RonBuan

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Everything posted by RonBuan

  1. My friend just purchased Wurm Unlimited and cannot play since it is not supported on Mac OS. I have read that it can be force installed and played regardless of the lack of support? Has anyone done this? Do the developers plan on updating the steam release to support Mac users? I know wurm online supports all platforms since it is Java. It would be beneficial to them to support Mac OS since that's a whole market they are currently missing.
  2. Ok, yes they all show up on the GM Teleport menu, I will have to double check the water limits. That's strange water might cause spawning issues. Do you recommend deleting all kingdom spawn coordinates in server parameters?
  3. T-T Bump Still not sure what's causing this? Should I delete all spawn coordinates from kingdom spawns menus?
  4. Hello Wurmians, I read of many people talking about wanting a PvP server that has 1x Skill timers and 1x Action timers, so I went a head and created one! The map is a 4k x 4k custom map I created and called Wildlands, it has spawns for 4 kingdoms : JK, MR, HotS, and Freedom. The server has officially been up since 11/7 and will be up indefinitely. Currently I want to keep the server pretty vanilla, however I have installed the following mods : - Bounties Mod ( Get money for killing creatures for your deed cost and upkeep. ) - Spell Mod ( No Priest Restrictions, You still are restricted to cast spells from only the god you choose to follow. ) - Announcer Mod ( So you can see when people login. ) - Dig to Ground Mod ( Makes digging a little easier on everyone. ) - Working on getting ServerPacks Mod installation completed soon for ingame map. The link to the map is here : http://tinyurl.com/wildlandsmap Server IP & Port : 142.4.218.229:3734 Currently having some issues with initial kingdom spawns, but hope to have that resolved as soon as possible! Hope to see you in game, Ronbuan
  5. I'm not sure I fully understand, but I did check permanent on each deed when being created and I also selected what kingdom each deed should be a spawn for in the deed creation menu.
  6. No one has any ideas about this issue? I saw a thread about it somewhere I just cannot seem to find it now that it pertains to me. Should I delete freedom kingdom? Redo all starter deeds? Please advise, Thanks in advance.
  7. There is no way to permanently disable deleting GM accounts but allowing stale users to be deleted? That sounds like something that should be fixed..
  8. Hello, I recently setup a server with a custom map. I have sucessfully setup 4 starter towns for each kingdom : JK, MR, HotS, and Freedom. However I noticed an issue upon selecting MR or HotS kingdom players are teleported to the Freedom starter deed, then upon being murdered by spirit guards can properly spawn at the MR or HotS starter town. Has anyone had this issue? Also, how can I remedy this issue? Thanks in advance!
  9. The file is downloaded as BountyMod.java from the link on this thread. I changed it to bountymod.jar and it does not appear to be working? Does simply renaming the file bountymod.jar from .java convert it properly? or is there more steps I am missing?
  10. I am having troubles installing this bounty mod? Is it still functioning properly? My host is reporting errors caused by this? Thanks in advance. [06:43:50 PM] INFO org.gotti.wurmunlimited.modloader.ModLoaderShared: ModLoader version v0.21-c34b1f1 [06:43:50 PM] INFO org.gotti.wurmunlimited.modloader.ModLoaderShared: Loading mods\announcer.properties [06:43:50 PM] INFO org.gotti.wurmunlimited.modloader.ModLoaderShared: Classpath: [mods\announcer\announcer.jar] [06:43:50 PM] INFO org.gotti.wurmunlimited.modloader.ModLoaderShared: Loading mods\bountymod.properties [06:43:50 PM] INFO org.gotti.wurmunlimited.modloader.ModLoaderShared: Classpath: [] [06:43:50 PM] SEVERE org.gotti.wurmunlimited.serverlauncher.DelegatedLauncher: java.lang.ClassNotFoundException: org.gotti.wurmunlimited.mods.bountymod.BountyMod java.io.IOException: java.lang.ClassNotFoundException: org.gotti.wurmunlimited.mods.bountymod.BountyMod at org.gotti.wurmunlimited.modloader.ModLoaderShared.loadModFromInfo(ModLoaderShared.java:180) at org.gotti.wurmunlimited.modloader.ModLoaderShared.loadModsFromModDir(ModLoaderShared.java:86) at org.gotti.wurmunlimited.serverlauncher.DelegatedLauncher.main(DelegatedLauncher.java:18) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at javassist.Loader.run(Loader.java:288) at org.gotti.wurmunlimited.serverlauncher.ServerLauncher.main(ServerLauncher.java:33) Caused by: java.lang.ClassNotFoundException: org.gotti.wurmunlimited.mods.bountymod.BountyMod at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at org.gotti.wurmunlimited.modloader.ModLoaderShared.loadModFromInfo(ModLoaderShared.java:177) ... 8 more java.io.IOException: java.lang.ClassNotFoundException: org.gotti.wurmunlimited.mods.bountymod.BountyMod at org.gotti.wurmunlimited.modloader.ModLoaderShared.loadModFromInfo(ModLoaderShared.java:180) at org.gotti.wurmunlimited.modloader.ModLoaderShared.loadModsFromModDir(ModLoaderShared.java:86) at org.gotti.wurmunlimited.serverlauncher.DelegatedLauncher.main(DelegatedLauncher.java:18) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at javassist.Loader.run(Loader.java:288) at org.gotti.wurmunlimited.serverlauncher.ServerLauncher.main(ServerLauncher.java:33) Caused by: java.lang.ClassNotFoundException: org.gotti.wurmunlimited.mods.bountymod.BountyMod at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at org.gotti.wurmunlimited.modloader.ModLoaderShared.loadModFromInfo(ModLoaderShared.java:177) ... 8 more
  11. Yea, when I used the deed stake, make permanent, and make starter town for JK for instances it tells me : I don't have the silver required in my bank, but there are no tokens on the map to place silver I spawn in. Also, it looks like I will have to make 3 seperate GM accounts to start the 3 different kingdom starter towns? Is that correct? Since you can only be the mayor of one town per character I guess. Any more information people can give me would be awesome, I'm almost ready to make my server go public, but am waiting to make these kingdom spawns. Thanks again.
