWJGL display 800:600:0:0 (false)
Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.7.411
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_source_distance_model AL_LOKI_quadriphonic
Generating: 128 source channels.
=== OpenGL information ===
JOGL version: 1.1.1
LWJGL version: 2.4.2
OpenGL vendor: ATI Technologies Inc.
OpenGL renderer: ATI Radeon HD 3650
OpenGL version: 2.1.8787
Colorbits: 8, 8, 8, 8
Stencilbits: 8
Depthbits: 24
Texture units: 8
AUX buffers: 0
Max GL Lights: 8
OpenGL extensions:
GL_AMDX_vertex_shader_tessellator
GL_AMD_draw_buffers_blend
GL_AMD_performance_monitor
GL_ARB_color_buffer_float
GL_ARB_copy_buffer
GL_ARB_depth_buffer_float
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_instanced
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_instanced_arrays
GL_ARB_map_buffer_range
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_shader_objects
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shadow
GL_ARB_shadow_ambient
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_compression
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_snorm
GL_ARB_transpose_matrix
GL_ARB_vertex_array_object
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_buffer
GL_EXT_copy_texture
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texgen_reflection
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_swizzle
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_primitive_restart
GL_NV_texgen_reflection
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_WIN_swap_hint
WGL_EXT_swap_control
GLSL version: 1.30
Server response: Success.
Starting workaround for fast running clocks
Using LWJGL timer.
Startup Phase - Setting up..
Loading window positions from C:\Users\s.lazzari\wurm\players\Blubasso\windows_800x600.txt
Loading props file C:\Users\s.lazzari\wurm\players\Blubasso\windows_800x600.txt
Gui initialized
Startup Phase - Preparing terrain
Startup Phase - Connecting ..
java.net.ConnectException: Connection timed out: connect
at sun.nio.ch.Net.connect(Native Method)
at sun.nio.ch.SocketChannelImpl.connect(Unknown Source)
at class.fI.<init>(SourceFile:168)
at class.D.<init>(SourceFile:128)
at class.aH.a(SourceFile:216)
at com.wurmonline.client.f.e(SourceFile:607)
at com.wurmonline.client.f.run(SourceFile:1405)
at java.lang.Thread.run(Unknown Source)
java.net.ConnectException: Connection timed out: connect
at sun.nio.ch.Net.connect(Native Method)
at sun.nio.ch.SocketChannelImpl.connect(Unknown Source)
at class.fI.<init>(SourceFile:168)
at class.D.<init>(SourceFile:128)
at class.aH.a(SourceFile:216)
at com.wurmonline.client.f.e(SourceFile:607)
at com.wurmonline.client.f.run(SourceFile:1405)
at java.lang.Thread.run(Unknown Source)
java.net.ConnectException: Connection timed out: connect
at sun.nio.ch.Net.connect(Native Method)
at sun.nio.ch.SocketChannelImpl.connect(Unknown Source)
at class.fI.<init>(SourceFile:168)
at class.D.<init>(SourceFile:128)
at class.aH.a(SourceFile:216)
at com.wurmonline.client.f.e(SourceFile:607)
at com.wurmonline.client.f.run(SourceFile:1405)
at java.lang.Thread.run(Unknown Source)
java.net.ConnectException: Connection timed out: connect
at sun.nio.ch.Net.connect(Native Method)
at sun.nio.ch.SocketChannelImpl.connect(Unknown Source)
at class.fI.<init>(SourceFile:168)
at class.D.<init>(SourceFile:128)
at class.aH.a(SourceFile:216)
at com.wurmonline.client.f.e(SourceFile:607)
at com.wurmonline.client.f.run(SourceFile:1405)
at java.lang.Thread.run(Unknown Source)
java.net.ConnectException: Connection timed out: connect
at sun.nio.ch.Net.connect(Native Method)
at sun.nio.ch.SocketChannelImpl.connect(Unknown Source)
at class.fI.<init>(SourceFile:168)
at class.D.<init>(SourceFile:128)
at class.aH.a(SourceFile:216)
at com.wurmonline.client.f.e(SourceFile:607)
at com.wurmonline.client.f.run(SourceFile:1405)
at java.lang.Thread.run(Unknown Source)
java.net.ConnectException: Connection timed out: connect
at sun.nio.ch.Net.connect(Native Method)
at sun.nio.ch.SocketChannelImpl.connect(Unknown Source)
at class.fI.<init>(SourceFile:168)
at class.D.<init>(SourceFile:128)
at class.aH.a(SourceFile:216)
at com.wurmonline.client.f.e(SourceFile:607)
at com.wurmonline.client.f.run(SourceFile:1405)
