Druidnature

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Posts posted by Druidnature


  1. -1

     

    i’d like to keep my caravel yoyo’ing, so we can’t have a real animation!

     

    (for those wondering, using a yoyo with something activated will instead place that in your hands, allowing you to do some really stupid things, like juggle a entire boat, trees, water, bodys)

     

    in all seriousness though, would like it to have “full” animations, so each yoyo trick actually does something. Would +1 realistically.


  2. It would suck to see another of our few remaining good grinders leave Wurm, especially with all that’s going on at the moment.

     

    right now you won’t get what your looking for,  But if Wurm was more stable, I would see this fetching 1200+ euro.

     

    if I’m being honest, this would perfectly replace Redhawk+Redeemed for me, And I’d love to have it. But I don’t have the spare funds atm. And 1200e is minimum of what I’d expect to get it at, so just keep that in mind.

     

    don’t let it go for to low if you decide to sell out. It’s a very good account just skill wise, more less affinity/tomes.  If you do, don’t rush it and take something too low.

     

    anyway, hope to see you stay.  Don’t talk much in-game, but have respected your skills/grinding for a good few years. Good luck mate with what you decide.
     

     


  3. 1 hour ago, Shrimpiie said:

    That was a cheap shot with no ground to stand on, because far as I am aware, I am also a player of this game, and I as well put quite a lot of money into it so I would hope that affords me the privilege of posting in regards to Wurm and its pricing.

     

    Paying for an extra account is indeed, just simply fluff, as with a single premium account you get access to the entire game. Paying for a deed larger than the 1s/month minimum upkeep is indeed, just fluff. Both situations are adding no additional content that is unavailable to someone not putting into a premium account and a deed.


    sorry shrimpiie, but I’m going to have to say that is just dead wrong.

     

    if you are a extremely casual player who plays five hours a week, sure. You’re mostly correct.

     

    if you however want to experience half the game locked behind priesting, you are already at a minimum of two accounts. (It’s a lot like comparing unprem runescape to premium runescape. You open up more skills and world)

     

    if Your a serious player, and like to do everything (while managing to keep maintenance at a minimum, nobody wants to waste half their play time doing it) then your going into very expensive territory. 
     

    It’s true most new players won’t come out of the games spending more than 15$ a month.   But given six months to a year, when the vets explain why priest, deed size, ect is better, like always, they will begin spending more. (That isn’t necessarily a bad thing, they’re invested now) but you can’t say Wurm is cheap anymore.

     

    I would be spending 40$ per month if I hadnt given up trying to enjoy the game to the fullest.  Now I just pray for some reworks (or price changes, but I obviously don’t expect that) to enable that to happen again.


    where most games give you a account with all your characters, you instead need to pay for multiple here. That alone has big effects, especially when added characters help here a lot more and make things a lot more fun.

     

    wurm isn’t cheap, unless you want to play the very dulled down version. 
     

    I try my best to not complain during these times, because I truly see a lot of mistakes (and good things) going on with the game, the staff, and the direction of Wurm.  
     

    all I can say is, I hope for the sake of everyone it goes well.


  4. 42 minutes ago, Jeston said:

    Cash shop doesn't need to really exist, they have hurt mmos far more.

     

    While partially true, there are only two big MMO’s left on a sub at the moment, one of which had most of their income still from the cash shop, and the other bringing in 40%. 

     

    The rest died out because gamers do not want to pay to pay a subscription, thus, the devs were made to introduce shops more and more. Now adays it’s the only realistic way to sustain a mmo unless you are a well known triple A dev ontop of getting very lucky.

     

    so saying they have hurt MMOs far more, while I understand your point, is false. Without them, Mmo’s Would not even exist anymore outside of possibly one... they are sadly what is keeping them afloat currently.

     

    shops done right are also great. Do I have confidence Wurm could do that? Well, no. Not at all to be honest. If it was to be done correctly they’d require a lot more Art devs to make cosmetics 24/7 while still adding a good fair amount to the base game to keep it fair, and not go p2w (Which Wurm already is, but that’s a longer story)

     

    if we see more staff hired on, and I mean a lot more. I could see it working well.


  5. 2 hours ago, Wulfgar said:

     

    You are new to Wurm?

    The question is very valid, and I would like an answer as well, because when these creatures were introduced on Freedom last time, they did indeed bash down fences and house walls on deeds, causing a major uproar and causing tons of new players to leave the game.

     

    Considering you already know the answer to that statement from trades and talks we’ve done, lol no.

     

    PVE needs to be spiced up on PVE servers anyway. But (obviously) not by attacking deeds. However, nobody on Deli is out and about anymore. You have figs killing most of the server mobs, Myself on two toons, Spuddles, and Subie when she now rarely comes over.