  12. I am considering using this mod, however I am confused by some of the settings. What does newVeinCap=10000 correlate to? I would like it so you can find any quality from 1 - 100. Leaving randomMoonMetalDrops=true will randomly select what ore you receive correct? This mentions veins, but really it just gives you drops of ore like gems do correct? Thanks in advance.
  13. Wait so without this mod, leveling your characteristic skills past 31 is impossible? or just terribly slow?
  14. I am assuming this just gets thrown into the mods folder?
  15. I recently created a really nice map I want to use for a PvP server. I have it running fine, but now that I am trying to setup the initial towns for each kingdom I'm having issues. What is the recommended way of setting a settlement token as a "permanent town" for each kingdom? I have tried using deed stake, clicking make permanent, and finishing, but I get an error saying I do not have the silver required. I have spawned a settlement form and created a town, but it does not work correctly and I cannot set kingdom. The server is setup as a creative server with PvP enabled, but not Epic server settings. What is the recommended way to setup starter towns for each kingdom, as I cannot seem to figure it out. Thanks in advance!
  16. I run wurm on my laptop and it has a bad GPU so I lower the settings as much as possible. I have noticed that all the helmets however dont have lower resolution textures. Chain Coifs look silly as it has a high res on the top of your head and the other half is low res. I don't think this was intended. It would help if the textures could be lowered, as every bit of help counts on older pc's. Plus I think it would look better if texture resolution on the player were all in sync.
  17. Ok making progress. I have successfully installed the drivers nvidia 331 and don't have a black screen But now when I went to reinstall Wurm... Oracle 7 opened up, makes wurm icon, tries to install. But the button that is supposed to say next isn't showing up to start the install! Any suggestions?
  18. Ok, I just reformatted for a fresh try at this. Usually when i install the nvidia driver like that I black screen on next boot. I'm pretty versed in linux administration but not farmiliar with issues that are preventing me from using my card with the nvidia drivers.!
  19. no additional drivers are available from the additional driver tab, I tried that before D: Any other suggestions on how to get these nvidia drivers?
  20. Player log for you guys : Time is Fri Feb 28 18:45:32 EST 2014 Running client version 3.4 === System information === Executing from /home/USERNAME/ Operating system: Linux (arch: amd64, version: 3.11.0-17-generic) Java version: 1.7.0_51 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 24.51-b03 (Oracle Corporation) [Java HotSpot 64-Bit Server VM] Available CPUs: 8 >>> Main thread exiting. Loading character Burningnuggets Loading config default Loading props file /home/USERNAME/wurm/configs/default/gamesettings.txt Loading props file /home/USERNAME/wurm/players/Burningnuggets/password.txt >>> LoginFrame queue entry exiting. Saving props file /home/USERNAME/wurm/players/Burningnuggets/password.txt Saving props file /home/USERNAME/wurm/configs/default/gamesettings.txt Loaded pack sound.jar (r1) Loaded pack pmk.jar (r1802) Loaded pack graphics.jar (r1806) Options up-to-date! Loading props file /home/USERNAME/wurm/players/Burningnuggets/playerdata.txt Loading props file /home/USERNAME/wurm/players/Burningnuggets/stats.txt Preparing to enable console logging. Now logging to /home/USERNAME/wurm/console.Burningnuggets.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 0 censor_chat = true cloud_shadows = false collada_animations = 2 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = true contribution_culling = 100 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 1 disable_select_all_shortcut = false display_settings = false:false:0:1680:1050:32:-1:false:false enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = false enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 18 font_header = 30 font_italian = 11 font_monospaced = 11 font_static = 18 fov_horizontal = 85 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false high_res_binoculars = false hint_texture_scaling = 0 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 key_bindings_source = 0 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = false lod_1 = 16 lod_2 = 32 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 0 mega_texture_size = 2 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 0 other_log_rotation = 2 outline_picking = true player_texture_size = 0 reflection_texture_size = 0 reflections = 0 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = false resident_models = false save_skills_on_quit = false screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 0 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 3 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 0 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 0 sound_play_ambients = false sound_play_buzz = true sound_play_combat = true sound_play_door = false sound_play_emotes = false sound_play_footsteps = false sound_play_music = false sound_play_weather = true sound_play_work = false stipple_enabled = true structure_render_distance = 2 submit_client_data = 1 terrain_bump = true terrain_res = 0 test_attach_equipment = false test_mode = 0 tile_transitions = false tiledecorations = 0 togglePushToTalk = true treelist_outline = true trees = 0 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 0 use_antialiasing = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = false use_phobia_models = false use_tree_models = true use_weather_particles = false vbo_enabled = 2 viewport_bob = true water_detail = 0 Feb 28, 2014 6:46:21 PM class.hKiQxUFMJO run INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=c8cb97b1-488a-41ca-8b88-b2ea25107c2a, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.4, name=ec, value=Churn, name=ea, value=collect, name=el, value=Startup, name=ev, value=true, name=cd01, value=-536816534] Setting up dotXSI Model Loader Setting up Collada Model Loader Executing /home/USERNAME/wurm/configs/default/keybindings.txt Translating legacy key ENTER to RETURN Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT java.io.IOException: font.sign not found at class.On33p9XeBp.Ma4vZ9hcx8(SourceFile:153) at class.LSp1tq8Vlm.<clinit>(SourceFile:35) at class.RTIFFtAKav.<init>(SourceFile:274) at com.wurmonline.client.XU4A7KzrWy.<init>(SourceFile:175) at com.wurmonline.client.XU4A7KzrWy.Ma4vZ9hcx8(SourceFile:1449) at class.oc3EFCqMT4.iSx4WIvakA(SourceFile:874) at class.v6QlsGFRds.actionPerformed(SourceFile:1069) at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:2018) at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2341) at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:402) at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:259) at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:252) at java.awt.Component.processMouseEvent(Component.java:6505) at javax.swing.JComponent.processMouseEvent(JComponent.java:3320) at java.awt.Component.processEvent(Component.java:6270) at java.awt.Container.processEvent(Container.java:2229) at java.awt.Component.dispatchEventImpl(Component.java:4861) at java.awt.Container.dispatchEventImpl(Container.java:2287) at java.awt.Component.dispatchEvent(Component.java:4687) at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4832) at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4492) at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4422) at java.awt.Container.dispatchEventImpl(Container.java:2273) at java.awt.Window.dispatchEventImpl(Window.java:2719) at java.awt.Component.dispatchEvent(Component.java:4687) at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:735) at java.awt.EventQueue.access$200(EventQueue.java:103) at java.awt.EventQueue$3.run(EventQueue.java:694) at java.awt.EventQueue$3.run(EventQueue.java:692) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76) at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:87) at java.awt.EventQueue$4.run(EventQueue.java:708) at java.awt.EventQueue$4.run(EventQueue.java:706) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76) at java.awt.EventQueue.dispatchEvent(EventQueue.java:705) at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:242) at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:161) at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:150) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:146) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:138) at java.awt.EventDispatchThread.run(EventDispatchThread.java:91) Feb 28, 2014 6:46:21 PM class.hKiQxUFMJO run INFO: Event successfully posted to Google Analytics Texture is too small to fit all font characters. Using fallback when needed. FontSize: 18 Texture is too small to fit all font characters. Using fallback when needed. FontSize: 30 Texture is too small to fit all font characters. Using fallback when needed. FontSize: 32 Word filter loaded: 23 java.lang.NullPointerException at class.rJqDsG5Ivs.Ma4vZ9hcx8(SourceFile:480) at class.rJqDsG5Ivs.Ma4vZ9hcx8(SourceFile:468) at class.rJqDsG5Ivs.<init>(SourceFile:58) at class.joNJHpe4lN.<init>(SourceFile:13) at class.RTIFFtAKav.<init>(SourceFile:453) at com.wurmonline.client.XU4A7KzrWy.<init>(SourceFile:175) at com.wurmonline.client.XU4A7KzrWy.Ma4vZ9hcx8(SourceFile:1449) at class.oc3EFCqMT4.iSx4WIvakA(SourceFile:874) at class.v6QlsGFRds.actionPerformed(SourceFile:1069) at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:2018) at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2341) at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:402) at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:259) at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:252) at java.awt.Component.processMouseEvent(Component.java:6505) at javax.swing.JComponent.processMouseEvent(JComponent.java:3320) at java.awt.Component.processEvent(Component.java:6270) at java.awt.Container.processEvent(Container.java:2229) at java.awt.Component.dispatchEventImpl(Component.java:4861) at java.awt.Container.dispatchEventImpl(Container.java:2287) at java.awt.Component.dispatchEvent(Component.java:4687) at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4832) at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4492) at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4422) at java.awt.Container.dispatchEventImpl(Container.java:2273) at java.awt.Window.dispatchEventImpl(Window.java:2719) at java.awt.Component.dispatchEvent(Component.java:4687) at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:735) at java.awt.EventQueue.access$200(EventQueue.java:103) at java.awt.EventQueue$3.run(EventQueue.java:694) at java.awt.EventQueue$3.run(EventQueue.java:692) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76) at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:87) at java.awt.EventQueue$4.run(EventQueue.java:708) at