at java.lang.Thread.run(Unknown Source)
java.net.ConnectException: Connection timed out: connect
at sun.nio.ch.Net.connect(Native Method)
at sun.nio.ch.SocketChannelImpl.connect(Unknown Source)
at class.fI.<init>(SourceFile:168)
at class.D.<init>(SourceFile:128)
at class.aH.a(SourceFile:216)
at com.wurmonline.client.f.e(SourceFile:607)
at com.wurmonline.client.f.run(SourceFile:1405)
at java.lang.Thread.run(Unknown Source)
java.net.ConnectException: Connection timed out: connect
at sun.nio.ch.Net.connect(Native Method)
at sun.nio.ch.SocketChannelImpl.connect(Unknown Source)
at class.fI.<init>(SourceFile:168)
at class.D.<init>(SourceFile:128)
at class.aH.a(SourceFile:216)
at com.wurmonline.client.f.e(SourceFile:607)
at com.wurmonline.client.f.run(SourceFile:1405)
at java.lang.Thread.run(Unknown Source)
Time is Wed Dec 15 18:12:37 CET 2010
Performing final cleanup after playing 0s
Saving props file C:\Users\s.lazzari\wurm\configs\default\gamesettings.txt
Saving props file C:\Users\s.lazzari\wurm\players\Blubasso\stats.txt
Saving window positions to C:\Users\s.lazzari\wurm\players\Blubasso\windows_800x600.txt
Saving props file C:\Users\s.lazzari\wurm\players\Blubasso\windows_800x600.txt
Goodbye.
Shutting down OpenAL subsystem.
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Hi all,
i am a newcomer (7 days) and a non-prem player. I like very much the Freedom Isles but i have really a little time to play (i am marryied and i have a 8-10 hours on my job every day) so i decided to don't buy any Prem. It's really a pity but that's it... I decided to don't have any house and spend my time on server to explore and plant trees, brushes and so. I'd like to do something for my new community. Since i am a low-level i would like to know if in whole Freedom Isles there are places i could not come i.e. too difficult, private properties and so.
I think to be a "lone wolf" could be better for me: explore, knowing ppl around the Isles, respect the "Nature" end replant it will take me not so much time. And when i am hungry or thirsty i can always ask for a forge to someone for a little time, to cook my food, in the meaningwhile we could talk for the last news and so on. I'd like to have a huge amount of friends and return in their home sometime, to ask "How do you do?"
Stefano
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I like you mate. What's your in game name? Have you join a village yet or your still wandering the wilderness? if it is the latest I'm going to give something that will make your life a lot easier. Send Maximilus tell at your earliest convenience.
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Good Post.
What kinds of mobs are close by?
Maybe the Spawn strength should change around the new starter area?
Ok they was not soooo close but i saw one young troll, one adolescent spider (dead, but it was there...) and a dog.
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Hello, i am a newcomer. And a free player...I carefully read all this thread and i want to give to you all my (very long
) 3 days experience ingame: when i came for the first time i had my backpack "full" of tools: i knew i could chop down trees, carving woods and mining and so on and that's because i made the tutorial. None said to me: "Beware: you can not do this and this". I simply use my tools to understand what happen and to improve my skills. I learned soon (in the second hour i was ingame) there are rules. So now, for exemple, before i chop down a tree i feel myself sure that i have sprouts for that particular tree i want to chop down. So chop down and replant. Always. Sometimes i "borrow" an abandoned forge to cook or something like. That's because to live ingame is hard: i cannot explore too much because the mobs are strong, and i don't... It's obvious that i want to do something i must do it in a restricted area. And so all my "friends"... So the problem is: i must raise my skills in a restricted area. And i am not alone. And I never stolen anything to anyone.By the way: cannot i bury all those corpse on the street?? It's not so good travel with the smell of thousands corpses around


Can't log in
in Technical Issues
Posted
Uhm... could be... Yes: i have a firewall, i will try to lower it