Encrtia

Members
  • Content Count

    41
  • Joined

  • Last visited

Everything posted by Encrtia

  1. I regret/rejoice to inform, that disabling Windows 10 Firewall somehow didn't disable the Windows 10 firewall. As I didn't have anything else capable of blocking Wurm Online, I manually added it to the Exceptions List (despite never being requested to add/block), &.. it worked.. My bad.
  2. Although I have no anti virus software installed yet, I'll have to see if there is anything blocking it as it makes sense. Should I find something (not too sure how beyond killing programs), I'll update here. I have a laptop, but am sure that'll work. Will test in a bit. Do you think port forwarding might help at all? Unfortunately, I spammed it relentlessly yesterday to no effect.
  3. Is there any official way to request technical support? Eitherway, updated the above post to be more informative as this issue doesn't appear to be quickfix from the lack of response & past posts.
  4. Could I please get some help with playing the game from below? Connection Error Can't log in, with the error message at the bottom being "Update failed! (Error: Error opening connection to patch server.)" If I tick "I agree to the EULA", the "Retry Update" button greys out. Filler Information Recently installed 64-Bit Windows 10 (fresh PC) Locale England News Screen (as above) is blank Veteran Player Attempts to Resolve/Debug Spamming "Retry Update" Ran as admin Re-installed Java (64-bit) Disable Windows Firewalls Edited Hosts File with dated (2017 forum post) DNS IP, then removed Used VPN to visit Germany/UK Verified www.wurmonline.com is working Waited 16 hours (will wait the full 48 hours recommended in one post eventually...) Anything else I might be obviously missing as I continue to tinker?
  5. I guess so! Never read it before haha so had to ask.
  6. Simple question, if all is okay. I last logged online in 2017 on Elevation. If I log in now, where do I spawn on the back of the Map Reset?
  7. Yes, there is a portal at High Hopes. However, I can't get to it in my current state. The last time I logged on, trolls were nearby - and as I'm low on food & water, my stamina won't be able to see me through such an encounter.
  8. Am quite an old player. Around 80FS, & like smithing plate armour up to quality 80. Being fair, I just like smithing in general. Can plan biggish houses too, with a host of Jack-of-all-trade skills. Only one catch, need a ride from Elevation. I'm stranded there somewhere. Anyone interested? - if this post becomes 2 years old without a response, assume the offer's still good haha
  9. I was at a village I recently joined, & started to "level" the ground within its perimeter. Both "Lawful" & "Faithful" are currently on. Within the next minute: [23:18:31] Settlement reputation now at 10 & then I acquired "Hunted". Shouldn't I get a warning about this?
  10. Simple - I examined a Roundpole fence gate, and got this [20:23:34] model.structure.wall.fence.stonewallPortcullis Seems to be on all I examine. How many more bugs before I'm clairvoyant ?
  11. Totally agreed. To be honest, I read the cage idea & thought it sounded plausible (though not as much as a new ship) but then when thinking how to implement it, I hardly see myself creating a cage then carrying it on my back to a boat lol I s'ppose it's possible, but it'll be as heavy as a mine door or something.. I just have no idea if we're going to be able to carry Champion Mountain Lions on our backs in a cage haha they're Huge! So I started thinking how it would really work... Could have a "Body Strength" restriction to what animals in cages you can carry (makes all the P2P players so happy when we add restrictions to F2p x3 including the dev's lol), but I'm not really fussed about the details, just whether it's practical from a dev's perspective. And the cage system still leaves the problem that I can sail to other servers with them in the boat, so would require effort there methinks.
  12. I strongly affirm this point. This concept has reared its head across the forums on numerous occasions, with different variations & different reasons; but the point still stands - it's a must have to implement ASAP. The only reason I have desired this so much for so long (& disregarding the bridges) is because I want to keep our little camp "unknown" with the animals we need. As you rightly know by now, barely anybody likes to talk about where they live most of the time, so building bridges to your own island is not going to help things out. (On a PVP server that is) Besides, say a Champ Hell Horse spawned on an island - I'd have to build a huge arse bridge just to get it ? Before any ideas can be made, most people seem to look at how to "balance" it, or make it look cool / useable. The only notion worth mentioning was the prevention of animals to enter other servers to avoid population / ratio messing up. I personally don't give a flippety whoop whop about populations as it's more immersive if I can traverse animals across servers, but what's crucial is looking at it from the Dev's perspective - which is why I pointed this out. However, as I said, the main way I'm tackling this is how it looks from a dev's perspective. If we suggested the idea of just plugging animals on ships, say through the "Lead -> " quote, how hard / easy would it be to do ? I'm reckoing quite hard with lots of re-working solid foundations, otherwise it'd've be done by now. I don't know to be quite frank. I'm not a developer of any magnitude, & .. I don't even know how the Wurm Online suggestions thread / implementation process works.. so I could be going backwards here. (Just passionate about this ! xD) So, in summary, I can see 2 approaches to this to make it something that can be done relatively quickly, & easily. 