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Everything posted by Merc

  1. Make it so snow only appears on tiles that you can get snowballs from. Once the snowballs have been taken it turns back into the non winter texture until it regenerates.
  2. Should note that the talk about enclosures in that thread no longer applies as that rule was removed back in 2014.
  3. It isn't even required to do archaeology, it just shows the location of nearby disbanded deeds. You can complete it like any other map clue by referencing it with the map dump. At worst, it's a noob trap to get people thinking they need to do archaeology to find the casket, when in reality it's just a map clue with different colours and annotations.
  4. You can make out two tar tiles there so I would guess around here:,1717
  5. Deed it or lose it. This has been the general rule in Wurm ever since the enclosure rule was removed years ago. This extends to deed upkeep. Yeah, it's tragic that some people lose their deeds over unavoidable real life issues but with this being a social game I would hope you would have at least made friends with your neighbours who might look after your stuff if your place disbands. -1 to any suggestions for a grace period after disband. Email alerting is already in place if a deed has less than a months upkeep left. Perhaps this can be extended to alert in alliance chat so someone could at least drop some upkeep in if they are concerned that the mayor might not return for a while.
  6. Noticed this the other day too. Doesn't seem to be unique to the dragons either as this goblin lost their wig:
  7. Would be nice if they could add aggro taken/damage blocked to the points formula.
  8. I wouldn't mind these "tilted" maps for harder level treasure maps if they actually pointed to the right spot. Right now they are bugged and the dig spot ends up in a completely different location from the marker. Probably wherever the spot would be if the map was "untilted".
  9. Wanted to test your theory that reinforcing walls is paving. So I logged in my Vynora priest (who can pave) and: [23:53:20] Vynora would not approve of that. I already said that reinforcing walls is considered a mining action because it gives mining skill. Unless officially confirmed, this is very clearly an oversight and a restriction they forgot to remove when Fo priests got the ability to mine.
  10. These patch notes seem to disagree with you: Fo and his template demigods have had the following priest restrictions lifted: Mining Prospecting Tunneling Analyse
  11. Is there an update on when this will be fixed? I've just moved all my hell scorpions to underground pens and just found out this was a thing after wondering why they were able to attack me through walls.
  12. Looks to be around here, try digging for treasure on the tar pit.,1562
  13. I should clarify. Reinforcing cave walls with support beams. Mag and Libila don't have this restriction, which makes me think this isn't an intended restriction but a leftover from when Fo priests were unable to mine (reinforcing walls gives mining skill).
  14. [16:54:29] Fo would not approve of that. Fo priests are unable to reinforce cave walls and floors due to restriction, even though they have no restrictions on mining. I thought this might've been a paving restriction but I tested with a Libila and Magranon priest, and they were able to reinforce the wall with no restrictions. I suspect this is a leftover from when Fo priests were unable to do mining before the priest rework. This also applies to cladding cave walls.
  15. I understand that there are technical limitations which is why the master cape is unable to use the current dye system, so I suggest the following alternate solution instead: Allow us to 'Use' an item such as woad on the cape to change its colour. This can be limited to all the 'base' colours for creating dyes. This also conveniently matches with the drake/scale colours. Zinc lump > White master cape Iron lump > Black master cape Cochineal > Red master cape Woad > Blue master cape Copper lump > Green master cape
  16. Had one of these recently myself. Spent about 10 minutes or so finding the right spot, which was around the same distance away from the X yours was. +1 treasure map locations shouldn't lie. Finding the locations is already difficult enough for most people, so we shouldn't throw another variable in the mix on top of the mobs that spawn.
  17. yes let's remove content from the game other people enjoy because you personally are unable to commit time to it. have you ever considered selling your maps?
  18. The game will 'crash' if it loses connection for a long period of time. Perhaps this is an issue with your connection rather than the client.
  19. Quick and nasty suggestion thread something I've just thought about: New Magranon priest enchantments: Preservation: Enchant casted on a bow to sometimes return a fired arrow straight to your inventory/quiver after hitting an enemy. Same slot as Wind of Ages and Nimbleness. Would mainly be used for grinding skill. Fortitude: Enchant version of Excel, this can be casted on a weapon to give defensive CR as opposed to the offensive CR that Nimbleness gives. Uses the same slot as Wind of Ages and Nimbleness.
  20. Adding upkeep chips adds to the total silver pool in your coffers. It isn't 56s + 9s upkeep chips, it's actually 47s + 9s upkeep chips in your case. You can easily test this by adding a single chip and see it adds to the total. Before deposit: [11:57:14] You pay 1 copper in village upkeep chips to the upkeep fund of Magranon's Menagerie. After deposit:
  21. This is the way to start if you are truly interested in unique hunting. Using the methods in Stanlee's post, I've found 4/7 of the last uniques on Celebration, two of which were made public. It takes map knowledge and dedication to search every few hours to find these things, so it isn't easy. Making the notices appear on spawn again would just make it way easier for people who know the common spawn spots to find them. I don't think that makes it fair at all.
  22. Post says that they can be combined, so hopefully that means you can turn them into a bigger more meaningful map. Otherwise yeah, as nice as these are they are going to be limited in functionality. I'm hoping that the maps will be dated like how cooked food is, based on the in game time it was created. You'd be able to tell from this if the map is out of date and also provides some historical information about how the area looked at that time, which is pretty nice. I'm against any active "player tracking" on these maps, but we should get some pins we can put on them if the main purpose is to display them on a table.
  23. I only accept the finest charcoal harvested from the butt of a lava spider.