     

    the rest of the server most of the time doesn’t hunt mobs. (A lot do fight, just not actively hunt like those mentioned). Why not? Because there’s never anything interesting.

     

    this will add something to that hopefully. As seeing anything new PvE wise is pretty rare.

     

    and before someone doesn’t understand that, I do believe newer players should be able to get around “relatively” safe. (Using guard towers, spirit Templars, ect). So no, I wouldn’t like to see deeds be assualted or the like. But the question thinking this is exactly what’s going to happen is... a obvious “No, why would that be put in without a bug warning?”


  6. 4 minutes ago, Jaz said:

    Question is because the rift mobs that are left on the server after the rift is closed (without killing all the mobs) DO kill any other creatures they encounter.

     

    As* do other creatures, but only when they’re hungry of course.

     

    theres not suddenly going to be something attacking our deeds. If you don’t already have pens with locks on them, a troll very well can stroll right in and attack a non-tamed creature of yours for food.

     

    And to my knowledge, Templar’s work against rift creatures already. (And do guards) there’s no reason to think these would suddenly go neutral to a “enemy”


  7. 24 minutes ago, Amadee said:

     

    Will these creatures attack deeds?  Animals on deeds?  Will templars attack them?  Will tower guards help with them?  In other words, exactly how till these creatures affect deeds on the regular servers?

     

    Also, it has been asked but not answered yet...will the scout groups attack people's hitched and/or saddled/branded animals left off deed when the players log off?

     

    Why would they work any differently then the rest of the mobs on the servers already?

     

    its kind of obvious none of this is the case, especially since that would cause major uproar.


  8. I’ll offer 2.5s each for the supreme satchels

     

    6s for the supreme oak leggat

     

    and 1.5s each for the rare satchels.

     

    (tbh, I just want to see more shiny’s lol)

     

    if any/all of those are good for you, CoD to Aetherwalker.

     

    good luck with sales! (Ps: I’m gonna Kill you in classic :P)


  9. On 6/3/2019 at 7:14 AM, Syrann said:

    ??

     

     

    Are you really trying to win all these later?

     

    you do realize a Druid is always the last on the trail?

     

    surrender to the forest’s will. 


  10. Don’t sell it for less than 1k, I have a feel it’s much higher than that even, but anyone offering under 1k doesn’t know how hard body stats are to get to such a level.


  11. Hello all!

     

    Today i've finally decided Vandle really isn't getting enough use by me. As I use Aetherwalker, Redhawk, and a few priest. Vandle seems to have fallen out of usage by me and due to sitting un-prem for a bit, i'm looking to see if there's any interest in the toon. if not, there's potential in the future I suppose!

     

    I am mainly interested just to get a idea of what his worth is by price checking, However, if you're interested in buying him, feel free to post or PM me a offer. (I'm USD, However for simplicity's sake I understand most offers in Euro, Just know for any potential buyers, I'll be accepting USD, Via Paypal Verified only)

     

    Assume the character comes with no items.

     

    Character's Niarja Link

     

    Meditation Released, on the Path of Power (should be ready for rank up, I believe)

    76 Titles.

    [18:26:18] You have premium time until 15 May 2019 07:22:07 GMT

    [18:26:18] You entered through the portal to Wurm on day of the Ant, week 4 of the White Shark starfall, 1012. That's 2993 days, 18 hours and 38 minutes ago.

    [18:26:18] You have played 517 days, 15 hours and 13 minutes.

     

    Location; Deli - Deed Lunafreyja. M18 on the in-game map. (Have a small deed under main deed with access to coast)

     

     Character's Look.

     

     

    A Important note. A lot of this characters lesser stats (Weapon skills, Bowyery, Fletching, PaS) are a few skills higher than shown due to deaths in PVP. they're at a 3x skillgain, but I don't think most of these add much value to the character, so I haven't gone through all of them specifically. if your very interested in the character, I can go through these with you, but honestly, they're usually around the lower 50-60s and only add 5-10 skill, so it's not a big boon, even though it does effect a lot of his skills!)

     

     

    Thanks to anyone checking it out and giving me some ideas, And if there's anymore information that I may have forgotten, Please let me know or ask. have a greay day.


  12. 1 hour ago, tamat said:

    no really, wearing an armour is add weight to make you wall in the bottom

     

     

    Depends on the armour anything below chainmail, not really. You could argue however due to all the crap in our inventory’s we’d sink like stones.

     

    but leather/hide/cloth and probably drake (maaaaybe scale? Not sure on this one tbh) you’d be fine.