java.awt.EventQueue$4.run(EventQueue.java:706) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76) at java.awt.EventQueue.dispatchEvent(EventQueue.java:705) at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:242) at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:161) at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:150) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:146) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:138) at java.awt.EventDispatchThread.run(EventDispatchThread.java:91) Starting job manager with 7 worker threads >>> Launch queue entry exiting. Using LWJGL display 1680:1050:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.1 Adapter info: null (null) OpenGL vendor: nouveau OpenGL renderer: Gallium 0.4 on NVE4 OpenGL version: 3.0 Mesa 9.2.1 OpenGL extensions: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_fog_distance GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_compression_latc GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_MESA_texture_array GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_array GL_ARB_texture_multisample GL_ARB_uniform_buffer_object GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_shader_bit_encoding GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_base_instance GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_transform_feedback GL_ARB_invalidate_subdata GL_ARB_texture_storage_multisample GLSL version: 1.30 GLSL max vertex uniforms: 16384 (16384) GLSL max fragment uniforms: 16384 (16384) GLSL max varyings: 124 (124) Loaded vertex shader shader.white.vertex Loaded pixel shader shader.white.fragment Updated attributes for 'program.white': 1 active Updating uniforms for 'program.white' Updated uniforms for 'program.white': 0 active (0) Loaded program program.white Loaded material material.mesh.default Loaded vertex shader shader.skin_tex0.1_light.vertex Loaded pixel shader shader.tex0+light.1_light.fragment Bind attribute: vWeight Bind attribute: vIndex Updated attributes for 'program.skin_tex0.1_light': 6 active Updating uniforms for 'program.skin_tex0.1_light' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0.1_light': 2 active (2) Loaded program program.skin_tex0.1_light Loaded vertex shader shader.skin_tex0.2_light.vertex Loaded pixel shader shader.tex0+light.2_light.fragment Bind attribute: vWeight Bind attribute: vIndex Updated attributes for 'program.skin_tex0.2_light': 6 active Updating uniforms for 'program.skin_tex0.2_light' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0.2_light': 2 active (2) Loaded program program.skin_tex0.2_light Loaded vertex shader shader.skin_tex0.3_light.vertex Loaded pixel shader shader.tex0+light.3_light.fragment Bind attribute: vWeight Bind attribute: vIndex Updated attributes for 'program.skin_tex0.3_light': 6 active Updating uniforms for 'program.skin_tex0.3_light' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0.3_light': 2 active (2) Loaded program program.skin_tex0.3_light Loaded vertex shader shader.skin_tex0.4_light.vertex Loaded pixel shader shader.tex0+light.4_light.fragment Bind attribute: vWeight Bind attribute: vIndex Updated attributes for 'program.skin_tex0.4_light': 6 active Updating uniforms for 'program.skin_tex0.4_light' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0.4_light': 2 active (2) Loaded program program.skin_tex0.4_light Loaded vertex shader shader.skin_tex0.5_light.vertex Loaded pixel shader shader.tex0+light.5_light.fragment Bind attribute: vWeight Bind attribute: vIndex Updated attributes for 'program.skin_tex0.5_light': 6 active Updating uniforms for 'program.skin_tex0.5_light' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0.5_light': 2 active (2) Loaded program program.skin_tex0.5_light Loaded vertex shader shader.skin_tex0.6_light.vertex Loaded pixel shader shader.tex0+light.6_light.fragment Bind attribute: vWeight Bind attribute: vIndex Updated attributes for 'program.skin_tex0.6_light': 6 active Updating uniforms for 'program.skin_tex0.6_light' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0.6_light': 2 active (2) Loaded program program.skin_tex0.6_light Loaded vertex shader shader.skin_tex0.7_light.vertex Loaded pixel shader shader.tex0+light.7_light.fragment Bind attribute: vWeight Bind attribute: vIndex Updated attributes for 'program.skin_tex0.7_light': 6 active Updating uniforms for 'program.skin_tex0.7_light' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0.7_light': 2 active (2) Loaded program program.skin_tex0.7_light Loaded vertex shader shader.skin_tex0.8_light.vertex Loaded pixel shader shader.tex0+light.8_light.fragment Bind attribute: vWeight Bind attribute: vIndex Updated attributes for 'program.skin_tex0.8_light': 6 active Updating uniforms for 'program.skin_tex0.8_light' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0.8_light': 2 active (2) Loaded program program.skin_tex0.8_light Loaded material material.mesh.skin Loaded vertex shader shader.skin_solid.vertex Loaded pixel shader shader.col.fragment Bind attribute: vWeight Bind attribute: vIndex Updated attributes for 'program.skin_solid': 4 active Updating uniforms for 'program.skin_solid' Array : bones : loc 0 : type 35666 : size 200 Updated uniforms for 'program.skin_solid': 1 active (1) Loaded program program.skin_solid Loaded material material.mesh.skin_solid Loaded pixel shader shader.tex0+light+rarity.1_light.fragment Bind attribute: vWeight Bind attribute: vIndex Updated attributes for 'program.skin_tex0_rare.1_light': 