Rathgar

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Everything posted by Rathgar

  1. is that an euphemism?
  2. You are not asking for AH to behave like the rest of the skills, you are asking to put a permanent lock on the wares you trade in particularly. From experience, re-imping tools has always cost me a fraction of the tool value, if anything at all. Saying that you can "consider it disposable" is a judgement on your side, wich I think is erroneous, while your proposal is to turn the wares that you deal with, factually disposable. Also, saying that breeding is as easy as breathing is not making a point for the horse breeders, you want a monopoly over goods that cost you no work at all. It gets douchier by the minute.
  3. Trade is secondary. If you want to get started on premium, buy it from the shop. In fact, disabling buying premium with silver would be the best for the game.
  4. Actually I did start from wild horses, but then some lovely neighbors gifted me with 4speed horses. If I had to start all over, Id probably just pick any of the 4speed horses that people throw in the trashbin. Or leave to roam freely because they are not perfect. Im amazed that you would GLADLY pay for defective wares, maybe that is why the horse breeding business is not being as profitable. Instead of comparing it to a real life car, wich is absurd, how about you compare it to a Wurm tool, wich is more similar. Just imagine, crafters selling tools, weapons and armors that CANT be imped or fixed, just disposable. Would you like that to become the norm? Im sure a lot of crafters would enjoy people hooked to their wares as if it was heroin, but I dont see crafters asking for that insanely douche move. And sure, you can keep a horse forever if you care for it, but only if that couple of horses are the only animals you have, I personally rather care for more interesting animals, and keep the workhorses on rotation if they must.
  5. From what I understand, it has been in the works ever since the server was created, ongoing unending work of optimization. So I wouldnt expect a definitive fix for it, ever.
  6. You are really looking down on your non-existant competitor, if you think he is so far from developing 5-speed technology.
  7. -1 it has been suggested before, and it has always been met with overwhelming resistance. Instead of asking for such a mechanical restrictions, why dont you just sell either male or female horses, if you dont want the "competition" breeding your horses ? There, problem solved, Ill send you the bill.
  8. Ill be the first to say it unironically. (looking at Yldrania right now) Wurmians LOVE to talk about whats wrong with Wurm, there are heated debates over what should be priority, or what specific part of a wrong is worst. But you need to a bit more engaging about it if you want to draw some attention, your OP has absolutely no meat. For example, tell us what problems did you have in mind, or some background on yourself and why did you choose... I was going to say radio, but you dont even specify that. I think that made my point for me.
  9. Finn, just imagine if any action you made that isnt specifically shipbuilding, decreases a random ammount of your shipbuilding skill. You most of all should understand that a viable main character should be able to do some basic chores for itself, since not everyone can get along with a community to babysit them. And please stop comparing enchanted weapons and other superfluous bonuses to BASIC SURVIVAL, it is tired, everyone has already explained you why they dont equate, please drop it.
  10. Its no diferent than keeping any other animal that doesnt graze, so dropping food for the animal would be the most natural thing. That would be incredibly useful, not just underground but above ground too, and I think it has been asked several times. A feeding through that keeps all animals in a certain area fed, it would also save us the trouble of making a ton of 1x1 or 1x2 cages to put animals in.
  11. Nobody asked for all restrictions to be lifted and to allow priests to do everything that other players do. And about everyone being a priest, look at it the other way, there are very few players that main priests, and most who do or have in the past will agree that its not viable to solo it. While Ether made the thread to fix priests by giving them more spells, I think that the fix for priests lies within the mechanics of what they can do. If you read the thread, you will see all the options people brought forth, and none of those were "lift the restrictions".
  12. Okay, this is actually great news. Are there any plans or considerations on doing more hard-coding and less random generating on player gods, and/or blancing player gods with the four original deities ? Also @Keenan, have there been any talks about priests QoL, or making priests capable of being solo mains at all, or is the idea of priests being dependant on other players for survival a core concept with no chance of reviewing ?
  13. Thats not it, what angelklaine is trying to say is, that you dont know what you are talking about and should stfu untill you do. Or maybe Im reading too much into it.
  14. The player god system should have stayed in epic. Its a f*uck up, theres no other way around it. And adding spells is not going to fix it. Despite what Finn says, wich is "-1 to priests", I still think that if spells are to be added, they should be made to assist priest in their daily lives. Granting them self suficiency. Maybe on the drawingboard it looked like a nice idea, that the priest had to live within a community, but like most of those ideas, it was just horrible, and its about time its looked at again ,after so many years of Wurm, there is enough data on priests to make informed desicions.
  15. -1 to more redundant mobs +1 to better mob AI
  16. Thats not something I could decide, and probably nothing players could decide, since Devs would do what they think its right and thats it. If its up to me, sure, lower the skills to a freedom equivalent, to compensate for fast skill gain, and transfer your characters. Heck, shut down Xanadu while we are at it, I think Wurm needs some lands downsize.
  17. That is the blandest answer I have seen all month, and I have been watching a lot of political interviews. It sounds as if you are dodging the issue, but it does nothing for the players. Maybe if you would comment on any of the KNOWN issues, with something more specific than "optimization". Like, is it because of the mobs AI ? Is it because of checking that ammount of tiles, or some other less obvious issue that arises from scaling up the server in the current engine. Throw us a bone Retro, anything.
  18. -1 As late as it is, devs should cut their loses and shut down epic, then focus on chaos and freedom.
  19. Three years in terms of game development is long term already. Maybe having ONE person look at it during lunch on weekends may not be enough, considering the problem was there on launch, and profusely documented since then. If they gave up and "it is what it is", it would also be good to know, instead of some vague answer. So people know what to expect and plan acordingly, instead of waiting for a fix that will never come.
  20. Yes, and its nothing new, its in line with every other working mechanic on deeds, witht he sole exception of the untouchable ships. So there is no added danger to the "legacy" of one person or alliance. Im just trying to defuse the fear mongering over such an innocent and inocuous suggestion as, being able to RENAME a bridge that is on your own, payed for property, just like you would be able to do with any other structure you own.
  21. +1 to a client side solution that would not interfere with the huge 100vs100 archers wars that are constantly cropping up in the thiriving PvP servers/clusters.