Merc

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Posts posted by Merc


  1. You might find that your deeds last longer if you didn't hire 10 templars between them all, as well as learning how the market works in this game. You've been selling rare items for coppers on your merchant for a while.


  2. Is this a shitpost? Splitting the community even more for a short term gain in cash flow is terrible for the long term health of the game. The last thing the game needs is more servers, and that was true before NFI was a thing.

     

    Besides, I'm still waiting for the eastern freedom isles VR exclusive cluster.


  3. 26 minutes ago, Gwiz said:

     

    Why should it be changed? The deed perimeter is not nor has it ever been "owned" land. When you pay for extra perimeter (over 5 tiles) you are only buying a placeholder to expand your deed at a later time. When you do actually expand your deed into that placeholder area you can easly bash any fences there.

     

    Per Enki:

     

    Source: 

     

     

    Should note that the talk about enclosures in that thread no longer applies as that rule was removed back in 2014.


  4. On 3/22/2023 at 4:27 AM, rangerklypf said:

     

    clues that require you to do archaeology? that's a big nope from me lol I haven't touched the skill much and I don't think I will. If you need me I'll be at the forge, smithing

     

    It isn't even required to do archaeology, it just shows the location of nearby disbanded deeds. You can complete it like any other map clue by referencing it with the map dump.

     

    At worst, it's a noob trap to get people thinking they need to do archaeology to find the casket, when in reality it's just a map clue with different colours and annotations.


  5. Deed it or lose it. This has been the general rule in Wurm ever since the enclosure rule was removed years ago. This extends to deed upkeep. Yeah, it's tragic that some people lose their deeds over unavoidable real life issues but with this being a social game I would hope you would have at least made friends with your neighbours who might look after your stuff if your place disbands.

     

    -1 to any suggestions for a grace period after disband. Email alerting is already in place if a deed has less than a months upkeep left. Perhaps this can be extended to alert in alliance chat so someone could at least drop some upkeep in if they are concerned that the mayor might not return for a while.

     

     


  6. 56 minutes ago, gorgian said:

    Dps isn’t the solution in the formula for distributing points. This would only negate the needed for tanks. Take WM AOE as an example: The WM tags one person. That person just move around keeping the AOE off the rest of the players.

    This person participated in the fight and played a key roll in killing the WM, but did no dps. Why should that person not be rewarded.  This is just one of many examples why dps should not be used as a base line for points reward system.

     

    Would be nice if they could add aggro taken/damage blocked to the points formula.


  7. I wouldn't mind these "tilted" maps for harder level treasure maps if they actually pointed to the right spot. Right now they are bugged and the dig spot ends up in a completely different location from the marker. Probably wherever the spot would be if the map was "untilted".


  8. Wanted to test your theory that reinforcing walls is paving. So I logged in my Vynora priest (who can pave) and:

     

    [23:53:20] Vynora would not approve of that.

     

    I already said that reinforcing walls is considered a mining action because it gives mining skill. Unless officially confirmed, this is very clearly an oversight and a restriction they forgot to remove when Fo priests got the ability to mine.


  9. 1 hour ago, Skatyna said:

     

    FO were never unable to mine.. They were always unable to cut/chop trees only. The only priest unable to mine was always Vyn and all that hadn't changed over 12 years..

     

    These patch notes seem to disagree with you:

     

    https://www.wurmonline.com/2018/12/17/patch-notes-17-dec-18-gone-fishing/

     

    Fo and his template demigods have had the following priest restrictions lifted:
    Mining
    Prospecting
    Tunneling
    Analyse


  10. 11 hours ago, Finnn said:

    improving walls is improving skill/action

     

    While repairing with brick/plank(/unsure if some wall repairs with clay) should be ok?

     

    I should clarify. Reinforcing cave walls with support beams.

     

    Mag and Libila don't have this restriction, which makes me think this isn't an intended restriction but a leftover from when Fo priests were unable to mine (reinforcing walls gives mining skill).


  11. [16:54:29] Fo would not approve of that.

     

    Fo priests are unable to reinforce cave walls and floors due to restriction, even though they have no restrictions on mining. I thought this might've been a paving restriction but I tested with a Libila and Magranon priest, and they were able to reinforce the wall with no restrictions.

     

    I suspect this is a leftover from when Fo priests were unable to do mining before the priest rework.

     

    This also applies to cladding cave walls.


  12. I understand that there are technical limitations which is why the master cape is unable to use the current dye system, so I suggest the following alternate solution instead:

     

    Allow us to 'Use' an item such as woad on the cape to change its colour. This can be limited to all the 'base' colours for creating dyes. This also conveniently matches with the drake/scale colours.

     

    Zinc lump > White master cape

    Iron lump > Black master cape

    Cochineal > Red master cape

    Woad > Blue master cape

    Copper lump > Green master cape


  13. Had one of these recently myself. Spent about 10 minutes or so finding the right spot, which was around the same distance away from the X yours was. +1 treasure map locations shouldn't lie. Finding the locations is already difficult enough for most people, so we shouldn't throw another variable in the mix on top of the mobs that spawn.


  14. 1 hour ago, Liandal30 said:

    I think treasure maps are stupid to begin with and should be removed completely.If you could go to the location marked and dig up a treasure that'd be fine and it would feel like a reward after mining or making bricks.No,it has to make you go to several locations,digging up other maps in multiple steps which is just STUPID.Who thought this was a good idea?I only have a couple hours,if that,to sit and play wurm if i decide to.I'm still not over the AH update they did,i forgave them for it,came back to wurm,but after trying a treasure map...I stopped playing again.I log in occassionally to feed the deed upkeep.

     

    yes let's remove content from the game other people enjoy because you personally are unable to commit time to it.

     

    have you ever considered selling your maps?