Syhl

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About Syhl

  • Rank
    Villager
  • Birthday 03/27/1985

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  • Discord
    Syhl#5911

Profile Information

  • Gender
    Male
  • Location
    Independence ("Territoire Nolife" 6x60y)

Accounts

  • Independence
    Syhl
  • Acc1
    Peresyhl

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  1. +1 for OP suggestion and i may add the Care for by info if existing
  2. Ferry

    This could be a suggestion to help players living in an island surrounded by high depth water to be connected to highway system
  3. I'm really sorry, no offense but now i understand why you argue for an AH in Wurm Online comparing it with Path of Exile (i played a lot) ... this is totally a non-sense comparing Wurm Online with an ARPG and even any other MMORPG (i played a lot AAA and "sandbox" too). You are totally wrong and you are making shortcuts and "caricatures" (dunno if it's the same meaning in french and in english) of what Wurm players who are against an AH are. You are dreaming a market change with an AH telling us lack of an AH is the only reason the market is dead and again: you are wrong. An AH would be just a "tool" to serve a dynamic economy it's not the reason why the economy is inactive. There are so many improvements and changes to make ingame to reactivate an economy than an AH would do. An example, already suggested i'm not for, is to increase use DMG on tools /items or increase the QL loss with repairing. This is kind of things that could make a market and an economy to turn more active as you will create more demand vs offer. The "problem" of Wurm Online is, and always has been, the balance between offer and demand. Wurm Online always had too high offer vs too low demand. THIS is the core problem, not the lack of AH. Make changes to balance demand vs offer ratio and you will have a dynamic economy. - Saying those who doesn't want an AH are old players who wants to scam new players - Saying "The people who dont want an AH come up with insanely weird reasons like "oh i want to travel" but then complain about lack of time or "oh i want to communicate" but then complain about not being able to figure out proper pricing or getting ignored and so on and these same people who are against an AH will turn around and complain the economy is dead" - Saying "A mmo with a player driven economy would benefit from an AH that way your career blacksmiths cant overprice newbies and your occasional seller can check average item price of an item to figure out what to sell their item for" + Compairing Wurm Online with PoE .... proves to anybody reading your post you just want an AH, no real arguments except criticizing those who are against it... Please don't quote me again, it's my last post on this thread : You suggested something, you arguments didn't convince me, so it's a BIG -1 PS: Sorry for my bad english i'm not native english.
  4. I would like to thank you too Aldur for your incredibly work and tool !
  5. *** LIST UPDATED *** Price evolution since last update: Decreased / Increased / Equal ---------------------------------------------------------------------------------------------------------- (refilling) 0 Wemp - 100QL - Price: 0s (refilling) 0 Cotton - 100QL - Price: 0s new! 10k Garlics - 100QL - Price: 10s 2k Sugar Beets - 100QL - Price: 2s 2k Tomatoes - 100QL - Price: 2s (refilling) 0 Reed - 100QL - Price: 0s 5k Rice - 100QL - Price: 5s 100 Oak Sprouts - 69QL - Price: 1s (1c each) new! 100 Willow Sprouts - 66QL - Price: 2s ----------------------------------------------------------------------------------------------------------
  6. *** LIST UPDATED *** Price evolution since last update: Decreased / Increased / Equal ---------------------------------------------------------------------------------------------------------- (refilling) 0 Wemp - 100QL - Price: 0s (refilling) 0 Cotton - 100QL - Price: 0s new! 10k Garlics - 100QL - Price: 10s 2k Sugar Beets - 100QL - Price: 2s 2k Tomatoes - 100QL - Price: 2s 4k Reed - 100QL - Price: 4s 5k Rice - 100QL - Price: 5s 100 Oak Sprouts - 69QL - Price: 1s (1c each) new! 100 Willow Sprouts - 66QL - Price: 2s ----------------------------------------------------------------------------------------------------------
  7. Not an auction house
  8. -1 minimap idea... If Wurm changes into a classic MMORPG with "live" mini-map or auction house (other suggestion recenlty created) or any other themepark MMO feature ... why playing Wurm Online instead of one of those themepark MMO if more and more we turn Wurm Online to look like them ? Wurm Online is unique thanks to all his unique features, remove these unique features and it's just a standard MMO with terraforming and bad graphics ... do you think it will retain many actual players and bring new ones ? I don't think so ...
  9. I think you misunderstood or i missexplained with my bad english my idea When you craft, let's say a Trade Board, you can see EVERY WTB/WTS announcements submitted in EVERY Trade Boards. It's just an item you have to craft to access to all trade listings. You don't have to search for one, you can craft your to access to all WTB / WTS players' announcements. THIS! It's a very good idea if you still have to travel to the merchant location to buy and you can PM the merchant owner to negotiate by chat This is exactly what i've explained before, between a click-buy/sell-button auction house and the current horrible system, there is something in the middle probably good and this is typically ideas i would like to see implemented ingame instead of standard themepark MMO auction house.
  10. .... Did i read .... ... NEW SERVER ???!,§,!?§,,,,,! .... .... Seriously guys ? ... .... Do you want 1 server per player or what ? .... Please, no new server!
  11. Already explained in another similar suggestion thread (there are many if you use the search function) There are others reasons than rip off new players ... for example : - I still want to travel in person to deliver things that can't be CoD / wagoner and not click "Sell" button - I still want to negotiate price by speaking with the buyer/seller and not by sorting ascending price column To sum up: I want player interaction and not the same click "Buy" and "Sell" button than on a AAA MMORPG auction house. The idea is to make the same system than Village Recruitment Board which can be crafted everywhere. https://www.wurmpedia.com/index.php/Village_recruitment_board EDIT: But again , i agree the current "system" (searching forums, discord, PC ingame..) is horrible, there is something to improve, but between this horrible system and a too-easy-cold auction house, there is something good in the middle