6 active Updating uniforms for 'program.skin_tex0_rare.1_light' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1 Single: rarity : loc 400 : type 35666 : size 1 Single: time : loc 600 : type 35666 : size 1 Updated uniforms for 'program.skin_tex0_rare.1_light': 4 active (4) Loaded program program.skin_tex0_rare.1_light Loaded pixel shader shader.tex0+light+rarity.2_light.fragment Bind attribute: vWeight Bind attribute: vIndex Updated attributes for 'program.skin_tex0_rare.2_light': 6 active Updating uniforms for 'program.skin_tex0_rare.2_light' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1 Single: rarity : loc 400 : type 35666 : size 1 Single: time : loc 600 : type 35666 : size 1 Updated uniforms for 'program.skin_tex0_rare.2_light': 4 active (4) Loaded program program.skin_tex0_rare.2_light Loaded pixel shader shader.tex0+light+rarity.3_light.fragment Bind attribute: vWeight Bind attribute: vIndex Updated attributes for 'program.skin_tex0_rare.3_light': 6 active Updating uniforms for 'program.skin_tex0_rare.3_light' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1 Single: rarity : loc 400 : type 35666 : size 1 Single: time : loc 600 : type 35666 : size 1 Updated uniforms for 'program.skin_tex0_rare.3_light': 4 active (4) Loaded program program.skin_tex0_rare.3_light Loaded pixel shader shader.tex0+light+rarity.4_light.fragment Bind attribute: vWeight Bind attribute: vIndex Updated attributes for 'program.skin_tex0_rare.4_light': 6 active Updating uniforms for 'program.skin_tex0_rare.4_light' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1 Single: rarity : loc 400 : type 35666 : size 1 Single: time : loc 600 : type 35666 : size 1 Updated uniforms for 'program.skin_tex0_rare.4_light': 4 active (4) Loaded program program.skin_tex0_rare.4_light Loaded pixel shader shader.tex0+light+rarity.5_light.fragment Bind attribute: vWeight Bind attribute: vIndex Updated attributes for 'program.skin_tex0_rare.5_light': 6 active Updating uniforms for 'program.skin_tex0_rare.5_light' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1 Single: rarity : loc 400 : type 35666 : size 1 Single: time : loc 600 : type 35666 : size 1 Updated uniforms for 'program.skin_tex0_rare.5_light': 4 active (4) Loaded program program.skin_tex0_rare.5_light Loaded pixel shader shader.tex0+light+rarity.6_light.fragment Bind attribute: vWeight Bind attribute: vIndex Updated attributes for 'program.skin_tex0_rare.6_light': 6 active Updating uniforms for 'program.skin_tex0_rare.6_light' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1 Single: rarity : loc 400 : type 35666 : size 1 Single: time : loc 600 : type 35666 : size 1 Updated uniforms for 'program.skin_tex0_rare.6_light': 4 active (4) Loaded program program.skin_tex0_rare.6_light Loaded pixel shader shader.tex0+light+rarity.7_light.fragment Bind attribute: vWeight Bind attribute: vIndex Updated attributes for 'program.skin_tex0_rare.7_light': 6 active Updating uniforms for 'program.skin_tex0_rare.7_light' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1 Single: rarity : loc 400 : type 35666 : size 1 Single: time : loc 600 : type 35666 : size 1 Updated uniforms for 'program.skin_tex0_rare.7_light': 4 active (4) Loaded program program.skin_tex0_rare.7_light Loaded pixel shader shader.tex0+light+rarity.8_light.fragment Bind attribute: vWeight Bind attribute: vIndex Updated attributes for 'program.skin_tex0_rare.8_light': 6 active Updating uniforms for 'program.skin_tex0_rare.8_light' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1 Single: rarity : loc 400 : type 35666 : size 1 Single: time : loc 600 : type 35666 : size 1 Updated uniforms for 'program.skin_tex0_rare.8_light': 4 active (4) Loaded program program.skin_tex0_rare.8_light Loaded material material.mesh.skin_rare Loaded vertex shader shader.static_tex0.1_light.vertex Updated attributes for 'program.static_tex0.1_light': 4 active Updating uniforms for 'program.static_tex0.1_light' Single: tex0 : loc 0 : type 35678 : size 1 Updated uniforms for 'program.static_tex0.1_light': 1 active (1) Loaded program program.static_tex0.1_light Loaded vertex shader shader.static_tex0.2_light.vertex Updated attributes for 'program.static_tex0.2_light': 4 active Updating uniforms for 'program.static_tex0.2_light' Single: tex0 : loc 0 : type 35678 : size 1 Updated uniforms for 'program.static_tex0.2_light': 1 active (1) Loaded program program.static_tex0.2_light Loaded vertex shader shader.static_tex0.3_light.vertex Updated attributes for 'program.static_tex0.3_light': 4 active Updating uniforms for 'program.static_tex0.3_light' Single: tex0 : loc 0 : type 35678 : size 1 Updated uniforms for 'program.static_tex0.3_light': 1 active (1) Loaded program program.static_tex0.3_light Loaded vertex shader shader.static_tex0.4_light.vertex Updated attributes for 'program.static_tex0.4_light': 4 active Updating uniforms for 'program.static_tex0.4_light' Single: tex0 : loc 0 : type 35678 : size 1 Updated uniforms for 'program.static_tex0.4_light': 1 active (1) Loaded program program.static_tex0.4_light Loaded vertex shader shader.static_tex0.5_light.vertex Updated attributes for 'program.static_tex0.5_light': 4 active Updating uniforms for 'program.static_tex0.5_light' Single: tex0 : loc 0 : type 35678 : size 1 Updated uniforms for 'program.static_tex0.5_light': 1 active (1) Loaded program program.static_tex0.5_light Loaded vertex shader shader.static_tex0.6_light.vertex Updated attributes for 'program.static_tex0.6_light': 4 active Updating