1) Cages. 2) Specialized boats. 1) Cages. Simply build yourself a Trailer. Whether it's a crate on the floor that can be "Loaded" into a Large Cart when the 2 are adjacent, or a whole new model for the cart called a Trailer - which should lessen the load from the dev's perspective (at quite a useful means to keep tamed (now untamed) beasts confined for a short period of time whilst moving / setting up pens x3). Then you can ride it to a boat, generally a Corbita or larger, and load it. This part is most likely the hardest part, & I can kinda understand why. But if this last part was ironed out or made easier, it'd be great! 2) Having a boat dedicated to the ferrying of animals/monsters exclusively allows the dev's to prevent server-wide messing up of populations. The boat simply can't leave servers like other things that already can't transfer to other servers (these example elude me at this moment in time). This works really well since I, as a dev, can take the template of a previous boat design (in functionality, not art) & simply edit the core details to implement it in the game with various balancing ideas, & then add the strand of coding (without worrying about how it'll react to already stable foundations) to "Lead -> Right-click -> Board [insert Monster/Animal here] " - cargo on board! (with whatever cap / balancing they / the community voices) This method I feel is quite convenient & easy to do with the prevention of risks The Mount / Dismount procedure just follows as so: "Lead -> right-click -> Hitch(Load)" then to unload: "Right-click ship -> dismount all creatures" or " unload Champion Mountain Lion" for one command, with another command being "Unload Pig", etc. to which if the boat is within 'x' tiles from "shallow water" (i.e. traversable terrain by non-swimmers) it ejects them there. Otherwise it states unable to. Or at the very least, have the ability to just "Hitch" animals to a large boat using current game mechanics.. a limit per boat.. but knowing that when you hitch it, it's not following you, it's "in the boat" as it were, so doesn't "swim" ... Seriously though - we desperately crave the ability to transport our pets !!!! It sucks colonizing secluded islands (which many of us have evidently done) when we can't bring over Champion Pets & it also sucks that we can't nab some awesome animals/monsters elsewhere ! We want FERRIES ! This is not the same as bridges! Forget +1 for the idea, +∞ ! This idea has been around since waaay back & people keep +1'ing it to no avail. Previous Pleas: http://forum.wurmonline.com/index.php?/topic/60564-a-way-to-transport-animals-across-water/ http://forum.wurmonline.com/index.php?/topic/84169-barge-for-transporting-animals/ http://forum.wurmonline.com/index.php?/topic/78328-transporting-animals-a-possible-solution/ http://forum.wurmonline.com/index.php?/topic/36863-transporting-animals-via-ships/ http://forum.wurmonline.com/index.php?/topic/85611-animals-on-boats/ http://forum.wurmonline.com/index.php?/topic/75789-livestock-shipping/ the list goes on... ~Warmest Regards, Encrtia.
  13. Heya - if you join Serenity (Jenn Kellon), you can join up with myself & 2 others at the moment (still growing). We're still working on the village, but you'll be in its early development so it'll be hopefully good Just /tell Encrtia to ask for directions.
  14. Hmm, I see. I'm not very fluent with Ports & forwarding them, but I'm presuming, as you said, I'll need administrative rights to the Wi-Fi connection's source (University Staff) insead of something on my Netbook (which would mean it would probably be impossible as asking the Univeristiy, a place of further education & study, for access to some random Game is dubious in its own right). - On Epic by the way. If that's the case, thanks for clearing that up for me.
  15. Simple problem that'll probably be xplained in a few seconds flat. I can run Wurm Online perfectly at home via my Windows 7 Netbook (home Wi-Fi) & Windows Vista Computer. I take my Netbook to Uni, connect to the Uni Wi-Fi, then during my free time try to play Wurm. (Internet does work, I'm able to sign in) Then on the loading screen after loading 50% or so of the bar - says "Conencting", then the following error comes up "Network error: <Connection Timed Out: connect> Trying again in 'x' seconds..." Clicking "Retry Connection" doesn't help, & "Cancel" isn't really what I was looking for, go figure Anyway to get this to work ?