  13. Realistically, it really depends on the person (and obviously water conditions)

     

    some prople freak out who dont know how how to swim, and can’t float to save their lives.

     

    others who have had practice or know how to swim, spend zero effort. It’s very easy to stay afloat, even in ocean water / at the beach / ect. (From personal experience, I live at the beach :P) you don’t have to paddle or anything, once you get the hang of it. So realistically, it could swing either way.

     

    but it makes more sense not to drown, considering our characters know how to swim well enough before running out of stamina.


  14. On 12/17/2018 at 1:57 PM, Koreal said:

    Personally I see two major problems I have with the Wurm end-game: Population Sparsity and the previously mentioned Maintenance Mode.

     

    For the first, I'd love to see some changes that encourage people to live together in bigger deeds.  There will always be hermits, but as a former hermit I discovered to my surprise that living in a densely populated deed in a densely populated area is much more fun, even for me.  I didn't know this until it happened, and it only happened because I took a long break from Wurm and my hermit-ville decayed to dust.  I didn't feel like recreating an entire deed from scratch so I joined an existing village and lived within, and the experience taught me that being a hermit is not nearly as fun or interesting.

     

    This wont prove true for everyone, so I'm not suggesting hermit-living be restricted or impaired, only suggesting encouragements for higher-population deeds.  Deed bonuses are great, but way, way too mild.  If there could be skill-based bonuses that would be awesome.  For example, every active member of the deed with 70+ blacksmithing increases a passive deed bonus to blacksmithing, say +2% skillgain and +1% rare chance on blacksmithing items per member or something.  Perhaps this could even encourage specialized deeds.  Tons of high skilled weaponsmiths, and players who wish to learn/grind weaponsmithing, live at a deed dedicated to weaponsmiths to maximize the bonus.  Or even better, super large metropolis deeds can be made that have enough players gathered together to add a great bonus to almost everything.

     

    This would work in the other direction too.  If I live in a general deed with no special focus, and I'm the only cloth tailor around, hitting 70 cloth tailoring skill directly improves the deed.  Anyone that wants to make a meditation rug is grateful that I'm there.

     

    The other issue is what to do.  I see new players leave all the time because grinding isn't fun.  I agree, I've been playing Wurm for many, many years but I never grind and thus my highest skill is only 82.  Personally I manage to find other enjoyable things to do to occupy my time, but that's not true for everyone.  To that end I like the ideas presented, especially hunting areas/dungeons and minigames.  Hell just adding the ability to make a deck of cards and play some poker would be amazing.  Especially if playing said minigames increases mind logic or mind speed or something.

     

    I also think things should be added that are fun to do and have no skill requirements.  Mini-games would do this, but other things can do it too.  on-going horse racing, a fighting arena where players can duel for prestige and reward or fight piles of monsters, etc etc etc.  Think of how much fun the side-games at an impalong are, and imagine a metropolis size deed with dozens and dozens of people online at any given time, full of these fun distractions.  Like a permanent impalong with live-in residents.

     

    I don't want to just play Wurm, I want to live there!

     

    Also I've seen things like Epic, and WU, go the other direction and spread Wurm's relatively small playerbase wider, and every time it's happened, Wurm felt a little more dead.  If it were up to me, the entire population would be consolidated on to just a few servers, but I can understand the reaction such a thing would provoke.

     

     

    Players like me will just prem all his alts for this, I live with a few villagers but having tried the big village life isn’t for a lot of people, that’s why that style died years ago (for the most part, some have persisted, I’m glad to see)

     

    most of the players playing now adays I feel would opt to just prem more alts for these bonuses. And most of us already have characters with high skills sitting un-prem to be able to get them :P

     

    it’s a fun idea, I think, but not one that is going to help the problem of scarcity as you see it.  A big village has a lot of advantages already, the problem is, Wurm invites people to come play this huge sandbox. Living under the rule of a village limits this, thus most of the people Wurm attracts instantly run from the sight of it.

     

    what I guess I’m trying to say is, Wurm, while being a good game for having a huge flourishing village already, doesn’t attract these type of people often. Because it’s a game about no limits, and that’s what people come for, to be able to do whatever it is they wish.

     

    Adding more incenative to these big villages won’t help that problem.


  15. 20 hours ago, Hailene said:

    Something needs to be done about the top-heaviness of the Wurm population.

    Having the same few accounts turned over like the town bicycle isn't helping.

     

    Solution, I’ll keep buying all the top end accounts and never let anyone else touch them, despite the offers. 

     

    THEY ARE ALL MINE, MINE!!!!

     

    problem solved. Carry on :P