uniforms for 'program.static_tex0.6_light' Single: tex0 : loc 0 : type 35678 : size 1 Updated uniforms for 'program.static_tex0.6_light': 1 active (1) Loaded program program.static_tex0.6_light Loaded vertex shader shader.static_tex0.7_light.vertex Updated attributes for 'program.static_tex0.7_light': 4 active Updating uniforms for 'program.static_tex0.7_light' Single: tex0 : loc 0 : type 35678 : size 1 Updated uniforms for 'program.static_tex0.7_light': 1 active (1) Loaded program program.static_tex0.7_light Loaded vertex shader shader.static_tex0.8_light.vertex Updated attributes for 'program.static_tex0.8_light': 4 active Updating uniforms for 'program.static_tex0.8_light' Single: tex0 : loc 0 : type 35678 : size 1 Updated uniforms for 'program.static_tex0.8_light': 1 active (1) Loaded program program.static_tex0.8_light Loaded material material.mesh.static Loaded vertex shader shader.static_solid.vertex Updated attributes for 'program.static_solid': 2 active Updating uniforms for 'program.static_solid' Updated uniforms for 'program.static_solid': 0 active (0) Loaded program program.static_solid Loaded material material.mesh.static_solid Updated attributes for 'program.static_tex0_rare.1_light': 4 active Updating uniforms for 'program.static_tex0_rare.1_light' Single: tex0 : loc 0 : type 35678 : size 1 Single: rarity : loc 1 : type 35666 : size 1 Single: time : loc 2 : type 35666 : size 1 Updated uniforms for 'program.static_tex0_rare.1_light': 3 active (3) Loaded program program.static_tex0_rare.1_light Updated attributes for 'program.static_tex0_rare.2_light': 4 active Updating uniforms for 'program.static_tex0_rare.2_light' Single: tex0 : loc 0 : type 35678 : size 1 Single: rarity : loc 1 : type 35666 : size 1 Single: time : loc 2 : type 35666 : size 1 Updated uniforms for 'program.static_tex0_rare.2_light': 3 active (3) Loaded program program.static_tex0_rare.2_light Updated attributes for 'program.static_tex0_rare.3_light': 4 active Updating uniforms for 'program.static_tex0_rare.3_light' Single: tex0 : loc 0 : type 35678 : size 1 Single: rarity : loc 1 : type 35666 : size 1 Single: time : loc 2 : type 35666 : size 1 Updated uniforms for 'program.static_tex0_rare.3_light': 3 active (3) Loaded program program.static_tex0_rare.3_light Updated attributes for 'program.static_tex0_rare.4_light': 4 active Updating uniforms for 'program.static_tex0_rare.4_light' Single: tex0 : loc 0 : type 35678 : size 1 Single: rarity : loc 1 : type 35666 : size 1 Single: time : loc 2 : type 35666 : size 1 Updated uniforms for 'program.static_tex0_rare.4_light': 3 active (3) Loaded program program.static_tex0_rare.4_light Updated attributes for 'program.static_tex0_rare.5_light': 4 active Updating uniforms for 'program.static_tex0_rare.5_light' Single: tex0 : loc 0 : type 35678 : size 1 Single: rarity : loc 1 : type 35666 : size 1 Single: time : loc 2 : type 35666 : size 1 Updated uniforms for 'program.static_tex0_rare.5_light': 3 active (3) Loaded program program.static_tex0_rare.5_light Updated attributes for 'program.static_tex0_rare.6_light': 4 active Updating uniforms for 'program.static_tex0_rare.6_light' Single: tex0 : loc 0 : type 35678 : size 1 Single: rarity : loc 1 : type 35666 : size 1 Single: time : loc 2 : type 35666 : size 1 Updated uniforms for 'program.static_tex0_rare.6_light': 3 active (3) Loaded program program.static_tex0_rare.6_light Updated attributes for 'program.static_tex0_rare.7_light': 4 active Updating uniforms for 'program.static_tex0_rare.7_light' Single: tex0 : loc 0 : type 35678 : size 1 Single: rarity : loc 1 : type 35666 : size 1 Single: time : loc 2 : type 35666 : size 1 Updated uniforms for 'program.static_tex0_rare.7_light': 3 active (3) Loaded program program.static_tex0_rare.7_light Updated attributes for 'program.static_tex0_rare.8_light': 4 active Updating uniforms for 'program.static_tex0_rare.8_light' Single: tex0 : loc 0 : type 35678 : size 1 Single: rarity : loc 1 : type 35666 : size 1 Single: time : loc 2 : type 35666 : size 1 Updated uniforms for 'program.static_tex0_rare.8_light': 3 active (3) Loaded program program.static_tex0_rare.8_light Loaded material material.mesh.static_rare Loaded vertex shader shader.tex0.vertex Loaded pixel shader shader.tex0.fragment Updated attributes for 'program.tex0': 2 active Updating uniforms for 'program.tex0' Single: tex0 : loc 0 : type 35678 : size 1 Updated uniforms for 'program.tex0': 1 active (1) Loaded program program.tex0 Loaded material material.mesh.tex0 Loaded vertex shader shader.vegetation.vertex Loaded pixel shader shader.tex0+col.fragment Updated attributes for 'program.vegetation': 4 active Updating uniforms for 'program.vegetation' Single: tex0 : loc 0 : type 35678 : size 1 Updated uniforms for 'program.vegetation': 1 active (1) Loaded program program.vegetation Loaded material material.mesh.vegetation Loaded vertex shader shader.grass.1_light.vertex Loaded pixel shader shader.grass.fragment Updated attributes for 'program.grass.1_light': 5 active Updating uniforms for 'program.grass.1_light' Single: wind : loc 0 : type 35666 : size 1 Single: time : loc 1 : type 35666 : size 1 Single: tex0 : loc 2 : type 35678 : size 1 Single: tex1 : loc 3 : type 35678 : size 1 Single: shadowUVScale : loc 4 : type 35666 : size 1 Updated uniforms for 'program.grass.1_light': 5 active (5) Loaded program program.grass.1_light Loaded vertex shader shader.grass.2_light.vertex Updated attributes for 'program.grass.2_light': 5 active Updating uniforms for 