RonBuan

Members
  • Content Count

    28
  • Joined

  • Last visited

Community Reputation

0 Neutral

About RonBuan

  • Rank
    Villager
  • Birthday 05/05/1991

Profile Information

  • Gender
    Male
  • Location
    New York, USA

Accounts

  • Epic
    Ronbuan

Recent Profile Visitors

506 profile views
  1. My friend just purchased Wurm Unlimited and cannot play since it is not supported on Mac OS. I have read that it can be force installed and played regardless of the lack of support? Has anyone done this? Do the developers plan on updating the steam release to support Mac users? I know wurm online supports all platforms since it is Java. It would be beneficial to them to support Mac OS since that's a whole market they are currently missing.
  2. Ok, yes they all show up on the GM Teleport menu, I will have to double check the water limits. That's strange water might cause spawning issues. Do you recommend deleting all kingdom spawn coordinates in server parameters?
  3. T-T Bump Still not sure what's causing this? Should I delete all spawn coordinates from kingdom spawns menus?
  4. Hello Wurmians, I read of many people talking about wanting a PvP server that has 1x Skill timers and 1x Action timers, so I went a head and created one! The map is a 4k x 4k custom map I created and called Wildlands, it has spawns for 4 kingdoms : JK, MR, HotS, and Freedom. The server has officially been up since 11/7 and will be up indefinitely. Currently I want to keep the server pretty vanilla, however I have installed the following mods : - Bounties Mod ( Get money for killing creatures for your deed cost and upkeep. ) - Spell Mod ( No Priest Restrictions, You still are restricted to cast spells from only the god you choose to follow. ) - Announcer Mod ( So you can see when people login. ) - Dig to Ground Mod ( Makes digging a little easier on everyone. ) - Working on getting ServerPacks Mod installation completed soon for ingame map. The link to the map is here : http://tinyurl.com/wildlandsmap Server IP & Port : 142.4.218.229:3734 Currently having some issues with initial kingdom spawns, but hope to have that resolved as soon as possible! Hope to see you in game, Ronbuan
  5. I'm not sure I fully understand, but I did check permanent on each deed when being created and I also selected what kingdom each deed should be a spawn for in the deed creation menu.
  6. No one has any ideas about this issue? I saw a thread about it somewhere I just cannot seem to find it now that it pertains to me. Should I delete freedom kingdom? Redo all starter deeds? Please advise, Thanks in advance.
  7. There is no way to permanently disable deleting GM accounts but allowing stale users to be deleted? That sounds like something that should be fixed..
  8. Hello, I recently setup a server with a custom map. I have sucessfully setup 4 starter towns for each kingdom : JK, MR, HotS, and Freedom. However I noticed an issue upon selecting MR or HotS kingdom players are teleported to the Freedom starter deed, then upon being murdered by spirit guards can properly spawn at the MR or HotS starter town. Has anyone had this issue? Also, how can I remedy this issue? Thanks in advance!
  9. The file is downloaded as BountyMod.java from the link on this thread. I changed it to bountymod.jar and it does not appear to be working? Does simply renaming the file bountymod.jar from .java convert it properly? or is there more steps I am missing?
  10. I am having troubles installing this bounty mod? Is it still functioning properly? My host is reporting errors caused by this? Thanks in advance. [06:43:50 PM] INFO org.gotti.wurmunlimited.modloader.ModLoaderShared: ModLoader version v0.21-c34b1f1 [06:43:50 PM] INFO org.gotti.wurmunlimited.modloader.ModLoaderShared: Loading mods\announcer.properties [06:43:50 PM] INFO org.gotti.wurmunlimited.modloader.ModLoaderShared: Classpath: [mods\announcer\announcer.jar] [06:43:50 PM] INFO org.gotti.wurmunlimited.modloader.ModLoaderShared: Loading mods\bountymod.properties [06:43:50 PM] INFO org.gotti.wurmunlimited.modloader.ModLoaderShared: Classpath: [] [06:43:50 PM] SEVERE org.gotti.wurmunlimited.serverlauncher.DelegatedLauncher: java.lang.ClassNotFoundException: org.gotti.wurmunlimited.mods.bountymod.BountyMod java.io.IOException: java.lang.ClassNotFoundException: org.gotti.wurmunlimited.mods.bountymod.BountyMod at org.gotti.wurmunlimited.modloader.ModLoaderShared.loadModFromInfo(ModLoaderShared.java:180) at org.gotti.wurmunlimited.modloader.ModLoaderShared.loadModsFromModDir(ModLoaderShared.java:86) at org.gotti.wurmunlimited.serverlauncher.DelegatedLauncher.main(DelegatedLauncher.java:18) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at javassist.Loader.run(Loader.java:288) at org.gotti.wurmunlimited.serverlauncher.ServerLauncher.main(ServerLauncher.java:33) Caused by: java.lang.ClassNotFoundException: org.gotti.wurmunlimited.mods.bountymod.BountyMod at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at org.gotti.wurmunlimited.modloader.ModLoaderShared.loadModFromInfo(ModLoaderShared.java:177) ... 8 more java.io.IOException: java.lang.ClassNotFoundException: org.gotti.wurmunlimited.mods.bountymod.BountyMod at org.gotti.wurmunlimited.modloader.ModLoaderShared.loadModFromInfo(ModLoaderShared.java:180) at org.gotti.wurmunlimited.modloader.ModLoaderShared.loadModsFromModDir(ModLoaderShared.java:86) at org.gotti.wurmunlimited.serverlauncher.DelegatedLauncher.main(DelegatedLauncher.java:18) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at javassist.Loader.run(Loader.java:288) at org.gotti.wurmunlimited.serverlauncher.ServerLauncher.main(ServerLauncher.java:33) Caused by: java.lang.ClassNotFoundException: org.gotti.wurmunlimited.mods.bountymod.BountyMod at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at org.gotti.wurmunlimited.modloader.ModLoaderShared.loadModFromInfo(ModLoaderShared.java:177) ... 8 more
  11. Yea, when I used the deed stake, make permanent, and make starter town for JK for instances it tells me : I don't have the silver required in my bank, but there are no tokens on the map to place silver I spawn in. Also, it looks like I will have to make 3 seperate GM accounts to start the 3 different kingdom starter towns? Is that correct? Since you can only be the mayor of one town per character I guess. Any more information people can give me would be awesome, I'm almost ready to make my server go public, but am waiting to make these kingdom spawns. Thanks again.
  12. I am considering using this mod, however I am confused by some of the settings. What does newVeinCap=10000 correlate to? I would like it so you can find any quality from 1 - 100. Leaving randomMoonMetalDrops=true will randomly select what ore you receive correct? This mentions veins, but really it just gives you drops of ore like gems do correct? Thanks in advance.
  13. Wait so without this mod, leveling your characteristic skills past 31 is impossible? or just terribly slow?
  14. I am assuming this just gets thrown into the mods folder?
  15. I recently created a really nice map I want to use for a PvP server. I have it running fine, but now that I am trying to setup the initial towns for each kingdom I'm having issues. What is the recommended way of setting a settlement token as a "permanent town" for each kingdom? I have tried using deed stake, clicking make permanent, and finishing, but I get an error saying I do not have the silver required. I have spawned a settlement form and created a town, but it does not work correctly and I cannot set kingdom. The server is setup as a creative server with PvP enabled, but not Epic server settings. What is the recommended way to setup starter towns for each kingdom, as I cannot seem to figure it out. Thanks in advance!