'program.grass.2_light' Single: wind : loc 0 : type 35666 : size 1 Single: time : loc 1 : type 35666 : size 1 Single: tex0 : loc 2 : type 35678 : size 1 Single: tex1 : loc 3 : type 35678 : size 1 Single: shadowUVScale : loc 4 : type 35666 : size 1 Updated uniforms for 'program.grass.2_light': 5 active (5) Loaded program program.grass.2_light Loaded vertex shader shader.grass.3_light.vertex Updated attributes for 'program.grass.3_light': 5 active Updating uniforms for 'program.grass.3_light' Single: wind : loc 0 : type 35666 : size 1 Single: time : loc 1 : type 35666 : size 1 Single: tex0 : loc 2 : type 35678 : size 1 Single: tex1 : loc 3 : type 35678 : size 1 Single: shadowUVScale : loc 4 : type 35666 : size 1 Updated uniforms for 'program.grass.3_light': 5 active (5) Loaded program program.grass.3_light Loaded vertex shader shader.grass.4_light.vertex Updated attributes for 'program.grass.4_light': 5 active Updating uniforms for 'program.grass.4_light' Single: wind : loc 0 : type 35666 : size 1 Single: time : loc 1 : type 35666 : size 1 Single: tex0 : loc 2 : type 35678 : size 1 Single: tex1 : loc 3 : type 35678 : size 1 Single: shadowUVScale : loc 4 : type 35666 : size 1 Updated uniforms for 'program.grass.4_light': 5 active (5) Loaded program program.grass.4_light Loaded vertex shader shader.grass.5_light.vertex Updated attributes for 'program.grass.5_light': 5 active Updating uniforms for 'program.grass.5_light' Single: wind : loc 0 : type 35666 : size 1 Single: time : loc 1 : type 35666 : size 1 Single: tex0 : loc 2 : type 35678 : size 1 Single: tex1 : loc 3 : type 35678 : size 1 Single: shadowUVScale : loc 4 : type 35666 : size 1 Updated uniforms for 'program.grass.5_light': 5 active (5) Loaded program program.grass.5_light Loaded vertex shader shader.grass.6_light.vertex Updated attributes for 'program.grass.6_light': 5 active Updating uniforms for 'program.grass.6_light' Single: wind : loc 0 : type 35666 : size 1 Single: time : loc 1 : type 35666 : size 1 Single: tex0 : loc 2 : type 35678 : size 1 Single: tex1 : loc 3 : type 35678 : size 1 Single: shadowUVScale : loc 4 : type 35666 : size 1 Updated uniforms for 'program.grass.6_light': 5 active (5) Loaded program program.grass.6_light Loaded vertex shader shader.grass.7_light.vertex Updated attributes for 'program.grass.7_light': 5 active Updating uniforms for 'program.grass.7_light' Single: wind : loc 0 : type 35666 : size 1 Single: time : loc 1 : type 35666 : size 1 Single: tex0 : loc 2 : type 35678 : size 1 Single: tex1 : loc 3 : type 35678 : size 1 Single: shadowUVScale : loc 4 : type 35666 : size 1 Updated uniforms for 'program.grass.7_light': 5 active (5) Loaded program program.grass.7_light Loaded vertex shader shader.grass.8_light.vertex Updated attributes for 'program.grass.8_light': 5 active Updating uniforms for 'program.grass.8_light' Single: wind : loc 0 : type 35666 : size 1 Single: time : loc 1 : type 35666 : size 1 Single: tex0 : loc 2 : type 35678 : size 1 Single: tex1 : loc 3 : type 35678 : size 1 Single: shadowUVScale : loc 4 : type 35666 : size 1 Updated uniforms for 'program.grass.8_light': 5 active (5) Loaded program program.grass.8_light Loaded material material.mesh.grass Loaded vertex shader shader.terrain.1_light.vertex Loaded pixel shader shader.terrain.1_light.fragment Updated attributes for 'program.terrain.1_light': 5 active Updating uniforms for 'program.terrain.1_light' Single: tex0 : loc 0 : type 35678 : size 1 Single: tex1 : loc 1 : type 35678 : size 1 Single: shadowUVScale : loc 2 : type 35666 : size 1 Updated uniforms for 'program.terrain.1_light': 3 active (3) Loaded program program.terrain.1_light Loaded vertex shader shader.terrain.2_light.vertex Loaded pixel shader shader.terrain.2_light.fragment Updated attributes for 'program.terrain.2_light': 5 active Updating uniforms for 'program.terrain.2_light' Single: tex0 : loc 0 : type 35678 : size 1 Single: tex1 : loc 1 : type 35678 : size 1 Single: shadowUVScale : loc 2 : type 35666 : size 1 Updated uniforms for 'program.terrain.2_light': 3 active (3) Loaded program program.terrain.2_light Loaded vertex shader shader.terrain.3_light.vertex Loaded pixel shader shader.terrain.3_light.fragment Updated attributes for 'program.terrain.3_light': 5 active Updating uniforms for 'program.terrain.3_light' Single: tex0 : loc 0 : type 35678 : size 1 Single: tex1 : loc 1 : type 35678 : size 1 Single: shadowUVScale : loc 2 : type 35666 : size 1 Updated uniforms for 'program.terrain.3_light': 3 active (3) Loaded program program.terrain.3_light Loaded vertex shader shader.terrain.4_light.vertex Loaded pixel shader shader.terrain.4_light.fragment Updated attributes for 'program.terrain.4_light': 5 active Updating uniforms for 'program.terrain.4_light' Single: tex0 : loc 0 : type 35678 : size 1 Single: tex1 : loc 1 : type 35678 : size 1 Single: shadowUVScale : loc 2 : type 35666 : size 1 Updated uniforms for 'program.terrain.4_light': 3 active (3) Loaded program program.terrain.4_light Loaded vertex shader shader.terrain.5_light.vertex Loaded pixel shader shader.terrain.5_light.fragment Updated attributes for 'program.terrain.5_light': 5 active Updating uniforms for 'program.terrain.5_light' Single: tex0 : loc 0 : type 35678 : size 1 Single: tex1 : loc 1 : type 35678 : size 1 Single: shadowUVScale : loc 2 : type 35666 : size 1 Updated uniforms for 'program.terrain.5_light': 3 active (3) Loaded program program.terrain.5_light Loaded vertex shader shader.terrain.6_light.vertex Loaded pixel shader shader.terrain.6_light.fragment Updated attributes for 'program.terrain.6_light': 5 active Updating uniforms for 'program.terrain.6_light' Single: tex0 : loc 0 : type 35678 : size 1 Single: tex1 : loc 1 : type 35678 : size 1 Single: shadowUVScale : loc 2 : type 35666 : size 1 Updated uniforms for 'program.terrain.6_light': 3 active (3) Loaded program program.terrain.6_light Loaded vertex shader shader.terrain.7_light.vertex Loaded pixel shader shader.terrain.7_light.fragment Updated attributes for 'program.terrain.7_light': 5 active Updating uniforms for 'program.terrain.7_light' Single: tex0 : loc 0 : type 35678 : size 1 Single: tex1 : loc 1 : type 35678 : size 1 Single: shadowUVScale : loc 2 : type 35666 : size 1 Updated uniforms for 'program.terrain.7_light': 3 active (3) Loaded program program.terrain.7_light Loaded vertex shader shader.terrain.8_light.vertex Loaded pixel shader shader.terrain.8_light.fragment Updated attributes for 'program.terrain.8_light': 5 active Updating uniforms for 'program.terrain.8_light' Single: tex0 : loc 0 : type 35678 : size 1 Single: tex1 : loc 1 : type 35678 : size 1 Single: shadowUVScale : loc 2 : type 35666 : size 1 Updated uniforms for 'program.terrain.8_light': 3 active (3) Loaded program program.terrain.8_light Loaded material material.terrain.bumpmap Launching dotXSI Model Loader threads Launching Collada Model Loader threads Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 10 buttons. Experimental direct buffer cleaner init successful Startup Phase - Setting up.. Initializing font texture for SansSerif (18). Texture Size: 256 Initializing font texture for SansSerif (18, italic). Texture Size: 256 Loading window positions from /home/USERNAME/wurm/players/Burningnuggets/windows_1680x1050.txt Loading props file /home/USERNAME/wurm/players/Burningnuggets/windows_1680x1050.txt Gui initialized Startup Phase - Preparing terrain Loaded vertex shader shader.water.vertex Loaded pixel shader shader.water.fragment Updated attributes for 'program.water': 1 active Updating uniforms for 'program.water' Single: eyeCoord : loc 0 : type 35665 : size 1 Single: windDirAndForce : loc 1 : type 35665 : size 1 Single: reflectionTex : loc 2 : type 35678 : size 1 Single: normalTex : loc 3 : type 35678 : size 1 Updated uniforms for 'program.water': 4 active (4) Loaded program program.water Startup Phase - Connecting .. Disabling Nagles Writing to /home/USERNAME/wurm/players/Burningnuggets/logs/_Event.2014-02.txt Disabling Nagles Writing to /home/USERNAME/wurm/players/Burningnuggets/logs/_Friends.2014-02.txt Feb 28, 2014 6:46:27 PM class.hKiQxUFMJO run INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=c8cb97b1-488a-41ca-8b88-b2ea25107c2a, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.4, name=ec, value=Churn, name=ea, value=collect, name=el, value=Login, name=ev, value=true, name=cd01, value=-536816534] Writing to /home/USERNAME/wurm/players/Burningnuggets/logs/CA_HELP.2014-02.txt Feb 28, 2014 6:46:27 PM class.hKiQxUFMJO run INFO: Event successfully posted to Google Analytics Login successful Executing /home/USERNAME/wurm/configs/default/autorun.txt Starting update of login splash image... Finished loading new login splash image! Resized terrain FBOs to 256 Writing to /home/USERNAME/wurm/players/Burningnuggets/logs/_Skills.2014-02.txt Writing to /home/USERNAME/wurm/players/Burningnuggets/logs/Jenn-Kellon.2014-02.txt Feb 28, 2014 6:49:47 PM class.hKiQxUFMJO run INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=c8cb97b1-488a-41ca-8b88-b2ea25107c2a, name=t, value=ni, name=an, value=Wurm Client, name=av, value=3.4, name=ec, value=Performance, name=ea, value=collect, name=el, value=FPS, name=ev, value=36, name=cd01, value=-536816534] Feb 28, 2014 6:49:47 PM class.hKiQxUFMJO run INFO: Event successfully posted to Google Analytics Initializing font texture for Monospaced (18). Texture Size: 256 Writing to /home/USERNAME/wurm/players/Burningnuggets/logs/_Local.2014-02.txt Writing to /home/USERNAME/wurm/players/Burningnuggets/logs/_Combat.2014-02.txt Writing to /home/USERNAME/wurm/players/Burningnuggets/logs/Village.2014-02.txt Will try what you suggested soon Karl
  21. I have wurm functioning and its playable, However the game seems to have some issues displaying all the textures properly. I'm running a GTX 670 and on windows I had no issues running the game on high. I'd like to know if there are any ways to stop all the textures from glitching into transparent nothingness. Outlines still are visible but the textures themselves disappear. I have lowered all my settings, even in advanced graphics to no avail. The glitch seems to always happen, even if its not immediately apparent. After the resent update it seemed to perform more consistently, however still glitches often. Are there any compatibility settings to change to remedy this or a test client? Thanks for any assistance! Ron
  22. Is this the right forum to be posting in for this type of issue? Please help
  23. Also just noticed 2 new servers were released in my absence, a reset looks something I am more interested in if possible. Help a Settler out? Thanks, RonBuan
  24. Just came back after a long break, had to reset my password and all that good stuff. Bought 2 months premium. Then tried to log back in and the client is telling me wrong password / create new character with different name. I just paid for premium on the account D: Can someone tell me why I cannot log in, possible fixes, or could a GM reset my account so I can start playing again? Thanks in advance, RonBuan